Turn 14.3:
Exploration Party:
The slimes wait for the cover of night to try and steal some metal from the mortals. The slimes get close to one of the weapon racks and. . . splat! Oh, look 1 of the wood guys is in 2 and there is a Dwarf standing right next to them.
results: 1 size 2>2 size 1 wood
What do the slimes do?
Ignore him and continue the operation to steal metal(chance of success 1%)
Retreat!(run in a random direction and hope not to lead the mortal to the grove)(chance of success 25%)
Get that guy and continue the operation to steal metal(chance of success 50%)
Get that guy and leave(try to kill the guard before he alerts the others)(chance of success 75%)
Write in(??)(chance of success depends on the details)
Main Grove:
-capacity: 96
--growth slowed by *0.75
-slimes: 37(15 water: 5 size 3; 6 size 2; 4 size 1)(1 water-wood: 1 size 2)(2 wood: 2 size 1)(6 earth: 3 size 2; 3 size 1)(2 stone: 2 size 3)(12 regular: 0 size 3; 10 size 2; 1 size 1)
-essence: 45(banked)
1st sub-Grove(east 2 days):
-capacity: 40
--growth slowed by *0.75
-slimes: 23(12 water: 3 size 3; 5 size 2; 4 size 1)(3 wood: 2 size 2; 1 size 1)(3 earth: 2 size 2; 1 size 1)(5 regular: 5 size 1)
skills: water tactics(attacks from water do more damage)
infusions: earth(+1 hp), water(+1 att/def from water), wood(+2 hp, +1 when def){water+earth}
Bonuses: earth slimes count as half capacity
slimes: 7(4 water: 2 size 3; 2 size 2)(3 wood: 1 size 2; 1 size 1)
essence: 2
Luckily it’s a melee Dwarf otherwise the chance of survival for killing him without alerting the others would be much lower.