Politely ask the bird to take me back to the cliff. Then ask if it would take me to the boat after grabbing my lads.
If it becomes apparent that the bird isn't friendly, then pull the string to teleport to Genesis.
Name: Luta
Description: A short pale hairless woman
Nature: Anagramist
Status: Quite unkempt
HP: 7
Inventory:
Robe
Needle (d1 aerolith spell)
Gloves
Grass Lad (has saber)
Chibi Grassassin
Grass sabers (3)
Squid
Roc (Friendly???)
Fate Points: 0
Linked:
Genesis
Grey
The bird responds to your request by...well, completely ignoring you. How rude. You tug the Genesis line three times and scream over to him at fantastic speed.
“Well that was rude!”
The Speaker asks the sea if there are any rods of bounty in it and, if so, where they can be found. He then asks the land if it knows where any things to write with and/or on are located and, if so, where.
Name: The Speaker.
Description: a small man with black hair that is speckled with gray and a small gray goatee.
Nature: All-Tounge.
Status: Rods of Bounty? And a pen and some paper, maybe?
HP: 4
Inventory: A purple robe with a large red eye embroidered on the back, a pair of white gloves with a similar eye on the palm, and what appears to be a 4 foot long sewing needle made of black iron. The needle’s sides are blunt but its tip is deadly sharp, and the “eye” has knurling around it so that it can be used as a handle.
Fate Points: 7
Red = Greed
Orange = Dew
Yellow = Genesis
[1][+1 fate][-4 HP]
The sea immediately surges up, grabs The Speaker in a watery fist, and yanks him down to the infinite depths below. Whether he is drowned or eaten by some slimey thing is never known. But he definitely dies.
[ALL LINKS TO SPEAKER SNAP!]Make arrangements for the balloon ride, as suggested by Ericson. If the ballooneer thinks we can get where we are going ahead of or in spite of the storm, do so. Nothing like an adventure to get the (pure) blood pumping. If hte ballooneer thinks it's a bad idea to head out now, wait out the storm, ready to assist against the monster.
Sheet updated from sekrit action. follow up action pm'd.
Name: Genesis
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Allowed to live
HP: 9
Inventory: Robe, gloves, needle (no magic), Ceramic bread loaf. Hammer pendant of missile resistance and freezing when wet.
Fate Points: 3
Red Grey
Orange Bob
Yellow Speaker
Green Flameo
Blue Debby
Indigo Luta
Violet Tess
Thomas Syniscy: gutter. survivor of the town that sunk 5 years ago. home on third layer.
Anders: ballooneer. Home on 3rd layer. offer a month's paid leave to help me.
Nearest branch office: 350 miles north: Ynisk. Destination of convoy that passed through 8 months ago.
convoy. Symbol on trucks: Red Lion. Boss was called Sanders.
Town boss is named Ericson
Gathering the Balloon and its operator, and then dragging both up the cliffside to the plains above takes a while. Getting the balloon inflated takes a while too, with all this cold wind. The balloon itself is more than just a simple air bladder with a basket: it has a large rudder of sorts and an oval basket large enough for a man to lay down in. It even has sacks for supplies as well as ballast. Clearly designed for the lookout who used it to hang around in for hours or days and have some degree of control. As soon as the balloon is inflated with hot air, the two of you take off like a shot, riding on cold air currents and gusting winds from the sea. Reaching the ruins takes only an hour or so at these speeds.
[1][+1 fate]
Even so, its already dark by the time you pass over the supposed ruin site. You can see nothing below, though you can hear the sound of waves. You lean over the edge of the basket and strain to see something. And then you lean a bit too far and find yourself plumetting face first into the darkness below.
Team Boat
Youare stores the function "fresh" that he removed from the bait in his needle. He then extracts "swim" from one of his fish and places it in his robe.
Name: Youare A. Homunculus
Description: a wiry man, elderly but still trim and strong, long grey hair tied back in a ponytail.
Nature: Functionary
Status: robed, clean
HP: 8
Inventory: one robe enchanted to PROTECT ("like a big chainmail dress in terms of weight and flexibility: heavy and awkward but not impossible to move in"), one pair of gloves, and one big ass needle (linked to Grey and Dew), and also:
-Several live fish
-a bucket of chum and large maggots
-An old crank powered lantern
-A fillet knife, heavily used and somewhat dull.
-Rifle
-Axe
Fate Points: 2
You slap the "Fresh" into the needle and then work on the fish. [6] Pulling "Swim" is easy, but when you put it in the robe something unexpected happens: The robe immediately starts doing so. You find yourself trapped within as the robe flops about like a fish out of water, slapping the deck over and over again.
Name: Greed
Description: looks mostly like a normal human with pale skin, but he has ruby red hair and eyes. his hair and eyes also give off a slight, shimmering glow.
Nature: elemental-light
Status: Water breathing?, mostly invisible.
HP: 10/10
Needle links:speaker
Inventory: magic needle weapon With sunburst, shredded cloak, cake, rifle, axe
Fate Points: 1
Greed attempts to Light up the beast and form a sword out of condensed light energy.
[6][5]
Greed points out at the sea in the rough direction of the oncoming beast and the water lights up like a magnesium flare. Its literally like staring at the sun. The only positive is that the vast serpentine form of the oncoming leviathan is like the black shadow of the moon during an eclipse: starkly visible against the blinding light.
He then points to the sky and the last rays of sunset condense into a blinding blade of reddish light 20 feet tall hovering above his head.
I take flight and see what I can see from above.
Name: Terissa / Tess
Description: a passive but brave teenage girl with purple hair and brown eyes, she has a hint of protrusions on her shoulderblades like the beginnings of wings, and a thin lizardlike tail, but nothing useful at this time.
Nature: Chameleon
Status: miniwings replaced by moderate-size wings made of air.
HP: 10
Inventory: Purple robe with red eye symbol on the back, white gloves with red eye symbol on their palm, 4-foot long iron needle.
Fate Points: 0
violet= Genesis
blue= Grey
[4]
Currently you can see blinding light from the ocean, the shadow of something squirming towards the ship, and not much else in that direction.
You don't go up too high though, since its so hard to control.
Grey shares the news with Genesis and Luta.
"It sounds like the first sea monster just found us so communications might get a bit spotty from here on out."
Grey spends 1 fate to Maintain the ship's hull and stands on the deck with his needle ready in case anything tries to eat his face off.
If some kind of projectile comes his way, fireballs, acid spit and such, Grey crosses his wrists to activate his gloves and fend off the attack.
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Fine
HP: 10
Inventory: Purple robe, white gloves, giant needle imbued with Maintain the health and physical well being of the ship's crew(5) and a rifle fused to a magic saber
Fate Points: 3
Red Genesis
Orange Debby
Yellow Bob
Violet Youare
Blue Tess
Indigo Luta
Green Lambent Flame
[3]
If your spell does much, its hard to tell.
Name: Dew
Description: Human with an extra set of snail eyes poking out of her head
Nature: Anagramist
Status: No Injuries
HP: 10 HP
Inventory: robes, gloves, needle(has TALL CASTLE [6] spell)
Fate Points: 0
Needle Linke
Speaker (Orange)
Youare (Red)
Anagramist: They are able to transmute objects into other objects. This is done by rearranging and/or removing letters from the name of the object. For example, “Keyboard” into a Key, a Boar, an Oak, or a Year. They can only use this power on physical objects they can hold, and the object's name is defined as "Material Object". So "Plastic Keyboard" or something like that.
Be ready with the rifle
hold the line with needle and rifle.
Name: Master of the Lambent Flame
Description: A messy-haired albino with a desert kepi as an extension of their lifeforce. Keeps an aloof expression when not having a delusional outburst.
Nature: Pureblood
Status: Dispassionate
HP: 10
Inventory:
Purple Robe
White Gloves
Needle
Makeshift eyepatch
Pocket ash
1 nonstolen magic axes
1 nonstolen magic sword
1 nonmagic, nonclimbing axe
1 rifle with indeterminate amount of ammo
Fate Points: 0
Genesis - green
Grey - indigo
"Oh shit it might have been a bad time to fuck with the rifle."
Check my rifle and make sure it'll still fire without exploding, then get ready for a potential impact.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Is tied to Elizabeth with some rope.
HP: 10
Inventory:
purple robe
white gloves
big ass needle
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka and tied to Debby with some rope
Rifleaxe
10' rope
Fate Points: 1
[1,2,3]
The shadowy creature breaks the surface of the oppressive pool of light with several blowhole geysers. Its very hard, in that blinding light, to tell much about its form. Vague impressions of something akin to a giant eel with a mouth like a pit of rotating knives. It is apparently blind because it doesn't seem to care about the light.
"That ain't our prey!" The captain shouts, shielding his eyes and squinting out at the thing. "Drive it away or kill it! No harpoons!"
The men on the deck scramble about. The ship's cannons roar one after another, shaking the ship and the bones of everyone on it. Dew, Flame, and Debby all fire their rifles at the thing. Well, Dew tries but ends up dropping her rifle over the edge of the ship. Debby and Flame both manage not to lose their weapons but if they hit or really deal any damage its hard to tell. Both because they're firing tiny metal slugs into an enormous mass of flesh, and because they're doing it half blind.
The creature makes a wailing whistling noise and thrashes as at least some of the cannon rounds strike it: blood gushes, lit like a brilliant red firework for a moment before vanishing into the general white light. The creature submerges again but seems to still be moving roughly in the direction of the ship.