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Author Topic: Magic Mafia MM - Game Over: Mafia Wins  (Read 86813 times)

webadict

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Re: Magic Mafia MM - Day 2: Property Values Plummet
« Reply #1395 on: April 05, 2021, 02:38:29 pm »

However we feel about how balanced the game was or how well any player played, I think we can probably all agree that this was objectively the funniest thing to happen in the entire game:

Replacement. I just came back and honestly I don't have the time to look through 50 pages of post. Rather than blunder town and I am just going opt out.
YOU GUYS DIDN'T SEE THE PM LUCKYOWL SENT.
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4maskwolf

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Re: Magic Mafia MM - Game Over: Mafia Wins
« Reply #1396 on: April 05, 2021, 02:38:54 pm »

Spoiler (click to show/hide)
Old meme format I know, but it's what came to mind.

FallacyofUrist

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Re: Magic Mafia MM - Game Over: Mafia Wins
« Reply #1397 on: April 05, 2021, 02:39:53 pm »

Luckyowl forgets to notice that he's dead. Promptly gets booted from magic school.

About Lucky's role: while it didn't end up being relevant, it actually seems underpowered. If the Illusionist uses their nightkill regularly, they have to give up all hope of successfully using the countdown nuke. If they choose to focus on the countdown nuke, they basically have no alibi or such, and have to lay low for like.. 5 whole cycles, using nothing but that action? 4 whole cycles? It's rough. The issue is that they have no utility to use in blending in with the town.

In my book, third parties (except for snowballing or group third parties like cult) should always be significantly more potent than an individual townie or mafioso to give them a fair chance at victory.

You should be, that's my favorite game so far for this 2020 run besides Vengeful 13. I've enjoyed certain days of other games (end of D2 of Super10 was amazing), but overall it's those two.
Heh, I'm really glad. Hopefully I can take the lessons I learned from MVM2 and apply them to FBYOR5, which may run sooner than expected if people keep needing more time to develop their games. I'll probably run Mostly Vanilla Mafia 3 later this year, after FBYOR5, though. The experience of developing these setups is really engaging and enjoyable.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

ToonyMan

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Re: Magic Mafia MM - Game Over: Mafia Wins
« Reply #1398 on: April 05, 2021, 02:40:57 pm »

However we feel about how balanced the game was or how well any player played, I think we can probably all agree that this was objectively the funniest thing to happen in the entire game:

Replacement. I just came back and honestly I don't have the time to look through 50 pages of post. Rather than blunder town and I am just going opt out.
YOU GUYS DIDN'T SEE THE PM LUCKYOWL SENT.
Oh?

If it's not sensitive then please share.
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4maskwolf

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Re: Magic Mafia MM - Game Over: Mafia Wins
« Reply #1399 on: April 05, 2021, 02:41:41 pm »

I'm almost surprised we didn't have the Wuba classic of the town-aligned doomspeaker.

webadict

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Re: Magic Mafia MM - Game Over: Mafia Wins
« Reply #1400 on: April 05, 2021, 02:42:13 pm »

True, FoU. True.

But I stopped feeling bad when I got this:
yeah, I'm a bit busy right now...I can't believe I'm still alive.
They were not still alive.

I'm almost surprised we didn't have the Wuba classic of the town-aligned doomspeaker.
Secretdorf was able to kill everyone if they ever got the Mafiakill.
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ToonyMan

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Re: Magic Mafia MM - Game Over: Mafia Wins
« Reply #1401 on: April 05, 2021, 02:44:21 pm »

But I stopped feeling bad when I got this:
yeah, I'm a bit busy right now...I can't believe I'm still alive.
They were not still alive.
Hahahahahaha
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4maskwolf

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Re: Magic Mafia MM - Game Over: Mafia Wins
« Reply #1402 on: April 05, 2021, 02:44:43 pm »

But I stopped feeling bad when I got this:
yeah, I'm a bit busy right now...I can't believe I'm still alive.
They were not still alive.
That's fantastic.

FallacyofUrist

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Re: Magic Mafia MM - Game Over: Mafia Wins
« Reply #1403 on: April 05, 2021, 02:45:36 pm »

True, FoU. True.

But I stopped feeling bad when I got this:
yeah, I'm a bit busy right now...I can't believe I'm still alive.
They were not still alive.
Pppffffffttttttt

Okay then.

Secretdorf was able to kill everyone if they ever got the Mafiakill.
How's this one work?
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

webadict

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Re: Magic Mafia MM - Game Over: Mafia Wins
« Reply #1404 on: April 05, 2021, 02:47:09 pm »

Secretdorf had a 1-Shot that would let them use any number of wands on any number of people.

You simply take a wand with a Lethal spell and use it on everyone else.
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webadict

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Re: Magic Mafia MM - Game Over: Mafia Wins
« Reply #1405 on: April 05, 2021, 02:48:37 pm »

This was actually why Kills were very limited in this game. Secretdorf's role could potentially have confirmed everyone. Actually super broken.
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FallacyofUrist

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Re: Magic Mafia MM - Game Over: Mafia Wins
« Reply #1406 on: April 05, 2021, 02:50:39 pm »

It's hilarious how acting like an SK is technically an entirely viable strategy for town. If you know you're town, then just nuking everyone else is guaranteed to catch the mafia, isn't it?
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Reverie

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Re: Magic Mafia MM - Game Over: Mafia Wins
« Reply #1407 on: April 05, 2021, 02:51:28 pm »

I feel responsible for having all of town wanting me dead for two days and having little recourse to really contribute in the hunt for the real wolf. That pardon felt awful, and I had nothing to convince anyone of what was really happening. Maybe I should have kept the Oracle thing to myself for longer :/

Also, I'm still quite upset that Secret didn't care to confirm my auto. I literally had nothing else to prove I wasn't lying about who I was. Not that it matters, maybe. I performed terribly.
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FallacyofUrist

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Re: Magic Mafia MM - Game Over: Mafia Wins
« Reply #1408 on: April 05, 2021, 02:54:50 pm »

Legit though, I included you in my reads list as town because I saw you as the towniest and most logical person around, impressively so. Your gameplay was pretty dang good, at least from what I saw.

Side note: I think Tric's mafia gameplay has significantly improved from when he started playing. Kudos for that.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

TricMagic

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Re: Magic Mafia MM - Game Over: Mafia Wins
« Reply #1409 on: April 05, 2021, 02:56:12 pm »

If Secret confirmed you hadn't targeted anyone, that would have helped yeah. Everyone else was accounted for I think? So that would mean that the kill would have had to be done with another action. Which kinda throws things off.

Things go well, then murphy comes along to laugh. One shouldn't stop actioning till the end if you're town.(secretdorf)
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