Name: Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
[2]
Nature: Verbomancer
Status: Icky and impoverished
HP: 10
Inventory: Nothing
Fate Points: 0
Your verb is "Maintain"
Name: Luta
Description: A short pale hairless woman
Nature: Anagramist
Status: Fit as a Fiddle
HP: 10
Inventory: An attitude
Fate Points: 0
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Flopping around, and freaking out
HP: 10
Inventory: NOTHING
Fate Points: 0
You are both in.
Go over to the metal box and motion for the girl to come over. Ask the box if we might open it to see it’s contents. Explain that we are both in need of clothing and hope that the box contains something suitable for us to wear. With the box’s permission, of course. Be polite.
Name: The Speaker.
Description: a small man with black hair that is speckled with gray and a small gray goatee.
Nature: All-Tounge
Status: Perhaps, I should find some clothes. Perhaps, something for the girl too. Don’t you think. Not good for one such as her to have nothing to wear!
HP: 10
Inventory: nothing.
Fate Points: 0
[2]
The speaker asks the metal box if it is ok to open it. The box, in a grinding metal voice, sort of hurrumphs and quite stubbornly refuses to speak to him. He wonders if it might be in a bad mood. Or maybe tsundere? He mentally envisions a blushing box explaining how it doesn't care if he opens it.
Waddle over to the box and take what I find there. Meanwhile, reflect on other things i know but don't know how I know, since apparently I know how to read and about the weird machine and the wizards.
Once I have the things fro mteh box, familiarize myself with the cavern, noting any plaques, unique locations, NPCs, and useable objects/creatures as I go.
Name: Creation
Description: Tall, stocky, covered in dark hair. Emerald green eyes.
Nature: Punster Anagramist
Status: doing okay
HP: 10
Inventory: NAKED AND FREE
Fate Points: 0
Creation isn't quite so interested in getting the consent of the box and instead simply throws the lid open and looks inside. There are three objects inside:
1. A purple robe with a large red eye embroidered on the back.
2.A pair of white gloves with a similar eye on the palm.
3.What appears to be a 4 foot long sewing needle made of black iron. Its sides are blunt but its tip is deadly sharp, and the “eye” has knurling around it so that it can be used as a handle.
There is somehow always enough of these objects in the box for everyone to have one of each. Those who already have them find the box mysteriously empty.
[2]
Creation considers his existance and knowledge for a long moment...then shrugs. Eh, it will work itself out.
Creation wanders out of the first room and stars looking around. This place is indeed a cavern, mostly natural but with a few additions here and there. Like larger doorways cut into the stone, metal gratting stretched over the bare stone floor to make it level, lighting in the form of hanging lanterns, etc. However, one thing he can't find is an exit: They seem very distinctly trapped here.
To the left of the Cauldron room is what appears to be the living quarters. There are beds and, on one side, a metal counter and some tables. A plaque above the counter marks it as the "Food Conduit". On one end there's a box that seems to produce plates and silverware, and like the other box it seems to know when you aready have some. Along the top of the counter are several inlaid gold circles; not magic circles just big gold rings large enough to encircle the plate. When a plate is placed inside the circle, food seems to sprout straight from its surface. Different cirlces produce different food. At the end is another box which gladly swallows up the leftovers, including plate and silverware.
To the Right of the cauldron room is a library, its shelves carved straight into the stone. Its relatively small, maybe all of 200 or so books, and seems mostly focused on history, society, and large collections of non-fiction information. A Plaque describes it as a "Reference library".
Behind the Cauldron room, down a passage that snakes past the living area and around back, is a gym of sorts. Perhaps a practice arena is more fitting? It has training dummies, a sparring ring, an obstacle course...mabye? A strange collection of metal cubes and bars that looks like an obstacle course at least. The Plaque here calls the place a "Training Hall" and explains that the dummies will refresh themselves every few minutes if needed.
Finally, there are two rooms directly in front of the Cauldron room, one straight ahead and one branching off to the left of that. The one straight ahead contains an archway made of metal thats set directly into the cavern wall. The room is described as the "Teleportation Gate" by its plaque and has a fair amount of instructions.
This is the Teleportation Gate. It is the one way out of this cavern and it will activate when you are needed. The blank plaque next to it will display your instructions when the time is right. When you pass through the gate you will find a teleportation conduit where you appear. It displays an image of a roughly 3 meter tall spike with a globe shaped crystal on the top.
All who walk through this gate will appear at that conduit. The conduit can be moved, but its destruction is final and will, in all likelihood, result in your failure. Be aware that setting it up in areas of high ambient magic may also result in teleportation failures. The rooom off to the side of the teleport room is relatively small and contains a huge glass vessel inlaid into the ground like a fishbowl shaped inground pool. The plaque here marks it as the "Deposit room", where any object which was asked to be retreived from the mission should be deposited. Anything dangerous can be placed there as well.
Youare finishes reading, wonders briefly if he was over-hasty in naming himself, and peers into the box.
Watch the box being opened, take an appropriate number of whatever's in there
Youare takes exactly as much as the box is willing to let him have. Ie one robe, one pair of gloves, and one big ass needle.