Revolution III - Assassination Games
In the words of GlyphGryph,
"This is not mafia. It is almost mafia." In 2013, Birdy51, last ran the game known as Revolution. Although it is certainly not Mafia, the main goals remained the same. There is Scum and Town players, as always. Only this time, there are no lynches, hammers, and night kills. There is no Night and Day. There is only the glorious Revolution.
The concept is simple.
On one side, you have the Rebels or Revolutionaries. It is their goal to overthrow the evil Empire.
On the other, you have a smaller group of Spies dedicating to protecting the righteousness of the Empire by sabotaging Rebel operations.
Each round is split into two phases, the Planning Stage and the Mission.
During the Planning Stage, a player is tasked with the job of assembling a team. This role proceeds in a predetermined order - the order people sign up. After selecting a certain number of players (exact numbers depend on the total number of players we get to play), everyone posts their
vote in the thread - either to either
PASS the current team or
FAIL it. The vote passes or fails on a hammer (it needs a majority to pass). If the vote is a failure - if people decided they do NOT like this team choice - the role of team assembler passes to the next person on the list, and the process repeats. After a certain number of failed attempts to select a team (dependent on player size), the mission is simply declared a failure. Eventually, people will accept a team. When that happens, we proceed to the Mission.
During the Mission, the thread will be locked, and players will submit their actions for the night. Rebels on the mission do not need to submit any particular action - it is assumed they will aid the Rebellion and insure the mission succeeds. Spies may choose to either "Lay Low" or "Sabotage". A certain number of sabotages (1 for all missions except mission 4, which requires 2) lead to the mission being declared a failure. Come morning, I reveal the results of the night action, including any visible actions such as sabotage, but not who took those actions. Players will simply know that one, two, or three players threw sabotage actions, leading to mission failure.
There will be a maximum of five rounds total. Each round requires more members to go on a mission, meaning that you must be more and more sure of who you trust and who you don't as the game progresses. The game ends after three failed missions or three successful missions. If three fail, spies automatically win; if three succeed, the assassin gets a shot and if it misses then the rebels win.
The game will be played with the following rules. We will be using the
Assassin Module:
*You are either a Spy or a Rebel; one Spy will be the Assassin, one Rebel will be the Commander, one Rebel will be the Bodyguard. The Commander knows the identities of the Spies, and the Bodyguard knows the identity of the Commander. At the end of the game, if the Spies haven't won, the Assassin may pick a player to kill: if they pick the Commander then the Spies win.
*No player may communicate about the game with any other player, including Spies, outside the thread.
*Spies are informed of the identity of other spies. However, they will NOT be given a pregame day to discuss strategy. If they need to communicate to one another, they must use the thread like everyone else.
*Each Mission will last at least as long as is needed for all actions to be gathered. Hopefully, not too long.
*Provided we have enough players (5-10), the game will start on Sunday the 11th.
*Mission votes are now public, to hopefully speed things along and give more conversation fodder
*If a mission pick hammers a failure, players may proceed on to the next person's pick even if the mod hasn't arrived yet to declare that
*If a mission pick hammers on a pass, players should stop posting in the thread and any spies on the mission should send a PM to say if they're sabotaging or not
That is all. Who here is ready to start a Revolution?
Player List:
1. Toonyman
2. BluarianKnight
3. Knightwing64
4. JimGroovester
5. FallacyofUrist
6. Webadict
7. EuchreJack
8. Vector
9. TricMagic
This game is based on Resistance. Full rules here:
https://www.ultraboardgames.com/the-resistance/game-rules.phpPrevious games:
Revolution I:
http://www.bay12forums.com/smf/index.php?topic=122540.0 - Spy Victory!
Revolution II:
http://www.bay12forums.com/smf/index.php?topic=126947.0 - Spy Victory!
Spoilspec:
- Could Be You