War. What is life, but an unending series of battles, an endless gnawing hunger driving one inexoriably forward. This battle, just like all the others. Surrounded by the fur, the teeth, and the fear musk of your fellow skavenslaves, the air filled with the shouts of the enemy and the endless chatter of your nest-brethren, your rivals for the scraps-food left behind by the stronger, better fed rats:
"Not MY fault!"
"Should we run? Flee?"
"Other clanrats are fleeing!"You rush forward to the enemy lines, fight until the fear musk overwhelms, then swarm away until the air clears, only to turn back against your enemy as the pheremonal signals fade and the hunger-drive urges you forward once more. Until at last, the battle ends as the enemy retreats beyond claws/teeths reach. and the real battle begins, the fight among yourselves for each morsel-scrap.
You are skavenslaves, and all you know is war.
As the title says: this is a Gruntslike game in a Warhammer setting.
Grunts-like: in a Grunts-like you play, not as a single character, but as a series of expendable units with very short lifespans. You progress, not by advancing a single character, but by earning clan points to develop your clone vatss breeding dens to produce better, stronger clones rats.
Warhammer: a gaming franchise that started as a tabletop series, has a bunch of things like comics, complex lore, spin-offs, video games, and merch of all kinds. If you are familiar with Warhammer in any form, you might enjoy the flavor of this game (or you might hate this GM's take on it). If you do not know about Warhammer, don't worry, someone will be along to educate you (and me) about it in short order. But ignore them, this game is not canon. It's just for fun, so inconsistencies with teh Warhammer universe might crop up, and that should be okay.
Your breeding den progresses based on objectives met, food acquired, and deaths accumulated.
Skavenslaves: here is your starting point. the lowest and weakest. You stat the game as either regular, spear weilding, or slingers (who use slings to throw stones.)
ClanRats: if your nest is successful, you may level up to a clanrat nest. Units are swordrats, spear rats, and night runners - an armor piercing ranged unit. You can also become a shielded version of the melee units
StormVermin: From ClanRats you can become sword or spear Stormvermin - the elite of the infantry rats. Or you can become gutter runners: poison wielding, sneaky ranged rats, effective at hit and run techniques and able to hide their presence with relative ease
Once you've tiered up this far, you are at the top of the basic units and may aim to become a special unit:
for sword melee: you can level to produce a Hero: a single entity rat that might survive damage that would wipe out a normal unit of rats: assassins, clan chiefs, and plague monks capable of casting powerful spells
For spear melee: You can level to create monstrous units, from rat ogres, to abominations, to brood horrors
For ranges units, you unlock the option to produce weapons teams: warpfire units, ratling guns, poison wind globadiers, plagueclaw catapults, and Warpfire throwers
Nest name:
Current unit designation (Nest name + a number. start at 001 and go up in the normal fashion):
progress route: sword, spear, or ranged
Victory points: (these are your progress currency)
Death points: (these are a secondary progress currency, awarded for deaths in service of a goal - not for random deaths or pointless suicides)
each combat will have a set number and types of enemies, a set location, and one or more Objectives. defeat the enemy and achieve objectives to gain Victory points to level your nest. Defeat is possible in each combat, and even if you win, some objectives may not be met.
The campaign is the framework around which combat is built. There will be one main objective of the campaign, though one or more secondary Objectives might be present. The main and secondary objectives are team objectives for the whole Clan (the players). additionally, each nest may have one or two personal objectives such as : own x number of settlements, develop x monster, raid x territory, defeat x enemy. these objectives are long term, campaign objectives and will either provide benefits upon completion or are conditions for overall victory.
This is a semistandard roll to dodge.
1. Please bold your actions.
one action post per turn. Don't bold roll-play, or OOC, unless you are specifically asking the GM to address something.
If you need to change your action, strikethrough or delete the previous action. Generally it's fine to edit your first post, but if you need to make a second post, go back to the first and delete the action there, please.
Please include your character sheet in your action posts. it's a small sheet, but it will help me keep track of who is who.
these rules are so the GM can easily find the parts that he needs to react to.
2. In combat,each character will get one or more rolls as follows.
a. incoming death roll. on a 1-2 here ,you die. a 3 gets you maimed and makes your following death rolls harder. 4 is standard survival and 5 means you survive and are in a favorable position afterward, while 6 means the fear musk has taken you and you are fleeing for safety this round.
b. action roll. standard RTD outcomes here. 6 means your success has drawn the attention of your enemies or 'allies'
c. follow up rolls. depending on the action or circumstance, otehr rolls may occur.
feel free to ask questions and make observations.