If I'd have done nothing Lucky would have died, which would have probably been for the best to avoid the painful Priest uncertainty.
Agreed. No Lucky after D1 would have been...different.
If Luckyowl had been elimmed D1, I would probably have been elimmed D3 or D4. I just don't see how Toaster doesn't inspect me eventually in that scenario.
I'm actually sure that a lot of how we won was pure luck at how ridiculous things went in this game.
1. I converted the SK claimed Survivor, who was playing so Town that they were safe from being NKed or being elimmed. Had I not, I would have 99% lost.
2. Luckyowl revived another SK, butting both them and Blue on the chopping block. That basically kept me alive until D4, and kept people busy on them.
3. Jim lied about Luckyowl as well.
4. You protected me instead of NQT.
There were simply so many lucky factors that happened that I truly think would have resulted in my loss any other way.
Okay, well,
If there was a deadchat Vector would be grumping in it.
aside,
1. Notable Games Archive?
2. I will say that even though other players seemed to be very familiar with this format, this was very whackadoo for me compared to normal mafia, in an enjoyable way. I haven't been so sure that I was winning and actually being curbstomped in ... feels like forever.
I put on my S game (for scum) for this. Also because I owed you for that 3p defeat
Agreed.
Supernatural is supposed to be my test-bed for neat ideas that can be broken by everyone knowing how they work. So I really ought to be mixing stuff up and either majorly changing or phasing out the various 3rd parties and whatnot over time.
Even some town roles, like Priest, really need to be either reworked or phased out a bit. Too much meta-gaming goes on with them right now.
But I do have plans.
I actually think some changes to the Town roles to have LESS uniquely defined ones would be better. Werebear, Guard, and Knight could be combined. Priest, Exorcist, and Wizard could be combined. Just start combining them until they have a unique theme. Like, Priests are all about HEALING MAGICKS, and then they could resurrect, they could cure the sick, heal the wounded, protect against foul spirits. A Knight is all about WEAPONS and could be battle-scarred and ready to kill, they could have one last arrow to use, they could protect themselves or others, they could even lend out their sword to a trusted confidante. Doing all these helps make the game unguessable, because if someone claims a Knight, all you know is that their power relates to their abilities with a weapon. The many definitions available really give them only one real role now, but a Witch could already be in a Coven, or they could create a NEW Coven, or they could make potions to give away, or they could summon their own familiar.
Town is too specialized in their descriptions. Simply boil them down to like 12 different ones with a theme like Healing, Secrets, Weapons, Knowledge, etc.
Is Lucky more of an asset to scum when they are scum or when they are town?
Lucky was the only player that "pushed" a case on scum, Webadict.
And by push I mean lurked a lot then voted them for completely reasonable reasons (and ones he should have pursued further) then lurked some more.
His Day 1 plan on lynching Web to check and then reviving him...hoo boy if we actually listened.
I didn't have a good defense against Lucky's plan.