I go to the quarters area and attempt to wash myself, get the sweat and gore off. Afterwards I'm going to attempt to test if I can turn my arm into water and still hold my Needle and fill the sleeve of my robe with it. If I can, then I'll test again, this time having turned my arm into air.
Name: Terissa / Tess
Description: a passive but brave teenage girl with purple hair and brown eyes, she has a hint of protrusions on her shoulderblades like the beginnings of wings, and a thin lizardlike tail, but nothing useful at this time.
Nature: Chameleon
Status: miniwings replaced by moderate-size wings made of air.
HP: 10
Inventory: Purple robe with red eye symbol on the back, white gloves with red eye symbol on their palm, 4-foot long iron needle that has been charged once from stabbing The Hammer.
Fate Points: 2
violet= Genesis
blue= Grey
[5]
You can hold your needle with a water arm, though its not as easy and sudden movements or swings threaten to case you to drop the needle. Or rather for the needle to push out through your watery fingers. You alter the shape and size of your body, but this reverts to normal as soon as that element is gone.
Ask any speakers (Debby) if they can ask my needle what spell it has.
In the mean time, see if there are any amenities that would suit the shark for now.
Name: Luta
Description: A short pale hairless woman
Nature: Anagramist
Status: Just dandy
HP: 10
Inventory:
Robe
Needle (d1 aerolith spell)
Gloves
Grass Lad (has saber)
Chibi Grassassin
Grass sabers (3)
Flying shark
Fate Points: 1
Linked:
Genesis
Grey
Needles don't contain spells. They contain magic, which can be directed as a spell. The magic's "Flavor" is influenced by what you take it from.
[3]
There are facilities for showers and baths so about the best you can do is fill a bathtub and dump the shark in it. Though he will be comically too large.
<snip>
You flop out of the cauldron, get dressed, and go see what all the hub bub is about. You get caught up on the basics and link up with the others...assuming they have spots and are ok with it.
<snip>
((Am I correct to assume that Aaron Blackstar getting “caught up on the basics” includes the others teaching him what how the needles, gloves, and robes work?))
((Assuming the answer is yes:))
Hugh watches attentatively while the others explain the basics to Aaron, giving out an “Oh! That’s interesting” or an “Ah!” When appropriate. When the lesson is done he says “Ho! Ho! Ho! That was very interesting! Is there anybody that would like to link needles with me?”
((Assuming the answer is no:))
Hugh sees the Aaron linking needles with the others and asks “Ho! Ho! Ho! What is that that you’re doing with your needles?”
((Regardless of the answer from the GM:))
<snip>
Aaron links with the giant homunculus on his way to get food, and once there grabs the first thing that comes to hand, sits down, and searches in his mind for the names and variant types of his companions.
<snip>
Hugh follows Aaron to the kitchen and picks out and eats a meal, finishing by eating the dishes and silverware. “Ho! Ho! Ho! That hit the spot!”
After that he goes and takes a shower (as soon as it’s available, of course).
Part of a rock wall.
Darkness.
Name: Hugh.
Description: A large, fat, bald human male who, despite being seemingly obese, is immensely strong. He towers over others, with the tallest of the other (current) humonculi only coming up to the center of his abdomen. He has a hearty laugh that makes his belly shake like a bowl full of jelly, and is very kind and jovial
Nature: Glutton.
Status: Ho! Ho! Ho! That hit the spot!
HP: 10
Inventory: Robe, gloves, and needle.
Fate Points: 0
Red - Aaron
Orange -
Yellow - Genesis
Green - Greed
Blue -
Indigo - Grey
Violet -
Edit: added needle links.
Edit2: combined posts.
You watch the demonstration of the basics and ask if anyone wants to link needles.
You make a sandwich out of an assortment of random foods, with a plate on the bottom and a plate on top. You swallow the entire thing in one bite. You pat your belly in an exaggerated fashion and then head off to the showers.
"We still don't know all the functions of our equipment, nor do we know why purebloods are the way homunculi are supposed to be, and what advantages we have over you others, if any. Those are probably good areas to ask about. Or we could ask about the Grand Atelier, the organizations, or our own master, Sebiline the All Seeing. Oh, the Eyes on our equipment carry some functions related to Sebiline's specialty.
I'll explain to the newbies the commonly known functions of the equipment and link with Hugh. Then I'll go into the arena an d perform the experiments I will PM.
Name: Genesis
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Slow learner
HP: 10
Inventory: Robe, gloves, needle, Ceramic bread loaf. Hammer pendant of missile resistance and freezing when wet.
Fate Points: 4
Red Grey
Orange Bob
Yellow Hugh
Green Flameo
Blue Debby
Indigo Luta
Violet Tess
Done. If you want to share the results, feel free.
"Thank you all for your explanations. I am Aaron Blackstar, and am a Cognizant. I am happy to link with anyone here, and seek to answer your questions, but for the moment, I would like to get something to eat."
Aaron links with the giant homunculus on his way to get food, and once there grabs the first thing that comes to hand, sits down, and searches in his mind for the names and variant types of his companions. He lets anyone else who wants link with him during this time.
Name: Aaron Blackstar
Description: A thin, tall man with pale skin, long ink-black hair, and a carefully trimmed goatee. His eyes look like finely faceted balls of smoky quartz.
Nature: Cognizant
Status: Proving that introductions are unnecessary for Cognizants.
HP: 10
Inventory: Robe, needle, and gloves.
FP: 0
Links: Red:Hugh, Yellow:Youare, Green:Grey, Orange:Greed
[4]
You know your own:
"Iteration 31199, Calderon Code: Phlogiston. Investigation Corp, Patron: Sebiline the All-Seeing."
But you do not innately know the iterations of the others. Nor what this even means.
"Why don't we ask what the eyes on our stuff do."
Ask any speakers (Debby) if they can ask my needle what spell it has.
"I can."
Ask Luta's needle what the spell within it does, then go get some food for me and Elizabeth.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Is tied to Elizabeth with some rope.
HP: 9
Inventory:
purple robe
white gloves
big ass needle
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka and tied to Debby with some rope
Rifleaxe
10' rope
Fate Points: 3
[4]
The needle doesn't speak back. Or rather, your magic laced words don't seem to reach it intact. They seem to come out as normal, with that odd sound your voice makes when "Speaking". But a moment later the sound becomes flat and monotone.
Name: Greed
Description: looks mostly like a normal human with pale skin, but he has ruby red hair and eyes. his hair and eyes also give off a slight, shimmering glow.
Nature: elemental-light
Status: Water breathing?, mostly invisible.
HP: 10/10
Needle links: speaker
Inventory: magic needle weapon With sunburst, shredded cloak, cake, rifle, axe
Fate Points: 1
greed links with Hugh and goes and gets another coat and pair of gloves. in addition he asks what all of the functions of our stuff are.
You open the chest and grab a new cloak and gloves. Your old ones vanish as you do so. See the end of the turn for your answer.
When the lesson is done he says “Ho! Ho! Ho! That was very interesting! Is there anybody that would like to link needles with me?”
"Sure, I'll link with you Hugh."
"Knowing more about our equipment suits me."
Grey will hold onto his and Genesis's questions for now until he sees what comes of Greed's inquiry.
Crab claws are very cool and stylish but sadly we live in a world made for hands. Grey will regain his human arm and get his replacement glove and robe.
Let's mess around with our stuff for a bit.
1. Grey presses his palms together, fingers straight.
2. Grey presses his palms together, fingers interlocked.
3. Grey claps his hands thrice.
4. Grey investigates these spacious sleeves on his robe, holding his rifle by the barrel and poking it stock-first into his sleeve. Homunculi only have two hands and yet somehow Grey has kept possession of both his needle and rifle despite all that climbing and not to mention losing an arm, and other Homunculi have been carrying 3 weapons or more! The only answer is that they're doing something subconsciously without noticing, and it's time to find out what.
5. Grey orientates himself towards Youare and places his hands over his eyes, palms inwards.
6. He then does the same but with the palms facing outwards.
7. After Youare is clothed Grey examines Youare's robe through the eye of his needle, paying particular attention to the red eye on the back.
At some point Grey reorganize his needle links, cutting links with Bob and Flame and forging new links with Hugh and Aaron.
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Left arm is a crab claw.
HP: 10
Inventory:Torn purple robe, white glove, giant needle and a rifle fused to a magic saber
Fate Points: 0
Red Genesis
Orange Debby
Yellow Luta
Violet Youare
Blue Tess
Indigo Hugh
Green Aaron
Arm regained and stuff gathered.
1. Nothing
2. Nothing
3. Nope
4. The sleeves seem to swallow up anything you place into them. You place the rifle in and its gone. but when you reach in, intending to grab it, your hand grasps the stock and you pull it out like a rabbit out of a hat.
5. Palms
inwards huh? Nothing then. The eyes on your gloves are on your palms after all.
6. You can see through the eyes on the gloves.
7. There does seem to be some magic woven into the threads. Its a lot more subtle than the mage work you've seen before though. Its form and function are obscure.
Links cut and made
Youare gets a new robe from the box, having removed the old one from existence, and links with anyone who offers.
Name: Youare A. Homunculus
Description: a wiry man, elderly but still trim and strong, long grey hair tied back in a ponytail.
Nature: Functionary
Status: naked, wet
HP: 7
Inventory: one pair of gloves, and one big ass needle carrying "Fresh" (linked to Grey and Dew), and also (presumably on the ship):
-Several live fish
-a bucket of chum and large maggots
-An old crank powered lantern
-A fillet knife, heavily used and somewhat dull.
-Rifle
-Axe
Fate Points: 2
Nudity defeated.
"What other Homunculi... groups will we likely work with in the future?"
After his question is answered, Flameo will wash off all the gore and check if the big fish got dragged here.
Name: Master of the Lambent Flame
Description: A messy-haired albino with a desert kepi as an extension of their lifeforce. Keeps an aloof expression when not having a delusional outburst.
Nature: Pureblood
Status: Dispassionate
HP: 10
Inventory:
Purple Robe
White Gloves
Needle
Makeshift eyepatch
Pocket ash
1 nonstolen magic axes
1 nonstolen magic sword
1 nonmagic, nonclimbing axe
1 rifle with indeterminate amount of ammo
Needle magic (bright blue-green):
50% of an electric Jelly
The Hammer's kneecap
A large chunk of The Hammer's heart
Summons:
Big fish
Fate Points: 2
See end of turn for answer.
Gore washed, fish not found.
QUESTIONS"What other Homunculi... groups will we likely work with in the future?"
Homunculi abound in many forms and shapes, with many purposes. Those you are likely to cooperate with to any major degree are:
Investigation corps
Capture Corps
Destroy Corps
Artisan Corps
Aspirants
" what all of the functions of our stuff are."
Protection, Remote viewing, storage, environmental regulation, siphoning of magical power, fusion of materials, perception of the unseen, linking of sound, vision, and physical person, Teleportation, transpositional movement, servitude, telekinesis, and shape shifting.