Repeat previous actions (except for the part about eating the hardness from the ground. Don’t need to do that anymore). Also, follow the group if they start to leave.
Part of a rock wall.
Darkness.
Plates and silverware
The distance between the conduit and the village.
An extremely tiny part of the distance between the inn and the creature.
Several (possibly wrong) answers to the question of where the creatures are.
(Possibly) several pieces of Hugh’s chipped teeth.
Two gourd creatures (with magic from an unknown source.).
Name: Hugh.
Description: A large, fat, bald human male who, despite being seemingly obese, is immensely strong. He towers over others, with the tallest of the other (current) humonculi only coming up to the center of his abdomen. He has a hearty laugh that makes his belly shake like a bowl full of jelly, and is very kind and jovial
Nature: Glutton.
Status: *COUGH* Ow! Ow! Ow!
HP: 9
Inventory: Robe, gloves, and needle.
Fate Points: 2
Red - Aaron
Orange -
Yellow - Genesis
Green - Greed
Blue - Youare
Indigo - Grey (temporarily unlinked)
Violet - Aa Tou Tou Lesia
Edit: clarification and keep with the group.
[2]
You try once again to hack the magic up but it is solidly in your belly. You relink with Grey and follow along, assuming they go anywhere.
"I can't tell how many other hostiles there are out here right at the moment. That sound might have been calling another attack, so we should be careful. We could try heading east the way the magic went, or wait for a bit."
While he waits for other people to make up their minds, Aaron attempts to know what sort of mage made these creatures.
Name: Aaron Blackstar
Description: A thin, tall man with pale skin, long ink-black hair, and a carefully trimmed goatee. His eyes look like finely faceted balls of smoky quartz.
Nature: Cognizant
Status: "Let's see here..."
HP: 10
Inventory: Robe, needle, and gloves. Assorted conduit food in sleeves.
FP: 0
Links: Red:Hugh, Yellow:Youare, Green:Grey, Orange:Greed, Blue: Aa
[?]
Not a mage. Not a Magi. A homunculus of a kind. Something of extreme age, from the days before the covenant.
"Thanks for catching me Grey. Hey Tess do you want me to try to get your body to heal faster by asking it?"
Spend one fate point to ask Tess's body to heal itself faster.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Normal
HP: 10
Inventory:
purple robe
white gloves
big ass needle
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka
Rope
Rifleaxe
10' rope
Spork with sharp serrated edges on the spoon part
Humanoid doll made from a knotted sheet, it's alive now
Fate Points: 4
[5,
3]
You ask Tess' body to heal up immediately. It says it will oblige, but asks for some meat in return.
"I... If you want to try to help me I'm willing to let you Debby."
I do my best to stay still and calm, and give Debby the best chance for success that I can.
I mean, I think my body already is trying to heal, so I'm not sure if she can actually help or not, but I mean, all-tongues seem to give more power to whatever they talk to, so I guess it's worth the attempt.[/b]
Name: Terissa / Tess
Description: a passive but brave teenage girl with purple hair and brown eyes, she has a hint of protrusions on her shoulderblades like the beginnings of wings, and a thin lizardlike tail, but nothing useful at this time.
Nature: Chameleon
Status: miniwings replaced by moderate-size wings made of air, shot in the back to the left of the spine.
HP: 4
Inventory: Purple robe with red eye symbol on the back, white gloves with red eye symbol on their palm, 4-foot long iron needle that has been charged once from stabbing The Hammer, and once from killing a gourd.
Fate Points: 2
violet= Genesis
blue= Grey
Debby informs you that negotiations with your body went well, but it requires some meat in order to heal. She says it initially wanted to unionize but she talked it out of that.
"Wonder if our needles can stitch wounds? Tess? Want to test it out? Could be risky. If you do, best use Grey's needle. Mine still has that black, disturbing Gourd Magic inside. Wouldn't want to stitch you up with that. Ah, Tess, think you can fly up and get a look around from above? Might at least tell us which direction the village is in. If we're lucky you might get a clue as to which direction the, um ... the voice was in."
Patrol the perimeter of our little encounter space, looking for clues. Use the needle as well as my regular eyes. We're still looking for a direction to move toward. Be sure to stay in sight of the team while doing this. Also, check the otehr gourds - the ones I put my glove on. Still where I left them?
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Currently has nothing high to fall from
HP: 10
Inventory: Robe, gloves, needle (black unsettling magic from the gourdling. One gourd's worth), Ceramic bread loaf. Hammer pendant of missile resistance and freezing when wet.
Fate Points: 4
Debby, Tess, Luta, Grey, Hugh, Bob, Flameo. ~~(character)~~ indicates currently broken link
[2]
You walk the perimeter, kicking the remnants of the gourds and poking at their bodies with your needle. There's nothing particularly striking about their physical forms or anything in the area. So you raise your needle like a magnifying glass and start searching around again.
[5]
For a few moments you don't seem to see anything. Everything looks...well not the same since you're looking at everyone's skeletons and guts and all the insides of trees and all sorts of weird things. But you don't see anything that sticks out as immediately wrong. Then you notice something subtle. You lower the needle and then raise it again several times to confirm. The sky through your needle's eye is darker than what you see normally.
The gloves and gourds you left are where you left them. And they see nothing out of the ordinary.
Ow.
"No problem."
"'East' is more vague than I'd like, but if this is the best direction we can manage, I'm ready to set out."
Since we're sort of lost, Grey jumps upwards and Maintains his rising altitude, seeking to fly above the trees. Once he's above the forest, Grey surveys the landscape for the village we came from. While up there he looks to see if Greenveil or anything weird can be spotted as well, using his needle to find out if any part of the forest is magically dense.
After he's had a good look, he cuts the Maintaining and uses his needle link to teleport back to ground level.
If there's time he also looks over the gourd on the least smashed creature, checking to see if there are any marks on it or inside it aside from the carved face.
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: A little bruised
HP: 9
Inventory:Purple robe, one of Genesis’s gloves, one of Grey's gloves, giant needle and a rifle fused to a magic saber
Fate Points: 2
Red Genesis
Orange Debby
Yellow Aa-tou-tou
Violet Youare
Blue Tess
Indigo Hugh
Green Aaron
[4,5,1]
You hop up and maintain that movement. You catch yourself a bit late in the movement so you drift upward more slowly than you'd like. It takes about a minute to slowly shove your way through the canopy and get out above the forest, then another several minutes to raise as high as you think is good. Its still early in the morning and the sun has yet to rise or even illuminate the horizon a bit. As such the forest and everything around you is in utter darkness, except of course for artificial lights. You can see the lights from the town you were just in behind you. And off to the east, a pretty great distance away, you can see more lights. They're not the soft amber of the town, but a strange purple blue light. It shines dimly out through the treetops in a wide area, just barely visible. Had this not been a moonless night, you probably couldn't have seen it.
You squint at that distant light and raise your needle to look at it more carefully. [-3 HP] You get only a momentary glimpse, just an impression for a fraction of a second. A great black flower blooming up from that distant glow, spreading a shockwave of thorn covered vines across the forest. Immediately you feel as though someone has driven one of those thorns directly into your eye. You pull the needle away, screaming and covering your eye with one hand. It takes you a few seconds to remember what you're doing and you focus just long enough to break your spell and teleport down. Once on the ground you drop to your knees and hold your head, clutching at your eye. You can feel fluid and a quick glimpse reveals it to be blood. You try and open your eye a bit and it burns mightily. Your vision through that eye is red and hazy, unable to focus. Gentle touching proves the eye is still there and not punctured but it certainly feels like it.