"It seems the monsters attacked the traveler, and one of them transferred it's animating magic into her. The blood on the rock shows this. It has a faint trace of the black slimy magic.
Aaron attempts to pick up the magic in the blood with his needle.
Name: Aaron Blackstar
Description: A thin, tall man with pale skin, long ink-black hair, and a carefully trimmed goatee. His eyes look like finely faceted balls of smoky quartz.
Nature: Cognizant
Status: It is building an army. Let us smite it.
HP: 10
Inventory: Robe, needle, and gloves. Assorted conduit food in sleeves.
FP: 0
Links: Red:Hugh, Yellow:Youare, Green:Grey, Orange:Greed, Blue: Aa
You poke the blood with the tip of your needle and the thin wisps of black magic disappear into it.
"I thought they might be abducting and possessing people. So we have that to look forward to. If a possessed human attacks us, try not to hurt them if possible. If you can push hte magic out of them we can probably rescue them. Debby, if you are done with those things, I'll store them in my sleeve
Store the contents of the pack, and the pack, in my sleeve. Don't complain if one or two small items go missing, but if anyone gets greedy, do complain. With pointed looks. Heh heh. get it? pointed? Because of the needle? Also, I am dropping my links with Bob and Flame since they have been inactive for so long.
Look for a hand sized rock. Do the thing where I sew a glove onto it so that the glove stays on but doesn't merge with the rock. Tehn imbue the rock with the animating magic from my needle with the intent of having the animating magic try to return home. If this works as intended, I'll have a homing Roomba with a spy cam strapped prominently to it's top. If it does work somehow, follow the rock. If hte rock attacks instead, tap it with the needle to remove the magic again.
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Currently has nothing high to fall from
HP: 10
Inventory: Robe, gloves, needle (black unsettling magic from the gourdling. One gourd's worth), Ceramic bread loaf. Hammer pendant of missile resistance and freezing when wet.
Plates, bowls, silverware, clothing, sewing needles, thread, twine, fabric, a few books, medicine in small glass bottles, what looks like a homemade first aid kit, bed roll, pillow, and more like this. Small amount of money.
Fate Points: 4
Debby, Tess, Luta, Grey, Hugh. ~~(character)~~ indicates currently broken link
You store the pack and its contents.
[1]
You sew the rock and glove together....or you try at least. Both the glove the the rock explode into little bits. Shucks.
"Kind of strange they didn't bring a map with them all the way out here, and there's a first aid kit in here and I think we might need to use some of it's contents on Grey's eye since it's still bleeding, also does anyone mind if I take one of the sewing needles I need it for something I'm gonna try to do when we get back to base."
Look at the books and see what they're about and what the medicine is, then give the bag and it's contents to Genesis.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Normal
HP: 10
Inventory:
purple robe
white gloves
big ass needle
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka
Rope
Rifleaxe
10' rope
Spork with sharp serrated edges on the spoon part
Humanoid doll made from a knotted sheet, it's alive now
Sewing needle
Fate Points: 4
The books are an almanac, what looks like a book of psalms, and a picture book about a field mouse learning the value of hard work and planning. The medicine...well you can't tell much about it just from looking. Small white tablets, and small pink tablets. Hand made though, not manufactured. Glass bottles but no labels.
"Possession makes sense, I can't find any evidence of someone being dragged out of here unconscious or against their will."
"Kind of strange they didn't bring a map with them all the way out here, and there's a first aid kit in here and I think we might need to use some of it's contents on Grey's eye since it's still bleeding, also does anyone mind if I take one of the sewing needles I need it for something I'm gonna try to do when we get back to base."
"So far there's only one path, likely they had directions or know the terrain. I'm going to to say no to the idea of doing surgery on my face by the way."
"When we get moving again I'm going to get some distance from the group. I need to discharge some hazardous magic and I don't want any of you in range when it goes off. I'll catch up by teleporting when I'm done or if any of you get attacked."
Grey grabs a glance at the books out of curiosity but is otherwise uninterested in the backpack's contents.
If Genesis can't get his rock to cooperate, Grey suggests the group keep heading along on the path, so long as we're still heading east.
Grey wants to be far away from here and Hugh has offered to teleport him, so he'll cooperate with whatever Hugh does.
If Hugh can't manage a teleport, then once the group gets moving Grey will start heading the way back we came, seeking to get at least 2 miles away from everyone else. 1 hour of walking should be plenty.
Once at a safe distance from the group, Grey casts a spell on himself: Maintain the magic (or lack of magic) currently permeating Grey's body. No other spell shall enter him. If this spell fails completely then ignore everything that follows. We’re not in a hurry.
Grey then prepares to release the magic inside his needle: Maintain the health and well being of Grey and every Homunculous that is allied with Grey and is within 2 miles of him (1). Before he does, he warns those that he's linked with to be ready to shove the magic out of each other with their gloves if it affects them, just in case. After that he lets loose the spell.
All goes well and Grey is still alive, he teleports back to his Homunculi friends afterwards.
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Eye am in pain.
HP: 6
Inventory:Purple robe, Grey's gloves, giant needle infused with the spell Maintain the health and well being of Grey and every Homunculous that is allied with Grey and is within 2 miles of him (1) and a rifle fused to a magic saber
Fate Points: 4
Red Genesis
Orange Debby
Yellow Aa-tou-tou
Violet Youare
Blue Tess
Indigo Hugh
Green Aaron
“Ho! Ho! Ho! Possessed, was she?!”, says Hugh. He then rubs his chin. “…That might be a problem…”
"I thought they might be abducting and possessing people. So we have that to look forward to. If a possessed human attacks us, try not to hurt them if possible. If you can push hte magic out of them we can probably rescue them. Debby, if you are done with those things, I'll store them in my sleeve
“Ho! Ho! Ho! Yes! That sounds like the best course of action! Well said! We exist because of the covenants, after all. We should go destroying people, when we can help them!”, Hugh states his agreement with Genesis.
"When we get moving again I'm going to get some distance from the group. I need to discharge some hazardous magic and I don't want any of you in range when it goes off. I'll catch up by teleporting when I'm done or if any of you get attacked."
“Ho! Ho! Ho! Yes! Best to do that when you’re away from the group! Shall I make things go faster by eating the distance between you and a far enough away place?, Hugh inquires.
”Mm…yes that’d be good Hugh. I want to save on time and get this magic gone quick as I can.”
“Ho! Ho! Ho! Here we go!”
Hugh eats the distance between Grey and a spot on the trail about 3 miles away. Afterwards, Hugh stays with the group, always on guard, needle at the ready, occasionally scanning his surroundings (including the ground), both with his needle, and without.
Part of a rock wall.
Darkness.
Plates and silverware
The distance between the conduit and the village.
An extremely tiny part of the distance between the inn and the creature.
Several (possibly wrong) answers to the question of where the creatures are.
(Possibly) several pieces of Hugh’s chipped teeth.
Two gourd creatures (with magic from an unknown source.).
Name: Hugh.
Description: A large, fat, bald human male who, despite being seemingly obese, is immensely strong. He towers over others, with the tallest of the other (current) humonculi only coming up to the center of his abdomen. He has a hearty laugh that makes his belly shake like a bowl full of jelly, and is very kind and jovial
Nature: Glutton.
Status: Ho! Ho! Ho! The might be still alive!
HP: 9
Inventory: Robe, gloves, and needle.
Fate Points: 2
Red - Aaron
Orange -
Yellow - Genesis
Green - Greed
Blue - Youare
Indigo - Grey
Violet - Aa Tou Tou Lesia
((Reply received. Action edited.))
((Btw, If we ever get to the place where the gourds are being controlled from, do you think it’ll be guarded by gourds that are on their guard?))
[1]
Hugh takes a big bite of air and...vanishes. He reappears a mile away....straight up. Its very pretty up there. Unfortunately its also very windy as he begins to fall back towards earth.
Grey, back on the ground, shrugs and starts walking. [2] He tries his "Maintain" spell and it fails. Cheese and crackers!