Speak with the woman:
"Yes, that's what he said. We suspected that from the start, since our mission briefing suggested some kind of leviathan was terrorizing the locals, I guess one of the team managed to confirm that."
Name: Genesis
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Slow learner
HP: 9
Inventory: Robe, gloves, needle, Ceramic bread loaf. Hammer pendant of missile resistance and freezing when wet.
Fate Points: 4
Red Grey
Orange Bob
Yellow
Green Flameo
Blue Debby
Indigo Luta
Violet Tess
Town boss is named Ericson
"Tear it free then. If you break it while its in the thing, all the magic still within it will go straight into the creature. And that's enough juice to power tens of acres of life for decades. You'll end up with a living disaster."
((Asking again…
Is the information in this post known to Hugh?))
Theoretically no, but since it was a reward to the group, I'll assume all newbies just know this innately from now on. Unless you want to roleplay otherwise.
Also, If I miss questions like this, PM'ing me might be a quicker option. I often do these posts at lunch or when I have time, so I might miss stuff.
“Ho! Ho! Ho! A door… a door…”, Hugh laughs as he regards the tower.
Hugh Examines the tower, looking closely for any cracks or seams that might indicate a door. If he finds any, he pokes around near them to see if anything opens. Failing that, he shrugs his shoulders and gives up, and then proceeds to humor himself by holding the eye of his needle up to his eye and looking at the tower through it as if he were a detective and the needle were a magnifying glass.
Notes: The big man in town is named Ericson. The door to the lighthouse isn’t ordinary. The lantern isn’t ordinary. (Both?) magical.
Name: Hugh.
Description: A large, fat, bald human male who, despite being seemingly obese, is immensely strong. He towers over others, with the tallest of the other (current) humonculi only coming up to the center of his abdomen. He has a hearty laugh that makes his belly shake like a bowl full of jelly, and is very kind and jovial
Nature: Glutton.
Status: A door… a door…
HP: 10
Inventory: Robe, gloves, and needle.
Fate Points: 0
[6]
You search around for a door, poking fingers into cracks and otherwise prodding the tower. You find nothing. You consider searching again with your needle....but then think of a faster method. You lean in, open your mouth as far as you can- which is considerable- and take a bite. You chomp through the stone like rock candy. After a few minutes of chomping you have made a hole just large enough for you to wriggle through and into the lightless interior of the tower.
focus, panic won't help here. stay on target. You're a bit battered but it's not time to bail just yet.
I reorient myself and get off the shark so it can't drag me along into something that could kill me.
I then need to make a snap judgement call. It's crowded here, with two friendlies and a shark that I'd really prefer to not piss off. If I can keep expanding this hole in the Hammer safely then I'm going to do so, but if it's so crowded that there's a real danger of friendly fire then forget that. in that case I'll be getting out and getting clear of hazards, flying back towards the ship and looking for anyone that might have fallen overboard and need assistance making it back aboard.
Name: Terissa / Tess
Description: a passive but brave teenage girl with purple hair and brown eyes, she has a hint of protrusions on her shoulderblades like the beginnings of wings, and a thin lizardlike tail, but nothing useful at this time.
Nature: Chameleon
Status: miniwings replaced by moderate-size wings made of air. mildly singed by stray lightning.
HP: 7
Inventory: Purple robe with red eye symbol on the back, white gloves with red eye symbol on their palm, 4-foot long iron needle.
Fate Points: 2
violet= Genesis
blue= Grey
[6] You sit up, look around at the rapidly filling wound, and decide it is best to get the hell out of here. You run towards the wound's entrance and leap out with a flap of your wings. The gust from your wings hurls you out and then down onto the deck of the ship. You're not hurt, but you do spend a while skidding across the wet deck until you hit a rack of depth charges.
(My needle fell overboard earlier, so I can't hear what's being said and I can't remember if I have the force so I can get it back.)
"God I'm not accomplishing anything doing this."
Debby then gets an idea that is ether really brilliant or really stupid.
Tell the hammer's body to give up and die so we don't have to keep chopping away at it, also try to remember if I can use the force or something to get my needle back, and if I can do so.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Is tied to Elizabeth with some rope.
HP: 9
Inventory:
purple robe
white gloves
big ass needle
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka and tied to Debby with some rope
Rifleaxe
10' rope
Fate Points: 3
[5]
You shout at the Hammer's body to just freaking die already. This does not kill the hammer outright, but it does seem to either stop or at least slow its regeneration for the moment.
[3]
You...don't think you have the ability to call the needle back? But maybe it the needle can hear you it will come back if you ask?
Pull Grey’s thread (relink asap). If I'm able to be aware of the rod, then I’ll use a fate point to turn the HAMMER FLESH around the rod into a LEASH. The goal being to create a leash that’s already fixed on the rod. Then I’ll fasten that rod to the shark, and tell it yank as hard as it can. If that doesn’t work, or the spell fails, then I’ll just ask the shark to try to eat the rod.
This is all assuming it wouldn’t be metagaming to know about the rod yet. If I don’t know about the rod, then I’ll teleport to Grey and just start stabbing.
(Edit) Tell everyone what my plan is and wait until nobody is the the way.
Name: Luta
Description: A short pale hairless woman
Nature: Anagramist
Status: Quite unkempt
HP: 7
Inventory:
Robe
Needle (d1 aerolith spell)
Gloves
Grass Lad (has saber)
Chibi Grassassin
Grass sabers (3)
Squid
Roc (rude)
Flying shark
Fate Points: 1
Linked:
Genesis
Grey
[5]
You pull the thread to Grey and ghost up into the very tight confines of the Hammer's chest. You immediately grab the nearest flesh and reform it. In a line, between you and the rod, the flesh keratinizes into tough "leash" around the rod. You throw the end of this leash into the mouth of the advancing shark and command it to pull.
[2]
The shark, "leash" in its mouth, squirms and yanks frantically but the rod never budges.
Name: Greed
Description: looks mostly like a normal human with pale skin, but he has ruby red hair and eyes. his hair and eyes also give off a slight, shimmering glow.
Nature: elemental-light
Status: Water breathing?, mostly invisible.
HP: 10/10
Needle links:speaker
Inventory: magic needle weapon With sunburst, shredded cloak, cake, rifle, axe
Fate Points: 1
greed keeps blasting at the leviathan.
[5] Greed blasts away at the regenerating arms of the Hammer, preventing them from returning and blowing away more flesh.
Team Boat
Youare uses his needle link with Grey to escape the water, as before, and relinks immediately. Upon noticing that he's in a small, fleshy chamber, he removes the function "Heal" from the Hammer's flesh, spending a fate point.
He then just jams his needle somewhere near the rod, if it's visible. Or otherwise anywhere, really.
Name: Youare A. Homunculus
Description: a wiry man, elderly but still trim and strong, long grey hair tied back in a ponytail.
Nature: Functionary
Status: naked, wet
HP: 7
Inventory: one pair of gloves, and one big ass needle carrying "Fresh" (linked to Grey and Dew), and also (presumably on the ship):
-Several live fish
-a bucket of chum and large maggots
-An old crank powered lantern
-A fillet knife, heavily used and somewhat dull.
-Rifle
-Axe
Fate Points: 2
[5][4]
After you ghost into the already cramped chest cavity of the Hammer you use one hand to rip "HEAL" out of the flesh around you and with the other stab your needle directly into the beast's spine next to the Rod. The resulting vanishing of flesh disappears an entire vertebra and the flesh crashes down to fill the space, partially dislodging the rod. Its now half torn free and the branching upper portion, chunks of meat between its branches, is jutting forward towards you.
(My needle fell overboard earlier, so I can't hear what's being said and I can't remember if I have the force so I can get it back.)
(Oh right, derp.)
Grey starts feeling very disorientated after he realizes that the last time he saw Debby she didn't have her needle, but the only way he had teleported onto the deck of the ship was by pulling on the thread connected to her needle, which was not in fact in her possession or on board the ship when he did so.
Pulling himself away from this chronological abnormality, Grey turns his attention back to current events.
"I'm going to try making some space during our next attack, just hold on."
So, the picture of what's happening inside the hammer is that waves of needle attacks are creating a massive amounts of space which is being eroded by the regeneration. For now we're able to create more space than is being erased, which is important to the spell we're going to be doing.
The action:Grey thrusts his needle into the flesh between him and the Rod of Bounty, and during the detonations/flesh absorption coming from his needle and the others, Grey casts a second spell and starts Maintaining the increasing amount of space inside the hammer. It's okay to cast the spell if Grey's needle doesn't do anything, so long as there's at least one needle detonating. He tries to keep hold of the spell lifting the hammer as well.
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Maintaining a spell that's lifting the Hammer. Is part crab now
HP: 8
Inventory:Torn purple robe, white glove, giant needle which glowing an extremely bright green-blue and a rifle fused to a magic saber
Fate Points: 0
Red Genesis
Orange Debby
Yellow Bob
Violet Youare
Blue Tess
Indigo Luta
Green Lambent Flame
Grey, already having fallen victim to the results of an overcharged needle should really know better than going in for another stab when his needle is glowing like it is. But he does, none the less.
[4]
As he stabs the needle in the blinding blue-green light flashes outwards and a single enormous shark made of ethereal magical energy erupts from the needle and out through the flesh. Its giant maw bores a hole through the tissue, swallows up the rod whole, and bursts out of the back of the hammer like a cannon ball. The Hammer seems to go immediately limp, as though already dead and simply being animated by the presence of the rod. The magical shark arcs down and into the water, vanishing as it goes, until only the rod is left. The rod almost immediately disappears beneath the waves, sinking rapidly towards the seafloor.
The men on the ship see the Hammer go limp and immediately begin to cheer. The hammer itself is still floating slowly higher into the air. The storm almost immediately starts to dissipate, the wind slowing the moment the Hammer died.