While I was looking over
this page on the wiki, I noticed something interesting. Until now, when I was making clothes for my dwarves, I never considered armor value... but clothing does have one, and it can actually add up. And material / craftmenship bonuses still apply!
Most people, I suspect, just view clothing as a junk job that anyone can do... but, in fact, having a legendary dwarf working on your clothes could make a massive difference, effectively doubling the defense of every single civilian dwarf in your fortress. Making sure you always have every available piece of clothing for every dwarf in high quality makes a big difference, too. A highest-quality coat provides more protection than lowest-quality leather armor.
So you have exceptional or masterwork coats, pants, gloves, and sleeves, so what. Well, one last trick: You can make caps out of metal, and it still counts as 'clothes.' (I guess this makes sense if you live in a cave!) Making steel caps for every dwarf in your fortress is probably a bit much, but it could be worth making a few if you can somehow make sure they go to your legendary dwarves. Certainly, metal caps are an excellent way to burn off extra metals of other types while training your metalworker up.
...all this is just base on the wiki, of course; but if it's right, there's actually a lot more players can do to protect their dwarves than they think. High-quality coats, in particular, would be very important.
[ January 23, 2007: Message edited by: Aquillion ]