Name: Rairvuch
Description: he gas black hair, alabaster skin, prideful and handsome features, and deep, piercing green eyes.
Nature: elemental, glass
Status: being followed by a cloud of glass
HP:10/10
Inventory: cloak, gloves, needle, magic longsword
Fate Points: 0
i shoot glass at my assailant and then have some glass form Into two hands and have the hands grab my weapons and attack. If any glass shards miss, I form them into a spear and shoot it at my attacker..
Just for the record the lack of words does not mean I don’t put in role play. It means my character is staying absolutely silent.
Stop 'ack'ing immediately. Those were supposed to be the gentle sounds a kindhearted fox makes in sympathy, not the deranged sounds an angry, diseased crow makes when it steps on a Lego.
Then go and stab Looty McStealsItAll, right in a vital. Repeat until either he drops the loot and apologizes or the corpse stops twitching. Use a fate point to ensure this gets done.
Make sure to make eye contact with the other looty types afterward, (or during, as long as doing so doesn't interfere with the stabbing).
If I am interrupted, spend the rest of my fate points on killing my assailant via stabbing (and preferably not dying).
Name: Genesis
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Newly decanted
HP: 10
Inventory: Robe, gloves, walking needle (glowing oil-slick rainbow style with charged magical energy.
Fate Points: 5
[
6,5 v 4][6]
Genesis, seeing someone carrying a giant sack of stolen goods, gets a bit annoyed. After all, Homunculi are here to solve problems, not loot and pillage. He decides that the best way to drive the point home to the newbie is to do so in a literal fashion. He stops his acking and immediately charges headlong towards Raivuch. Raivuch, seeing a man charge him with a giant needle, hurls his protective cloud of glass shards at Genesis in a rapid fire fashion. Genesis swings his needle into the cloud of fragments and strikes several of them. Instead of just swatting those few shards away, a shockwave seems to ripple back through the remaining pieces and the clatter to the ground. Before Raivuch can will the glass back up Genesis is on him. Genesis doesn't do anything fancy, doesn't engage in any flashy swordplay. He just runs needle first into Raivuch and stabs his needle -Which is now glowing with a clear and shimmery magic- into Raivuch's stomach. The needle pierces straight through and out his back, and then the clear magic flashes into his body. Shards of broken glass explode out all around the wound, a glittering geyser of blood coated crystal. On anyone else, this would be exponentially more horrific than just a single stab wound but...Raivuch is a glass elemental so it really doesn't do much of anything. The giant iron needle through his guts though, that is a problem. [-6 HP to Raivuch].
Whenever he hears the sounds of attempted murder, Grey turns around.
”Oh, no you don’t!”
He Maintains the rate at which air is currently entering Genesis's lungs, ensuring it doesn’t stop (or start) and then goes in to slash him with his saber, spending 1 fate on avoiding retaliation.
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Sandy, and wearing a funny pendant.
HP: 10
Inventory: Purple robe, white gloves, giant needle, magic feather shaped saber, hammer pendant
Fate Points: 1
[2] Grey points at Genesis and shouts "Maintain!"
Nothing happens!
“Whew! For a moment, I thought I was dead there!”, The Speaker exclaims.
“Almost was, too.”
…
“For crying out load! I’m not even one day old! I’m too young to die!
The Speaker then goes over to where he dropped his needle earlier and picks it up.
“I don’t understand why they don’t give us tassels for these things.”
The speaker then puts the hole in the handle up to his eye like he’s seen others do and looks around the room.
Name: The Speaker.
Description: a small man with black hair that is speckled with gray and a small gray goatee.
Nature: All-Tounge.
Status: That was weird. Now to find out what those people are doing holding their needles up to their eyes like that.
HP: 7
Inventory: A purple robe with a large red eye embroidered on the back, a pair of white gloves with a similar eye on the palm, and what appears to be a 4 foot long sewing needle made of black iron. The needle’s sides are blunt but its tip is deadly sharp, and the “eye” has knurling around it so that it can be used as a handle.
Fate Points: 8
Speaker grabs his needle and looks through its eye. [3]
Woah! Everything looks really weird! You can see through people's clothes! AND SKIN! There's god damn x-ray glasses in this needle!
Name: Drip
Description: Drip has memories of being water. Surely that's not a thing, but he insists it is. Water.
Nature: Anagramist
Status: A bit despondent.
HP: 6
Inventory: Purple Eye Robe, White Eye Gloves, Needle Spear, Dangerous-looking Bone "Key"
Fate Points: 4
Drip pats Bob on the head nicely.
Put robe on. Open own door. Throw something from the room in and see what happens. Can I go in my own chest-door?
Drip puts his robe back on. He then reopens the door in his chest and throws a random book through. It goes through and lands in the room beyond exactly as you'd expect if you just threw it through a regular door. He sticks an arm in as best he can. It goes through, just like through a regular door as well, but he can't bend far enough to get much in.
I read the briefing note, doing my best to memorize what's there, and then slowly step towards the teleporter.
Once on the other side I look around and attempt to orient myself, see what's around me that might be potentially useful.
Name: Terissa / Tess
Description: a passive but brave teenage girl with purple hair and brown eyes, she has a hint of protrusions on her shoulderblades like the beginnings of wings, and a thin lizardlike tail, but nothing useful at this time.
Nature: Chameleon
Status: Newborn
HP: 10
Inventory: Purple robe with red eye symbol on the back, white gloves with red eye symbol on their palm, 4-foot long iron needle with unknown properties.
Fate Points: 0
Through the portal is a long solid metal hallway. Like...solid metal. No rivets, no seams, just a solid metal hall. Little metal swings hang from the roof and fist sized balls of fire swing back and forth, kicking tiny fire legs. Behind you is the teleport conduit, leaned up against the wall. That way ends abruptly in a featureless wall. The other way goes on for quite a while, but you see light at the end. You can faintly hear the sound of crying.
"Hm, you do not seem keen to be friends," Sunny D drops his hand to his side and shrugs "No matter I'll go befriend something else...Oh I know! he excitedly hops up and down "I'll be friends with the concept of friendship itself!" Sunny giggles then turns to nobody in specific.
"Hey Friendship? Wanna be friends?"
Become friends with Friendship itself.
Name: Subject
D (A.K.A:
Sunny Dee)
Description:
Sunny Dee looks like a normal male human in a brightly colored leotard. Well normal except for his eyes, that are nebulous and translucent.
Nature: All-Tounges
Status: Looking for friendship everywhere.
HP: 10
Inventory:
Fate Points: 0
[5]
Sunny feels a warmth in his heart and knows that he and friendship are already friends and always will be.
I love you too, abstract concept. "Apparently an owl caused the scratches on the figurehead." Debby turns around to see if any of her colleagues had any input only to see that one of them is trying to murder someone. "Come on Elizabeth lets go over here far from everyone else and see if we can't figure stuff out."
Walk into a far corner away from everyone else and see if there isn't a painting I can interrogate, and see how Elizabeth is holding up after all that's happened.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: No longer flopping around a freaking out.
HP: 9
Inventory:
purple robe
white gloves
big ass needle
Sword
Elizabeth Audrey Foxington, the living fox doll
Fate Points: 2
[6]
You wander around until you find a statue of some kind of...big bat like thing. Gargoyle maybe? You ask it about the murder and it responds with a sound like grinding stone:
"I'll tell you what I saw...for some blood."
Elizabeth is back to crying and hiding her face against you.
Youare he goes back to the office, enters and rejoins the rest of the group. He takes in the murder scene, and looks around for anything relating to a young person (Alice).
"Right. So Elias adopts a girl, Alice, and makes this place for her. She sickens and dies, he gets upset but refuses to leave."
"Or at least, that's what the stuffed owl told me. Very little of that makes any sense. A mage adopting someone... do mages ever care about people who aren't mages? And if he did care for her, how did a man who can rewrite the universe let her die of some illness? And why did he choose to live in a dead child's playpen? There's something pretty off here."
"Okay. That's what I've found out. How are you lot doing?"
Name: Youare A. Homunculus
Description: a wiry man, elderly but still trim and strong, long grey hair tied back in a ponytail.
Nature: Functionary
Status: robed, clean
HP: 7
Inventory: one robe enchanted to PROTECT ("like a big chainmail dress in terms of weight and flexibility: heavy and awkward but not impossible to move in"), one pair of gloves, and one big ass needle
Fate Points: 0
The doll seems very much like it might be hers. Though it seems quite simple for something that her doting father would give her. Maybe its something from before she was adopted?