Requesting a dorfing
Speardwarf. What do you mean I'm in the militia? Have none among you heard of spearfishing? How else am I supposed to fish up sea serpents AND win the best beard contest each year, you know the ones we fisherdwarves are always thrown out of in the first round
grumbles I'd have thought a fishing village of all places would understand
Welcome to the team. Be grateful you're joining my squadron post-reforms.
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7 Limestone, year of Armok 204The Goblins, under cover of Albatross, have sent a raiding party to test our mettle. I order our military to station near the front gate, but we simply can't close it fast enough. Salmeuk charges the Goblins before they can regroup, and I hastily order the rest of the squads to follow suit. He catches the lead scout by surprise and absolutely annihilates it.
Alas, the Goblins are not so dim-witted as we would like to believe, and they quickly rush ahead to gang up on the lone Dwarf.
Salmeuk goes down, spraying blood like a fountain, and heralding the arrival of the full militia.
Following my example, we do not let the death of our comrade disturb our mental focus. We announce to the goblins that we are not bothered by his passing the slightest bit
We have carried the day, and my first order is that a Memorial Slab be built in our front yard, at the sight of the battle.
15 Opal, year of Armok 204We have enjoyed relative calm since that fateful battle, allowing us to build and regroup. I have removed all of the important nobles from the military; Blue, Maximum Spin, and Staalo have served us well, but they are simply too important to risk. I have refilled my squad with the most physically able, including a promising recruit from our
third migrant wave this year.He's reasonably strong for a rookie, and bleeds so slowly that I swear I watched the scars form. Not much of a runner that one, but a year of plate mail in the sand will see to that. The moat is fully operational, though the floodgates aren't perfect, it will do for now. At the very least, we can now drain the moat at will, in order to collect the cage traps we buried in the sand. The caverns also have a functional gate, separate from the drainage system. All of the levers have been properly labeled (none of this "Is this for the bridge or the magma cannon?" nonsense on my watch).
As the air turns chilly, a herd of elephants crosses the horizon. We close the front gate and pay them no heed. As I make my way to the kitchen, I pass our new cage collection, where critter and foe alike await our wrath. Our future mascot even has a pit dug out nearby, though that is a project for somebody else. I am pleased to see that my clothing drive has paid off as well; I pass a new recruit decked out in llama wool, which is obviously perfect beach attire.
I just hope that my efforts here will allow future Overseers to focus on civilizing this place. We make due with damp dormitories, unorganized workshops, and a dozen or so dining tables for nearly 100 Dwarves. But with a wall (which admittedly should be more than 1 block tall) and a moat, hopefully in the future I can enjoy the rewards of victory in a proper Great Hall, overlooking the ocean.
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Man alive, this was a trip. Feels good to play a Dorf who isn't a complete basket case from the start. We had a couple of artifacts, including Maximum Spin who created a leather boot. Some amusing critter fights and mining accidents, but nothing worth mentioning. The wall should definitely be taller, and I had to repurpose all of the ocean-based bedrooms into a hospital, but we should be relatively safe. Hopefully we can focus on organizing this mess.
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