TURNTURNTURN꧁Turn 25꧂
Iridium: sends Holy Hunter Pythia on expedition to Darremont’s Bell.
NOCOF: sells off a small amount Rotten Skin and pays ₹2.07 for a warding charm, while bringing Ebony, Mace, and Duffy back from their separate expeditions.
Value: ₹0.67
Stock: 1
Name: ✢Warding Charm✢
Encumbrance: 1 | Consumable: Yes
Effect APP% | CHG | RE-CHG | DUR | CD | THR |
Declare On Encounter Start: +++Armor, +++Toughness | 100% 1/1 Never 100 - -
Description: A gris-gris charm made from strips of cloth and bits of bone, woven around a central steel piece in the shape of a shield. It must be destroyed for its power to be released, and for this reason such Shamanism has long been out of favor in comparison to more modern thaumaturgy. However, in modern times of scarcity, there is no denying its efficacy and simplicity.
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Ara Memoria: Pays for Arianna to undergo experimental treatment and contributes another ₹0.2 to their debt, as well as ₹0.15 to the honorable guild of Mastercraft.
M?R: Brings Zeal back from the Antiquarian’s Manor and props Silicon Dioxide up on some
really comfy pillows. They also donate ₹0.85 to the Honorable Guild of Mastercraft, finally tipping the pool enough for a few specialist tools to be purchased that the Mastercrafters have had their eye on for a while.
Aigre: wins a Weighted Warscythe for ₹3.28.
❊Weighted Warscythe❊
Value: ₹1.25
Stock: 1
DAM | ATK | STR | AP- | 2 1 2 1
2 1 2 1
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Unlike conventional warscythes, weapons of desperation made from grain scythes converted to war, this weapon was forged for the express intent of severing flesh and bone. From the metal-reinforced haft capable of blocking the heaviest blade to the carefully tapered edge designed to be balanced for wide and sweeping strikes without sacrificing penetration, this is a competent and balanced weapon.
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OALM: Keravnos is recalled from expedition and back to Haven in preparation for a grander venture.
RoboCorp: inoculates a pair of new individuals and orders Jerve to return. Additionally, they spend ₹2.79 on a glass bell, a firebomb bundle, and a pile spear. Lastly, they send one of their new employee’s to pillage Darremont.
Value: ₹0.27
Stock: 1
Name: ✢Glass Bell✢
Encumbrance: 1 | Consumable: Yes
Effect APP% | CHG | RE-CHG | DUR | CD | THR |
Declare On Encounter Start: Can be used to immediately call a willing Hunter in town to your expedition, regardless of stage. Reduces loot gained in the encounter to cover the expedition cost of the added Hunter. | 100% 1/1 Never - - -
Description: One of the bells favored in the semi-mathematical prayers of the followers of Hieracchus. While the ringing of a bell is an act long used to summon others, for church, for meals, or for aid - the followers of Hieracchus believed that to receive divine aid, one must give up something first. For this reason, these beautifully sculpted prayer bells were designed to shatter after a single use.
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Value: ₹0.27
Stock: 1
Name: ✢Firebomb Bundle✢
Encumbrance: 1 | Consumable: Yes
Effect APP% | CHG | RE-CHG | DUR | CD | THR |
Declare On Encounter Start: The most numerous mob has a 75% chance to take 1 point of damage, this effect repeats a number of times equal to the number of units in the mob. | 100% 1/1 Never - - -
Description: A bundle of simple firebombs constructed from easily accessed materials in Haven. Not terribly effective against larger foes, but potentially devastating against large groups of weaker adversaries.
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✢Pile Spear✢
Value: ₹0.5
Stock: 1
DAM | ATK | STR | AP- | 2 -1 3 3
2 -1 3 3
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An enormously heavy spear with a chisel-pointed metal tip. Created after the advent of golem-craft soldiers, this weapon was meant to be used either by mounted knights or enhanced footsoldiers to pierce the thickest armor. While unwieldy, it needs only a strong arm and focused purpose to serve once more.
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Andrea: Leo, Cancer, and Libra return from their expeditions back to the relative safety of Haven.
꧁Haven꧂As the furor of the last expedition’s arrival begins to die down, and the citizenry of Haven begin to finally enjoy the fruits of Artificer’s labors with regards to repairs about the cavern’s hastily constructed support machinery, the Honorable Guild of Mastercrafters celebrates by commissioning a new series of precision tools made from the metals retrieved from Carn Feuerlyn.
With the new tools, the crafters of Haven will be able to slightly more reliably produce higher tiers of weapons, armor, and general use gear. The crafters themselves advise both Hunters and Doctors to temper their expectations strongly, as much of the crafters time will still be spent servicing the people.
That being said, they do make a point of setting up a system by which doctors can pay for new blueprints to be drawn up. Under this new system, doctors will be able to pay between ₹1 and ₹10 and specify one of four types of item: Ranged Weapon, Melee Weapon, Consumable Item, or Passive Gear, and a new item of that type will be added to the list of items that
could be available in the store. Higher levels of donation will result in higher quality items being added to the store. However, due to the time needed to draw up a good blueprint, only one such item can be added per turn - with the crafters always using the highest contribution as the deciding factor.
The Experimental Hospital | Current Investment: ₹3.0 |
Decreases Experimental Treatment costs, may reveal new treatments.
Rank 1: ₹3 -- UNLOCKED: Targeted Treatment: For any treatment that grants a trait (such as a Lunacite Injection or an Inoculation) you can specify one or many attributes and pay additional increments of ₹0.5, up to ₹5.0, to increase the odds of getting a trait related to those attributes.
Rank 2: ₹9
Rank 3: ₹20
Rank 4: ₹45
Rank 5: ₹95
The Haven Asylum | Current Investment: ₹3.0
Improves candidate base stats, may reveal new features or advanced candidates.
Rank 1: ₹3 -- UNLOCKED: Improved Candidates + Experimental Trials: New candidates are more skilled, and candidates are less likely to die each round when not chosen.
Rank 2: ₹9
Rank 3: ₹20
Rank 4: ₹45
Rank 5: ₹95
The Caravaneer’s Union | Current Investment: ₹0.13
Improves the average number of items in stores, may reveal additional requests.
Rank 1: ₹3
Rank 2: ₹9
Rank 3: ₹20
Rank 4: ₹45
Rank 5: ₹95
The Thaumatic Council | Current Investment: ₹0
Reduces the cost of crafting recipes, may reveal other services.
Rank 1: ₹3
Rank 2: ₹9
Rank 3: ₹20
Rank 4: ₹45
Rank 5: ₹95
The Honorable Guild of Mastercraft | Current Investment: ₹3.00
Increases the chance of rarer items appearing in stores. May reveal other opportunities.
Rank 1: ₹3 -- UNLOCKED: Blueprinting: Players can pay the Honorable Guild of Mastercraft between ₹1 and ₹10, and specify a general item type (Ranged Weapon, Melee Weapon, Consumable, or Passive Gear) in order to add an item of that type to the items that can appear in the store. Higher amounts paid result in higher quality items. Only 1 item can be added per turn, highest contribution wins.
Rank 2: ₹9
Rank 3: ₹20
Rank 4: ₹45
Rank 5: ₹95
Recent Prayers of Accusation
Recent Offerings of Contrition
Other
Flazeo: has received a loan of ₹3.00 from the community. ₹0.5 of this loan has been put forwards by other Doctors, ₹0.7 has been put forward by them. The town currently regards this loan to be held in Good Faith.
Darremont's BellExpedition Fee:₹0.5
Stealth Threshold: 4
Threat Level: Stage 1: Low
Stage 2: Low-Medium
Stage 3: Medium
Stage 3: BOSS or
(Boss Will Respawn on turn 29)
Main Enemies: Stage 1: Small groups of Rotten Hounds. Small-Medium Groups of Rotten Humans. Rotten Draft Beast. | Starting Range: 4-8.
Stage 2: Small groups of Rotten Soldiers. Small groups of Rotten Humans. Skittering Mass Of Lunacite. Lunacite Horrors. | Starting Range 5-7
Stage 3: Singular to pairs of Skittering Mass of Lunacite. Hordes of Rotten with some soldiers. ?? | Starting Range 4 - 10
Stage 4: Governor Martyn, The Betrayer. ?? ?? ?? | Starting Range 8
Darremont's Bell - The Antiquarian's ManorExpedition Fee:₹0.5 + Expedition must have 1 or more of Antiquarian Map. [Not Consumed]
Stealth Threshold: 3
Threat Level: Stage 1: Medium
Stage 2: Medium
Stage 3:
- The High Lady's Chambers: ?
- The Shadowed Prison Cells: ?
- The Twisted Quarters: ?
- The Grim Archives: ?
- The Tarnished Trophy Hall: ?
Main Enemies: Stage 1: Cultists with Swords/Daggers, Shotgun Cultists, Blackfire Wraith. Hordes of Cultists and a Cultist Abomination. Cultist Mage and Cohorts of Cultist Swordsmen.
Stage 2: Cultist Guardians and Blackfire Wraiths. ?? ?? ??
Stage 3:
- The High Lady's Chambers: ?
- The Shadowed Prison Cells: ?
- The Twisted Quarters: ?
- The Grim Archives: ?
- The Tarnished Trophy Hall: ?
The TwystwoodExpedition Fee:₹2.0
Stealth Threshold: 5
Threat Level: Stage 1: ?
Main Enemies: Stage 1:?
Carn FeuerlynExpedition Fee:₹1.5
Stealth Threshold: 3
Threat Level: Stage 1: Medium
Stage 2: Medium-High
Main Enemies: Stage 1: Exalted Citizen, Grafted Citizen, Automated Legionnaire. Many Grafted Citizens and multiple Legionnaires. ??, ??
Stage 2: Massive Mining Automata with Grafted Citizens, Automated Hound, Lunar Vessel: Corrupted, Grafted Citizens. ?? ??
Stage 3: ?
꧁The Store꧂Candidates at AuctionEntry Bid: ₹3
Name: Candidate K6-9476
Mortal Span: Stalwart | Armor Save: Basic
Strength: Average | Toughness: Scarred
Melee Skill: Bladesman | Ranged Skill: Hunter
Alacrity: Average | Enc. Limit: 5
Initiative: Quick | Mobility: Average
Melee Weapons For Sale Ranged Weapons For Sale Equipment For Sale Always Available Items and ServicesPrice: See Below
Stock: Inf
Name: Spare Ammo
Encumbrance: 1 | Consumable: Yes
Usage: Increases the amount of carried ammo for a Hunter's ranged weapon by an amount equal to its base carry capacity. Cost for this item is based on the item tier. Automatically used as needed.
₹0.10 for Tier 5, (no symbol)
₹0.25 for Tier 4 (✢ symbol)
₹0.75 for Tier 3 (❊ symbol)
₹1.50 for Tier 2 (✾ symbol)
₹3.00 for Tier 1 (ꕥ symbol)
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Price: ₹0.4
Stock: Inf
Name: Experimental Treatment
Encumbrance: None, See Below | Consumable: N/A
Usage: Can only be used for a Hunter that is in town. Immediately removes one wound. Can be bought multiple times in a round, and does not preclude also going on an expedition.
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Price: Free
Stock: Inf
Name: Rest and Recovery
Encumbrance: None, See Below | Consumable: N/A
Usage: Can only be used for a Hunter that is in town. Immediately removes one wound. Can only be done once in a round, and precludes also going on an expedition.
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꧁Alchemy and Crafting꧂Available Recipes