Name: Lucine Nadine Einzbern Yggdmillenia
Age: 6 (technically, 12 mentally/physically. To clarify: was basically vat-grown to the equivalent of age 6 and then allowed to grow normally.)
Gender: Female
Race: Homunculus
Appearance: A girl with long, teal hair - no, she's not Hatsune Miku - usually tied back in a simple ponytail, and eyes of a dull red color. She's just about average height for her age, maybe an inch or so over average. Her clothing outside of her magical girl form tends to be rather subdued and occasionally trending toward the boyish; Lucine isn't normally much for skirts or dresses, though she doesn't exactly hate them. Contrary to this, though, her magical girl form appears somewhat similarly to her other counterparts, with the primary difference being color scheme; her outfit is a somewhat more subdued shade of the same tone that makes up her hair, and has entirely connected sleeves; the two wing-like attachments on her back are also forked at the ends.
Personality: Not shy, but rather conflict-averse. She is just fine being left to her own pursuits and enjoys studying more than you might expect the average twelve-year-old girl to. Lucine enjoys helping people with their various issues, but is somewhat easily frustrated when doing so. If she has to fight, she typically relies on the trance function of her Kaleidostick, running mostly on autopilot and retreating into the back of her mind.
Merit: 11
HP: 24
Mana: 40%
Moves: TBD
Stats:
- Essence: 5
- Constitution: 2
- Dexterity: 3
- Intelligence: 6
- Resistance: 2
- Strength: 1
- Synergy: 11
Perks:
Conceptual Coder: Lucine has the somewhat unique talent of being able to inscribe Class Cards with a summoning ritual (with sufficient magical power), both on the traditional medium and into other items, to grant them properties based on the Heroic Spirit forming the card. Summoning a Heroic Spirit into a card relies on her Synergy, and can pull from the history of the world she is currently in if she has learned any meaningful amount of it; she may also attempt an Essence roll to influence the card summoned. The ritual itself must also take place over a confluence of leylines, or it runs the risk of significantly draining Lucine's energy. Creating components or Mystic Codes using a Card relies on her Intelligence. Some Class Cards can be leveled; others have a fixed scaling.
Include: Limit Expand: Lucine's imitation Kaleidostick retains the ability to include a Class Card, modifying its properties based on the card included and applying this modifier to all of her actions. Grants a special Action Slot that can only be used for this purpose. The precise changes are detailed in the Card's description.
Install: Phantasm Summon: Though Lucine's Kaleidostick doesn't have the power needed to do a full Install, it can grant its wielder some of a Heroic Spirit's properties; due to the loss in power, it prioritizes defensive ones first. Grants a special Action Slot that can only be used to equip a Class Card. The precise ability granted is detailed in the Card's description.
Flaw: Magical Life: Lucine, despite appearing mostly like a human and largely being set up like one, is still a person created using magic rather than being born naturally. While she has large reserves of power, she burns through them quickly. Each combat takes a baseline of 15% of her storage capacity, and summoning a Class Card takes 60%. There are numerous methods of restoring one's mana, but she does not begin knowing them.
Actions:
Include: Nero Claudius: Aestus Domus Aurea: Each one of Lucine's attacks has a 10% chance to Dazzle, which causes the victim to lose its next action and deals SYN damage to any nearby enemies.
Install: Herakles: God Hand: Negates all actions targeting Lucine's that are Level 2 or lower. After being attacked, she gains +2SYN/3 resistance when attacked with the same damage type for the remainder of the battle.
-Actives
Big Blast I: A long-ranged magical assault consisting of a number of blasts of raw magic. Not a particularly refined technique, but it gets the job done. Deals SYN damage 3 times, to up to 3 different targets. 1 turn cooldown.
Restful Repose (level 1, trick): By sleeping near a potent source of magical energy for at least 8 hours, Lucine can recover 50% of her mana capacity. This can only be done once per day.
-Trick Level: Can now remove one debuff, including one semipermanent one at the GM's discretion.
Unassuming Presence: The user has a nonthreatening, innocent appearance. Enemies must make an opposed Essence check against the user or the user gains +1 RES against them, they will be 10% less likely to target the user, and will give the user small free items, such as candy or bullets (depending on context.)
-Passives
Elphet Style II: Every three attacks, the user may make an additional attack.
Mystic Coding IV: Grants +10 INT while crafting Mystic Codes.
Low Quality Flow Acceleration: The user loses less magic to inefficient equipment.
-Gear Level 1: Automatically gain +1 Syn in combat when using a transformation or buff, which ends with the transformation or buff
Come True: The user has utilized the power of human souls to grant their deepest truest wish and survived to tell the tale.
-Trick Level 1: The user gains an extreme resistance to harm from channeling magical energy from an outside source.
Equipment:
Kaleidostick Magical Opal (Level 3): Provides numerous things to Lucine, including a fair amount of unnecessary headache at times and the ability to utilize her powers as a magical girl. It's been modified heavily from the original designs by both Lucine and her father, resembling a pair of oversized pistols when in use in combat. The guns lock together into a slightly less threatening-looking winged box when not in combat mode, a box that can fly about under its own power.
-Damage: (Worlds Cleared+1)d8+SYN (Currently 2d8)
-Soulbound: This item is immune to most item destruction or theft effects, but can be given away, granting most of Lucine's combat powers to the bearer instead.
Ammunition of the Waterfront Saint: Bullets that lend attacks the kick of a certain brawling saint. All attacks that hit while this is equipped cause a -2 SYN debuff on the victim lasting 1 turn. Only equippable if the user is already using a firearm.
Vulture Bike: A light and extremely fast vehicle that occupies 2 action slots when equipped, and provides no protection to the rider on its own. However, it does give the rider +2 dexterity and access to the following action:
Spider Mines (3/3): 3 times per encounter, the rider can lay a spider mine in front of target ally. When an ally protected by a mine is attacked from close range, the mine charges the attacker and explodes, dealing 2d6 damage.
Necromantic Shotgun: A shotgun modified and enhanced by Freya and Lucine, turning it into a Mystic Code. It has a nasty bite.
-Base: Deals 1d8+DEX damage. +5 to opposed checks that involve shooting or striking someone with the gun.
-Craft Level: This gun now deals Synergy-based damage.
-Craft Level: Craft level: as an action the user may make a melee attack with this weapon for 1d6+[Syn]+5(due to it's other attribute) Necrotic damage, successfully hitting a biological enemy with this attack increases the damage of the next normal attack made with this weapon by 2d8, cooldown of 2.
-Craft Level: This weapon is only usable by Freya or Lucine, if both are present in the same combat this secondary attack of this weapon deals an extra 1d6 Necrotic damage and the damage buff caused by striking biological targets also increases damage dice by one step.
Berserker Class Card - Herakles: A Class Card containing the essence of the Heroic Spirit Herakles, as summoned under the Berserker class. When Included, it places a debuff on all enemies Lucine targets (regardless of whether her attack is successful) that halves the effect of all defensive and regenerative abilities. When Installed, Lucine cannot be damaged by non-Trump attacks that are level 1.
-Level 2: When attacked, gain SYN/3 resistance when attacked again by the same damage type.
-Level 3: As Level 2, but add an additional SYN/3 resistance for a total of 2SYN/3
-Level 4: Now defends against attacks of level 2 or lower.
Toxic Cap Bullets: On hit, if the target is not already afflicted, inflict the “Toxic Spores” debuff, which Deals 1d12 damage per turn for one turn, However, whenever an enemy afflicted with this debuff makes a melee attack, that attack will constitute poison for the purposes of weaknesses. Requires the user to be wielding a firearm to equip.
Level 2: “Toxic Spores” now reduces the afflicted target’s Res by 5 for its duration.
Saber Class Card - Nero Claudius: A Class Card containing the essence of the Heroic Spirit Nero Claudius. When Included, it adds a chance to Dazzle on all of her attacks, stunning the primary target and dealing SYN damage to those nearby. When Installed, it gives her a 33% chance to regenerate 10% of her health, a 33% chance to take 25% less damage, and a 33% chance to do nothing at all at the start of each round.
Rider Class Card: Jim Raynor, Marshal of Mar Sara
Include- Riding B+: Lucine gains the ability to ride anything short of a phantasmal beast as if she had years of practice, and to ride motorcycles and other powered bikes with extremely superhuman levels of skill. She gains [essence]% evasion while riding a motorcycle or other powered bike.
Install- Overload (Stimpack) C : Lucine can pay 25% of her MHP to gain an extra action this turn, which must be spent on moving or attacking. This can only be done once per turn, and only during her turns.
Archer Class Card - Red Sonja: A card containing the tale of Red Sonja, under the Archer class. When Included, it prevents any effects from hampering Lucine's attacks, and allows her to load anything she can lift into Opal as a projectile; Opal gains a large top-loader and a laser sight. When Installed, it renders Lucine immune to most environmental effects.
USED IN CRAFTS:
Foreigner Class Card: Kosi-Chan: This class card carries an image of a rather adorable young girl with long grey hair. She's reading an unlabeled book, and has a series of small, grey pyramids with an opalescent sheen orbiting her head like a crown.
Install: Annihilator - Whenever Lucine deals damage while this class card is installed, the victim must sacrifice 1 stat point of their choice.
Include: Glimpse the Unthinkable - Lucine can activate this ability to learn the answer to any question, but then suffer a random info-hazard proportional to the value of the answer.
Lancer Class Card - Scathach the Gatekeeper: This class card contains the lancer aspect of the legendary celtic warrior-queen Scathach, the guardian of the Isle of Skye, first wielder of Gae Bolg, and Cu Chulainn's mentor. When included, a reflection of Scathach's noble phantasm clones projectiles fired, so that whenever Lucine fires a bullet she fires one more bullet than she otherwise would. When included, Scathach's legendary teaching skills are manifested, granting a bonus to quality rolls equal to Lucine's intelligence when she tries to learn or upgrade a trick, or helps someone else learn or upgrade a trick.