Turn 6.5:
2 size 1 wood slimes are increased to size 2. Then the slimes rush the elves, killing them all, 1 size 2 wood slime dies in the process.
results: +1 size 2, +2 size 1 wood; -6 Elves (enough essence to increase 6 1s>2 or 3 2s>3)
The next month comes with no other hassles.
results: +2 slimes(1 water, 1 regular); 1 size 1>2 water; +5 cap
Turn 6 is over, Choose Turn 7's actions:(You can do as many actions as you want a turn)
-Explore(how many and of what size+type of slimes)
-Expand the Grove(add 1d10 to the grove capacity)
-Consolidate slime(combine x number of slimes of a size to get x/2 of the next size)
-Split slimes(have x number of slimes of size 1> split giving x*2 of the previous size)
-Infuse regular slimes(water, earth)
-Infuse earth slimes in water
-Infuse water slimes in earth
-establish sub-grove(where(direction and how many days away) and of what size+type of slimes){could be done as an exploration}
-Write in(
)
capacity: 51
slimes: 29(0 size 3; 3 size 2; 19 size 1)(water infused)(1 size 2; 3 size 1)(wood infused)(0 size 2; 2 size 1)(earth infused)(1 size 1)(regular)
skills: water tactics(attacks from water do more damage)
infusions: earth(+1 hp), water(+1 att/def fom water), wood(+2 hp, +1 when def){water+earth}
Bonuses: earth slimes count as halve capacity
Essence can't be used to get new slimes only increase size. Also if you do not choose what to do with the essence I will randomly choose what slimes to increase.