Possible Non-Town Factions
OK so I have collated the roles from all the old games in a spreadsheet (I'm probably re-doing work that already exists, but I couldn't see it anywhere). There's a bunch of possibilities to work through but here's a comprehensive overview of all the possible non-town roles. I've included roles from the Bastard as we can't rule them out as possibilities (Meph included them in the OP after all): the bastard nature of that game was just that there were 3 competing scum teams and no town.
Scum Teams
Werewolves - 3/11 previous games
Werewolves act as a normal mafia team. They can also have werewolf specific roles, but not always and never yet exclusively:
Werewolf Leader - Kills a random non-werewolf when lynched
Werewolf Flanker - When aiding the nightkill, it makes the kill unblockable.
Cult - 4/11 previous games
Cults can either be charismatic cults (i.e. what we usually mean by the term "cult" in mafia) but they can also be ritual killers and act like a regular mafia team with a kill power. Cultist have normal town roles as well, but depending which kind of cult, they'll also may have one of the following:
Charismatic Cultist - Converts people into the cult
Cult Leader - Appears as town on inspections
We've never seen both appear in the same game and while I suppose I wouldn't rule it out absolutely, it wouldn't match the normal setting info as both are leader-type roles.
Vampires - 2/11 previous games
Vampires are cultists, but unlike the regular cult, their converts become Vampire Slaves and lose their prior roles. Vampires can have town roles, though in both full-Vampire teams so far they've had a Vampire Lord. The specific vamps are:
- Vampire Lord: Converts town players into Vampire Slaves
- Vampire Slave: Has no powers
See below for the third party "lone vampire" variant.
Dark Magus - 1/11 previous games
A one man scum team with a mafiakill and a bunch of one shots. They resurrect automatically once per game.
Magic Brotherhood - 1/11 previous games
Magic-themed town roles (Witch, Wizard, Fortune teller). Can mark a hex on one night and then invoke that hex on another to kill. This team has only appeared in the semi-bastard.
Templars - 1/11 previous games
A scum team with a joint block any of them can use. Can have normal town roles (though templar themed, so it was Sage and Knight). This team has only appeared in the semi-bastard.
Can have the powerful specialist role:
- Veteran Templar: immune to conversion, can night-kill or protect
Third Party
Always anti-town
Demon: A serial killer immune to blocks and redirect
Ghoul: Serial killer. Can eat the dead instead of performing the kill: if they do then their next kill is unstoppable.
Necromancer: Serial killer. Raises a dead player as a Zombie who can then perform the kills.
Zombie
Werebear Serial Killer: unlike the town werebear, they have an active kill power, not a reflexive one
[X] Serial Killer: As we've seen an existing roles (werebear, necromancer) be repurposed as a serial killer, I wouldn't be too surprised to see this happen again. Could even have a wererat serial killer.
Anti-town except in edge cases
Devil: Leaves the game with a win if they gather 3 souls. They can offer a player a powerful one-shot each night and if that player accepts they get the souls. When the Devil wins, the players who have traded their souls go to hell with the Devil.
Survivors
Lone Vampire: Survivor. Can feed on anyone, roleblocking them, and if they feed on the same person twice in a row, that player dies.
Wererat: Survivor, no powers. Sucks to be them.
Town Allies
Guardian Angel: Town Ally - wins so long as a town player is alive at the end of the game, leaves town if they fail. Has four different kinds of protection they can use on their target (vs. death, conversion etc.)
Additionally:
- Scum priests can resurrect town into their ranks (this happened in Supernatural 5 with a werewolf priest)
- Resurrections can go wrong and create third party survivors, like Demons and Lone Vampires
Quick Note on Town Roles
- In some games there is the "Townsperson" role, which is just vanilla townie.
- The monster hunter is usually a hunter of a specific monster (vampire or werewolf) and they can inspect players to see if they are that monster (+ they have a kill). In Supernatural 8 there was a Vampire Hunter in a game without any vampires. As such, their inspect would never be positive.
- Sometimes there's a Lone Witch, so instead of being a mason, they're a watcher
OK. There's the information. Going to attend to what's happening here in my next post. Let me know if I missed anything or got anything wrong.