Name: Drip
Description: Drip has memories of being water. Surely that's not a thing, but he insists it is. Water.
Nature: Anagramist
Status: A bit annoyed.
HP: 6
Inventory: Purple Eye Robe, White Eye Gloves, Needle Spear, Dangerous-looking Bone "Key"
Fate Points: 4
Man down!
Make sure SPEAKER is at his PEAK condition.
"We need a doctor here, wait I might be able to be a doctor."
Tell that speaker guy's body to heal it's self and stop being unconscious, also fix his shoulder.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: No longer flopping around a freaking out.
HP: 10
Inventory:
purple robe
white gloves
big ass needle
Fate Points: 0
Hmmm who goes first. Lets flip a coin. Debby!
[1][Debby +1 fate point] Oh no. Uh....[-3 HP to Speaker]
Drip next! Lets hope he does better. [2] That is technically better.
Debby leans over Speaker's limp body and carefully asks, "Hey, could you....you know...just get over yourself and fucking get better already? It was only one magical cannon ball, ya fucking wimp."
"OH! Just one cannon ball huh?" The body responds with the sound of popping joints, belching and groaning, "Well let me just get on up and get right out of here then."
Speaker's body lurches up onto its limbs, twisting in a very uncomfortable to watch fashion amid popping and crunching noises, and crabwalks straight out of the trench.
"You can all go fuck yourself. I'm out." It shouts back, this time out of Speaker's mouth, and scuttles out the door and into the desert, in the opposite direction as the Toad Tower.
Drip idly pokes at the key still embedded in his chest and watches Speaker's body leave, "That went well, I think."
((Oh, hell…))
1. See what Drip’s action does to me.
2. Regain consciousness.
3. If necessary, staunch the bleeding and ask my shoulder to put itself back where it belongs.
4. If conscious, suggest that we get out of the tower.
Name: The Speaker.
Description: a small man with black hair that is speckled with gray and a small gray goatee.
Nature: All-Tounge
Status: Server not responding…
HP: 5
Inventory: A purple robe with a large red eye embroidered on the back, a pair of white gloves with a similar eye on the palm, and what appears to be a 4 foot long sewing needle made of black iron. The needle’s sides are blunt but its tip is deadly sharp, and the “eye” has knurling around it so that it can be used as a handle.
Fate Points: 5
((That’s a total of +3 fate points and half my hp, right?))
(+3 fate points, and yes, 5hp left.)
1. Oh no. -3 HP, as stated above. 2hp left.
2. [5] You wake up! For a few moments you're kind of numb and confused, watching the sky glide past overhead. Then the numbness passes and boy howdy do you miss it. It feels like all of your limbs and maybe your back are broken. That would be bad enough. But for some reason you are also having completely uncontrollable muscle spasms that are causing you to crab walk away on your broken limbs.
3 and 4. [3] Unable to control any aspect of yourself, you desperately ask your body to please stop. The response you get, inside your own head, is that your body is doing this for your own good. This place is CLEARLY too dangerous and no one here seems to care about your well being so you're leaving.
Man down!
Make sure SPEAKER is at his PEAK condition.
[Since Anagramists work by turning things into other things, I have a feeling this is a terrible idea.]
”Someone help me get the conduit out of here!”
Spend one fate point to escape the gooey stone and try to get the conduit out of the tower and into cover. Continue Maintaining the tower for fear of what will happen if it stops.
Name: Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Stuck in stone goo
HP: 10
Inventory: Purple robe, white gloves, giant needle
Fate Points: 2
[
14]
You do manage to tear yourself free of the gooey anomaly that used to be the wall, but doing so takes so long that you don't have time to do anything else before the next volley.
MoTLF will try to drag himself out of the wall and in the rough direction of the battleship. Afterwards taking cover behind sand dunes
Name: Master of the Lambent Flame
Description: A messy-haired albino with a desert kepi as an extension of their lifeforce. Keeps an aloof expression when not having a delusional outburst.
Nature: Pureblood
Status:
HP: 10
Inventory:
Purple Robe
White Gloves
Needle
Makeshift eyepatch
Pocket ash
Fate Points: 0
[5]
MoTLF rolls backwards, through the goo and out the other side. He sprints towards the Toad Tower for a good couple of hundred feet and then dives down and takes cover behind a half buried ruin.
Youare takes one of his gloves off, pulls Flex from it, and places it in the robe.
He then stands up and drags the conduit into cover, keeping his body between it and the missiles.
Name: Youare A. Homunculus
Description: a wiry man, elderly but still trim and strong, long grey hair tied back in a ponytail.
Nature: Functionary
Status: robed, clean
HP: 7
Inventory: one robe enchanted to PROTECT ("The robe immediately takes on a metallic sheen and becomes stiff, robust, and very heavy") , one pair of gloves, and one big ass needle (I think it was glowing a bit)
Fate Points: 0
[2]Youare attempts to yank essence from his glove but can't manage to get inside it, so to speak. [5] He does, however, manage to roll himself on to his stomach and then, hand over hand, pull and shove himself into a standing position. He can't really move the conduit on top of his already heavy robe, so all he does is wobble over to the conduit and put himself between it and the Toad Tower.
"They should have listened to me." Bob shakes his head sadly as he looks at the even more ruined tower. He supposed it didn't matter, there were still things to be done.
Move through the cover of the ruins to scout out the town a bit while the others try to find their way out of the rubble. Use phantom wolf titan claws to destroy any projectile that endanger me. If the others need help dragging the conduit or themselves out of the tower, help so long as it doesn't put me back in danger of being squished by rubble or something else. To be clear, Bob intends to assist people exiting the Tower, not to run back into the Tower.
Name: Bob
Description: An average-sized human-looking male homunculus with a beard of belts.
Nature: Elemental (Belts)
Status: Healthy
HP: 10
Inventory:
Robe
Gloves
Needle covered in wriggling belts
Wolf Titan belt
Fate Points: 2
Genesis stands up straight, dust himself off, and walks toward the towering toad of baffling battlements. When/if he gets close enough for it, try looking through the needle to find a general source for the mountainous mobile mansion's misery.
If any of the lumbering lamentor's magical missiles come my way, shoo them away with the point of my needle. By stabbing them.
Name: Genesis
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Newly decanted
HP: 10
Inventory: Robe, gloves, walking needle.
Fate Points: 4
[6,1,6,6] [+1 fate point to bob][-1 HP bob]
Bob and Genesis charge off towards the Toad Tower, completely ignoring all cover and all self preservation, counting instead on their awesome skills to get them through. The Toad Tower, which they quickly realize it actually probably a few miles away and much larger than they thought, shifts a few cannons and points them at the pair. The good news is that it seems to have distracted the cannons from their teammates. The bad news is that when the next volley comes in, its aimed square at them.
Genesis, seeing the shots coming, plants his feet and points his Needle straight ahead. He closes one eye and lines the point up with the shot that's arcing in towards him. The bubble of force impales itself dead center on Genesis' weapon and bursts. The needle seems to absorb the majority of the hit, but some force on the periphery does sneak through and slap the needle straight out of Genesis' hands. It spirals off and lands 30 feet away, plunged into the sand and glowing an odd oil slick rainbow.
Bob attempts to swat the shot aimed at him out of the air. However, he rather crucially forgets that the wolf claw comes a half a second after his own movement. The result is that while he does manage to swat the thing, it still bursts quite close to him. The burst hurls forces straight into the sand under his feet and blows Bob a good 10 feet up and 20 back. Despite it, he manages to land atop a sand dune and be mostly unhurt. Bruised and sandy in uncomfortable places, yes, but mostly ok.