"We'll do our part and cooperate, but you will also remember who we are and what we represent, old man."
Backtalk our host, without hesitation.
Turning to the Homunculi, Genesis speaks a little louder,
"You guys, If we're going to be on the sea, you should link up if you haven't already. If one of us falls overboard, be good to be able to get back on, assuming there's enough of a ship left to ride."
Name: Genesis
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Allowed to live
HP: 10
Inventory: Robe, gloves, needle (currently contains Maintain Velocity(4)), Ceramic bread loaf.
Fate Points: 3
Red Grey
Orange Bob
Yellow Speaker
Green Flameo
Blue Debby
Indigo Luta
Violet Tess
The old man doesn't respond.
Name: Dew
Description: Human with an extra set of snail eyes poking out of her head
Nature: Anagramist
Status: No Injuries
HP: 10 HP
Inventory: robes, gloves, needle
Fate Points: 0
Anagramist: They are able to transmute objects into other objects. This is done by rearranging and/or removing letters from the name of the object. For example, “Keyboard” into a Key, a Boar, an Oak, or a Year. They can only use this power on physical objects they can hold, and the object's name is defined as "Material Object". So "Plastic Keyboard" or something like that.
What happened to you? Nearly every word you said was incorrect, do you have bad hearing? Link, as in connecting the needles together to allow teleportation
Try linking with the Speaker
If you have room and he agrees, assume you're linked. Remember 7 links per needle and keep them listed.
"Aside from storms, are there any common elements or themes in the tales of this "Thunder Hammer"? "
"And have you ever heard of a rod of bounty, captain?”
Grey interrogates the salty captain.
After the captain gives his response, Grey steps away from the group and takes off his pendant, holding it outwards. Then he speaks, addressing no one in particular.
"I request this item be placed in the deposit room."
Also, does the storm in the distance look like it contains any thunder and lightning? Or is it just rain?
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Wearing a protective pendant
HP: 10
Inventory: Purple robe, white gloves, giant needle imbued with Maintain the current number of duplicate objects in this area(5), magic feather shaped saber, hammer pendant
Fate Points: 3
Red Genesis
Orange Debby
Yellow Bob
Violet Youare
Blue Tess
(Unconfirmed)
Indigo Luta
Green Lambent Flame
"Big." The captain says, "Some say claws, some say tentacles, some say teeth. Chimera maybe. Or they're giving it honors when another beast did the work. Hammer shape is only real thing the tales share. Hammer rising up in the fog, lit by lightning. Seems only to come during storms and in deep waters."
"Heard of it, never seen one. Find'em inland, on the farm fields. No use out here."
Your attempts to summon an ethereal concierge, or whatever this is, do not work.
The storm looks to just be heavy rain right now. You hear no thunder and see no lightning. At least you're not sure if you do or not. Its still bright enough with ambient sunlight that lightning might be hidden.
"What exactly do people describe this Thunder Hammer thing as looking like, and will we be provided with life vests, and access to ropes?"
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: No longer flopping around a freaking out.
HP: 10
Inventory:
purple robe
white gloves
big ass needle
Sword
Elizabeth Audrey Foxington, the living fox doll
Fate Points: 2
Bold it next time.
"Like I told the other one, what it looks like ain't stable between stories. Only that hammer shape connects them. "
"Vests we have, if you want one. Many don't wear'em. Rope we have aplenty."
Name: Greed
Description: looks mostly like a normal human with pale skin, but he has ruby red hair and eyes. his hair and eyes also give off a slight, shimmering glow.
Nature: elemental-light
Status: mostly invisible.
HP: 10/10
Needle links:
Inventory: magic needle weapon With sunburst, shredded cloak, cake.
Fate Points: 1
link with speaker and then respectfully ask the Captain what weapons are on the ship.
“Sir, could you tell me what we will be using to hunt this hammer-thingy?”
"Depth charges, harpoon guns, cannons. Axes and rifles if its got hangers on or starts climbing aboard. The prow is bladed 'neath the water as well."
What happened to you?
“What?! Huh?! Did something happen to a bunch of yew trees?”
Nearly every word you said was incorrect,
“Well, it’s good to hear that everything I said was correct! Thank you!”
do you have bad hearing?
“No, I haven’t had herring. I was born only a little while ago! I might see if there’s any way I can get the kitchen to give me some when we get back.”
Link, as in connecting the needles together to allow teleportation
Try linking with the Speaker
“Oh, ‘Link’ the needles, as in ‘connect them’! ‘Link’ is the word you want, not ‘ink’!”
Link needles with Dew and Greed (and anyone else who wishes to do so). Try to remember about getting herring from the kitchen when we get back.
Name: The Speaker.
Description: a small man with black hair that is speckled with gray and a small gray goatee.
Nature: All-Tounge.
Status: Herring… I’ll have to try that…
HP: 10
Inventory: A purple robe with a large red eye embroidered on the back, a pair of white gloves with a similar eye on the palm, and what appears to be a 4 foot long sewing needle made of black iron. The needle’s sides are blunt but its tip is deadly sharp, and the “eye” has knurling around it so that it can be used as a handle.
Fate Points: 6
We'll assume you link to those who are willing. As per Herring, you'll have to speak up. I'm a big hard of herring.
Pick up a ROCK FRAGMENT and create a FROGMAN
Name: Luta
Description: A short pale hairless woman
Nature: Anagramist
Status: A little scuffed
HP: 9
Inventory:
Robe
Needle
Gloves
Grass Lad (has saber)
Chibi Grassassin
Grass sabers (3)
Fate Points: 0
Edit - fixed sheet, thanks NatureGirl
(Your hp should be 10, assuming you didn't get hurt in the cave.)
[2]
No dice. Well, one dice. But it doesn't like you.
"my only question is what weaponry does the vessel have and how many sailors crew it? also I need to test something."
link Needles with someone, then stick the axe into the water and see what happens
Name: Master of the Lambent Flame
Description: A messy-haired albino with a desert kepi as an extension of their lifeforce. Keeps an aloof expression when not having a delusional outburst.
Nature: Pureblood
Status: Dispassionate
HP: 10
Inventory:
Purple Robe
White Gloves
Needle
Makeshift eyepatch
Pocket ash
1 nonstolen magic axes
1 nonstolen magic sword
Fate Points: 0
The water is still several hundred feet below you. You and the team are all still standing up on the cliff overlooking the fishing town.
Weaponry answered above.
"Normal crew is 60. We're running heavy with volunteers though, not including yourselves."
I gently tap my air-wings with my left hand and see how it feels to have a gaseous body part and a solid one touch. does my gaseous body part allow the solid one to pass through it? also, are the air-wings even visible? I mean, they're made of air so...
I have no questions for the Captain, so I stay silent and out of the way while the others do their thing.
Name: Terissa / Tess
Description: a passive but brave teenage girl with purple hair and brown eyes, she has a hint of protrusions on her shoulderblades like the beginnings of wings, and a thin lizardlike tail, but nothing useful at this time.
Nature: Chameleon
Status: miniwings replaced by moderate-size wings made of air.
HP: 10
Inventory: Purple robe with red eye symbol on the back, white gloves with red eye symbol on their palm, 4-foot long iron needle.
Fate Points: 0
violet= Genesis
blue= Grey
Your wings aren't visible really, and you can only kind of touch them. If you don't move them they're basically non-existent. But if you move them they act like concentrated wind. You can feel the pressure of their movement like you would the pressure of wind, but it doesn't stop you from moving your hand through them.
Name: Dew
Description: Human with an extra set of snail eyes poking out of her head
Nature: Anagramist
Status: No Injuries
HP: 10 HP
Inventory: robes, gloves, needle
Fate Points: 0
Anagramist: They are able to transmute objects into other objects. This is done by rearranging and/or removing letters from the name of the object. For example, “Keyboard” into a Key, a Boar, an Oak, or a Year. They can only use this power on physical objects they can hold, and the object's name is defined as "Material Object". So "Plastic Keyboard" or something like that.
Needle Links: Speaker (Yellow Thread)
Never mind
Ask the captain Do you know what the Thunder Hammer looks like? Have you heard of a Rod of Bounty?
"One of ye already asked that."