Objective:
- When you, or your alliance gains 5 points, the battle ends!
- If extra, points will be contributed randomly and the rest will be discarded. If there are no more opposing forces left, an alliance will gain the missing points randomly.
- Kills will continue to grant +2 points.
- Each point you contribute gives you permanent progress towards unlocking your characters' endings: 50% to 'Decent' ending, 25% to 'Happy' ending, 10% to 'Secret' ending.
- Survive to retire or continue your character. Win to make ending progress.
Sidewinder: The valkyrie king can (continue to) Rescue the knight even though they are big. If the The knight waits to get off until next turn they can immediately act afterwards even though disembarking would usually end their turn. This allows them to remain as 1 unit at the end of a turn. (Basically, this ability counters the rule changes that prevent the tactic.)
The knight's horse, while a powerful leaper, is burdened by a heavy load that requires them to navigate carefully. However the valkyrie's swift horse is able to carry both riders thus freeing up the knight's horse to follow behind them unburdened. When they stop the knight hops on their own horse as it passes by. This trick worked well on the desert dunes, where it was used to gain a decisive victory over the legendary snake titan.