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Author Topic: Elysium Command: Elysium De La 12th Société  (Read 14470 times)

ConscriptFive

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Re: Elysium Command: Elysium De La 12th Société
« Reply #105 on: July 06, 2022, 03:19:11 pm »

Alright, so Seine refits.

To refresh everyone's memories:

[HeA]     [SB2]
[HeA][GA3][FLE]
[HeA][C5D][FLE]
[HeA]     [nAC]

1st Gen fighters and older (but probably adequate) engines.
BUT, it also has a unique quirk that the two FLE hangers get +33% storage.

So here's a minimalist refit...
[HeA]     [SB2]
[HeA][GA3][PBS]
[HeA][C5D][PES]
[HeA]     [mAC]

+1 cost +1 maint for the bomber squadron
+1 cost for EW Squadron
+1 cost +1 maint for the mAC

Applied to both Seine gateships, that's only 6 resources and +4 maint for upgrading both.  Explicitly, we should try to keep the +33% storage.  Logically, we're not doing anything radical enough to challenge that anyways.

And as a more radical option...
[NTE]     [SB2]
[CCR][GA3][PBS]
[HeA][C5D][PES]
[NTE]     [mAC]

In addition to the front side of the ship, it overhauls the rear block.  Whereas before it was 8 combat thrust (4*2), it's now 10 combat thrust (1*2 + 2*4) and frees up a slot to stick in the combat radiator.
+4 cost and +4 maint for the new engines
+5 cost and -2 maint for pulling an engine for the CCR

Adding in the front end refits, that's +12 cost and +4 maint per Seine, or 24 cost and +8 maint for both.  Kinda expensive one you keep in mind that's almost half a brand new Chartreux, but maybe the small boost in speed and thermal resistance is worth it?

Kashyyk

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Re: Elysium Command: Elysium De La 12th Société
« Reply #106 on: July 06, 2022, 03:33:54 pm »

If we are to Refit the Seine's, I'd prefer the minor option. The ship is only armed as a last-ditch Defence imo, so the extra effort to upgun and thermally defend it is covering for an scenario that we should be avoiding in the first place. It also risks eating the boost to our fighter complement size,  which is very valuable.

I'd doubly avoid it, as doing the major Refit will stop us from completing a Chatreux this turn in addition to the Terra.
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ConscriptFive

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Re: Elysium Command: Elysium De La 12th Société
« Reply #107 on: July 07, 2022, 01:00:11 am »

I think we've got this now.

102 Available Budget

Refits:

Both Seine Gateships (Seine and Marne) refitted to the following pattern:

[HeA]     [SB2]
[HeA][GA3][PBS]
[HeA][C5D][PES]
[HeA]     [mAC]

+1 cost +1 maint for the bomber squadron
+1 cost for EW Squadron
+1 cost +1 maint for the mAC
No anticipated changes to weight or thrust.
In terms of additional design considerations, all attempts should be made to retain the original design's unique internal storage scheme for the fore hangers.

Total Refit Cost: 6

Production:

Complete Troopship Terra-03, christened as "Earth" (16 cost)
Construct Assault Corvette Chartreux-02, christened as "Birman" (66 cost) (FYI, A Birman is French cat breed that was gifted from a specific temple in Burma to French colonial troops for protecting them from Thai/Siamese raiders at the end of WWI.  Oh yeah, supposedly they are reincarnated Burmese priests sworn to defend said temple.  Pretty fucking wild, eh?  https://www.hillspet.com/cat-care/cat-breeds/birman and http://www.birmansusa.com/BirmanLegend.aspx )
Partially construct Assault Corvette Chartreux-03 (remainder 102 - (6+16+66) = 14 cost)

Deployment Strategy:

Summary: Squadron Nietzche continues mission to exploit the Abyss Watcher.  Bulk of the Fleet is split into two other Squadrons, patrolling & hopefully pushing our two boundaries towards/into Rose's Star.

Squadron Nietzche
FC Slayer
FT Terra
Orders: Continue/complete exploitation of Abyss Watcher.

Squadron Lafitte
GF Marne
AC Chartreux
CC Aura
FT Mundus
Orders: Conduct operations on the front between the Elysium and Rose's Star.  Use Marine support from Mundus to seize land as appropriate.  Use new EW Squadron from GF Marne to screen movements, and generally lay false contacts as appropriate.

Squadron Carroll
GF Seine
AC Birman
CT Briard
FT Earth
Orders: Conduct operations on the front between the Vorpal Gun and Rose's Star.  Use Marine support from Earth to seize land as appropriate.  Use new EW Squadron from GF Seine to screen movements, and generally lay false contacts as appropriate.

Quote from: Votebox
(1) Plan Welcome Back: ConscriptFive

Kashyyk

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Re: Elysium Command: Elysium De La 12th Société
« Reply #108 on: July 07, 2022, 12:57:46 pm »

Quote from: Votebox
(2) Plan Welcome Back: ConscriptFive, Kashyyk

Yeah let's do it.
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Blood_Librarian

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Re: Elysium Command: Elysium De La 12th Société
« Reply #109 on: August 02, 2022, 03:13:11 pm »

Elysium Command Arms Race of Conquest: Design Phase
Turn 5


[Complete plan]
Both Seine Gateships (Seine and Marne) refitted to the following pattern:
Seine Gateship Retrofit

[HeA]     [SB2]
[HeA][GA3][PBS]
[HeA][C5D][PES]
[HeA]     [mAC]
Difficulty: Normal
2d4--> 2+1 [BelowAverage]
2d4--> 1+3 [Average]
2d4--> 1+1 [Buggy Mess]



Sabalier  Hardened Spacefaring S variant ”Seine" Gateship Frigate
The Seine is a fast carrier Frigate with 24 Bomber craft that are deployed in two waves, six minutes apart and 24 EW craft. It is equipped with a NG autocannon array, a C-5 Deck and a third generation Gate Key. It has a hourglass shape, heavy medium thickness armor plate designed with a general protection factor. It has awkwardly placed internal systems that lower compartmentalization. Additional armor and internal systems have mostly mitigated this. It utilizes an ingenious internal storage solution to deploy 33% more fighters than otherwise possible. Has slight structural flaws due to being built with hangar bays without being built from the ground up for hangars. It is equipped with magnetic autocannons, bombers and EW parasite craft. EW Parasites are prone to launch failures.
Format
[HeA]     [SB2]
[HeA][GA3][PBS]
[HeA][C5D][PES]
[HeA]     [mAC]
Values:Cost: 78 , Maintenance 18, Thrust 4(8) [[Thrust to Slot Ratio:4/16 | 8/16]] Jump 6
Tags:Fire Control 2, Gate Bearer


CONTEST
Exceptional times call for exceptional heroes to step up. Behind each Hero, according to the myths, is a great arsenals of many weapons, a weapon for each occasion, a weapon for each armor schema, and a weapon for every occasion, including a weapon to bring peace to the galaxy.  Additional resources have been deployed to the front lines, and a third design is given to the R&D teams of your Elysium.

This design must be spent on kickstarting a weapon schema that is a (preferably) radical departure from currently developed doctrines. There is no hard rule on a weapon system being considered a derivative of current systems, but you are incentivized to stray as far as possible, for the Elysium team which creates a weapon that is both:

  • As far as possible away from what is currently developed by YOUR TEAMS Elysium
  • Interesting, well written in write up and (in the authors personal opinion) interesting to write a space battle around.


--Will win a third revision  action on the next turn.

~

The battle goes on. We have made contact with the entity aboard the Abyss Watcher. It is a eclectic being, but we have made a startling discovery. It holds one avenue to Victory against the Skanzat forces. In its mercurial mind is a thousand years of observation, a witness to the death of a few stars as well as the gate network. A unique insight, one that it could exploit.

It has offered us a deal, one that must be paid in the blood of 12th Societe forces across a thousand star systems, but in return it would be able to calculate the sequences to enter into the gateway to isolate the enemy Elysium.

It merely requires the blood soaked computational substrate of the Agonized Thinker. All of it, every last chunk, from its primary computational engine.

Whether or not this avenue to victory can be accepted or not, it is a option. Show some effort into engaging the third party entity, and it will gatekey-less starships to support our operations. Don't expect the enemy to let this happen either, as it is likely that once we deploy ships to the sub-sector, it would make its move to contact Skanzat forces directly for support.

Work on a designing three designs.

Spoiler: Current Assets (click to show/hide)

Spoiler: Map (click to show/hide)
Spoiler: Designs (click to show/hide)




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if you want something wacky
Quote from: ChiefWaffles, MAR Discord
I continue to be puzzled by BL's attempts to make Aratam blatantly evil

Blood_Librarian

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Re: Elysium Command: Elysium De La 12th Société
« Reply #110 on: August 02, 2022, 03:13:46 pm »

Continued due to form limitations.

Spoiler: Operationalized Ships (click to show/hide)
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if you want something wacky
Quote from: ChiefWaffles, MAR Discord
I continue to be puzzled by BL's attempts to make Aratam blatantly evil

ConscriptFive

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Re: Elysium Command: Elysium De La 12th Société
« Reply #111 on: August 03, 2022, 01:52:49 pm »

Okay, so I wasn't expected the EW birds to be a full-on suicide squad, but they really turned out saved the day there, huh?  ...Hopefully they get double opioid rations.

Quote
Infrastructure Design: "Cuisine Classique"

When the gates went dark, our torus was divorced from the culinary abundance of the stars.  It wasn't long before precious livestock were devoured by the starving masses.  Today, only the truly wealthy know the taste of non-plant based meat and dairy.  Even then, synthesized dairy and flesh still lacks a certain "je ne sais quoi," doesn't it?  Thus as commerce with the agriworlds resumes, we propose a return to "Cuisine Classique."

The core technology driving this commercial and cultural renaissance will be the Xeno-Adapted Bovine.  Originally from the Normande dairy cattle genetic heritage, the Xeno-Adapted Bovine has been heavily bio-medically altered (hormonally, mechanicaly, and of course, geneticly) to produce milk in environs alien to the green temperate pastures of Old Europe.  Beyond mere traditional means to improve livestock production, the various new "features" of the Xeno-Adapted Bovine include a flexible omnivorous diet, rapid adaptation to non-standard gravity, superior body temperature regulation, and bio-mechanical wastewater (sweat and urine) recycling.

As the joys of true dairy and charcuturie return to the 12th Society we can expect a substantial economic boost.

So it's an economic infrastructure design that also sets up bio-engineered personnel in a future design.

Quote
Design: Magnetic Gun Battery (MGB)

As powerful as the 160mm Vorpal Gun Battery (VGB) has proven, SUCK developments is so-called "shield" technology necessitates a reciprocal enhancement in firepower.  Following the mAC's successful adaptation of tecnology from the Mass Relay Network, the MGB is a logical evolution of the VGB.

Similar to its antecedent, the MGB is a four cannon system spread across two exterior slots.  Internally however, entire system has been reworked from the magazine to the muzzle optimally handle and fire magnetically accelerated shells to devastating effect.  Particular effort should be spent to adapt our specialty munitions to work under magnetic acceleration.  Obviously, Fire Control calculations should be accordingly recalculated for delegation to the vessel's centralized Fire Control as well.  Yet as with the VGB, a "manual" gun-laying capability should remain to keep the system relevant even during combat loss of central command and conrol.

Of particular note, the MGB requires PPC circuitry to operate at full design specification.  However, a "Yellow Line" protocol is available to recharge MGB capacitors from the vessel's main electrical circuitry rather than dedicated PPC circuitry.  Naturally, such a protocol requires appropriate leadership and expertise to mitigate risk to the vessel.

Estimated Values: Cost 12, Maint 4
Estimated Tags: Two Parallel External Front Slots, PPC -4, Fire Control -2, Yellow-Line

I think we've gone as far as we can avoiding PPC, and by both logic and GM's hints, a big magnetic cannon system is going to need PPC.  4 PPC is exactly how much one revised solar panel module produces, so that shouldn't be too hard to retrofit into our existing hulls.

Still hashing out the contest design and we'll probably edit in the rest in the next 24 hours.

Quote
Outside-the-Box Weapon Design: "Remora" Forced Entry Airlock and Docking Module (RAD)

Our Marines have a saying, "the least defended entry point is the least expected one."  Or at least, they will, once the "Remora" Forced Entry Airlock and Docking Module is deployed.

As its name would suggest, the system provides a means for the vessel's Marine detachment to deliberately board hostile or derelict vessels.  At close range, two harpoons are fired, mechanically tethering the vessels with two anchor cables.  (This manuever could be accomplished with a single cable, but a second is provided as redundant point of failure should the harpoon failed while Marines are boarding.)  High torque winches then reel-in the anchor cable, bring the foreign vessel flush against sacrificial crush fenders.  Once the vessel is relatively stationary, and accordion style airlock corridor is extended.  Highly specialized Breaching & Demolition Marines (colloquially known as "BaD Guys") inside the airlock breach the exterior of the vessel, allowing access for the rest of the boarding/salvage/search&rescue element.  At end of mission, the airlock is retracted, the anchor cables are detached from the winch side, and the crushed fenders are detached via explosive bolts, thus fully separating the vessels.

Of course, under less than ideal conditions, vacc-suited Marines can jump straight from the airlock, with numerous carabiner tethers provided at the airlock for general EVA.

In consultation with the Marine Commandant, all BaD Marine Detachment personnel will be rated for hard-vac suit EVA.  Accordingly, a new Military Occupational Specialty (MOS) developed from shipbreaking and general demolition techniques will be taught at the Military Academy.  The resulting BaD Marines assigned to the Remora module should be able to skillfully breach a foreign vessel in microgravity while encumbered in a hard vacc-suit under combat conditions.  BaD Marines should be prepared to provided follow-on demolition support inside the foreign vessel as the boarding party commander sees fit.

Obviously such operations aren't without tremendous risk.  A "Red Line" protocol has been developed to mitigate this.  In the event that the vessel's Captain declares that continued Marine operations pose an immediate undue hazard, a rapid "blow-out scuttle" can be performed.  As the name suggests, almost all of the compartments of the module are explosively decompressed, if not fully jettisoned from the vessel; the module is scuttled in attempt to isolate the threat and save the vessel.  All the mechanical docking hardware (cables & winches, crush fenders, accordion airlock) are jettisoned with the module, rapidly disentangling from a hazardous vessel.  Conveniently, the ejection of the module's mass also provides an immediate impulse thrust away from the hazardous vessel.  While there will likely be unavoidable personnel casualties due to this protocol, any hostile intruders will be left behind as well.

Values: Cost 5
Tag: External Slot, Red-Line Feature

So I had been thinking about this last module to salvage the Universe Ignition Array Guardian, but given how we accidentally rammed and almost boarded their most expensive ship (with our least expensive ship, yet they still chickened out!?!) BaD could be a way to finish off a SUCK hull.  In terms of the contest, I can't imagine what could be more narratively fun than this.  The Red Line blow-out scuttle (besides being a great idea) is something totally up the GM's lane too.  Ain't that rad?
« Last Edit: August 06, 2022, 10:42:14 am by ConscriptFive »
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Kashyyk

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Re: Elysium Command: Elysium De La 12th Société
« Reply #112 on: August 05, 2022, 01:10:58 am »

Have a riff on the whole boarding idea.

Quote from: Out-of-the-Box Design: Micro Boarding Pod 'Cercueil'
As impressive as the ram on the Skanzat vessel was, we must assume they will be doing their utmost to avoid being within docking distance now they have revealed their deep-seated fear of our Marines.

Enter the Micro Boarding Pod, aka Cercuil. Tapping the engineers that brought us the Parasite Craft line, we have produced a streamlined, minimal cross-section "torpedo", with sophisticated auto-navigation and speed that is only limited by the cybernetically augmented marine that is the payload. The majority of the inertial dampening and thermal shielding is optimised to allow the final interception to occur at as high a velocity as possible to minimise time under fire.

These last-chance Marines will know from the outset that they will either take the ship or die trying. There is no turning back.
« Last Edit: August 05, 2022, 01:15:08 am by Kashyyk »
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ConscriptFive

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Re: Elysium Command: Elysium De La 12th Société
« Reply #113 on: August 07, 2022, 12:33:05 pm »

Time to get on with it...

Quote
Standard Designs:
(1) Infrastructure Design: "Cuisine Classique:" ConscriptFive
(1) Design: Magnetic Gun Battery (MGB): ConscriptFive

Out-of-the-Box Designs:
(1) Outside-the-Box Weapon Design: "Remora" Forced Entry Airlock and Docking Module (RAD): ConscriptFive
(0) Micro Boarding Pod 'Cercueil:'

Kashyyk

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Re: Elysium Command: Elysium De La 12th Société
« Reply #114 on: August 07, 2022, 02:12:32 pm »

Let's do it.

Quote
Standard Designs:
(2) Infrastructure Design: "Cuisine Classique:" ConscriptFive, Kashyyk
(2) Design: Magnetic Gun Battery (MGB): ConscriptFive, Kashyyk

Out-of-the-Box Designs:
(2( Outside-the-Box Weapon Design: "Remora" Forced Entry Airlock and Docking Module (RAD): ConscriptFive,  Kashyyk
(0) Micro Boarding Pod 'Cercueil:'
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Rockeater

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Re: Elysium Command: Elysium De La 12th Société
« Reply #115 on: August 08, 2022, 03:48:25 pm »


Quote
Standard Designs:
(3) Infrastructure Design: "Cuisine Classique:" ConscriptFive, Kashyyk, Rockeater
(3) Design: Magnetic Gun Battery (MGB): ConscriptFive, Kashyyk, Rockeater

Out-of-the-Box Designs:
(3( Outside-the-Box Weapon Design: "Remora" Forced Entry Airlock and Docking Module (RAD): ConscriptFive,  Kashyyk, Rockeater
(0) Micro Boarding Pod 'Cercueil:'
[/quote]
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Blood_Librarian

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Re: Elysium Command: Elysium De La 12th Société
« Reply #116 on: October 28, 2022, 07:30:59 pm »

Elysium Command Arms Race of Conquest: Operationalization Phase
Turn 5


Quote
Infrastructure Design: "Cuisine Classique"

When the gates went dark, our torus was divorced from the culinary abundance of the stars.  It wasn't long before precious livestock were devoured by the starving masses.  Today, only the truly wealthy know the taste of non-plant based meat and dairy.  Even then, synthesized dairy and flesh still lacks a certain "je ne sais quoi," doesn't it?  Thus as commerce with the agriworlds resumes, we propose a return to "Cuisine Classique."

The core technology driving this commercial and cultural renaissance will be the Xeno-Adapted Bovine.  Originally from the Normande dairy cattle genetic heritage, the Xeno-Adapted Bovine has been heavily bio-medically altered (hormonally, mechanically, and of course, genetically) to produce milk in environs alien to the green temperate pastures of Old Europe.  Beyond mere traditional means to improve livestock production, the various new "features" of the Xeno-Adapted Bovine include a flexible omnivorous diet, rapid adaptation to non-standard gravity, superior body temperature regulation, and bio-mechanical wastewater (sweat and urine) recycling.

As the joys of true dairy and charcuturie return to the 12th Society we can expect a substantial economic boost.
Difficulty: Normal
2d4--> 2+1 [Below Average]

The process of extracting products from xeno-genetic cattle, just like a turkey sausage link or surgical procedure is something that shouldn’t be shown in front of a high bearing society. It’s so far away from the green fields of Earth that it is a surprise how great such a thing tastes when the details are shown. The world in Roses Star is the only example of a world where a un-modified human can live without at the very least a air tank and mask forever, but outside of Roses star, there are odd worlds that can provide incredible amounts of output for the simple cost of falling down the gravity well, making a whole extraction industry and bringing the results up again.

When the math comes down to is only a marginal return for the vast amounts of resources dedicated to the whole affair. In esoteric economic terms, it’s an increase of 10 resources for ship fabrication due to  the overall increase in economic extraction from the world.

However, this changes if we can successfully plant the extraction industry onto the world of Ranachuri, as we can minimize these worlds xeonobovinid industry for more hospitable conditions and suddenly gain access to the boosting capab ilities of a few dozen planets with economically extractable mineral wealth in its stead, giving us a vast output of an additional 15 resources on top of our gains from taking and holding the system.

Cuisine Classique Extraction Industry
Thanks to new advances in xenobiology, genetic systems and life sciences, our might grows. At marginalized xeno-worlds of our Domain, newly formed agricultural and horticultural industries flourish to provide higher quality of life standards in the form of authentic analogues to beef, milk, and other products to the 12th Societe’s Ring. In addition, marginal output from increased boosting capabilities off these world means that more resources are available to us as a base, with 10 resources. When Roses star is under our control and Ranachuri seeded with this industry, the marginal xeno-worlds can focus on boosting up material for the war instead, providing an additional 15 resources.

Quote
Design: Magnetic Gun Battery (MGB)

As powerful as the 160mm Vorpal Gun Battery (VGB) has proven, SUCK developments is so-called "shield" technology necessitates a reciprocal enhancement in firepower.  Following the mAC's successful adaptation of technology from the Mass Relay Network, the MGB is a logical evolution of the VGB.

Similar to its antecedent, the MGB is a four cannon system spread across two exterior slots.  Internally however, the entire system has been reworked from the magazine to the muzzle optimally handle and fire magnetically accelerated shells to devastating effect.  Particular effort should be spent to adapt our specialty munitions to work under magnetic acceleration.  Obviously, Fire Control calculations should be accordingly recalculated for delegation to the vessel's centralized Fire Control as well.  Yet as with the VGB, a "manual" gun-laying capability should remain to keep the system relevant even during combat loss of central command and conrol.

Of particular note, the MGB requires PPC circuitry to operate at full design specification.  However, a "Yellow Line" protocol is available to recharge MGB capacitors from the vessel's main electrical circuitry rather than dedicated PPC circuitry.  Naturally, such a protocol requires appropriate leadership and expertise to mitigate risk to the vessel.

Estimated Values: Cost 12, Maint 4
Estimated Tags: Two Parallel External Front Slots, PPC -4, Fire Control -2, Yellow-Line
Difficulty: Normal
2d4--> 2+1 [BelowAverage]

The MGB system entails the installation of an barrel built to sheathe a monsterous set of magnetic accelerator rails with a retained mass driver bucket, an autoloader for the bins of projectiles, and a frighteningly complex computational engine, with a powerful fire control daemon that enables the rail gun to dynamically run the launching system to its most effective ability given any particular operating conditions. It is also built with a connection to the central fire control computers.

The rails are custom, almost artisanally created components with a technological lineage and material specification that matches the scale of resource investment that our enemies have put into laser optics: It is built with pinnacle nanomaterials to withstand the incredible forces that try to send the rails apart, with a list of elemental requirements that span the periodic table along with terawatt consumption rate  to be hammered together in zero-g arc-forges. These long pieces of exotic materials are then engraved with molecular assemblers to connect with computational substrates precisely and with good reason: Any minute allocation error will misplace the thunder and lighting from the PPC’s incredible power and risk destroying the rails.

All of these technological advancements fail to correct a repeatedly troublesome flaw: Each time the bucket flies down the rail, it corrodes the weapons effectiveness. Kinetic shock enbrittles the housing, and breaks down the nanomaterials that make up the weapon’s launching rails. The rails are considered as replaceable as the magazine of a hand held firearm. Such a process cannot be done in an active battle condition, however.

The weapons bucket is no small feat of engineering either, as it shields its payload from the electrically devastating energy that launches the round, allowing for the deployment of previously utilized round types with minimal re-engineering. The bucket is also retained after the firing process, reducing overall material usage significantly.

Overall, the module is a much more enduring design, as the risk of interior detonations has been reduced to nil, with the exception of relying upon the relatively explosive power of Pulsed power Containers. No yellow-line was really fabricated based on power, as PPC(Pulsed Power Containers) represent the amount of power stored in instant-accessibility capacitive storage systems, and it would be superfluous to create integrated PPC storage chambers when we already have such things built into power storage systems. The full band of Yellow to red line capabilities is made depending on how deep a engagement eats up the barrel of the gun, however.

It’s range has also been exponentially increased, We are on par with their lesser laser weapons in terms of reach -- at least, the next step would be to add close-in guidance to these weapons to take advantage, as it crosses distances twice  as fast as the previous generation of weapon.
160mm Vorpal Gun Battery
[VGB]
[VGB]
A fore-mounted magnetic accelerator cannon that calls to place four guns across two slots. The huge cannons utilize rails of exotic, heavily manufactured super materials to launch  payloads with a reusable bucket. Two rounds types are carried, Second Generation APDSDU rounds and Combination radar and thermal proximity detonator shaped charge rounds, “Hammerhead” and “Slicer.” Slicer rounds are designed to be fired at enemy engines and disable them, and are more effective against low fuel efficiency engines.It requires a fire control system to fully utilize its functions, but it comes with onsite gunner back up systems. It utilizes hardened autoloaders. Its magnetic rails are prone to wear and tear, and lose effectiveness over the length of engagements.

Values: Cost 12, Maint 4
Tags: Two Parallel External Front Slots, PPC -4, Fire Control -2, Red-Line

Quote
Outside-the-Box Weapon Design: "Remora" Forced Entry Airlock and Docking Module (RAD)

Our Marines have a saying, "the least defended entry point is the least expected one."  Or at least, they will, once the "Remora" Forced Entry Airlock and Docking Module is deployed.

As its name would suggest, the system provides a means for the vessel's Marine detachment to deliberately board hostile or derelict vessels.  At close range, two harpoons are fired, mechanically tethering the vessels with two anchor cables.  (This maneuver could be accomplished with a single cable, but a second is provided as a redundant point of failure should the harpoon failed while Marines are boarding.)  High torque winches then reel-in the anchor cable, bring the foreign vessel flush against sacrificial crush fenders.  Once the vessel is relatively stationary, and accordion style airlock corridor is extended.  Highly specialized Breaching & Demolition Marines (colloquially known as "BaD Guys") inside the airlock breach the exterior of the vessel, allowing access for the rest of the boarding/salvage/search&rescue element.  At end of mission, the airlock is retracted, the anchor cables are detached from the winch side, and the crushed fenders are detached via explosive bolts, thus fully separating the vessels.

Of course, under less than ideal conditions, vacc-suited Marines can jump straight from the airlock, with numerous carabiner tethers provided at the airlock for general EVA.

In consultation with the Marine Commandant, all BaD Marine Detachment personnel will be rated for hard-vac suit EVA.  Accordingly, a new Military Occupational Specialty (MOS) developed from shipbreaking and general demolition techniques will be taught at the Military Academy.  The resulting BaD Marines assigned to the Remora module should be able to skillfully breach a foreign vessel in microgravity while encumbered in a hard vacc-suit under combat conditions.  BaD Marines should be prepared to provide follow-on demolition support inside the foreign vessel as the boarding party commander sees fit.

Obviously such operations aren't without tremendous risk.  A "Red Line" protocol has been developed to mitigate this.  In the event that the vessel's Captain declares that continued Marine operations pose an immediate undue hazard, a rapid "blow-out scuttle" can be performed.  As the name suggests, almost all of the compartments of the module are explosively decompressed, if not fully jettisoned from the vessel; the module is scuttled in attempt to isolate the threat and save the vessel.  All the mechanical docking hardware (cables & winches, crush fenders, accordion airlock) are jettisoned with the module, rapidly disentangling from a hazardous vessel.  Conveniently, the ejection of the module's mass also provides an immediate impulse thrust away from the hazardous vessel.  While there will likely be unavoidable personnel casualties due to this protocol, any hostile intruders will be left behind as well.

Values: Cost 5
Tag: External Slot, Red-Line Feature

Difficulty: Normal
2d4--> 3 ENFORCED [Average]

A thunderous tool with multiple redundant operations. To say that it is the pinnacle of boarding operative schemas is an understatement. A ship with this component is almost essentially rebuilt from the ground up for the violent operations with a success rate that dives like a half life, every minute that passes with the beginning of the operation. It’s hard to write about the exact process that a RAD module provides without essentially stating what the initial proposal document has already said.

The designs are considered a success. Any successful boarding will prevent the enemy from ever salvaging the craft and putting it to use,  and successfully captured craft means any components that are made from it will be replicable by our Elysium, if demonstrably inferior.

”Remora Forced Entry Airlock and Docking Module (RAD) -- (RAD)
This module allows for a ship to board a stationary stellar object, usually a ship, and attack it with on-board forces. At ulta close ranges, carbon nanotube cables attached to harpoons are shot at the object and are reeled in to impact against sacrificial crush fenders connected to the module. Once lined up, an airlock is deployed and a connection is made for marine forces to board. In the event of an emergency, a red-line action could be made to fire explosive decouplers and eject both the Remora module along with the enemy craft. This is a dire wound to the craft, and will almost certainly maim or kill everyone in the module, power armor or no.
Marines attached to this module specialize in ship demolitions over traditional military boarding techniques, though equipment and bodies are occasionally salvaged intact.


Any successful boarding will prevent the enemy from ever salvaging the craft and putting it to use, and successfully captured craft means any components that are made from it will be replicable by our Elysium, if demonstrably inferior.
Values: Cost 6
Tag: External Slot, Red-Line Feature


Work on two Revisions. and oeprationalize any vehicles you wish. You will recieve 100 resources for the specific purpose of deploying a or many vehicles with the contest weapon.

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« Last Edit: October 29, 2022, 12:37:05 am by Blood_Librarian »
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Blood_Librarian

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Re: Elysium Command: Elysium De La 12th Société
« Reply #117 on: October 28, 2022, 07:31:22 pm »

Continued due to post count limits.
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« Last Edit: October 28, 2022, 09:41:59 pm by Blood_Librarian »
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ConscriptFive

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Re: Elysium Command: Elysium De La 12th Société
« Reply #118 on: October 30, 2022, 05:59:11 pm »

We sure love our 3 rolls, don't we?

Quote
Revision: "Conté" Science Tactique Parasite Squadron -- [PSS]
The "Conté" Science Tactique (Sci-Tac) Parasite Squadron details the installation of 10 small parasite craft stored in hangar bays with launch capabilities. Based heavily on the legacy LaGrange and Pitre hardware, each Parasite craft is equipped with high-tempo multispectral sensory systems, but otherwise unarmed.  It has the acceleration profile of a speed 5 in combat, but has the fuel efficiency to project across moon systems and the outer edges of solar systems with its mother craft.

However, unlike their peers in the other Parasite Squadrons, Sci-Tac personnel come from a more academic background.  Outside of combat, Sci-Tac Squadrons update local survey data, providing the fleet underway with current stellar geography and sailing conditions (micrometeroids, electromagnetic fields, and other general navigation hazards.)  Should the fleet encounter an anomaly, Sci-Tac personnel are available for immediate close investigation.  To support field analysis, space in the hanger has been cleared to create a modest two-man "lab."  Sci-Tac researchers will likely be underwhelmed by the single research terminal in the "lab," but should be reminded such is the cost of working on the frontline of the void.  Furthermore, the "lab" is equipped with its own secure datalink to its Parasite Squadron, enabling realtime data collection and analysis without having to route comms through centralized C5.

Under combat conditions, Sci-Tac are expected to perform as valorously as any other Parasite Squadron.  (Personnel who plan not to should be reminded of the "Tactique" in their job title.)  In addition to the reconnaissance duties of a traditional LaGrange Squadron, they are trained to perform Battle Damage Assessments (BDA's) of enemy vessels, and communicate with the "lab" to identify and analyze new enemy technologies.  Ideally, Sci-Tac should be able to relay back to the fleet vulnerable ships and their subsystems for precise targeting (such as what specific fuel tank is leaking, reactor is overheating, manned compartment is already blown out, etc.)

Much like their predecessors, their systems are bulky and difficult to stow and launch from hangar bays. It is vastly difficult to utilize on ships that do not have dedicated hangar slots. Hangar modules induce slight structural weaknesses to the hull unless the craft is specifically engineered for it.

Estimated Values: Cost 8, Maintenance 2
Estimated Tags: Hanger

Basically fixes and tweaks the LaGrange Squadron into something more calibrated towards raiding the Universe Ignition Array Guardian, as well as direct combat in general.

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Revision: Magnetic Gun Battery Piezoelectric Resin -- [MGB]

We have the misfortune of creating a weapon perhaps too powerful.  The thunderous vibrations of the VGB will eventually tear itself apart.  While this is technically true for any gun, "barrel life" on this system in particular is below acceptable norms.

To increase barrel life, the rails will be infused with piezoelectric resin.  Using the principles of piezoelectric mechanical damping, vibrations will be absorbed and converted into electrical energy that is then expended as benign nano-LED light.  (Obviously, the base polymer resin itself provides structural reinforcement as you expect from a non-exotic adhesive cement.)  In terms of aesthetics, this means the MGB will now glow as the shockwave of the projectile passes down the barrel.

While we always hope Captains will adhere to our published safety guidelines, we understand they will likely still "push the envelope" of the revised MGB.  EVA tethers have been installed along the length of each barrel.  In the field, vaccsuit'd techs can now perform close inspections of the MGB, looking for precise points of structural strain and fatigue.  They can then attempt to patch the damage to extend the life of the barrel.  Doing so under combat conditions is something a true Hero De La 12 Societe would accomplish.

Values (unchanged): Cost 12, Maint 4
Tags (unchanged): Two Parallel External Front Slots, PPC -4, Fire Control -2, Red-Line

Hopefully that fixes the new MGB.

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Prototype: "Corsair" Marine Forced Entry Frigate
Fully committing to the Remora module as a primary armament, the "Corsair" is a NTE-propelled 2nd gen "Bouillon" hull featuring a complement of Marine raiders augmented with a BaD detachment.  The native hanger accommodates a Sci-Tac Squadron to analyze target vessels prior to and during boarding operations.  Already excellent thermal management is augmented by a supplementary CCR.  Per 12th Society fleet doctrine, the Corsair lacks a gate key as it is intended to operate in a Squadron with gateships.  With the best-in-known-space acceleration and manuever profile similar to its sister Chartreux class, it should be able to approach and remain docked with hostile vessels despite counter-maneuvers.  The fore-starboard location of the Remora allows for a more cautious "brush" side-docking or a more daring "dead-on" fore docking.  A secondary armament of mAC is also installed.

To support this non-traditional mission, certain modules have been optimized for this design.  The Troop Bay is conveniently adjacent to the Remora module.  A conveyor belt between the two modules can rapidly deploy Marines from the Troop Bay to the Remora.  Furthermore, the under-used Fire Control features of the C5D have led to the re-appropriation of those daemons and officers for other roles on the Corsair.  A Marine Ops Centre has been carved out of the C5D, providing the Captain with battle-tracking and general command and control of their Marines during boarding operations.  Similarly, a Fire Control staff officer billet has been reassigned as the ship Sci-Tac Officer.  The Ship Sci-Tac Officer uses his office and workstation to direct the Sci-Tac squadron and their lab to suit the Captain's intent.  (Naturally, the diversion of resources away from traditional fire control will result in some shortcomings in gun-laying, but given the limitations of the mAC, they should be largely irrelevant.)

Values: 64 Cost. 13 Maint.  Aero 1.  Weight 6, Thrust 12 (9)  [[Thrust to Weight Ratio:4/5 | 3/5]]
Tags: Fire Control 1? (see narrative), Thermal 3

Code: [Select]
[NTE][PSS][mAC]
[NTE][C5D][Trp]
[NTE][CCR][RAD]

Short version, yank the VGB off the Chartreux and put in a RAD and a Trp module.  Old school nAC gets upgraded to a mAC.  Bomber squadron gets swapped in with a scout/science squadron.  (We never deployed the LaGrange fleetwide as far as I can tell.)  Comes out a hair cheaper than the Chartreux, but with pretty low maint.

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Refit: Combat Capable Shuttle Aero: Fleet Transport “Terra-R” Variant

Our Terra's are an old workhorse designs that could use an update.  Furthermore, installing a Remora module grants them a new mission set that could turn this relatively inexpensive ship into a true giant-slayer.  Describing the "Terra-R" from fore to stern, the nAC has been upgraded to a mAC.  The fore Troop Bay now houses a Remora and its BaD detachment.  The midsection is unchanged, but the stern is altered, with the boosted HeA replaced with an NTE.  The second HeA has been replaced with a CCR, modernizing the survivability of the old hull.

Legacy Format:
Code: [Select]
[HeA][Trp][Trp]
[HeA][Wng][nAC]
Values: Cost 27, Aerodynamic 4, Maint 5, Thrust 2(4)/3(6)
Tags: None

Revised Format:
Code: [Select]
[NTE][Trp][RAD]
[CCR][Wng][mAC]
Values: Cost 34, Aerodynamic 4, Maint 4, Thrust 4(3)/8(6)
Tags: Thermal 2
(So the Terra pre-dates weights and TWR, so I don't know how you want to calc that.)

Conversion from Terra to Terra-R: Cost 14

So if we're going to task the Terra's to get crazy with boarding, I think they're going to need to be slightly tankier.  Dropping the second engine for the CCR module seems like a necessary trade in that regard.  Some loss of thrust, but it's a smaller hull so it's still probably speedier than its SUCK targets.
« Last Edit: November 01, 2022, 02:13:39 pm by ConscriptFive »
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Kashyyk

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Re: Elysium Command: Elysium De La 12th Société
« Reply #119 on: November 01, 2022, 02:27:17 pm »

Quote from: Revision: Fool's Bargain "Pitre" mod
The career of a Pitre pilot is short and tends to end suddenly. The craft is ungainly, unarmed and vulnerable. By its very design it attracts heavy weapons fire, and tends to be the focus of wrath when the enemy learns of the ruse.

To preserve our pilots, the Pitre will be modified to form two distinct sections, the first contains the EW module in its entirety with the majority of the power supy, whilst the second houses the pilot, associated life support and the drive system. The sections can be separated using low yield explosive decouplers, imparting just enough velocity on the two parts to ensure different movement vectors even in the case of drive failure.

When separated, the EW module should continue its pre-programmed mission, drawing attention whilst the Pilot module makes a speedy getaway with their new high thrust-weight ratio.

This should allow for retention of pilot experience, more volunteers (now that life expectancy has gone up) and longer Squadron life now that only part of each Pitre need be replaced when hostile fire is suffered.

Estimated Values: Cost 5, Maintenance 1
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