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Author Topic: Supernatural 10 - Game Over!  (Read 88800 times)

heydude6

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Re: Supernatural 10 - SIGNUPS (13/9+)
« Reply #30 on: February 22, 2021, 07:48:58 pm »

I'd end up lurking and being the day 1 lynch. School's got me really busy right now. I might become a replacement though. Mafia games usually need it.
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webadict

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Re: Supernatural 10 - SIGNUPS (13/9+)
« Reply #31 on: February 22, 2021, 08:11:02 pm »

I'd end up lurking and being the day 1 lynch. School's got me really busy right now. I might become a replacement though. Mafia games usually need it.
Someone's gotta do it!
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4maskwolf

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Re: Supernatural 10 - SIGNUPS (13/9+)
« Reply #32 on: February 22, 2021, 08:17:33 pm »

We should do an old-school D1 4mask wagon.

TricMagic

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Re: Supernatural 10 - SIGNUPS (13/9+)
« Reply #33 on: February 22, 2021, 09:03:14 pm »

It seems the Cult has already started converting.
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juicebox

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Re: Supernatural 10 - SIGNUPS (13/9+)
« Reply #34 on: February 22, 2021, 09:05:35 pm »

We should do an old-school D1 4mask wagon.

Then after that we should do a D2 juicebox wagon
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Secretdorf

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Re: Supernatural 10 - Set-up
« Reply #35 on: February 22, 2021, 09:13:45 pm »

I am going to live to the end!
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FallacyofUrist

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Re: Supernatural 10 - Set-up
« Reply #36 on: February 22, 2021, 09:18:35 pm »

I'll be honest, this setup scares me. Otherwise I'd probably have joined.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Mephansteras

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Re: Supernatural 10 - Set-up
« Reply #37 on: February 22, 2021, 09:30:22 pm »

I'll be honest, this setup scares me. Otherwise I'd probably have joined.

Oh? What aspect do you find scary?
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ToonyMan

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Re: Supernatural 10 - Set-up
« Reply #38 on: February 22, 2021, 10:23:40 pm »

Side note: the "cult" in eight was a standard scumteam, it was just flavored as a cult.
Yes. Same as the Supernatural 2 cult.

I'll be honest, this setup scares me. Otherwise I'd probably have joined.
Oh? What aspect do you find scary?
Probably the unknown scum faction? It will at least be a previous one in this game.
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Vector

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Re: Supernatural 10 - Set-up
« Reply #39 on: February 22, 2021, 11:49:08 pm »

I'll be honest, this setup scares me. Otherwise I'd probably have joined.

one of us! one of us!


I am going to live to the end!

Not if I have anything to say about it ;)
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"The question of the usefulness of poetry arises only in periods of its decline, while in periods of its flowering, no one doubts its total uselessness." - Boris Pasternak

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Persus13

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Re: Supernatural 10 - Set-up
« Reply #40 on: February 22, 2021, 11:52:33 pm »

I completely missed this was happening. IN or replacement if signups are closed.
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Mephansteras

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Re: Supernatural 10 - Set-up
« Reply #41 on: February 23, 2021, 12:29:18 am »

I completely missed this was happening. IN or replacement if signups are closed.

Sign-ups are indeed closed. Sorry about that. But I'll add you to the replacement list.

Game will start Tuesday morning.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

FallacyofUrist

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Re: Supernatural 10 - Set-up
« Reply #42 on: February 23, 2021, 02:28:01 am »

Oh? What aspect do you find scary?
It's a very low-information setup, that's the main thing. It's a weird thing for me, but I'm comfortable in no-information scenarios, and high-information scenarios, but the in between gets to me.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

4maskwolf

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Re: Supernatural 10 - Set-up
« Reply #43 on: February 23, 2021, 10:58:59 am »

Hype hype hype hype hype hype hype hype hype hype hype.

Mephansteras

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Re: Supernatural 10 - Set-up
« Reply #44 on: February 23, 2021, 11:19:16 am »


Those of you who are called by the Count stand up, and are beckoned to follow him into a small council chamber.

There the Count pulls out a heavy tome, which he opens with a heavy sigh.

“I hoped never to need to read these words. And, yet, it is our only hope of salvation.”

He presses his signet ring into the book, and the lights of the room go dim. You can see him, and the book, but little else.

“You thirteen are both our salvation, and our doom. Among you are those who wish to ruin all that we have built over the years.” his voice rings out, an unearthly quality running through it.

“Those of you who are pure of heart alone can save us. Each day you will need to discuss, and vote the one who you think is the greatest threat to us all. That individual’s life will be forfeit. So it is commanded. So it shall be done.”

Long strings of bright orange runes float up out of the book and lash out at each of you. They encircle your throat and bind to you with a flash of searing pain.

“These markings bind you and enforce the will of the gods.”

“May the pure of heart save us all. Now, go, there is no time to waste!”

The lights return to normal, and several guards escort you around to the back of the manor where a large tent has been erected. It seems that this is where your daily trials shall be held.





Day 1 has started! It will go until ~5pm Pacific Friday.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One
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