Interesting choice of relics. The multivitamin definitely protects against witch. With how much gold I was making there was no need for precision tools I was just too lazy to put more unrollables on my die, and I was consistently doing 20+ dmg per hit, as many of my faces were moon, and so they had dmg multipliers. If I did it again I would have definitely replaced heart pendant or timetwister orb. The timetwister orb is kinda useless once you have inf rerolls, and once every enemy gets fear attack healing only serves as a source of rerolls. But I ould def not let go of the preserver. With that I consistently had 50+ shield before the round even began, and on average about 5 extra shield per roll, so 100+ shield were the norm for me. My only regret was not having that guy who allows you to block pierce damage, but I resolved this by just killing everything on the first turn. Which kind of indicates the shield might not have been that important
But I guess withouth it I would have dies to the guy who returns dmg you deal to him, or an acolyte once the dmg gets high enough.
The reason I went for those captures was they protect from debuffs, especially the one that gives immunity to petrify, this allowed me to not be affected by at least one third of the "bad choices". The inf reroll guy is great on timebender. And the other two gave me no dmg from disease, and healing from curse. I knew the witch would end me, so I tried to keep my dice clean of debuffs, but then I got a choice of either damage cap 3 or 4 disease, and I did not feel like replacing my faces, so I just let it spread, and used some ability that cursed the other half for extra healing
It was getting boring too, I was thinking wave 100 and then end it, but unnoticed witch got me first (and I had enough to take her down on that one lucky roll
) I did not really use my abilities, was too much work.
Also an idea about the unlocks. I noticed there are trophies in the title of the game, any chance that unlocking all these is what unlocks alt classes?