a fragment of the story of Fishheads, as overheard in a dirty, unnamed tavern some years later. . Their cavalry arrived quietly, riding a mixture of Giant Kingsnakes, Giant Kiwis, and Giant Monitor Lizards, and as they approached our gate they rustled up a wild tiger from the underbrush, who must have itself been waiting in ambush for one of our haulers. Unbelieveably, the tiger ran straight into our final empty cage trap (the remaining cages were occupied by some very hungry looking crabs)! So, good news, we have captured a tiger. . .
I asked Zultan of the condition of our premiere fighting squad, the Aqua Guard. He said, "We have two legendarys already!" Incredulous, I questioned him further, only to discover the 'legendary' were in fact legendary
poets, not fighters. We would have to hold off on direct confrontation. The total enemy force was about 3 dozen strong, all riding on mounts and flanked by two squadrons of War Lynx.
Their archers had no interest in us peering at them from the top of Imic's Wall, as we've come to call it, and so I believe this to be merely a party of scouts. It is truly impressive how those goblins stay balanced on top of the kingsnakes as they writhe about the jungle ferns.
All that being said, the goblins and their mounts would make great training fodder for my yet-to-be-constructed coliseum. I recall in my youth I visited a fortress in far away lands. The fortress was defended by a large, spiraling labyrinth dug just underneath the surface. Invaders were forced into devious traps and tight, inescapable drowning chambers. I recall too that this labyrinthine fortress suffered from a periodic weather phenomenon that drowned the landscape in a sticky purple goo, which caused debilitating mental fatigue in anyone it touched. Perhaps this memory was just some youthful dream, or a story I had heard and misremembered, but something tells me that we could make the maze of traps a reality.
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Our saferoom is very nice and safe, and is pretty much perfect in all regards, excluding one small issue I originally overlooked:
it is full of bees. ---
One of the previous overseers took the time to build a series of iron statues, which detail a number of varied people and events. I took the time to catalogue them for your persusal:
I am deeply curious as to the life of this elf called 'Masterwave':
Some artwork of some other artwork:
Some local history, forever enshrined:
A donkey:
And finally, a truly inexplicable piece:
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A gremlin was spotted in the caverns, but ran away before we could bag it. I make a note to future overseers, take care putting important levers in the depths.
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This is what 102 dwarves look like piling into the saferoom:
It's as tight as a tuna can in there, and it smells like one too. . . the smell really never leaves you here at Fishheads.
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The masonry was reconfigured:
While I would like to use the wonderful built-in mason shops up at the dock, I find that when efficiency is called for, placing the stockpiles closer to the quarry does wonders for production. The dwarves will work in the red sand.
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A month passes with no particular events. The invading riders have chosen to camp at our southeastern wall, and seem to be living off the giant horseshoe crabs that swim out of the water on a nightly basis.
Then, in the distance . . .*stomp* *STOMP
*STOMP* Chaos ensuesOOC:
so, at this point, why even bother building a coliseum lol