<snip>
(Damage has no cap. I might roll d100 if you fall.)
<snip>
((If I fall, can I parry the ground?))
No Name: Rairvuch
Description: he has black hair, alabaster skin, prideful and handsome features, and deep, piercing green eyes.
Nature:elemental, glass
Status, bloodthirsty
HP:10/10
Inventory: needle, magic sword, cloak, and gloves.
Fate Points: 0
Try to steal magic artifacts from the mages room
“Theres got to be some cool magical tidbit around here, this room belonged to a mage!”
[5]
Raivuch pulls the sheet off the bed and forms it into a crude sack. He then starts sweeping anything that looks remotely magical off the shelves and into the sack until it is full. Holding now, with at least a half dozen swords piercing out of it, is a bit hard.
I take a moment to look around and orient myself, seeing what appears to be around me, and reading the large plaques. afterwards I collect the starting robe, gloves, and needle, and wear the clothing. And then proceed to walk around the area and learn what the layout of the place is like. Once I've familiarized myself, I go ahead and head to the teleporter room and see if I'm needed on-task.
Name: Terissa / Tess
Description: a passive but brave teenage girl with purple hair and brown eyes, she has a hint of protrusions on her shoulderblades like the beginnings of wings, and a thin lizardlike tail, but nothing useful at this time.
Nature: Chameleon
Status: Newborn
HP: 10
Inventory: Purple robe with red eye symbol on the back, white gloves with red eye symbol on their palm, 4-foot long iron needle with unknown properties.
Fate Points: 0
After quickly grabbing your stuff and wandering around to get your bearings, you go check out the teleporter. The gate is definitely open and there is a mission emblazoned on the tablet near it.
"Grey, save him if you want, but ... no one would blame you if he were to fall.
SPEAKER! You are alive ... for the moment. Don't make me regret telling you that.
Everyone. If any of you take something from this place without permission from the owners of this place, I'll kill you.
...
Debby, thank you for that information. Would you mind asking the figurehead about the scratches on her and what she saw?"
Head pat Elizabeth with a small 'ack ack' of sympathy, then go and sit with the frogs and converse.
"I am sorry. He was gone before we arrived. I think we have discovered who is responsible, but we'll need to ask some questions. I'd like to meet with you and the other building leaders. The Mole and the ... bird guy I guess."
After this, if I get any kind of direction on meeting with the animated leaders, go to the meeting.
Name: Genesis
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Newly decanted
HP: 10
Inventory: Robe, gloves, walking needle (glowing oil-slick rainbow style with charged magical energy.
Fate Points: 4 (+1 which is being spent now)
[1][+1 fate point]
Genesis walks over to Debby and pats Elizabeth's head. She peeks up at him with teary eyes and he immediately starts making a sound like a choking rooster. Some sort of "ACK ACK ACK!" noise. She seems very startled by this, as anyone would be. Imagine you were at a funeral and a random mourner just started hacking up a hairball in your face. How the hell do you respond to that?
Name: Drip
Description: Drip has memories of being water. Surely that's not a thing, but he insists it is. Water.
Nature: Anagramist
Status: Adoorable
HP: 6
Inventory: Purple Eye Robe, White Eye Gloves, Needle Spear, Dangerous-looking Bone "Key"
Fate Points: 4
Drip shrieks that everyone should give him their robes!
Tie robes together (or if they're like a bathrobe, the sash (or both if necessary)) and make a roberope. Toss it to Floaty McFloataway.
Drip disrobes in a very literal way. He shrieks for everyone else to do similar...and absolutely no one else does. Not even a single freaking person. Several people are completely ignoring the situation with Speaker entirely! One guy appears to be about to vomit on a fox. Another guy is talking to a piece of wood! That guy, that guy over there is just straight up stealing shit!
Drip begins to despair for the death of teamwork.
"Grey, save him if you want, but ... no one would blame you if he were to fall.
“Oh shit. OH SHIT. OH SHIIIIIIIIT!!!!!!!! Somebody help me! Please help me!!!!!!! HELLLLLLLP!!!!!!”
”Hmm…”
"Bob, if you can get a belt around him, securely this time, I’ll drop the spell holding him there.”
Grey continues Maintaining The Speaker, and will stop if Bob can get a belt around him, or if Speaker can grab onto something like the roberope. While that’s getting sorted out Grey grabs the ship’s wheel and gently spins it.
”Genesis, why were you going on about orange magic earlier?”
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Sandy, and wearing a funny pendant.
HP: 10
Inventory: Purple robe, white gloves, giant needle, magic feather shaped saber, hammer pendant
Fate Points: 1
Grey looks at everything going on around him and shrugs. He maintains his maintaining on Speaker while wandering over to the Wheel. Everyone else was so busy looking at it through needles and at the blood and such that they never really looked at the wheel itself. Its a fairly standard wagon wheel shape, made of white-gray wood, with a big circular bronze plate on the front. Each of the little handle grips is actually shaped like a human arm, ending in a fist, while the central plate has a human face in the center. It looks sort of like one of those old stylized depictions of the sun. Albeit a sun with arms.
Grey grabs one of the remaining hand holds and attempts to turn the wheel. It doesn't move. He pushes harder. Still nothing. He puts his full weight into it and REALLY tries. [2] It doesn't budge an inch.
"Don't worry Elizabeth we'll find out what happened to him."
Go over and talk to the figurehead and see what if it saw what happened to the wizard and what caused the scratches.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: No longer flopping around a freaking out.
HP: 9
Inventory:
purple robe
white gloves
big ass needle
Sword
Elizabeth Audrey Foxington, the living fox doll
Fate Points: 2
[3]
Debby jerks Elizabeth away from Genesis and pats her head, carrying her over towards the balcony railing. Once there she bends over a bit and calls down to the figurehead, asking it about the scratches. The figurehead responds bluntly with a creaking "Owl" and nothing else.
Bob shrugs. "I don't control who the belts like. Maybe he spoke ill of them behind their back or something. Perhaps the belt will be nicer this time." Bob holds the adipose belt and looks at it sternly. "Now losten here, belt. You are made of Bob and I expect you to assist the other guy or so help me I will reintegrate you."
Bob holds the adipose belt like a whip and slings the opposite end towards Speaker. If the end gets close enough, Bob uses his magic to make it wrap around Speaker's arm, leg, or torso while making end he is holding tie itself to the railing securely.
Name: Bob
Description: An average-sized human-looking male homunculus with a beard of belts.
Nature: Elemental (Belts)
Status: Bruised and sandy in uncomfortable places, but mostly ok
HP: 7
Inventory:
Robe
Gloves
Needle covered in wriggling belts
Wolf Titan belt
Adipose Belt (100% real Bob, made by Bob for Bob)
Fate Points: 4
<snip>
"This is starting to make less sense by the moment" One of your kidneys mutters.
<snip>
“Wait! What?!!”
"…SPEAKER! You are alive ... for the moment. Don't make me regret telling you that.
…"
“I’m alive?”, The Speaker says as he looks down at the ground below. “Oh shit. OH SHIT. OH SHIIIIIIIIT!!!!!!!! Somebody help me! Please help me!!!!!!! HELLLLLLLP!!!!!!”, The Speaker yells to anyone and anything that has an ear (or metaphorical ear) to hear.
If anyone helps me, comply with any instructions they give, spending 1 fate point on doing so.
Name: The Speaker.
Description: a small man with black hair that is speckled with gray and a small gray goatee.
Nature: All-Tounge.
Status: Help!! Get me down from here!!!!
HP: 7
Inventory: A purple robe with a large red eye embroidered on the back, a pair of white gloves with a similar eye on the palm, and what appears to be a 4 foot long sewing needle made of black iron. The needle’s sides are blunt but its tip is deadly sharp, and the “eye” has knurling around it so that it can be used as a handle.
Fate Points: 9
((Btw, how come Horizon/Sunny D crawled out of the cauldron wearing a leotard, when the rest of us had to crawl out with nothing but our birthday suits?))
[3, 5,
4] [-1 fate from Speaker]
Bob, using his adipose belt tied to the end of Drip's robe, slings a rescue line out for Speaker. His throw is crap, but speaker manages to twist around and just barely catch it. He gets a solid hold of it with both hands before Grey releases his magic. With a combination of pulling and climbing, Speaker manages to get back onto the balcony safe and sound. Well, physically sound, mentally he's...something else I'm sure.