Well, climb down and fish around in the cauldron for an unfinished homunculus to tinker with while we wait for the cavern to be a little more decisive.. Drag it out to the training hall and whack it with the side of the needle. then look through the eye of the needle. Does the world appear different through the needle? Try poking the homunculus in the leg with the pointy end.
Then inspect the gloves and see if I can distinguish any unusual features they possess
Name: Genesis
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Newly decanted
HP: 10
Inventory: Robe, gloves, walking needle.
Fate Points: 4
[2]
Genesis lowers himself back into the goo and attempts to steal a body from the cauldron. He finds a mostly formed one but when he tries to move the body it sticks in place, as though wrapped in stretchy webbing. No attempts to shake, twist, cut or yank can free it. He eventually gives up and crawls out, wiping himself clean.
After a few minutes of consideration he holds up the needle and looks through the "Eye". At first it seems to do nothing, until he holds it close to his face, pressing it up against one eye. He feels an odd pressure in his eye, hears a wet sort of grinding as he looks around. The world through that eye grows slightly sepia toned and mildly translucent. He looks at his hand and can see the muscles, veins, bones and sinew through hazy, semi-opaque skin. He looks around. The chest beneath the plaque shines with what looks like a fine spiderweb of light woven through the metal, and he can't see inside. He looks at the other Homunculi, specifically Grey who wanders in to look in the box. He looks like a normal person, except there's something...odd curled around his brain and down into his mouth. It looks like a...brown and red candycane tumor or octopus. Hmm.
He looks at the gloves, both with normal eye and through the needle. The gloves look pretty normal through the unaided eye, but through the needle they have an almost scaly appearance of overlapping gray triangles made of...smoke?
Name: Drip
Description: Drip has memories of being water. Surely that's not a thing, but he insists it is. Water.
Nature: Anagramist
Status: A bit annoyed.
HP: 10
Inventory: Purple Eye Robe, White Eye Gloves, Needle Spear
Fate Points: 2
Fine. Turn the TURKEY BONE into BONE KEY and go try to unlock things.
[6]
Drip retrieves the turkey leg and holds it above his head, as though to say "I HAVE THE POWER!" or something similar. The flesh is blasted off the bone and the bone itself changes, leaving behind a rather nasty looking key. It honestly looks more like a weapon than an implement of unlocking, like a fat icepick with a few sharp "Fangs" instead of normal "teeth". He feels like it might...unlock something other than doors.
Youare does some light calisthenics and attempts a handstand.
Name: Youare A. Homunculus
Description: a wiry man, elderly but still trim and strong, long grey hair tied back in a ponytail.
Nature: Functionary
Status: robed, clean
HP: 10
Inventory: one robe, one pair of gloves, and one big ass needle
Fate Points: 0
[1][3] [+1 fate point]
You attempt to push yourself up into a headstand but overshoot and end up falling over. In a panic you pull your hands up and land straight on your head. You flop onto your back, your vision filled with stars. [-3 HP.]
Dropping the spell and retrieving the glove, head to the teleporter room and check if there’s anything new on the plaque. On the way there, check the box in the cauldron room and see if anything new is in it.
Name: Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Fine
HP: 10
Inventory: Purple robe, one white glove, giant needle
Fate Points: 2
Grey retrieves his glove and checks on the cauldron room. The chest is still empty for him. He shrugs, waves to Genesis, and heads to the teleporter room. The plaque there says the following
DISTURBANCE DETECTED. CONDUIT IN ROUTEThe gate itself is sort of vibrating.
Search the library for books that'll teach me magical spells and stuff.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: No longer flopping around a freaking out.
HP: 10
Inventory:
purple robe
white gloves
big ass needle
Fate Points: 0
[2]
You find nothing of the sort, sadly.
Hey all-tongues, does anyone wanna help me talk to Lad and Chibi?
If I get help from an all-tongue, get to know the two grass folk. If nobody helps, head into the portal room and see what’s up.
Name: Luta
Description: A short pale hairless woman
Nature: Anagramist
Status: Fit as a Fiddle
HP: 10
Inventory:
Robe
Needle
Gloves
Grass Lad (has saber)
Chibi Grassassin
Grass sabers (3)
Fate Points: 0
“Alright. Alright. I’m coming…”
Put down the book and go help Luta with her creations.
Name: The Speaker.
Description: a small man with black hair that is speckled with gray and a small gray goatee.
Nature: All-Tounge
Status: My! Oh my! At least I’m in much better shape than that guy that can’t spell correctly…
HP: 9
Inventory: A purple robe with a large red eye embroidered on the back, a pair of white gloves with a similar eye on the palm, and what appears to be a 4 foot long sewing needle made of black iron. The needle’s sides are blunt but its tip is deadly sharp, and the “eye” has knurling around it so that it can be used as a handle.
Fate Points: 2
[3]
With Speaker as an interpreter, Luta speaks with her two grass based minions. They're fairly simple creatures though, seeming about as intelligent as a reasonably clever dog. They don't seem to understand the concept of disobeying Luta and are borderline puppets to her will. They don't really have much in the way of desires and generally don't seem to think about much.
Learning about the Needle's capacity to hold magic and seeing the tiny grassassin strikes Bob with an idea. Perhaps he could end up with a belt from the Wolf Titan.
Bob goes to the far side of the training room and tries to channel the magic from his Needle into an amazing magical belt that would give him the powers of the Wolf Titan when he wore it.
Name: Bob
Description: An average-sized human-looking male homunculus with a beard of belts.
Nature: Elemental (Belts)
Status: Healthy
HP: 10
Inventory:
Robe
Gloves
Needle covered in wriggling belts (glowing a very bright gray after killing the Wolf Titan)
Fate Points: 2
[4]
Bob retreats to the corner of the room and points his needle at the ground. He silently commands the magic within to form him a belt containing the power of the wolf titan! A belt that appears to be made from leather and wolf fur, with the head of a wolf as its giant buckle, forms on the ground. The glow of the needle vanishes. The wolf belt is quite large, something akin to a champion wrestling belt or the like, clearly more decorative than functional. As per what it will do...he honestly isn't sure.