But, how are you going to charge $50 for a hardcover release if you don't have 100 pages?
More seriously, I've played in like 10-15 role playing sessions my entire life, and I've had to GM most of them. I've bought/read an equal number of role playing books, more if I include "mostly read" at the bookstore. Some people like Role Playing sourcebooks for the world, setting, and details, and for them, longer is better. Fluff it up!
If you're worried about overburdening the players/GMs, you can divide it up into Player Info, GM Info, and Fluff Info. The only canon is the one that the GM uses to shoot players who argue with them.
I have a feeling that's going to have to happen, as there's more stuff that I discover that needs to be fleshed out during play. I might make another book later on that will contain more fluff.
By the way, the vast majority of the fluff document is licensed under CC-BY. If people want to write fluff and even commercialize said fluff, they can do so very easily. They just need to provide attribution.
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Void as an element is very clumsy.
Yeah, I think I'll try to think of a better name to use. Mechanically, there are three main stats: Focus, Vigilance, and Void. Void is kinda the odd one out, and need a retheme.
The over specialization of clan always bugged me in L5R and I believe should be revisited.
Well, the number of "clans" got reduced from 8 to 5, which I think should stop the overspecialization. Mechanically, the only difference between the "clans" is your starting inventory, "energy credits", and unique Move. All clans have access to specialists and "armed katana-spear samurai". The fluff does mention sectors that the clans specialize in, but it's a minor detail that can be ignored for the sake of gameplay.
So I read the fluff a bit, and I feel like I'm missing something.
I'll give a bit of backstory to justify what happened.
Originally, "Samurai World" was a PbtA conversion of 'Legend of the Five Rings', inspired by Dungeon World. Playtesting went well, but it turned out that I was getting sick of the standard Rokugani setting for various reasons. One of them was the existence of feudalism and the inherent caste-based system, something that L5R tries to ignore or explain away so that it could then focus on the intrigues of the samurai and the conflict between Rokugan and the Shadowlands. The intrigues were cool...but ignoring the class conflict was far less cool, and ignoring the elephant in the room annoyed me.
I originally thought about advancing the Rokugan setting into the sci-fi era, in the hopes that changing the setting would breathe in new life into Rokugan. Yet, I also didn't want to to deal with the class conflict and preferred to keep the focus on the intrigues and the Rokugan/Shadowlands war. The solution was to have the setting take place
after the fall of feudalism. Can't wage a war against feudalism if feudalism fell apart, after all.
There has been at least three attempts at creating a futuristic Rokugan setting - one of them kept the feudal structure intact (while also keeping them hyper-specialized in their tasks while still blowing each other up for petty reasons), while the other two settings pretended to keep the feudal structure but moved over to a corporate-style model of governance - essentially the clans turned into "clan-corporations". I leaned more towards this latter approach, since it seemed that if society was to modernize in the future, it would necessarily move away from feudalism to capitalism.
I also did playtesting in this new futuristic Rokugani setting, entitled
Cyber-Samurai. Playtesting went well, but I was still somewhat dissatisfied with the limitations Rokugan imposed on me. A playtester also pointed out that the setting itself didn't actually
end feudalism - Rokugan simply embraced "corporate feudalism" instead. The class conflict still lurked in the background, trying to be desperately ignored.
The main impetus for me moving away from Cyber-Samurai is the realization that if I wanted to commercialize the "Samurai World" RPG, then I could not use this futuristic Rokugani setting. So, I left Rokugan behind outright, and created this brand new setting - the "Samurai Republic of Gizen". I was freed from the limitations imposed by the L5R source material, and could simplify or eliminate unnecessary stuff (such as reducing the number of clans from 8 down to 5). It was...liberating.
Maybe I went overboard with that freedom though, and I might need to step back a bit.
Why samurai ? Most of the fluff is western coded philosophy - be it the ancap tones or greek philosophy. The samurai side of the fluff looks like it's painted over and doesn't fit the setting. Samurai were a class comprised mostly of warriors and only make sense in a feudal, fractured, hierarchical society. If "anyone can be a samurai", we're not talking about samurai anymore.
As for "why samurai", it's because in the previous playtests of "Samurai World", players role-played as samurai. The mechanics of the game were intended to reflect the lives of samurai, and trying to have people play as anyone else would require me to change the mechanics significantly and do a lot of play-testing. So when I wrote this new setting, I had to make sure samurai played a prominent role.
That "anyone can be a samurai" quote was there because I was kinda stuck how to justify how people could become samurai in this "corporate feudalistic" society. Note that you can be a samurai
if you swear loyalty to the Samurai Republic and give up your autonomy to that collective, which is a pretty high price for people to pay. Also, the latest edition of L5R does allow upward mobility for peasants to become samurai, legally by getting themselves "adopted" into a samurai family...and illegally by grabbing a katana from the dead corpse of a samurai, claiming to be a ronin, and then eventually getting in the good graces of a clan. So anyone could be a samurai in L5R...but it's not easy.
I do think you're right about the fluff leaning too much into "western coded philosophy", and I'll probably need to write some more "Japanese coded philosophy" to balance out the setting. I think this is where too much freedom tends to lead to problems. Though, in my defense, the corporations are themselves "feudal, fractured, [and] hierarchical" - especially due to shareholder families competing against one another.
I would add that it is true for any warrior nobility class to be incompatible with a democratic republic. Knights and other warrior elite are simply made obsolete in a society that can mass produce soldiers. In europe and in japan, the advent of democracy is what put an end on armed nobility, despite concerted and violent efforts to make them fit the mold - it just doesn't work. If people can vote, their first move is almost always to remove blood privilege.
The Samurai Republic is inspired by the real-life
Republic of Ezo. After the Tokugawa Shogunate was defeated by the forces of the Meiji Restoration, elements of the former shogun's military decided to occupy the island of Hokkaidō to stage a last-ditch resistance against the anti-feudal forces. The Republic itself was organized as a democratic republic...where only the samurai is given the right to vote. It was heavily influenced by French ideals, and received the support of several French military advisors.
The Republic of Ezo lasted 6 months and was destroyed by the forces of the Meiji Restoration. What it showed though is that it is possible to have a "democratic" society that denounced feudalism while still upholding the will of the samurai.
The catch is that this "samurai republic" would only work if the "republic" refuse to extend the franchise to non-samurai and control enough force to put down any internal uprisings by the peasants. I'm not sure how long that society would last though...and arguably, it didn't last - as can be seen plainly by the rise of the peasant militia.
But the samurai class is especially incompatible with the corpos, as confucianist philosophy woven in the samurai's education forbids them to partake in commerce (merchants are at the bottom of the social pyramid).
That's a very good point, and the only thing I could reply is that if the samurai didn't participate in commerce, they would eventually be rendered obsolete and their power would collapse (as what happened historically).
For the samurai institution to survive the fall of feudalism, they would have to adapt and change with the times. I assume this has happened...but at what point do the samurai change so much that the term "samurai" itself become a mere anachronism? I don't know. It's something that I have to think about, and try to rationalize or explain.
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I think fleshing out the Peasant Militia would answer a lot of questions, since they're what the players would be if they weren't Samurai.
I think so too. If we understand how peasants existed in this society, then we could understand how samurai managed to keep power for so long...and why they ultimately lost it.