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Author Topic: Games that were only made once and never replicated  (Read 10799 times)

LoSboccacc

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Re: Games that were only made once and never replicated
« Reply #45 on: April 29, 2021, 09:50:43 pm »

Achron was, to put it bluntly, a very dull and uninteresting rts. But it implemented time travel like no other ever

You had a line of time of your match you could freely jump back into and you could use chronoenergy to give units orders in the past, so that you could for example undo a failed attack, or intercept a flanking action you originally missed.

But it gets weirder: your changes in the past of course alter the history, and so do enemy actions in the past. Changes propagate at a finite speed, so time paradox becomes oscillating changes in the present. You could use this to split the timeline and fight two different games - like build factory A and 20 units. Jump in the past five minutes and use the first unit to kill factory A, and the timeline will keep oscillating between one version where you got your 20 units and a version where you couldn't build them as you had no factory. Build factory B in this version and 20 different units, and now you can play two battles within the same map with the outcomes in the present oscillating as time waves can't converge the paradox

But it gets weirder: late game building allow to teleport unit in the past. You could send five unit from the present in the past to join an attack in the past, and control them in the past. You could send them twenty units from the B timeline into the A timeline, win there, then move them all back in the B timeline. Or you could send five unit in the past, keep them safe until the present, send them in the past again, and again, and again, and then attach with 20 units that are actually the same five unit at different looking in their timeline but all present in the same present. And depending on which one the event kills, future version sent into the past would disappear and their action/damage reversed

But it gets weirder: you can be defeated at any point in take and it doesn't matter as long as one time waves where your chronoenergy generating structures lives. So you need to kill your opponent across all timeline and exhaust their time energy, which means having to enter your enemy paradoxes if they did some

To bad the unit design and the rts mechanic in general where terrible. I wish their engine could be used with some better factions, it would have been a great mechanic to couple with red alert units
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Sime

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Re: Games that were only made once and never replicated
« Reply #46 on: April 30, 2021, 05:59:52 am »

I think that both of David Eastman's political sims need either remake or replication, namely Floor 13 and Conflict Middle East political simulator.
Apparently, Floor 13 had a Japanese remake last year. Pretty weird, huh?

Really?  Got any more info on it?
None, other than that it's released.

Looks like basically the same exact game, right down to the negative reviews, lol.

I was kinda hoping it was actually set in Japan or something.

Wow, that remake looks pretty bad, with most of the negative reviews complaining about how disappointing the remake is compared to the original.  It's hard to believe that the idea hasn't evolved after all this time.
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motorbitch

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Re: Games that were only made once and never replicated
« Reply #47 on: April 30, 2021, 01:23:44 pm »

whoever wanted a new sim ant: empires of the undergrowth is pretty cool and currently aviable in early access on steam.

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EuchreJack

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Re: Games that were only made once and never replicated
« Reply #48 on: May 01, 2021, 04:04:16 pm »

Dominus - 90s era DOS game. Control a kingdom being invaded by totally different factions from all sides. Research traps and spells to develop new technology/magic to slow down and kill their scouts before the armies come. Capture their soldiers and torture them for information and secrets before sending them to the lab where different bodies of organic matter are combined into powerful abominations. Deploy different races of monsters to fight the invaders including the custom creations from the lab. Fly down in a chariot and throw fireballs at the invaders. Discuss strategy with your advisors and plan out future goals.

Its a super fun game and I wish this kind of thing got picked up.

Great game.  Not sure it could be remade, there was something about games in the 90s that allowed more experimentation because the genres were not as rigid as they are today.

I'm reminded of some of the better Mount & Blade mods.  I mean mostly the original, and maybe some Warband.  Like the one where the player could be a necromancer.

Frumple

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Re: Games that were only made once and never replicated
« Reply #49 on: May 01, 2021, 08:46:10 pm »

I'm... fairly sure there's been one or two designed similarly to that dominus since the first, actually? I distinctly remember at least one since with a presentation a fair amount like it, with a focus on traps and defending against incoming critters, in a way that was fairly distinct from your average tower defense sort of thing.

Can't for the life of me remember what it was called, though.
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Nordlicht

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Re: Games that were only made once and never replicated
« Reply #50 on: May 02, 2021, 05:05:25 am »

Simlife

I always dreamed of some Simlife - Populous crossover
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Mephansteras

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Re: Games that were only made once and never replicated
« Reply #51 on: May 04, 2021, 06:06:11 pm »

Simlife and Simearth were both great. Always wanted to see remakes of those.

For me the biggest "I wish there was more of this" has always been Trade Empires. It managed to hit that sweet spot of trade logistics and consequences that was just super satisfying to play. You had towns rising and falling, supply and demand changing over time due to events, and scenarios spread all around the globe and through history.

It also had some janky half-finished features, but you could turn them off and enjoy the game anyway.
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EuchreJack

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Re: Games that were only made once and never replicated
« Reply #52 on: May 04, 2021, 07:53:40 pm »

Love me some SimCopter.
"Sim Copter 1 reporting heavy traffic!"

SimIsle also hasn't really been replicated, as far as I'm concerned.  Sure, sure, other games touch on similar designs/issues/etc, but the hidden irony of SimIsle is that you can make the argument that the best thing the player could do at game start leave the damn island and villagers alone.

MrRoboto75

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Re: Games that were only made once and never replicated
« Reply #53 on: May 04, 2021, 09:21:16 pm »

but the hidden irony of SimIsle is that you can make the argument that the best thing the player could do at game start leave the damn island and villagers alone.

as I kid I never figured out how to do anything else :/
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The_Explorer

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Re: Games that were only made once and never replicated
« Reply #54 on: May 04, 2021, 09:50:21 pm »

Well we are talking about Sim games...here is one that has never been done before

And its the most requested old game to remake too lol

SimEarth

Truly once in a human existence lifetime. Maybe the next species will remake the idea of video games and finally simearth will finally be remade ;)
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EuchreJack

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Re: Games that were only made once and never replicated
« Reply #55 on: May 04, 2021, 10:02:09 pm »

but the hidden irony of SimIsle is that you can make the argument that the best thing the player could do at game start leave the damn island and villagers alone.

as I kid I never figured out how to do anything else :/

It was actually that challenge that intrigued me.  The first year is vitally important to do right, or you'll go bankrupt.

King Zultan

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Re: Games that were only made once and never replicated
« Reply #56 on: May 05, 2021, 01:47:33 am »

I've noticed a trend with the games in this thread, it seems like Maxis had a thing for making one of a kind games, to bad they were bought out and run into the ground.
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gomez

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Re: Games that were only made once and never replicated
« Reply #57 on: May 05, 2021, 02:37:49 am »

In addition to this the manuals that came with maxis games and other games like railroad tycoon and gunship, not only taught you how to play the game but probably inspired some kids to study the concepts and eventually become scientists.
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motorbitch

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Re: Games that were only made once and never replicated
« Reply #58 on: May 05, 2021, 03:52:48 am »

anyone remembers titans of steel?
i was hesitant to bring that one up becase mech combat simmuators are cheaper in the dozend.
however, the execution was absolutely unique and vastly superiour to anything i have seen elsewhere.
maxis freewared it. if you are into that kind of game, maybe give it a try.
« Last Edit: May 05, 2021, 03:54:20 am by motorbitch »
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EuchreJack

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Re: Games that were only made once and never replicated
« Reply #59 on: May 05, 2021, 07:10:35 am »

anyone remembers titans of steel?
i was hesitant to bring that one up becase mech combat simmuators are cheaper in the dozend.
however, the execution was absolutely unique and vastly superiour to anything i have seen elsewhere.
maxis freewared it. if you are into that kind of game, maybe give it a try.

Hell yeah!
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