Available RecipesProduct: | ✾Grafted Wings✾ |
Encumbrance: | 1 | | | Consumable: | No |
| Effect | APP% | | CHG | | RE-CHG | | DUR | | CD | | THR | |
Passive: | ++Mobility, ++Initiative | | 100% | -/- | - | - | - | - |
On Move: | +Evade Ranged, +Evade Melee | | 100% | -/- | - | 1 | - | - |
Special: | Grafted. Removal of this item will kill the Hunter instantly. | | 100% | -/- | - | - | - | - |
Description: An armature of undying bones sculpted into wings, refleshed with gathered skin and connected to a secondary circulatory system by the necrochemist's science, then grafted directly to the nervous system of a Holy Hunter. Incapable of supporting true flight, but allows for devastatingly fast bursts of movement.
Reagents, |
| Rotten Skin | x70 |
| Rotten Bone | x20 |
| Rotten Heart | x2 |
| Rotten Brain | x1 |
Product: | ❊Impaled Heart❊ |
Encumbrance: | 1 | | | Consumable: | Yes |
| Effect | APP% | | CHG | | RE-CHG | | DUR | | CD | | THR | |
Declare On Encounter Start: | +5 Mortal Span, Restores 1 wound(s), ---Evade Ranged, ---Evade Melee, 7+ Ward, +Damage Taken | | 100% | 1/1 | | 25 | - | - |
Description: "The weakest heart can be inspired to beat when it witnesses the strong heart bleed." - Knight Governor Martyn Assais
Reagents, |
| Rotten Heart | x1 |
| Lunacite Shard | x2 |
| Lunacite Fragment | x4 |
Product: | ✢Corrupt Moonlight Inoculation✢ |
Encumbrance: | 1 | | | Consumable: | Yes |
| Effect | APP% | | CHG | | RE-CHG | | DUR | | CD | | THR | |
Declare In Town: | Turns Candidate into Hunter. Can grant traits, with a high chance of negative traits and a small chance of high tier positive traits. | | 100% | 1/1 | Never | - | - | - |
Description: A syringe of silver and glass, containing a faintly glowing fluid the color of moonlight. It swims turbulently against the syringe walls, and you catch unnerving crackles of red energy from within the fluid.
Reagents, |
| Weakly Glowing Blood Sample | x1 |
| Rotten Heart | x1 |
| At least ₹0.25 of any Lunacite |
Product: | ❊Lambent Moonlight Inoculation❊ |
Encumbrance: | 1 | | | Consumable: | Yes |
| Effect | APP% | | CHG | | RE-CHG | | DUR | | CD | | THR | |
Declare In Town: | Turns Candidate into Hunter. Can grant traits, with an equal chance of positive and negative traits. | | 100% | 1/1 | Never | - | - | - |
Description: Research Trials - Prototype Inoculation
Prototype Trial 3: Candidate Y-[REDACTED] develops haemophilia. Unsuitable for continued hunting.
Prototype Trial 6: Candidate J-[REDACTED] develops superhuman strength, but crippling seizures. Unsuitable for continued hunting.
Prototype Trial 8: Candidate K-[REDACTED] develops thorny growths throughout bone mass, causing constant pain. Unsuitable for continued hunting.
Note: Resources running dangerously low. Will have to organize an expedition using unsatisfactory Hunters in order to cut losses.
Note 2: Expedition returned. J and K both killed, Y dying. Noting additional properties within Y's blood. Waste not.
Prototype Trial 9: Candidate M-[REDACTED] extraordinary lung capacity, and marvelous running speed. Suitable for continued hunting. Key is to use existing blood of a Holy Hunter of stabilize the corruption with an existing inoculation.
Reagents, |
| Weakly Glowing Blood Sample | x2 |
| Blood of a Holy Hunter | x1 |
| Rotten Heart | x1 |
| At least ₹0.50 of any Lunacite. |
| Lunacite Fragment | x1 |
Product: | ✾Living Armor✾ |
Encumbrance: | 4 | | | Consumable: | No |
| Effect | APP% | | CHG | | RE-CHG | | DUR | | CD | | THR | |
Passive: | ++Mortal Span, +Armor, +Strength, +Toughness | | 100% | -/- | - | - | - | - |
Special: | Grafted. Once equipped, removal will kill the Hunter. | | 100% | -/- | - | - | - | - |
Description: At first glance, this appears to be a suit of field plate. Closer inspection, however, reveals that the 'cloth' sections of the armor are actually skin and muscle tissues derived from the rotten, and the metal plates have been sutured back into this living medium. Armored bulges along the spine protect a stolen nerve structure, capable of controlling the rotten musculature in order to offset the weight of the metal and flesh. Wicked-looking 'roots' grow inwards from the armor, allowing it to integrate with the host and fully interface with their motions. There is no provision for extracting the roots.
Reagents, |
| Rotten Heart | x4 |
| Rotten Bone | x10 |
| Rotten Skin | x35 |
| Rotten Brain | x2 |
| ₹1 in crafting costs and misc reagents. |
Product: | ✢Undying Splint✢ |
Encumbrance: | 1 | | | Consumable: | Yes |
| Effect | APP% | | CHG | | RE-CHG | | DUR | | CD | | THR | |
Declare On Encounter Start: | Restores 3 wound(s) | | 100% | 1/1 | Never | - | - | - |
Special: | Prevents use of any healing item of the same name on the applied Hunter | | 100% | -/- | - | - | - | - |
Description: Trial 16: Finally, success! The flesh and bone of the rotten, while still living due to the contagion, bear no real malice. After applying an exceptionally weak variant of the Hunter inoculation, the current prototype has been purged of all carnivorous tendency! Instead, when folded over an injury it will automatically seal and integrate with the host, forming a patch of undying material that functions in most regards as real flesh. Still having issues with tissue rejection when trial subjects integrate too much tissue, but this is extremely promising...
Reagents, |
| Rotten Skin | x10 |
| Rotten Bone | x5 |
| ₹0.25 in misc. materials |
Product: | ✾Lunacite Injection - Blazing✾ |
Encumbrance: | 1 | | | Consumable: | No |
| Effect | APP% | | CHG | | RE-CHG | | DUR | | CD | | THR | |
Declare In Town: | Grants at least one insight to Hunter. Grants at least one positive or negative trait, at least one of which is high rank. Inflicts multiple wounds. | | 100% | 1/1 | Never | - | - | - |
Description: DO NOT DO THIS. - Worn parchment tag, attached to a syringe which has been carefully covered in black sealing wax in order to hide its damning fire.
Reagents, |
| At least ₹2.5 of any Lunacite |
| Lunacite Crystal | x2 |
Product: | ❊Lunacite Injection - Burning❊ |
Encumbrance: | 1 | | | Consumable: | No |
| Effect | APP% | | CHG | | RE-CHG | | DUR | | CD | | THR | |
Declare In Town: | Has a chance to grant an insight to a Hunter. Has a high chance to grant a positive or negative trait of at least medium rank. Has a chance to inflict multiple wounds. | | 100% | 1/1 | Never | - | - | - |
Description: A syringe of silver and crystal glass, the fluid within pulsing with a bright blueish light that captivates the eye. You're both entranced and terrified by the prospect of what this could do if you were to but slip the needle beneath your skin...
Reagents, |
| Lunacite Shard | x2 |
| Any combination of lunacite worth at least ₹1.5 |
Product: | Lunacite Injection - flickering |
Encumbrance: | 1 | | | Consumable: | Yes |
| Effect | APP% | | CHG | | RE-CHG | | DUR | | CD | | THR | |
Declare In Town: | Has a v.low chance to grant an insight to a Hunter. Has a low chance to grant a low-tier positive or negative trait. Has a chance to wound. | | 100% | 1/1 | Never | - | - | - |
Description: Additional case note, people will put
anything in their bodies. In addition to the refined nightmold obtained during the raid, several crude syringes and a customized distillery were discovered. Operated by a disbarred doctor, the makeshift facility appeared to be rendering raw crystals of lunacite(!) into an injectable(!!) format. Questions on-site only revealed that it produced a 'Haunting Kind of High'. Strongly recommend that these materials be labeled as contraband, and descriptions disseminated throughout the Haven Watch.
Reagents, |
| At least ₹0.5 of any Lunacite |
Product: | ✢Lunacite Injection - glowing✢ |
Encumbrance: | 1 | | | Consumable: | Yes |
| Effect | APP% | | CHG | | RE-CHG | | DUR | | CD | | THR | |
Declare In Town: | Has a low chance to grant an insight to a Hunter. Has a chance to grant a low-to-middle tier positive or negative trait. Has a chance to wound. | | 100% | 1/1 | Never | - | - | - |
Description: A simple syringe of tin and glass, filled with a solution that glows a gentle blue-white. While not technically capable of inflicting the contagion, the energy contained within this device is one small step away from that infectious and malign energy. Create with caution. Handle with care. Use with trepidation.
Reagents, |
| Lunacite Fragment | x2 |
| At least ₹0.75 worth of any Lunacite |
Product: | ❊Lunacite Mantle❊ |
Encumbrance: | 1 | | | Consumable: | No |
| Effect | APP% | | CHG | | RE-CHG | | DUR | | CD | | THR | |
Passive: | ++Evade Ranged | | 100% | -/- | - | - | - | - |
On Any Damage Taken: | 1 self damage | | 10% | -/- | - | - | - | - |
Description: A heavy cloak, hooded and capable of completely enveloping a Hunter. Numerous ships and fragments of Lunacite, faceted and stitched with thread of iron, have been worked into the garment and incorporated into a thaumaturgic control system capable of moderating their light output. The resulting garment is capable of radiating a soft lunar glow which makes the Hunter no brighter or darker than their background, and has been shown to be highly effective in throwing off the cursed. Unfortunately, the crystals still have the potential to be quite volatile.
Reagents, |
| Lunacite chip | x50 |
| Lunacite Fragment | x10 |
Product: | ❊Rotten Servitor Spider❊ |
Encumbrance: | 1 | | | Consumable: | No |
| Effect | APP% | | CHG | | RE-CHG | | DUR | | CD | | THR | |
Passive: | +++Enc. Limit | | 100% | -/- | - | - | - | - |
Special: | Only one 'Servitor' item may be equipped at a time. | | 100% | -/- | - | - | - | - |
Description: "While the control crystals we once proudly used to control servitors are now rare, and their vulnerabilities to moonlight well documented, we have succeeded in purifying the lunacite infested brain of one of the Rotten to much the same purpose and implanting it in a hybrid structure of Rotten bio-material and mechanical limbs. This, our first attempt, is a highly effective beast of burden, capable of willingly following an expeditioneer into the most treacherous terrain, and utterly fearless in the face of danger. Granted, it lacks any combat capacity, but its carrying capacity makes up for this deficiency." - Letter from Artifabrian [REDACTED]
Reagents, |
| Rotten Brain | x1 |
| Lunacite Fragment | x2 |
| Rotten Bone | x5 |
| Rotten Skin | x15 |
| ₹0.5 in crafting costs and misc reagents. |