((Did I get a fate point for that?)
”Hey Greed, I’ll give you my needle and a sword if you let me have your needle”
Trade with Greed if he agrees to it.
Name: Luta
Description: A short pale hairless woman
Nature: Anagramist
Status: A little scuffed
HP: 9
Inventory:
Robe
Needle (d1 aerolith spell)
Gloves
Grass Lad (has saber)
Chibi Grassassin
Grass sabers (3)
Stone chicken
Fate Points: 1
Linked:
Genesis
Seems he is unwilling.
Name: Greed
Description: looks mostly like a normal human with pale skin, but he has ruby red hair and eyes. his hair and eyes also give off a slight, shimmering glow.
Nature: elemental-light
Status: Water breathing?, mostly invisible.
HP: 10/10
Needle links:speaker
Inventory: magic needle weapon With sunburst, shredded cloak, cake.
Fate Points: 1
get grey to put that maintain ability to breathe spell on me again and shout “ready to set sail”.
((Did I get a fate point for that?)
”Hey Greed, I’ll give you my needle and a sword if you let me have your needle”
Trade with Greed if he agrees to it.
Name: Luta
Description: A short pale hairless woman
Nature: Anagramist
Status: A little scuffed
HP: 9
Inventory:
Robe
Needle (d1 aerolith spell)
Gloves
Grass Lad (has saber)
Chibi Grassassin
Grass sabers (3)
Stone chicken
Fate Points: 1
Linked:
Genesis
“Hahaha... no. If you really want to get rid of the Aerolith spell, request bob to wrap one of his belts around your needle and stab it into a tree. Of course, if you get it disenchanted I would be perfectly willing to put a laser spell or something into your needle.”
We shall see if he does that.
get grey to put that maintain ability to breathe spell on me again and shout “ready to set sail”.
((In the future if you want anything from Grey, you can ask him/me instead of putting it in an action. It's not like PW has control over what Grey chooses to do.))
"I don't have anything important to do at the moment, so I'll grant your request. Just know that if I find anything more pressing to Maintain, I'll Maintain that instead of your breathing, so don't get carried away with it."
"Have you ever seen Homunculi before?"
"The boss is one. Aside from him, no."
This is moderately interesting, so Grey relays it to everyone his needle is linked to*, as well as anyone nearby. Those who are interested, anyways.
"So the captain just told me that his boss, the guy on the shore, is a Homunculi. I hadn't thought our employers were the kind who offered administration work to our likes."
*(Genesis, Debby, Bob, Youare, Tess, Luta, Lambent Flame)
Grey again Maintains Greed's ability to breathe and is ready to set sail, yarr.
Later Grey goes below decks to try and get whoever is in charge of the armory to give him a rifle, telling them he needs it for magical purposes.
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Normal
HP: 10
Inventory: Purple robe, white gloves, giant needle imbued with Maintain the health and physical well being of the ship's crew(5), magic feather shaped saber
Fate Points: 3
Red Genesis
Orange Debby
Yellow Bob
Violet Youare
Blue Tess
Indigo Luta
Green Lambent Flame
[3]...Well he'll get a few seconds of it at least.
[1] Attempting to talk one of the crew into getting you a rifle ends up with you tied up on the deck, with mittens stuffed over your hands and a sign reading "NO SHARP OBJECTS" around your neck.
What friendly sea going fellows.
Youare be ready to set sail, me hearties.
Name: Youare A. Homunculus
Description: a wiry man, elderly but still trim and strong, long grey hair tied back in a ponytail.
Nature: Functionary
Status: robed, clean
HP: 10
Inventory: one robe enchanted to PROTECT ("like a big chainmail dress in terms of weight and flexibility: heavy and awkward but not impossible to move in"), one pair of gloves, and one big ass needle (linked to Grey and Dew), and also:
-Several live fish
-a bucket of chum and large maggots
-An old crank powered lantern
-A fillet knife, heavily used and somewhat dull.
Fate Points: 1
A fine salty dog.
AYE AYE CAPTAIN
look over the volunteers, how uh, off, do they same on average?
Also grab the weaponry, preferably a climbing axe, can always use a spare.
Name: Master of the Lambent Flame
Description: A messy-haired albino with a desert kepi as an extension of their lifeforce. Keeps an aloof expression when not having a delusional outburst.
Nature: Pureblood
Status: Dispassionate
HP: 10
Inventory:
Purple Robe
White Gloves
Needle
Makeshift eyepatch
Pocket ash
1 nonstolen magic axes
1 nonstolen magic sword
Fate Points: 0
Genesis - green
Grey - indigo
The volunteers...well this depends. Are you talking about the members of your group that volunteered? In that case they look...about as you'd expect. If you're talking about the crew volunteers, you actually can't pick them out from the normal sailors so thats probably a good sign.
"Why would we have a climbing ax here? This is a boat, not a mountain."
"Yar har, I be ready to set sail!"
Once the ship starts moving go to the armory and get a rifle and some ammo.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Is tied to Elizabeth with some rope.
HP: 10
Inventory:
purple robe
white gloves
big ass needle
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka
Rope
Fate Points: 2
For wizards you're all really eager to get weapons substantially less powerful than what you already have.
Looks like everyone is ready...
The Leaden Crown sets out with a deafening peal of its fog horns and a few sweeps of its searchlights. The daylight is rapidly failing and the horizon is already a smear of darkness only lit by occasional flickers of lightning. As the ship very slowly weaves its way out through the last of the returning boats and the foam-wreathed rocks the captain gets the majority of the crew on deck. With him are several other mates pushing metal carts carrying rifles, axes, and harpoons. The harpoons are carted off and latched down near the harpoon guns, but the other weapons are brought to the line of sailors, volunteers, and homunculi.
"Every man gets an Ax. Every man gets a rifle." the Captain says as the weapons are handed out down the line. "Every man fights. We've got volunteers and some special assistance here, so I'll explain the general procedures. Depth charges to bring it up, harpoons to bleed and bind it, cannons if it gets troublesome. Axes and Rifles for anything that comes off it, or if it gets particularly friendly. Now, as for the special helpers here, I need you in three groups: First is our harassers: those of you able to do things that weaken our prey. Second group is our support: those of you who can protect the ship and her crew. Last, our killers: for everyone whose only skill is violence. Divide yourselves up and be ready to follow my commands."
As the last rifles are handed out the captain points towards the storm
"The hammer is out there in that storm. We want to avoid hunting it in there if we can, so we're going to try and draw it out. We've got chum tanks fitted and we're going to try and bait it into the open while we skirt the storm. Problem with that is we likely won't catch the hammer first try; chances are we'll attract the attention of some other horrible beasties before. Now, I am perfectly content to reduce any would be upstart guppy to more chum for our cause, but I wanted to ask our visitors if they have any better solution to our problem? I have frankly no idea what you lot can do, so if one of you has the ability to summon fish or some such thing, speak up now."
Shore Team:Genesis, Speaker, Tess
To the boss guy.
"I think the only questions I have left for you are personal ones. Thank you for your time. Oh, is there a name we should use for you? I don't believe 'boss' quite works for us."
Visit the gutter, Thomas.
To Tess and Speaker:"I think our next step is to visit this gutter. 350 miles is a bit of a walk, after all. I suppose if the Magi wanted us there they'd have dropped us there. We can try to get a ride that way though, if you guys want. Might make it before the ship gets into trouble."((Genesis will simplify and speak slow and loud for Speaker when he inevitably mishears, as we walk to the gutter's place.))
Name: Genesis
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Allowed to live
HP: 10
Inventory: Robe, gloves, needle (currently contains Maintain Velocity(4)), Ceramic bread loaf. Hammer pendant of missile resistance and freezing when wet.
Fate Points: 3
Red Grey
Orange Bob
Yellow Speaker
Green Flameo
Blue Debby
Indigo Luta
Violet Tess
Thomas Syniscy: gutter. survivor of the town that sunk 5 years ago. home on third layer.
Nearest branch office: 350 miles north: Ynisk. Destination of convoy thgat passed through 8 months ago.
convoy. Symbol on trucks: Red Lion. Boss was called Sanders.
"Ericson is the name I was given."
Shore team
Heading to visit the gutter.
"I don't think there's any point to going to the Atelier branch anyway. Not unless we get information we can bring with us to them. They'll just say 'we manage our artifacts properly, don't be crazy and don't accuse us of random stuff'. I personally think the sunk ship idea is a good one, but checking out the gutter is still a good starting point, so lets go."
Name: Terissa / Tess
Description: a passive but brave teenage girl with purple hair and brown eyes, she has a hint of protrusions on her shoulderblades like the beginnings of wings, and a thin lizardlike tail, but nothing useful at this time.
Nature: Chameleon
Status: miniwings replaced by moderate-size wings made of air.
HP: 10
Inventory: Purple robe with red eye symbol on the back, white gloves with red eye symbol on their palm, 4-foot long iron needle.
Fate Points: 0
violet= Genesis
blue= Grey
“Well, it appears the land doesn’t want to talk right now!”
The Speaker heads back in and walks up to Genesis.
“Now, what is the thing we’re looking for called? And where is it most likely to be found? Also, if you could please not mumble or mouth your words, it would be nice.”
Gutter, as it turns out, is apply named. Inquiries after Thomas leads the shore group down to the waterline and into a long building stretching between two of the long metal fingers of the docks. They're processing fish here, turning the still flopping creatures and the corpses of leviathans into crates of salted and smoked meat. Thomas is standing at one end of a path of metal rollers, lugging aquatic flesh off hooks and expertly disemboweling it with a few quick cuts before sending the carcass onward down the line. He throws an armload of intestines into a metal vat before handing his knife off to another man and coming to speak with you.
He's a middle aged man, somewhat short, thin, and pale skinned but clearly deceptively strong and robust considering his work.