TURNTURNTURN꧁Turn 11꧂
The following is a DM Sanity announcement: For the love of heaven and earth, do NOT edit in a purchase or edit in an upbid after another person has already declared for the same item. It's just going to cause heartache for everyone.
RoboCorp: Bids ₹1.01 for a Serrated Axe, winning the item.
✢Serrated Axe✢ |
Value: | ₹0.33 |
Stock: | 1 |
| | DAM | | ATK | | STR | | AP- | |
| | 2 | 0 | 2 | 0 |
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A combat axe redesigned with hunting moonbeasts in mind. Pain and shock have little effect on such creatures, so the head has been lengthened and scalloped into a series of brutal serrations. Utterly unnecessary except as a tool of intimidation against a mundane target, to capable of providing critically useful physical trauma and mutilation against the supernaturally robus.
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NOCOF Constructs
GALGORNATRIX, DEVOURER OF WORLDS, buys out a lucky coin for ₹0.18, and bids ₹3.25 on candidate E2667-8. Mace Hawkshire is also granted experimental treatment and sent back out on expedition, while Ebony Moonblade Ravensblight is granted a long stay of bedrest.
Ara Memoria sends forth their new Hunter Ravis Erval on an expedition to Darremont's Bell.
Blue The Magus: Jackson Whyley returns from the outskirts of Darremont.
The M?R: Sends Silicon Dioxide and Zeal Under Moonlight on an expedition to Darremont's Bell.
Rockeater: bids ₹1.29 on an Armored Coat, winning it.
Value: | ₹0.4 |
Stock: | 1 |
| | Name: | ✢Armored Coat✢ |
| | Encumbrance: | 2 | | | Consumable: | No |
| Effect | APP% | | CHG | | RE-CHG | | DUR | | CD | | THR | |
Passive: | +Armor, +Toughness | | 100% | -/- | - | - | - | - |
Description: A long and high collared coat, reinforced with thickened plates of leather on the exterior, blackened with soot, and given thin but durable plates of metal and wood to provide a last-ditch line of protection against blows to vital areas. Modestly protective, eminently fashionable.
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Dr. Alfirna Aywanez: Outfits Draco with a knife and sends them to Darremont's Bell.
OALM: spends ₹4.5 on Candidate X948-29, winning them from the competing NOCOF bid. Keravnos is sent on a period of rest to recover from the injuries sustained on the grand expedition.
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꧁Hunter's Haven꧂The sale of so many items into Darremont's bell, claimed in the Grand expedition, has initiated a flurry of activity in all quarters - so much so that multiple parties have begun to approach doctors for donations to various facilities within Haven.
Unlocked-Living Armor
- Lunacite Injection - Burning
- Lambent Inoculation
New Mechanic: Haven Improvements are now available. This operates on a threshold-based donation system that will improve various services that Haven offers. At any time, you can donate ₹ (and only ₹) to improve the quality of a given piece of infrastructure. Improvements are granted at the listed threshholds.
꧁Darremont's Bell꧂Many expeditions are sent out to Darremont's bell, and pigeon traffic is frequent and thick - excepting that which should be reporting back to RoboCorp on the state of Ravis Erval. After a few initial letters describing the journey, the communication has gone quiet. All that's left now is to assume the worst, and perhaps to hope that some new expedition will recover their body.
With all the expeditions currently out in the area, rumors fly of foul play and treachery between Doctors brought on by greed. Many seek out RoboCorp's head Doctor and urge him to pray at the Shrine of Laikasa, carven from a pillar of blackest salt found in the depths of Haven's old mines, if he ever suspects he knows which Doctor wronged him. Others advise caution, as there is no evidence of fould play, and the Order of the Telepathic Heart that attends the Shrine takes a strong view of frivolous supplication.
New Mechanic: Shrine to Laikasa, Goddess of Justice and Judgement is now available! If you believe you have been aggrieved by another Doctor, you can pray at the statue of Laikasa and name your grievance (along with ACTACTACT) in order to attempt to add SIN to that player. The weight of SIN has many effects, none of which are pleasant, but are discharged over time - or by the sinner approaching the statue (along with ACTACTACT) and making an offering to appease the goddess.
Be wary, the Goddess views spurious accusations and frivolous prayers as its own special and potent SIN.
The Experimental Hospital | Current Investment: ₹0
Decreases Experimental Treatment costs, may reveal new treatments.
Rank 1: ₹3
Rank 2: ₹9
Rank 3: ₹20
Rank 4: ₹45
Rank 5: ₹95
The Haven Asylum | Current Investment: ₹0
Improves candidate base stats, may reveal new features or advanced candidates.
Rank 1: ₹3
Rank 2: ₹9
Rank 3: ₹20
Rank 4: ₹45
Rank 5: ₹95
The Caravaneer’s Union | Current Investment: ₹0
Improves the average number of items in stores, may reveal additional requests.
Rank 1: ₹3
Rank 2: ₹9
Rank 3: ₹20
Rank 4: ₹45
Rank 5: ₹95
The Thaumatic Council | Current Investment: ₹0
Reduces the cost of crafting recipes, may reveal other services.
Rank 1: ₹3
Rank 2: ₹9
Rank 3: ₹20
Rank 4: ₹45
Rank 5: ₹95
The Honorable Guild of Mastercraft | Current Investment: ₹0
Increases the chance of rarer items appearing in stores. May reveal other opportunities.
Rank 1: ₹3
Rank 2: ₹9
Rank 3: ₹20
Rank 4: ₹45
Rank 5: ₹95
Recent Prayers of Accusation
Recent Offerings of Contrition
Darremont's BellExpedition Fee:₹0.5
Stealth Threshold: 4
Threat Level: Stage 1: Low
Stage 2: Low-Medium
Stage 3: Medium
Stage 3: BOSS or
(Boss Will Respawn on turn 19)
Main Enemies: Stage 1: Small groups of Rotten Hounds. Small-Medium Groups of Rotten Humans. Rotten Draft Beast. | Starting Range: 4-8.
Stage 2: Small groups of Rotten Soldiers. Small groups of Rotten Humans. ?? ?? | Starting Range 5-7
Stage 3: Singular to pairs of Skittering Mass of Lunacite. ?? ?? ?? | Starting Range 4 - 10
Stage 4: Governor Martyn, The Betrayer. ?? ?? ?? | Starting Range 8
The TwystwoodExpedition Fee:₹2.0
Stealth Threshold: 5
Threat Level: Stage 1: ?
Main Enemies: Stage 1:?
Carn FeuerlynExpedition Fee:₹1.5
Stealth Threshold: 3
Threat Level: Stage 1: ?
Main Enemies: Stage 1:?
꧁The Store꧂Candidates at AuctionEntry Bid: | ₹3 | | |
| | Name: | Candidate Z772-56 |
| | Mortal Span: | Hearty | | | Armor Save: | Basic |
| | Strength: | Average | | | Toughness: | Average |
| | Melee Skill: | Novice | | | Ranged Skill: | Proficient |
| | Alacrity: | Quick | | | Enc. Limit: | 5 |
| | Initiative: | Slow | | | Mobility: | Average |
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Entry Bid: | ₹3 | | |
| | Name: | Candidate Y3-1712 |
| | Mortal Span: | Tough | | | Armor Save: | Basic |
| | Strength: | Strong | | | Toughness: | Scarred |
| | Melee Skill: | Proficient | | | Ranged Skill: | Sharpshooter |
| | Alacrity: | Quick | | | Enc. Limit: | 5 |
| | Initiative: | Quick | | | Mobility: | Quick |
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Melee Weapons For SaleBandit Dagger |
Price: | ₹0.63 |
Stock: | 1 |
| | DAM | | ATK | | STR | | AP- | |
| | 1 | 2 | -1 | -1 |
---
Never two alike, 'Bandit Dagger' is a colloquialism for any large hand blade that had been re-tooled for use as a combat weapon. Lightened cleavers, sharpened training rods, straightened garden sickles - any straight source of metal that can be trusted to take an edge and mostly keep it in battle. While typically outclassed by any purpose-forged weapon, they are quick to strike and quite dangerous in the right hands.
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Wooden Hammer |
Price: | ₹0.67 |
Stock: | 2 |
| | DAM | | ATK | | STR | | AP- | |
| | 2 | -1 | 2 | 1 |
---
A heavy maul constructed of wood, an excellent tool for driving wedges, setting tightly fit construction joints, and shattering skulls - just be careful of the weight.
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✢Serrated Axe✢ |
Price: | ₹0.97 |
Stock: | 1 |
| | DAM | | ATK | | STR | | AP- | |
| | 2 | 0 | 2 | 0 |
---
A combat axe redesigned with hunting moonbeasts in mind. Pain and shock have little effect on such creatures, so the head has been lengthened and scalloped into a series of brutal serrations. Utterly unnecessary except as a tool of intimidation against a mundane target, to capable of providing critically useful physical trauma and mutilation against the supernaturally robus.
---
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❊Weighted Warscythe❊ |
Price: | ₹3.14 |
Stock: | 1 |
| | DAM | | ATK | | STR | | AP- | |
| | 2 | 1 | 2 | 1 |
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Unlike conventional warscythes, weapons of desperation made from grain scythes converted to war, this weapon was forged for the express intent of severing flesh and bone. From the metal-reinforced haft capable of blocking the heaviest blade to the carefully tapered edge designed to be balanced for wide and sweeping strikes without sacrificing penetration, this is a competent and balanced weapon.
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✾Charged Morningstar✾ |
Price: | ₹5.24 |
Stock: | 1 |
| | DAM | | ATK | | STR | | AP- | |
| | 2 | 1 | 2 | 3 |
---
The lovechild of an alchemist and a talented artificer, a system of mechanical mixers within the head of this morning star, agitated by impact, catalyzes an internal reservoir of intensely charged reagents and surround its thorned head with a nimbus of electrical energy.
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Ranged Weapons For SaleHand Crossbow |
Price: | ₹0.43 |
Stock: | 1 |
| | DAM | | ATK | | +ATK | | STR | | AP- | | CAP | |
| | 2 | 1 | 1d0 | 5 | 1 | 5/5 |
Range | ACC | ATK | DMG | AP- | STR |
0 | 0 | 0 | 0 | 1 | 0 |
1 | 0 | 0 | 0 | 0 | -1 |
2 | -1 | 0 | -1 | 0 | -2 |
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null
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Throwing Daggers |
Price: | ₹0.49 |
Stock: | 1 |
| | DAM | | ATK | | +ATK | | STR | | AP- | | CAP | |
| | 1 | 1 | 1d3 | 3 | -1 | 15/15 |
Range | ACC | ATK | DMG | AP- | STR |
0 | 0 | 0 | 0 | 0 | 0 |
1 | 0 | 0 | 0 | 0 | -1 |
2 | -1 | -2 | 0 | 0 | -1 |
---
A large brace of handspan length daggers, all-metal and impractical for hand-to-hand combat, but well balanced for throwing.
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Simple Pistol |
Price: | ₹0.5 |
Stock: | 1 |
| | DAM | | ATK | | +ATK | | STR | | AP- | | CAP | |
| | 1 | 0 | 1d2 | 3 | 0 | 10/10 |
Range | ACC | ATK | DMG | AP- | STR |
0 | 0 | 0 | 0 | 0 | 0 |
1 | 0 | 0 | 0 | 0 | 0 |
2 | 0 | 0 | 0 | 0 | 0 |
3 | -1 | 0 | 0 | -1 | 0 |
4 | -2 | 0 | 0 | -1 | 0 |
---
Easily wielded in one hand, low-power repeating pistols such as this were mass-produced by first-generation automatons during the early years of the great expansion. The mainspring of the loading mechanism is somewhat unreliable, owing both to the inaccuracies of the golemcraft labor force and the relative cheapness in the material, and the rate of fire is somewhat inconsistent as a result.
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✢Double Pistol✢ |
Price: | ₹1.89 |
Stock: | 1 |
| | DAM | | ATK | | +ATK | | STR | | AP- | | CAP | |
| | 1 | 0 | 1d3 | 4 | 0 | 15/15 |
Range | ACC | ATK | DMG | AP- | STR |
0 | 0 | 1 | 0 | 0 | 0 |
1 | 0 | 0 | 0 | 0 | 0 |
2 | 0 | 0 | 0 | 0 | 0 |
3 | 0 | 0 | 0 | 0 | -1 |
4 | -1 | 0 | 0 | 0 | -1 |
5 | -2 | -1 | 0 | 0 | -2 |
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A custom-crafted variant of the simple pistol, or, rather, the firing and loading mechanisms of two simple pistols broken apart and slotted back together. Somewhat more cumbersome to aim and fire, as well as prone to jamming, this weapon is nonetheless capable of dangerous bursts of low-caliber fire.
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Equipment For SalePrice: | ₹0.1 |
Stock: | 1 |
| | Name: | Lucky Coin |
| | Encumbrance: | 1 | | | Consumable: | Yes |
| Effect | APP% | | CHG | | RE-CHG | | DUR | | CD | | THR | |
Declare On Encounter Start: | Slightly adjusts loot tables in your favor. | | 20% | 1/1 | Never | - | - | - |
Description: A well-worn coin of polished silver, a prince. Though no cord remains, a small hole has been punched near the edge as though it was once worn as a superstitious charm. Strange in this time, as few regard silver coins as anything close to lucky - given their unfortunate passing resemblance to a full moon.
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Price: | ₹0.42 |
Stock: | 2 |
| | Name: | Alert Tripmine |
| | Encumbrance: | 1 | | | Consumable: | Yes |
| Effect | APP% | | CHG | | RE-CHG | | DUR | | CD | | THR | |
Special: | If you would be invaded, you escape the encounter automatically and the invader is forced to fight in your stead. | | 100% | -/- | - | - | - | - |
Description: Several pairs of stakes connected by tripwires, connected to simple striking mechanisms and pyrotechnics. Easily set up to ruin a potential attack from behind, as well as draw the focus of any monster in the area to the aggressor.
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Price: | ₹2.04 |
Stock: | 1 |
| | Name: | ❊Lesser Blade Reliquary❊ |
| | Encumbrance: | 1 | | | Consumable: | No |
| Effect | APP% | | CHG | | RE-CHG | | DUR | | CD | | THR | |
Passive: | -Armor, +Melee Skill, +Alacrity | | 100% | -/- | - | - | - | - |
Description: A tiny fragment of bloodied blade suspended in a crystal vial, said to be a remnant of the sword took the life from St. Ayer - and which then shattered from the divine wrath subsequently released.
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Price: | ₹2.8 |
Stock: | 1 |
| | Name: | ❊Ambush Supplies❊ |
| | Encumbrance: | 3 | | | Consumable: | Yes |
| Effect | APP% | | CHG | | RE-CHG | | DUR | | CD | | THR | |
Declare On Encounter Start: | You can choose any range between 1 and 10 that all combatants start at. | | 100% | 1/1 | Never | - | - | - |
Description: Portable camouflage, terrain matching cloth, scent masking supplies, and a net studded with luminary crystals that fade to match the ambient light - everything you need to set a trap the enemy won't have time to forget.
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Always Available Items and ServicesPrice: | See Below |
Stock: | Inf |
| | Name: | Spare Ammo |
| | Encumbrance: | 1 | | | Consumable: | Yes |
Usage: Increases the amount of carried ammo for a Hunter's ranged weapon by an amount equal to its base carry capacity. Cost for this item is based on the item tier. Automatically used as needed.
₹0.10 for Tier 5, (no symbol)
₹0.25 for Tier 4 (✢ symbol)
₹0.75 for Tier 3 (❊ symbol)
₹1.50 for Tier 2 (✾ symbol)
₹3.00 for Tier 1 (ꕥ symbol)
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Price: | ₹0.5 |
Stock: | Inf |
| | Name: | Experimental Treatment |
| | Encumbrance: | None, See Below | | | Consumable: | N/A |
Usage: Can only be used for a Hunter that is in town. Immediately removes one wound. Can be bought multiple times in a round, and does not preclude also going on an expedition.
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Price: | Free |
Stock: | Inf |
| | Name: | Rest and Recovery |
| | Encumbrance: | None, See Below | | | Consumable: | N/A |
Usage: Can only be used for a Hunter that is in town. Immediately removes one wound. Can only be done once in a round, and precludes also going on an expedition.
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꧁Alchemy and Crafting꧂Available RecipesProduct: | ✢Undying Splint✢ |
Encumbrance: | 1 | | | Consumable: | Yes |
| Effect | APP% | | CHG | | RE-CHG | | DUR | | CD | | THR | |
Declare On Encounter Start: | Restores 3 wound(s) | | 100% | 1/1 | Never | - | - | - |
Special: | Prevents use of any healing item of the same name on the applied Hunter | | 100% | -/- | - | - | - | - |
Description: Trial 16: Finally, success! The flesh and bone of the rotten, while still living due to the contagion, bear no real malice. After applying an exceptionally weak variant of the Hunter inoculation, the current prototype has been purged of all carnivorous tendency! Instead, when folded over an injury it will automatically seal and integrate with the host, forming a patch of undying material that functions in most regards as real flesh. Still having issues with tissue rejection when trial subjects integrate too much tissue, but this is extremely promising...
Reagents, |
| Rotten Skin | x10 |
| Rotten Bone | x5 |
| ₹0.25 in misc. materials |
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Product: | ✢Corrupt Moonlight Inoculation✢ |
Encumbrance: | 1 | | | Consumable: | Yes |
| Effect | APP% | | CHG | | RE-CHG | | DUR | | CD | | THR | |
Declare In Town: | Turns Candidate into Hunter. Can grant traits, with a high chance of negative traits and a small chance of high tier positive traits. | | 100% | 1/1 | Never | - | - | - |
Description: A syringe of silver and glass, containing a faintly glowing fluid the color of moonlight. It swims turbulently against the syringe walls, and you catch unnerving crackles of red energy from within the fluid.
Reagents, |
| Weakly Glowing Blood Sample | x1 |
| Rotten Heart | x1 |
| At least ₹0.25 of any Lunacite |
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Product: | ❊Lambent Moonlight Inoculation❊ |
Encumbrance: | 1 | | | Consumable: | Yes |
| Effect | APP% | | CHG | | RE-CHG | | DUR | | CD | | THR | |
Declare In Town: | Turns Candidate into Hunter. Can grant traits, with an equal chance of positive and negative traits. | | 100% | 1/1 | Never | - | - | - |
Description: Research Trials - Prototype Inoculation
Prototype Trial 3: Candidate Y-[REDACTED] develops haemophilia. Unsuitable for continued hunting.
Prototype Trial 6: Candidate J-[REDACTED] develops superhuman strength, but crippling seizures. Unsuitable for continued hunting.
Prototype Trial 8: Candidate K-[REDACTED] develops thorny growths throughout bone mass, causing constant pain. Unsuitable for continued hunting.
Note: Resources running dangerously low. Will have to organize an expedition using unsatisfactory Hunters in order to cut losses.
Note 2: Expedition returned. J and K both killed, Y dying. Noting additional properties within Y's blood. Waste not.
Prototype Trial 9: Candidate M-[REDACTED] extraordinary lung capacity, and marvelous running speed. Suitable for continued hunting. Key is to use existing blood of a Holy Hunter of stabilize the corruption with an existing inoculation.
Reagents, |
| Weakly Glowing Blood Sample | x2 |
| Blood of a Holy Hunter | x1 |
| Rotten Heart | x1 |
| At least ₹0.50 of any Lunacite. |
| Lunacite Fragment | x1 |
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Product: | Lunacite Injection - flickering |
Encumbrance: | 1 | | | Consumable: | Yes |
| Effect | APP% | | CHG | | RE-CHG | | DUR | | CD | | THR | |
Declare In Town: | Has a v.low chance to grant an insight to a Hunter. Has a low chance to grant a low-tier positive or negative trait. Has a chance to wound. | | 100% | 1/1 | Never | - | - | - |
Description: Additional case note, people will put
anything in their bodies. In addition to the refined nightmold obtained during the raid, several crude syringes and a customized distillery were discovered. Operated by a disbarred doctor, the makeshift facility appeared to be rendering raw crystals of lunacite(!) into an injectable(!!) format. Questions on-site only revealed that it produced a 'Haunting Kind of High'. Strongly recommend that these materials be labeled as contraband, and descriptions disseminated throughout the Haven Watch.
Reagents, |
| At least ₹0.5 of any Lunacite |
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Product: | ✢Lunacite Injection - glowing✢ |
Encumbrance: | 1 | | | Consumable: | Yes |
| Effect | APP% | | CHG | | RE-CHG | | DUR | | CD | | THR | |
Declare In Town: | Has a low chance to grant an insight to a Hunter. Has a chance to grant a low-to-middle tier positive or negative trait. Has a chance to wound. | | 100% | 1/1 | Never | - | - | - |
Description: A simple syringe of tin and glass, filled with a solution that glows a gentle blue-white. While not technically capable of inflicting the contagion, the energy contained within this device is one small step away from that infectious and malign energy. Create with caution. Handle with care. Use with trepidation.
Reagents, |
| Lunacite Fragment | x2 |
| At least ₹0.75 worth of any Lunacite |
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Product: | ❊Rotten Servitor Spider❊ |
Encumbrance: | 1 | | | Consumable: | No |
| Effect | APP% | | CHG | | RE-CHG | | DUR | | CD | | THR | |
Passive: | +++Enc. Limit | | 100% | -/- | - | - | - | - |
Special: | Only one 'Servitor' item may be equipped at a time. | | 100% | -/- | - | - | - | - |
Description: "While the control crystals we once proudly used to control servitors are now rare, and their vulnerabilities to moonlight well documented, we have succeeded in purifying the lunacite infested brain of one of the Rotten to much the same purpose and implanting it in a hybrid structure of Rotten bio-material and mechanical limbs. This, our first attempt, is a highly effective beast of burden, capable of willingly following an expeditioneer into the most treacherous terrain, and utterly fearless in the face of danger. Granted, it lacks any combat capacity, but its carrying capacity makes up for this deficiency." - Letter from Artifabrian [REDACTED]
Reagents, |
| Rotten Brain | x1 |
| Lunacite Fragment | x2 |
| Rotten Bone | x5 |
| Rotten Skin | x15 |
| ₹0.5 in crafting costs and misc reagents. |
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Product: | ✾Living Armor✾ |
Encumbrance: | 4 | | | Consumable: | No |
| Effect | APP% | | CHG | | RE-CHG | | DUR | | CD | | THR | |
Passive: | ++Mortal Span, +Armor, +Strength, +Toughness | | 100% | -/- | - | - | - | - |
Special: | Grafted. Once equipped, removal will kill the Hunter. | | 100% | -/- | - | - | - | - |
Description: At first glance, this appears to be a suit of field plate. Closer inspection, however, reveals that the 'cloth' sections of the armor are actually skin and muscle tissues derived from the rotten, and the metal plates have been sutured back into this living medium. Armored bulges along the spine protect a stolen nerve structure, capable of controlling the rotten musculature in order to offset the weight of the metal and flesh. Wicked-looking 'roots' grow inwards from the armor, allowing it to integrate with the host and fully interface with their motions. There is no provision for extracting the roots.
Reagents, |
| Rotten Heart | x4 |
| Rotten Bone | x10 |
| Rotten Skin | x35 |
| Rotten Brain | x2 |
| ₹1 in crafting costs and misc reagents. |
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Product: | Lunacite Injection - Burning |
Encumbrance: | 1 | | | Consumable: | No |
| Effect | APP% | | CHG | | RE-CHG | | DUR | | CD | | THR | |
Declare In Town: | Has a chance to grant an insight to a Hunter. Has a high chance to grant a positive or negative trait of at least medium rank. Has a chance to inflict multiple wounds. | | 100% | 1/1 | Never | - | - | - |
Description: A syringe of silver and crystal glass, the fluid within pulsing with a bright blueish light that captivates the eye. You're both entranced and terrified by the prospect of what this could do if you were to but slip the needle beneath your skin...
Reagents, |
| Lunacite Shard | x2 |
| Any combination of lunacite worth at least ₹1.5 |
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