Reverie
Time Delay FallacyofUrist
Saw It Coming
You begin to make the necessary preparations for chronomancy. The biggest factor is time. Time borrowed from the past or future must be repaid elsewhere. You’re lucky, in that you can typically see when your time won’t be necessary, and stockpile it for later.
Once you’ve done that, you head out, looking for FallacyofUrist. It’s a cold and quiet night, but you can feel spiritual energy in the air. Tomorrow, the dead will walk among the living.
The full moon begins to rise, but you’ve already seen how the Night goes. It is uneventful, save for when someone threw a wand at you. Nothing dangerous, but you can never be too cautious with magic, now can you?You Saw the spell: Lock Away. It will take effect during Day 3.{P3} (Night) Lock Away [target]
You block the target and absorb any spells they use into a Wand, storing it for later.
Vector
Tenet ToonyMan
You look into the light of your campfire, watching the sparks fly from the wood as the sap inside expands beyond the breaking point. You close your eyes and begin casting your protection spell. As the incantation finishes, you feel that all-too-familiar mirroring, splitting your spell in half. You fire the spell off, protecting the area around ToonyMan’s camp.
As you head to bed, you lay down to find someone has carelessly left a bunch of mushrooms. As you clean them up, you notice that more begin to grow on your skin. After you dispose of those, your stomach begins to get heavy, and as you clutch your stomach and fall to the ground, you feel your magical powers diminishing. Images of dwarves standing in a great hall assail your dreams, and among them appears to be a dwarf with TricMagic's face. You wake up with an intense affinity for rocks and a certainty that TricMagic is Town.You have gained a Status: Mushroomed.
You have lost your role.
You have become a Mason Mage.Mushroomed
The mushrooms demand sacrifice, but you’ll learn what later.
Role: Mason Mage
Alignment: Town
Wincon: You win when all anti-Town factions are dead and at least one Town member is alive.
(Auto) Mason Rings
Someone really wants a buddy, eh? I hope it was worth it. You are now Masons with TricMagic. You know each other to be Town and cannot be converted, but you do not have any secret way to communicate. When one of you dies, the other dies as well.
Tags: {Divination}
(1-Shot) Cave-In Collusion
A team effort. When you use this ability, your Mason also uses this ability. You each pick a target. If you target the same player, that player dies. Otherwise, this ability does nothing.
Tags: {Evocation}, {Lethal}
TricMagic
Lunar Disruption Vector Masonry
Lunar Disruption Masonry
You stir the boiling pot you have set up over a small fire, mixing in the moonlight to your alchemical mixture. You begin to find all aspects of masonry you can find, from rocks to a makeshift pickaxe, and see the objects breakdown to a light gray liquid. You scoop up a bit into a glass vial and the rest into a water bottle that you begin to sip on your way to find Vector. It tastes a little basalty.
When you come across Vector’s camp, you pour the vial out everywhere and run away, laughing like a lunatic. As you sleep, you feel your magical reserves compress themselves in the pit of your stomach, and you begin to dream of dwarves. As you converse with them, one of them seems just like Vector, and when you wake up, you find yourself with new magic and a certainty that Vector is Town.You have lost your role.
You have become a Mason Mage.Role: Mason Mage
Alignment: Town
Wincon: You win when all anti-Town factions are dead and at least one Town member is alive.
(Auto) Mason Rings
Someone really wants a buddy, eh? I hope it was worth it. You are now Masons with Vector. You know each other to be Town and cannot be converted, but you do not have any secret way to communicate. When one of you dies, the other dies as well.
Tags: {Divination}
(1-Shot) Constructive Cooperation
A team effort. When you use this ability, your Mason also uses this ability. You each pick a target that is not your Mason. If you target the same player, this does nothing. Otherwise, your targets each gain a new stone tool to cast spells with.
Tags: {Conjuration}
Toaster
Acceleration
Jump Glyph ToonyMan
Tonight is a cold night, and the full moon bears down from above. Tonight is the night that escape is the best choice. The moon grants its own powers to people, and, unfortunately, you’re not one of them.
You leap up to a tall tree, looking for ToonyMan. While you wait, you finish the last touches on your speed glyphs, and the surge of power makes you untouchable. It probably won’t last forever, but the improvements should stick around.
Once that’s done, you stealthily speed past ToonyMan and leave several glyphs that should point any magical interference your way.Super Speed has been upgraded.4maskwolf
Revives
You take a seat in the gymnasium and watch the game take place. It’s a lot weirder on the outside. Time passes faster, and you pick up a lot of the highlights. After a bit, you see notquitethere leave the game. You invite them over for a seat. As you do, you feel yourself pulled back into the game.
As you come to, you realize your body has become semi-transparent. Today is the Day of the Dead.You have become a Ghost. You may vote and talk, but may not action, be voted, or be actioned. Abuse of this privilege should be avoided.BluarianKnight
Raise Dead 4maskwolf, notquitethere, Luckyowl
Poi The Silent Follows TricMagic
Notquitethere Mafiakills ToonyMan
You begin to feel the power of the full moon flow through you. Now is the night where your connection to the spiritual world is strongest. You begin manifesting vessels for your friends. They’re unfortunately more temporary than your skeleton vessels, but they’ll survive the light of day. After several hours, you create your three bodies, and ready their souls to return.
Meanwhile, Poi the Silent watches for some time, and then when he feels it’s appropriate, he heads out to see where TricMagic goes.
The first body you finish it notquitethere. They stand up immediately, knowing they have a job that needs doing. They leave to find ToonyMan. The second body you finish is 4maskwolf. You wait to apply the soulbinding until it’s closer to daytime.
You finish the third body as Poi the Silent returns with information. He tells you that TricMagic was last seen around Vector’s campsite. He tells you that TricMagic should be feared, and that they’re a wicked witch. He then bids you luck, hiding in the forest until the night ends.
You feel exhausted as the sun rises. You finish the soulbinds just in time and begin to head out to the truce grounds.
Your target performed an action on Vector.
FallacyofUrist
Werehouse
After the vote finishes, you rush into the forest. You need to distance yourself before the full moon shows itself. You rush into the woods--far past your campsite--to what you consider the outskirts of the forest. You stop to catch your breath, and see the full moon above you.
You take out your wand, a small ink quill, and begin to cast the spell your grandfather taught you. Borrowing from the natural power emanating from the moon, you perform the summoning ritual to bring forth IronyOwl’s Imminent Inn. Then, you reach into your cloak and throw the vial of Werehouse blood onto the small building, watching it change ever so slightly under the moonlight.
At the moment that the inn begins to move, you cut your hand on the wood and unsummon it. Your hand begins to burn, growing hotter with each passing minute. You begin to sweat, and you break into a fever. Your breathing becomes shallow, and it feels like your lungs are flooding, and your sight blurs, until you feel your eyes becoming glass panes. Your hair turns into shingles. Your body becomes brick and mortar.
At first, it’s hard to move. You want to stay here forever. To house others. But, you remember Headmistress de Fleury’s words, and you still have to prove that you’re the best at Ianus.
You have become a Werehouse.
Role: Werehouse
Alignment: Mafia
Wincon: You win when your team equals or outnumbers the remaining players and there are no ways to stop you.
(Auto) Party Host
You are your own host now. You may choose to have your spells not affect your allies.
Tags: {Auto} {Abjuration}
(Auto) Mephansteras’ Monster Mansion
You are now your own mansion. When you target a player with a spell, you may also perform the Engulf action on them in reaction, as long as no other player is using the Mafiakill.
{P3/P4} (Night) Innkeep [target]
You may choose one of the following: Lock the target within, making them unable to cast spells or have spells cast on them; OR you cause spells that would target you to instead target your target; OR you can cause spells that would target your target to target you instead.
Tags: {Abjuration}
(Mafiakill) Engulf [target]
You devour the target. Devoured players do not flip their role, but they do flip their alignment.
Jim Groovester
Stake Your Claim FallacyofUrist and Reverie
Break The Game ToonyMan and Secretdorf
You look up at the stars and make up your mind that FallacyofUrist and Reverie are your next targets. A devil thinks that’s an excellent idea, but it tells you that you’re aiming only at who you wish to be eliminated. A devil tells you that you should consider including those who will be eliminated by other nefarious means.
You think about it. You’ve got your protective abilities and charisma. You wonder if it’ll be enough to stop what is to come. In the end, you disregard a devil’s advice, and set up some protective wards around ToonyMan and Secretdorf.You have lost 3 Points.notquitethere
Revives
As you walk through the forest, you find yourself within the gymnasium again. You see 4maskwolf sitting in one of the chairs. They wave at you, motioning you over. As you watch the game play out, you suddenly feel yourself pulled back into the game.
As you wake up, you look down at your body. It’s not exactly the same, but it’ll do for the Day of the Dead.You have become a Ghost. You may vote and talk, but may not action, be voted, or be actioned. Abuse of this privilege should be avoided.Secretdorf
Lock Away Reverie
You whistle as you whittle another wand, making something a little better than your usually cheap fare. When you finish, you look at the wand closely. This time, you used a rotting cherry limb to make it, and it feels sturdier.
You track down Reverie. It’s hard to do tonight as the cold from the previous night seems to have doubled down on the low temperature. You begin to syphon their magic away, but nothing seems to happen. Disappointing.ToonyMan
Fungal Network Luckyowl
Mushroom Colony FallacyofUrist
Lover
You halfheartedly begin to prepare for the Night, grabbing what you can to breakdown Luckyowl’s body. It takes a bit of time and effort that you just can’t seem to muster, but you finally locate Luckyowl’s body. As you set some mushrooms to break it down, something really odd happens. Your mushrooms simply begin to die. You're not sure what to make of this development, but you can't seem to create the magic you're hoping for.
While you think about this development, you collect the mushrooms from notquitethere and leave some in FallacyofUrist’s tent before you head back towards your camp. You pick up your belongings and leave the game.You have died.
You have been invited to Dead Chat: https://www.quicktopic.com/53/H/aZ46NZc4KNb