So I'll elaborate on what I know of our stuff while trying to keep it from being too messy. Here we go
Needles:- Stabbing magical objects or creatures with needles causes the magic inside of them to be absorbed by the needle, the user can then expel this magic in whatever form they desire, although the magic will remain close to its original nature. Fire magic is fiery, etc.
- Absorbing too much magic causes it to discharge unpredictably.
- You can place your own magic inside of needles, which retains the roll you made when doing so. So if Grey rolled a (5) and put a spell in his needle related to maintaining something, then whenever he used his needle to cast that spell it would come out as a (5). Holding spells like this means you can't absorb any other magicks.
- Needles can be linked together by tapping the handles together 3 times. Up to 7 links can be created. This link takes the form of a colored string connecting the needles together, intangible to all except those who are linked together.
- Pulling on a link once or twice catches the attention the person you are linked to. Pulling on it 3 times teleports you to that person and breaks the link.
- You can communicate with all those you are linked with by talking through the handle of your needle. You can privately talk to one person by orientating the handle towards a particular link.
- If you stick your forearm through the needle's handle and pull on a link twice, your hand will come out of the other person's needle.
- If you look through the handle of your needle and pull on a link with your other hand, you can see through the handle of the needle that you're linked to.
- If you tap the needle's handle to one object and tap the point of it to another object, these objects will be merged together in some form. It's been said that this is permanent so try not to do it to anyone you like.
- If you hold up the handle of the needle to your eye and look through it, you become able to see the invisible threads of magic as well as gain some limited xray vision. Very cool.
Robes:- The robe magically insulates the wearer and protects them from dangerous temperatures.
- The sleeves are bigger on the inside, allowing you to store items inside them and pull them out whenever you like. Apparently items inside the sleeves are suspended in time so they don't decay and stuff.
- If you press your robe against a creature or material with the intent of shapeshifting, you can change the appearance of your body or the appearance of your robe or both, so that they take on the appearance of whatever you’re copying. Underneath the disguise you retain your own features.
Gloves:- The gloves protect the wearer from magic that's otherwise dangerous to touch.
- They can also be used to "shove" harmful magics out of creatures. Yay teamwork!
- Crossing your forearms and overlapping the wrists creates a shield in front of you, a hemisphere which is about 180 degrees I believe? Taking impacts on the shield causes your gloves to "burn" harmlessly, using up their limited energies.
- If you position your hand so that it encompasses an object you're looking at and then close it, you can move it with telekinesis. Moving objects with great force also leads to your gloves burning up.
- Closing one or both of your eyes lets you see out of the eyes on the palms of your gloves, even if you aren’t wearing them. Closing your right eye lets you see out of your right glove, same for the left.
Something good to know is that if you damage your robe, lose your needle or disintegrate your gloves, you can get replacement items from the equipment box, as well as get your stuff repaired by placing those items inside.
That's everything I know, I may have missed something or other but everything important is in there.