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Author Topic: Magic Mafia MM - Game Over: Mafia Wins  (Read 86483 times)

BluarianKnight

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Re: Magic Mafia MM - Day 4: Power Begets More Power
« Reply #1200 on: March 31, 2021, 10:44:18 am »

I more think you're some sort of death cultist. You tried to convert Vector last night while your skeletons were tracking independently. But Conversions don't actually work on us, we're immune to it. Converting Vector after those questions yesterday would be a coup, since you'd have confirmed town.

And weren't you going to follow toaster? Following Vector still makes no sense.

Why? Let's lay things out.

I had two skeletons - Reverie on the chopping block. I had my selection- Vector and you are 'masons'. Supposedly immune from conversion - I don't buy that. 4mask and Toony were masons, and they had no special defenses against such actions, so I have no reason to believe you're somehow special.

You and Vector are only confirmed town because you've confirmed each-other. It's a good claim for a one-shot convert, or otherwise. I've seen Vector confirm herself as town as scum, then lead town to kill each other. I think I had decent reason to follow her.

As well, Jim was due to him being another confirmed town - I wanted teo see if anyone had set themselves up, or were converted.
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Vector

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Re: Magic Mafia MM - Day 4: Power Begets More Power
« Reply #1201 on: March 31, 2021, 11:40:59 am »

BK: Yes, you're correct about my action.

I started this game as a Egamm Mage (symmetry mage).

I'm willing to claim all of my actions since the beginning of the game, but I would have to do it later.


Now, pay attention because what I woke up to on N2 was complicated:

Tric destroyed my role in order to make me into a mason. This gave me a kill I had to coordinate targeting (=both use same target) with Tric, which we used to kill Fallacy. It gave Tric a boost we had to coordinate targeting (=both pick different targets), for which Tric targeted Secret and I targeted Jim Groovester.

On the same night that my role was destroyed (well, changed), I became mushroomed also. During the day, as free actions, I was able to:

- Pass on the mushrooms to Reverie. Because of timey-wimey bullshit, they didn't become active until this phase.
- Consume a corpse to get a new skill (for free).
- I am immune to fungus magic (thus I think getting nerfed by my mushroom'd status as I am presently nerfing Reverie) because of one of my old Symmetry Mage skills, which I popped D1 & D2:
---- It's called [sagas]. My old auto meant that any ability I use gets used by the target on me.
---- Sagas: gives me a short little poem about the other player hinting to their element, and a minor boost based on that element.
---- D1, I used it on Toony and became immune to spells with the fungus tag. Toony received a small boost in return (I don't know what it is, but you can see Toony's posts on the topic yourself).
---- On D2, I used it on Tric and gained the option to curse, instead of blessing, both the target and myself with sagas.
---- These were my only two usages of sagas in the game. I no longer have the ability to use sagas.

Reverie, if you have a choice of which piece of your role you sacrifice today (due to being shroomed), I prefer you would sacrifice your timey-wimey auto [if that's what it is] as a gesture of good faith.

I chose to consume LuckyOwl's corpse because I didn't want more mushroom powers from ToonyMan or null-powers from NQT. This was before we killed FoU, FYI.

Consuming LuckyOwl's corpse gave me another night action, which is the one that I used last night. The new action from LO's corpse forces the target to use all of their abilities in that phase. I decided to use it on Toaster last night, somewhat randomly, although I don't know what it did.
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Jim Groovester

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Re: Magic Mafia MM - Day 4: Power Begets More Power
« Reply #1202 on: March 31, 2021, 11:46:59 am »

Jim Groovester - doctor, mechanically inspected by Town Toonyman

Not to be pedantic but it was Secretdorf who fired off the inspect on me.

As well, Jim did three actions last night - and I couldn't track on who. The fact he's pushing to hammer Rev without even letting me speak sets off alarm bells - but I'm willing to hear out what he did last night, if it's confirmable. Still, three actions is a lot - so that's odd.

I only targeted one player with my protect on Night 3, which was you. Assuming you're telling the truth, you got redirected or time delayed.
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Vector

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Re: Magic Mafia MM - Day 4: Power Begets More Power
« Reply #1203 on: March 31, 2021, 11:52:13 am »

Fuck it, I'll claim now. Why not.

Started the game with:
- one-shot inspect
- one-shot protect with a minor modification (if it blocks a kill, Vector gains control of a minion)
- one-shot kill
- one-shot vote stealer/giver
- sagas
- auto that makes it so that all actions I take are also taken on me.

D1, sagas Toonyman. now immune to fungus magic.
N1, inspect NQT. This is why we got a one-shot alignment inspection wand along with the one-shot rolecop wand from NQT's action.
D2, sagas Tric. now able to exert minor curses with sagas.
N2, protect Toonyman.
D3, kill FoU (with Tric), buff Secret&Jim (with Tric), mushroom Reverie, devour LuckyOwl's corpse with mushrooms
N3, force Toaster to use all powers
D4, force Reverie to give up part of role via mushrooms.

I believe the only actions I have left are various one-shots that I have to target on Reverie, via mushroom.
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Vector

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Re: Magic Mafia MM - Day 4: Power Begets More Power
« Reply #1204 on: March 31, 2021, 11:53:20 am »

Oh, additionally: I don't have control over any minions.
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Jim Groovester

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Re: Magic Mafia MM - Day 4: Power Begets More Power
« Reply #1205 on: March 31, 2021, 12:09:58 pm »

I will claim also.

I'm a Glorlock. I have a day ability that increases the weight of my vote by one which I have not used, a night action that protects a player, and a one shot kill that I have not used. According to my flavor I have indeed made a pact with a devil to bring glory to both it and me.

I have an auto that earns me points if I correctly predict during the night who will die in the following Day and Night phase. My one shot kill costs four points to use, which is why I haven't used it yet. If I spend points on my other actions, I can spend three points to get another vote, or I can spend three points to protect another target, which I used on N2. I started the game with two points, earned one with the death of notquitethere, spent three to target two players on Night 2, and then earned one with the death of FallacyofUrist.

Pregame - predicted that BluearianKnight and Secretdorf would die during D1 & N1
Day 1 - nothing
Night 1 - protected ToonyMan (got redirected), predicted notquitethere and FallacyofUrist would die during D2 & N2
Day 2 - nothing
Night 2 - protected ToonyMan and Secretdorf, predicted FallacyofUrist and Reverie would die during D3 & N3
Day 3 - got a Stone Calendar; this upgraded my auto so that if I declare one of my two predicted deaths as a main prediction, I get an extra point if they die
Night 3 - protected BluearianKnight, predicted Reverie and Secretdorf would die, received super speed
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Reverie

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Re: Magic Mafia MM - Day 4: Power Begets More Power
« Reply #1206 on: March 31, 2021, 12:16:13 pm »

Night 3 - protected BluearianKnight, predicted Reverie and Secretdorf would die, received super speed
Isn't Blue your top suspect aside from me?

Reverie, if you have a choice of which piece of your role you sacrifice today (due to being shroomed), I prefer you would sacrifice your timey-wimey auto [if that's what it is] as a gesture of good faith.
Alright. The sacrifice thing was kind of vague, but I'll give it a shot.
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TricMagic

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Re: Magic Mafia MM - Day 4: Power Begets More Power
« Reply #1207 on: March 31, 2021, 12:21:01 pm »

While I've said it before.

N1 I used Tradsies on NQT, stealing their auto and leaving a copy of my Elemayo, an illusion spell that does nothing but laugh in your head about how it doesn't do anything. Got buffed by Vector and gained Double Trouble, which let me target myself as well as someone else with Lunar Conversion. Targeted Vector, and gave us both Masonry.

And yes Blue, we can't be converted. Makes up for not having a chat. I guess it relates to Secretdorf maybe having wands that could mess with us depneding on what the sealed.

Secretdorf, what do you got?
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BluarianKnight

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Re: Magic Mafia MM - Day 4: Power Begets More Power
« Reply #1208 on: March 31, 2021, 12:22:58 pm »

BK: Yes, you're correct about my action.

I started this game as a Egamm Mage (symmetry mage).

I'm willing to claim all of my actions since the beginning of the game, but I would have to do it later.


Now, pay attention because what I woke up to on N2 was complicated:

Tric destroyed my role in order to make me into a mason. This gave me a kill I had to coordinate targeting (=both use same target) with Tric, which we used to kill Fallacy. It gave Tric a boost we had to coordinate targeting (=both pick different targets), for which Tric targeted Secret and I targeted Jim Groovester.

On the same night that my role was destroyed (well, changed), I became mushroomed also. During the day, as free actions, I was able to:

- Pass on the mushrooms to Reverie. Because of timey-wimey bullshit, they didn't become active until this phase.
- Consume a corpse to get a new skill (for free).
- I am immune to fungus magic (thus I think getting nerfed by my mushroom'd status as I am presently nerfing Reverie) because of one of my old Symmetry Mage skills, which I popped D1 & D2:
---- It's called [sagas]. My old auto meant that any ability I use gets used by the target on me.
---- Sagas: gives me a short little poem about the other player hinting to their element, and a minor boost based on that element.
---- D1, I used it on Toony and became immune to spells with the fungus tag. Toony received a small boost in return (I don't know what it is, but you can see Toony's posts on the topic yourself).
---- On D2, I used it on Tric and gained the option to curse, instead of blessing, both the target and myself with sagas.
---- These were my only two usages of sagas in the game. I no longer have the ability to use sagas.

Reverie, if you have a choice of which piece of your role you sacrifice today (due to being shroomed), I prefer you would sacrifice your timey-wimey auto [if that's what it is] as a gesture of good faith.

I chose to consume LuckyOwl's corpse because I didn't want more mushroom powers from ToonyMan or null-powers from NQT. This was before we killed FoU, FYI.

Consuming LuckyOwl's corpse gave me another night action, which is the one that I used last night. The new action from LO's corpse forces the target to use all of their abilities in that phase. I decided to use it on Toaster last night, somewhat randomly, although I don't know what it did.

Three points to this, from Toony;

First; Tric was backing Vector during D2, but Vector claims they targeted Tric during D2, and that's when they became masons. Why did Tric fake-claim tracking Vector BEFORE they were masons?

Second; Toony couldn't fungal network Luckyowl on N2, but Vector claims they didn't devour Lucky until D3, what's up with that?

Third; Vector clearly used Toony's Fungal Network on Luckyowl, since that's exactly what it would do. They also claim to Mushroom Colony Reverie on D3 when it's a Night Only action.
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Vector

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Re: Magic Mafia MM - Day 4: Power Begets More Power
« Reply #1209 on: March 31, 2021, 12:30:10 pm »

OK, I looked back at my PMs. Clarification:

- I targeted Tric D2. That was not when we became masons. I got info that I had become a mason and that I had new mushroom-related powers at the end of N2.
- I told Webadict immediately that I wanted to use Mushroom Colony on Reverie and Fungal Network on Lucky. Web told me to hold my horses.
- Mushroom Colony and Fungal Network were free "this phase." I don't actually know which phase I officially used those two powers, since it was at the end of N2 processing; but I was supposed to use them when I got them.
- I can ask about specifics on timing if you want?
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TricMagic

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Re: Magic Mafia MM - Day 4: Power Begets More Power
« Reply #1210 on: March 31, 2021, 12:49:09 pm »

I got the boost during the day. I was supporting Vector D2 because of the auto I stole from NQT suiting Scum more than town. On the night of the full moon I targeted Vector and the boost let me target myself as well. Being P10 it would have occurred at the end of the night. Mushrooms would have had to sprout during the next phase, where he was already masoned with me. Or also been P10, since they'd probably resolve at the same time.
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BluarianKnight

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Re: Magic Mafia MM - Day 3: Day of the Dead
« Reply #1211 on: March 31, 2021, 02:39:14 pm »

I still hope that any vig out there yeets FallacyofUrist,

Something Deadchat reminded me was about this - you said this, and 5 minutes later FoU was dead - which was a good call, but how did you coordinate the vig-kill to Tric without a chat?
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Vector

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Re: Magic Mafia MM - Day 4: Power Begets More Power
« Reply #1212 on: March 31, 2021, 02:46:12 pm »

The day started with me and Tric immediately voting FoU:

FallacyofUrist, what necromancy is this? Also hello NQT, 4mask. Nice to see one of you, if not the other.

FallacyOfUrist. You repeatedly ignored my attacks on you yesterday and protected NotQuiteThere. Today, you die.

ninja'ed

I thought: "great, we're coordinated. Should be easy to use the kill under these circumstances."

Unfortunately it didn't happen right away (possibly because Wubba was busy). So then:

By nature, FoU is most dangerous if they are a converter. Be nice if we had a vig to shoot them. But given everything that is unlikely.

By nature, FoU is most dangerous if they are a converter. Be nice if we had a vig to shoot them. But given everything that is unlikely.

I agree, it would be great if a vig shot FoU ... so annoying :/


A little later,

My vote on FoU wasn't doing anything and I got bored and wanted to move it, but I made sure Tric knew the plan was still to shoot Fallacy:

Also - Day of the Dead means they can vote - but cannot be voted for. In short, I've just brought us back to D1, without Lucky (who is banned, for obvious reasons.)

OK, so Lucky is banned, but can you tell us a good reason why you didn't also ban NQT?

I still hope that any vig out there yeets FallacyofUrist, but I'm unvoting for now in favor of BluarianKnight. Why is NQT alive?

And lo, Fallacy died.
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TricMagic

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Re: Magic Mafia MM - Day 4: Power Begets More Power
« Reply #1213 on: March 31, 2021, 03:05:07 pm »

Web might have missed you targeting Fal. From my side when I asked them you never specified the target when the ability triggered. But yeah, not exactly difficult to coordinate that given Fal was going to get lynched and we were both in agreement. (Today, you die. A good example even without the rest.)
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Vector

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Re: Magic Mafia MM - Day 4: Power Begets More Power
« Reply #1214 on: March 31, 2021, 05:51:21 pm »

He's also the one I suspect pardoned me to stall the town game.

I'm willing to go with Toaster today provided that you give the name of the action that was used on you.
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"The question of the usefulness of poetry arises only in periods of its decline, while in periods of its flowering, no one doubts its total uselessness." - Boris Pasternak

nonbinary/genderfluid/genderqueer renegade mathematician and mafia subforum limpet. please avoid quoting me.

pronouns: prefer neutral ones, others are fine. height: 5'3".
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