[Name: Rairvuch
Description: he gas black hair, alabaster skin, prideful and handsome features, and deep, piercing green eyes.
Nature: elemental
Status: gooey, confused, and hungry.
HP:10/10
Inventory: nothing
Fate Points: 0
it would be nice if you could make my element something like air or earth or heat. it would be a total drag (in my opinion) to have a elemental with a absurdly specific element like hotdogs or belts (no offense bob).
but ill go with whatever.
Your element is: Glass.
The teleportation conduit is inside the frog, and I would be willing -since the team talked their way here without violence- to let you join them on the assumption you just teleported in and followed them up.
[Name: Rairvuch
Description: he gas black hair, alabaster skin, prideful and handsome features, and deep, piercing green eyes.
Nature: elemental
Status: gooey, confused, and hungry.
HP:10/10
Inventory: nothing
Fate Points: 0
it would be nice if you could make my element something like air or earth or heat. it would be a total drag (in my opinion) to have a elemental with a absurdly specific element like hotdogs or belts (no offense bob).
but ill go with whatever.
you are going to get a random element. Be prepared. It may very well be as silly as belts. Also, it is unlikely that anyone will pm you at mission end. Either spawn in with the group or read along until people are back. PW usually lets newbies spawn in among the crowd in these games.
One day you'll see the power of belts. You'll all see.
To be Fair, Bob DID kill the giant wolf.
Name: Subject
D (A.K.A:
Sunny Dee)
Description:
Sunny Dee looks like a normal male human in a brightly colored leotard. Well normal except for his eyes, that are nebulous and translucent.
Nature: All-Tounges
Status: Looking for friendship everywhere.
HP: 10
Inventory:
Fate Points: 0
Get up and immediately befriend the nearest living organism in my vicinity.
You slither out of the cauldron and look around for the nearest living thing. That would, theoretically, be Rairvuch. [2]
You stick out your hand. "Hello fellow goo human. You are pleased to meet me. You're welcome."
Rairvuch does not respond at all. He just stands there, completely silent and immobile. After 30 seconds of holding out your hand you begin to think you might be trying to befriend some sort of statue.
The Speaker thinks for a moment.
“We’re dead, right?”, he asks his body, “Therefore, we should be able to fly.”.
His gaze then moves (as best as possible) towards the prow of the ship.
“You know…”, he says, “I’ve heard that fledgling birds have to jump from a high place the first time they attemp to fly.”
“I wonder if that’s what I need to do…”
Name: The Speaker.
Description: a small man with black hair that is speckled with gray and a small gray goatee.
Nature: All-Tounge.
Status: Send your messenger to search for him there. And if he be not found, search for him in the other place yourself.
HP: 7
Inventory: A purple robe with a large red eye embroidered on the back, a pair of white gloves with a similar eye on the palm, and what appears to be a 4 foot long sewing needle made of black iron. The needle’s sides are blunt but its tip is deadly sharp, and the “eye” has knurling around it so that it can be used as a handle.
Fate Points: 9
[6]
"I don't know if thats..." Speaker's bones begin to say, but are immediately cut off as his legs -with all the energy of happy puppies- shout "YEP!"
Speaker's body lurches upwards like a marionette, spins on its heel, and then starts galloping forward towards the balcony. [3] As Speaker goes cartwheeling semi-limply over the balcony railing, he thinks of something. If he's dead, why is he running? Maybe...he isn't dead? He ponders this as he arcs a short distance over the rail and begins to fall towards the unforgiving sands below.
"Aw shit, hey Elizabeth you don't want to see what's happening over there."
Go get Elizabeth take her away from the body and find a nice book to put the paper in so it'll tell me what's on it.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: No longer flopping around a freaking out.
HP: 9
Inventory:
purple robe
white gloves
big ass needle
Sword
Fate Points: 2
You scoop up Elizabeth and carry her rapidly away from the covered body. Elizabeth doesn't say much or struggle against this, she seems very quiet overall. You look around the room for a nice large book, spotting one on a nearby shelf. You fold up the note and stuff it in the book. A few moments later you hear a muffled voice inside.
"Your power is needed. Return to your people. Create the warriors which will grant us victory once again. You need not lead them as you did before; by my brand they will become my soldiers. You once spoke of sympathy before you abandoned us. Does that sympathy extend to your own kin? Will you let them starve? How many children will go without parents if you choose not to act? I will be there soon."
look at the swords and axes through the eye of my needle and grab any that show magical aura, or if none of them seem magical, whichever one looks edgiest.
Name: Master of the Lambent Flame
Description: A messy-haired albino with a desert kepi as an extension of their lifeforce. Keeps an aloof expression when not having a delusional outburst.
Nature: Pureblood
Status: dispassionate
HP: 10
Inventory:
Purple Robe
White Gloves
Needle
Makeshift eyepatch
Pocket ash
Fate Points: 0
[5]
A few have magic in them, magic of a different kind from the twisted roots or the braided glass. This magic is simple, a sort of flowing wall of air like a shockwave. You grab two axes and a sword with it. The needle does reveal something else though: These weapons have all been used. They're all faintly stained with blood.
”Alright then."
Grey drops the doll on the desk and puts on the pendant to see if it does anything. Regardless of the result, he goes over to Elias's body and examines it with the needle for signs of any magic, hazy orange or otherwise. He then digs out whatever is embedded in the corpse's chest and examines that for the same.
The Speaker is looking rather unhealthy as well, so Grey Maintains their body to ensure they don't die from whatever magical malediction they're under.
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Looking for clues. And treasure.
HP: 10
Inventory: Purple robe, white gloves, giant needle, magic feather shaped saber
Fate Points: 1
[6]
You point at Speaker as he leaps off the balcony, shouting "MAINTAIN!" as he goes over. He stops cold, movement suddenly arrested in mid air. Hmm. Someone else will probably take care of that.
You put on the pendant. You feel an odd sensation, cold slithering across your skin. Its like you were wrapped in plastic and dumped in an ice bath, the cold all around you but not quite touching. You notice that there's a slight fog around you as well, a sort of hazy condensation like warm breath on an icy day.
A quick inspection of the body reveals no hazy orange magic, but you are able to rip the murder weapon out of the chest. It is, as was expected, the missing piece of the steering wheel. It also isn't magical.
If nobody else finds anything on the body, Bob will also examine it through his Needle. If someone else finds something, Bob will instead try to rip one of the Mage's spare pieces of clothing or fabric (but not the blanket covering the mage or the stuffed animals) into strips that can be considered belts since they can be tied. If successful, Bob will also try to wrap himself in the belts if that wouldn't require a separate turn.
Name: Bob
Description: An average-sized human-looking male homunculus with a beard of belts.
Nature: Elemental (Belts)
Status: Bruised and sandy in uncomfortable places, but mostly ok
HP: 7
Inventory:
Robe
Gloves
Needle covered in wriggling belts
Wolf Titan belt
Adipose Belt (100% real Bob, made by Bob for Bob)
Fate Points: 4
[2] Bob spends several minutes attempting to tear the bedsheet into strips. Despite his best efforts he either can't get it to tear or, when he can, it shreds uselessly. Damn.
((I am constantly torn between getting to the truth of the death and comforting and pacifying the mage's bereaved ... things. Well, I guess closure will help in the grieving process, if we don't end up having to stab everything.))
"Would one of you examine the body once more, through your needle, for traces of a hazy orange magic? Quickly! It is fading fast! I want ot know if there is any concentrated on his back, or if there is some concentrated elsewhere, as if something may have carried him there from here. Miss Foxington, please restrain yourself for now. Be patient until we can tell you more."
Scrolling back, I don't see a description of what lies beyond the balcony that the wheel is on (aside from the figurehead). Is it outside? Does the balcony overlook the mass of the Toad City, the landscape beyond, or something else? Examine the figurehead closely, especially for traces of the orange magic. Continue looking for the orange magic traces both around the balcony and inside the room.
Name: Genesis
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Newly decanted
HP: 10
Inventory: Robe, gloves, walking needle (glowing oil-slick rainbow style with charged magical energy.
Fate Points: 4
The balcony is open to the outside, its almost like someone attached the prow of a boat to the end of the room. It overlooks the head of the frog, as its far enough forward to miss the platforms and structures below, presenting a direct fall hundreds of meters to the metal head or the sands below. There's also an idiot floating out there right now.
You look over the edge at the figurehead- a young woman with flowing hair- and find that it has some scratches in it. Large ones that look fairly fresh. [1] You lean down to look at them closer and end up tipping right over the edge. [4] You make a flailing grab and catch the floating body of Speaker by the ankle. You are now dangling very far above the earth, suspended only by your own grip and whatever magic is keeping Speaker afloat.
Youare finds someone who can talk (hopefully not a stuffed animal) and asks about the younger subject of the painting - who they were, how they died, how Elias responded.
"I'm a homunculus, here on covenant business. May I ask you a few questions?"
Name: Youare A. Homunculus
Description: a wiry man, elderly but still trim and strong, long grey hair tied back in a ponytail.
Nature: Functionary
Status: robed, clean
HP: 7
Inventory: one robe enchanted to PROTECT ("like a big chainmail dress in terms of weight and flexibility: heavy and awkward but not impossible to move in"), one pair of gloves, and one big ass needle
Fate Points: 0
You walk back to the elevator and ask the owl there about the painting.
"The Master's adopted daughter, Alice." He says, shaking his head. "I do not know how they met, but all of this, " He gestures around her and finally pats his own chest, "Was made for her. She lived here happily for many years, among us all. But...she grew sick. I do not know the details, such things are above my station, but despite the Master's best efforts she passed. It was...a long time ago. But the master has never forgotten; I believe he stayed here not just to be close to her but to watch over us. He could not bear to let the place she loved so dearly fall into disrepair."