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Author Topic: S.T.O.R.M (Heroes VS Villains, Heroes, Turn 8, Project phase.)  (Read 8659 times)

piratejoe

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Re: S.T.O.R.M (Heroes VS Villains, Heroes, Turn 6, Project phase.)
« Reply #90 on: October 10, 2021, 03:19:41 pm »

The Outside World and Previous Actions

In Nemorland, elections are set to start soon and in a surprising, or unsurprising, turn of events the New Clear Visionaries are projected to win a number of seats over the conservative National Liberty Party and the liberal United Freedom Party in area's where the New Clear Visionaries are positioned. Naturally, both of the mainstay parties have started a number of advertisement campaigns and some attempts to discredit the new upstart party, yet despite the fairly moderate leaning of the New Clear Visionaries there's a decent chance they might manage to become the largest third party in Nemorland. Other than this, following Schwarzes Holz's method, Shirohon has merged fire and medical emergency calls to a 112 number, while reorganizing 113 for police matters, including calls for possible signs of corruption. On a related note, a number of arrests in Northern Shirohon involving Section 570, more commonly nicknamed the Shinobi Section. Further, it seems a number of arrests were tipped off by a single anonymous source, and all seem related in some way to the trafficking ring that was shut down. Lastly, the museum that was being built in Kalterhafen expects to open it's doors by the end of the month, and two media campaigns about it's art and Military history section have become prominent, including bringing together a number of famous generals, admirals and aces for it's opening. Some of the more famous of the latter category being Brunhilde and Nicholas von Rheinbach, Katherein Fladenschrot, Tabbart Friedrich Fuchs, and Clauwes Mutzhas. A notable exception however to this is Irma Raedler.


Project: MURMUR

Continuing to chug along at a modest pace, the further and further cataloging of people with unnatural abilities goes on with greater ease as more and more people are hired. Slowly, other places in the empire get their records straight and the various data comes in to be filed away. Sooner rather than later we'll not only have a list of all the meta humans in the empire but also a decent amount of information as to if they'd be agent material or not. Or at least be trusted with the information of our agency. Regardless 156 mainly has to sort all of this, but being paperwork and her specialty it'll likely be done shortly, probably by the end of next month.



Engagement: That Sinking Feeling.

Working on the Intel that was gathered from the team that ditched, he has approached a small complex a fair bit away from the city, and has quietly kept watch on it for some time, examining the entrances and methods of entry alongside the operations of those who came and went there. Something he noticed however was the place had modest activity that seemed to rise after a while once the thievery ramped up once again. And this combined with a bit more investigation made it clear in 109's mind that this place clearly belonged to Einherjar. Attempts to find out anyone connected to Einherjar through who owned the place failed due to the fact that according to the papers, no one owned the building. Still, it was only natural that 109 would have to do things himself and the hard way...

Engagement: Agent 109 VS 12 Einherjar Goons and 2 Einherjar Soldiers
Spoiler: dry report (click to show/hide)

Agent 109 upon entering the building looks around and finds it crawling with Einherjar goons, and even recognizes one of the leaders of sorts there. Interestingly, in a calm area where 109 can actually examine the forces, he notices that the goons seem to have a red stripe while one of the soldiers has a orange one while the one 109 remembers has a yellow one. Despite this observation of what is presumably their rank, 109 quietly watches and waits for a moment to strike. And he does such a number of times, knocking out a number of the goons before his handiwork was finally spotted with a yell and an alarm of sorts was raised. Thinking swiftly, 109 tried rushing the people who found their knocked out friends and swiftly 109 dispatched them with out a scratch, the one who tried calling for help taken care of right as their allies arrive. And naturally seeing the numbers advantage clearly against his favor, 109 tried slipping away into the shadows after striking at his enemies. This didn't end well, as he wasn't able to move quick enough before a hail of fire ruined yet another suit, something that was getting on his nerves at this point, and hurt him fairly badly. However, using his willpower and smarts he went around a corner and grabbed the first person to come around it, using them as a human shield as they shot at the other goons.

Luckily for 109, whatever weapons Einherjar was using, they didn't punch through his makeshift armor, even though it clearly was too much for the poor sudden volunteer. With this, he found himself being approached by the soldiers as he let go of his captive, and dodged a few more shots, and naturally dodged a few fists as well. Of course, so close his pistol was unlikely to be able to fire again, so he shot as they approached and soon gained an idea as he kicked the closest of the two away so he could finish off one of the two Goons who were still there, making the fight a 3 on one instead of a 4 on one. With some concern, the remaining goon joined the melee and managed to strike 109 while he was distracted, yet using the newly gained momentum he'd slide on his side, kick the one soldier in the knee and fire, the bullet going right though and hitting the other target behind. Before he got up, the goon decided to run and the soldiers recovered, though 109 gave a strike to the remaining soldiers head before the other soldier realized what he was up against and ran, and with 109 not realizing where he went, he caught his breath and said "Well this is quite the sorry fight..."

After this he moved on to search the building in relative peace, eventually finding a room full of files. And opening one of the drawers and examining the documents, he'd find a horrible discovery. It was the files of an agent. Each folder contained files on an agent. And it even listed them as terminated or alive, along with the cause of death in the former case. Worse, there was even a file on himself...After further searching, he eventually found a small cassette tape listed as 'For G.E.W.E.H.R'. Putting it in, the audio would say "Hello, I presume you are 109, 262, or maybe even 110. Regardless of if you are Jakob Stine, Lorena Geschwind, or Meik Rossel I congratulate you on actually managing to not die horribly. However, you cause problems for our organization, as I'm sure you understand. So, here's what you will do. Stop bothering our organization and our activities or else you will suffer the full consequences. As you probably noticed, we have a lot of secrets related to your agency. And we can just as easily release it to a newspaper who would be willing to make a story on it. Maybe one in Pren Gwyn, maybe elsewhere. But regardless, all those little secrets of yours will come out. Are you sure you want that? Of course, if you really want to push us, we can do far, far worse to you and your little country. All it requires is our leaders orders. And unlike the other's you've dealt with, they are quite intelligent. Please, bring this to your superiors. I'm sure they will have quite a bit of fun." After this, the tape ends...

This...This is bad...But regardless of the massive mess and panic the higherups are bound to have at this news, it was damn well important and hard fought...And honestly, 109 wants a bit of time to relax after that...
 
Agent 109 has gained 15 favors and 10 million $ for his work this round!



It is currently the Project and Research phase.

You may at this moment in time describe and start one project which you would like to work on. The full effects of a project will be known upon completion, and the price and time of a project will be known once it is started. Do note that once you start a project, you do not need to work on it in the deployment phase, though electing not to will not advance it closer to completion.



Status of the Association:

Heroes List:
Spoiler: Agent 109 (click to show/hide)
Current Reputation - 65

Spoiler: Agent 156 (click to show/hide)
Current Reputation - 0

Completed Projects:
Spoiler: Projects (click to show/hide)

Current Projects:
Spoiler: Projects (click to show/hide)
« Last Edit: October 13, 2021, 01:09:34 am by piratejoe »
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ConscriptFive

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Re: S.T.O.R.M (Heroes VS Villains, Heroes, Turn 7, Project phase.)
« Reply #91 on: October 13, 2021, 01:47:38 pm »

Hmm, seem to have some interesting choices for 109 this turn.  Do we want to heroically run down Einherjar while the trail is hot?  Or conveniently shift course to the new museum Kalterhafen?

Still, it's Project phase first.  The ship thing isn't viable, so let's try one of the other HQ options.

Quote from: Votebox
(1) Project: Wolf's Lair: ConscriptFive

Happerry

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Re: S.T.O.R.M (Heroes VS Villains, Heroes, Turn 7, Project phase.)
« Reply #92 on: October 14, 2021, 10:50:40 pm »


Quote from: Votebox
(2) Project: Wolf's Lair: ConscriptFive, Happerry
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Rockeater

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Re: S.T.O.R.M (Heroes VS Villains, Heroes, Turn 7, Project phase.)
« Reply #93 on: October 15, 2021, 02:01:13 am »


Quote from: Votebox
(3) Project: Wolf's Lair: ConscriptFive, Happerry, Rockeater
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Shadowclaw777

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Re: S.T.O.R.M (Heroes VS Villains, Heroes, Turn 7, Project phase.)
« Reply #94 on: October 15, 2021, 02:53:10 pm »

Project
Quote
Gewehr Militarized Office: The Gewehr
The Gewhre is an upsized abandoned police prestincr that had to be removed to a different location due to the fact that the previous building was in a non-traffic contested area of the city and as wel not enough expansion space, with the newish prescient located in the heart of the Swarzes Holz capitial due to the increased crime rate and being able to mobilize the policing force better in its new location. The Gewehr before we spend the bureaucratic efforts to remodel, renovate, and generally upgrade the facility from its previous cultural state as a tourist sight to see with its drying blue lead paint scrapping off, older construction on its wood and brick construction methods that leads to the building having plenty of dry rot, electrical wiring; and whatnot.

Now the Gewhre will be commandeered by the S.T.O.R.M organization to have a direct administrative office, that contains the proper spacing and housing to field up to more agents and operatives on the field, as well as having a barracks and supporting structures for squads that can be housed in the facility that can support Agents in fieldwork, allowing us to store Agent squads in the Gewehr. As well as the facility being planted in the most important location, the Swarzes Holz capitial.

The Gewehr is better than the Wolf Lair, because it will provide the two agent support, however instead of it being a defensible booty trapped farm?, and the secondary advantage it provides is a barracks that can hold support fieldwork agent squads that can support the Main heroes, the Wolf’s Lair seems weird because if the Villains is directly attacking one of our bases we lost. At least having a building being housed in one of the districts of Großerthron will allow, supporting police forces to intervene quicker if a situation like that arises.
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piratejoe

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Re: S.T.O.R.M (Heroes VS Villains, Heroes, Turn 7, Project phase.)
« Reply #95 on: October 18, 2021, 12:45:14 am »

Project: Wolf's Lair

Initial Rolls:
Time (6) Cost (5)

As it turns out, just setting up in a more or less abandoned complex underground command bunker from the war is actually something that won't take up much time. Turns out when you have nothing planned for something and just leave it there it's quite quick to do the paperwork required to get it in our possession. Quicker still the limited refurnishing it needs to get up and running. Really, it's practically already set up, all that's needed is some modern equipment brought in and older abandoned equipment removed, alongside making the entrances more discrete so any force coming in might just mistake the place as abandoned, or at least take long enough to find the exit for a response both outside and inside the facility to be readied. Further, because of this there isn't really much of a cost to this project, meaning we'll be able to set it up swiftly and efficiently.



It is currently the Deployment phase.

You may now assign a character to either work on one of you projects, recruit more heroes into the fold, move to another city, or lastly engage in the world for one action or another. In the case of the latter, it is best to devise a plan. Otherwise, they will simply do more generic actions that fit their character.



Status of the Association:

Heroes List:
Spoiler: Agent 109 (click to show/hide)
Current Reputation - 65

Spoiler: Agent 156 (click to show/hide)
Current Reputation - 0

Completed Projects:
Spoiler: Projects (click to show/hide)

Current Projects:
Spoiler: Projects (click to show/hide)
« Last Edit: October 26, 2021, 02:34:18 am by piratejoe »
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ConscriptFive

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Re: S.T.O.R.M (Heroes VS Villains, Heroes, Turn 7, Deployment phase.)
« Reply #96 on: October 20, 2021, 02:03:52 pm »

Man, we sure did a good job wrapping up that crime spree.  Guess it's time to move on to greener pastures.

Quote from: Plan Mission Accomplished
156 finishes up MURMUR.

109 has a going away party at the GEWEHR office, and sets up shop in Kalterhafen.

Happerry

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Re: S.T.O.R.M (Heroes VS Villains, Heroes, Turn 7, Deployment phase.)
« Reply #97 on: October 20, 2021, 07:11:02 pm »

Quote
Plan Mission Accomplished (2) : ConscriptFive, Happerry

Welp, time to finish up MURMUR and enjoy the fruits of what was totally a complete victory and not an incidence of blackmail at all.
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Shadowclaw777

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Re: S.T.O.R.M (Heroes VS Villains, Heroes, Turn 7, Deployment phase.)
« Reply #98 on: October 20, 2021, 07:35:14 pm »

Quote
Plan Mission Accomplished (2) : ConscriptFive, Happerry
Plan Taking Leads: (1) SC777

Quote
Plan: Taking Leads
156 Finishes up MURMUR

106 leaves the GEWEHR office?, and goes to Pentrefsiapaneaidd to set up S.T.O.R.M’s agent’s hideout, there was a previous robbery here?, maybe some leads.

Why focus on the Museum when, we can focus on the Einherjar threat?, I don’t care because their not the main villainous group and want to focus on Pentre.
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piratejoe

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Re: S.T.O.R.M (Heroes VS Villains, Heroes, Turn 7, Deployment phase.)
« Reply #99 on: October 26, 2021, 04:28:20 am »

The Outside World and Previous Actions

The museum in Kalterhafen has had it's grand opening, and had record numbers of visitors. In fact, the city got a fair good bit of tourism thanks to the famous individuals all there for it's opening. Further, the investment in the museum seems to have been well founded with an extensive amount of profit coming in within the first month, and while this all is likely just the early boom before it's popularity starts to decline, the prestige it has gained is nothing short of exceptional. In other news, the spree of robberies from industrial plants in Messerbeißer had a surprising dip last month, only to ramp up to overdrive over the past few weeks. The police force was spread so thin due to all the crime that things have spiraled out of control with other criminal elements taking advantage of the chaos. Worse for the city, many factories are closing down for good due to the massive loss in profit due to both the materials they output alongside the actual machinery itself being stolen. Outside of Schwarzes Holz, a major robbery took place near Casnewydd, targeting a federal reserve. While the exact loss is unknown, it is believed tens of millions worth of gold was stolen, and all guards reported not seeing anything, further all security footage of the incident seemed to be corrupted... An investigation is ongoing, but all that could be found was a single playing card with the emblem of a wolf upon it. Other than crime, in Nemorland, the elections have just started going underway, and this alongside the legal troubles that some of the New Clear Visionaries leaders had have finally ended, with only two actually arrested with many more free to run and campaign, much to the rejoicing of Metahuman Activists.

Project: MURMUR

Rolls: Effectiveness (6+1), Cost (6), Bugs (6+1) (156 apparently managed to bribe Vivi...)

With the last bit of work done on MURMUR, Agent 156 has naturally shown their skill in maneuvering the paperwork that is bureaucracy once again, this time in finding just who is a metahuman. While initially starting around the capital area, with a bit of connections with the rest of G.E.W.E.H.R and the transfer of a number of paperwork, 156 has managed to find out a myriad of information regarding the nature of metahumans. In fact, it seems signs of those who became metahumans existed long before their powers 'activated' and it seems as if something has slowly activated these abilities to their full potential, yet some latent effects always were there. A flawless example is Richard Mutzhas, who was recently in contact with a G.E.W.E.H.R agent who asked him some questions not too long ago, along with old army paperwork from the war. Regardless of the strange scientific and historical implications, there has been a major categorization of the people in the nation who happen to have metahuman abilities, and it even goes so far as to predict who has latent powers, of which a number of famous individuals are listed as possibly having such, including the two Kriegsmäid pilots Irma Raedler and Katherein Fladenschrot. Of course, considering the latter actually managed to marry into the royal family, and the former has been more or less living in solitude for the past forty years with minimal contact, they probably wouldn't exactly be easy to contact, and given their age it might not be worth it...But maybe there's some use in actually investigating one of the two?

Regardless all this information will make recruitment far easier, along with give us an intelligence edge against any metahumans who live here and happen to commit crime, alongside some who don't and just stay here for long enough...Also it's being funded directly by G.E.W.E.H.R, so it's basically not our problem to keep running anymore.



With 109 once again in transport for once, it was only natural that he would find his journey quite comfortable, and the little party before his departure was quite nice, though with recent news it is a bit bitter sweet. Still, he has gotten a bit of time to rest, and he's ready to respond to any potential robberies to the actual museum. As usual he'll have issues getting any new equipment but orders will be easy with the similar facilities that exist in Kalterhafen.

He also is in prime position to investigate some of our more recent findings by 156 as well, be that just any general metahuman or perhaps some of the more suspected people should that be desired. And considering the people who were there for the event at the museum have yet to leave it is entirely likely that could be utilized to aid our efforts in that regard...



It is currently the Project and Research phase.

You may at this moment in time describe and start one project which you would like to work on. The full effects of a project will be known upon completion, and the price and time of a project will be known once it is started. Do note that once you start a project, you do not need to work on it in the deployment phase, though electing not to will not advance it closer to completion.



Status of the Association:

Heroes List:
Spoiler: Agent 109 (click to show/hide)
Current Reputation - 65

Spoiler: Agent 156 (click to show/hide)
Current Reputation - 0

Completed Projects:
Spoiler: Projects (click to show/hide)

Current Projects:
Spoiler: Projects (click to show/hide)
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Shadowclaw777

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Re: S.T.O.R.M (Heroes VS Villains, Heroes, Turn 8, Project phase.)
« Reply #100 on: October 26, 2021, 05:08:09 pm »

Quote from:
SOF Support Facility, “Nighthawk”:
A militarized facility produced adjacently to a military base in the outskirts of Großerthron that is funded by S.T.O.R.M both financially and bureaucratically, this is a considerable construction investment in adding support field agents to our main deployed Heroes on the field but it is worth the investment. On the front side, it looks like a recruiting office near the base for incoming soldiers, that allows the outside to think it’s a transfer of normal soldiers into SOF.

This facility, know collectively known as Nighthawk by S.T.O.R.M with a navy-colored coat of paint, housing a proper barracks and armory, with the training and gym areas being near the adjacent military base, allows us to convert prudious recruits (so they are physically athletic and fit) that come from the adjacent base, that go through a decently-difficult selection process to allow S.T.O.R.M to allow them to become affiliated with the S.T.O.R.M organization and convert them
into Covert Spies that can eventually become squads that can be attached to Heroes for support. These Covert Spy squads are trained in art of espionage such as basic stealth and disguising techniques, equipped with a 9mm pistol, and other various Spy training skills to be considered a Spy. Finally the barracks in Nighthawk is managed by Clerks, allowing us to house a respectable amount of squads, and the armory allows us to hold all of our various unique equipment and gadgets that can be provided to our Heroes and Spy squads.

Quote from: VoteBox
SOF Support Facility “Nighthawk”: (1) SC777
« Last Edit: October 28, 2021, 06:41:31 pm by Shadowclaw777 »
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Happerry

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Re: S.T.O.R.M (Heroes VS Villains, Heroes, Turn 8, Project phase.)
« Reply #101 on: October 28, 2021, 07:44:55 pm »

Quote from: VoteBox
SOF Support Facility “Nighthawk”: (2) SC777, Happerry

I kinda want to do a Bond Spy Car next or something alike, but this will do for this turn.
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ConscriptFive

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Re: S.T.O.R.M (Heroes VS Villains, Heroes, Turn 8, Project phase.)
« Reply #102 on: October 29, 2021, 07:47:36 pm »

"Oh nothing really. I just always wanted to open a door to a room where people are being trained like in a James Bond movie."

"Wicked!"

Quote from: VoteBox
SOF Support Facility “Nighthawk”: (3) SC777, Happerry, ConscriptFive

piratejoe

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Re: S.T.O.R.M (Heroes VS Villains, Heroes, Turn 7, Deployment phase.)
« Reply #103 on: October 30, 2021, 02:26:41 pm »

Project: SOF Support Facility “Nighthawk”

Initial Rolls:
Time (6) Cost (6) (Still bribing Vivi I see...)

The Support Facility known as Nighthawk unofficially is a simple side facility that is currently being built as a part of the Ferdinand Schädler Army base. Naturally, it's nature is more to take soldiers who fit specific criteria and take them into Storm. Realistically there isn't much issue from the Army in the slightest with this and they seem to have streamlined the bureaucracy for this, probably because of the fact that our work means that it won't be forced to deal with the goings on in Schwarzes Holz that involve meta humans and also simply the fact that they really would rather their secrets are kept such and aren't stolen by some rival power. Regardless, there is a chance that we might get a bit more than just covert spies given the Army has actually gotten partially involved in the project. Though one of the people a part of the Army has stated their confusion over using an army base to train spies if they aren't going to be used as a sort of special forces integrated with Storm...Still, our current base should be able to support three squads, though the amount the Nighthawk facility can support is still unknown at this time.



It is currently the Deployment phase.

You may now assign a character to either work on one of you projects, recruit more heroes into the fold, move to another city, or lastly engage in the world for one action or another. In the case of the latter, it is best to devise a plan. Otherwise, they will simply do more generic actions that fit their character.



Status of the Association:

Heroes List:
Spoiler: Agent 109 (click to show/hide)
Current Reputation - 65

Spoiler: Agent 156 (click to show/hide)
Current Reputation - 0

Completed Projects:
Spoiler: Projects (click to show/hide)

Current Projects:
Spoiler: Projects (click to show/hide)
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ConscriptFive

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Re: S.T.O.R.M (Heroes VS Villains, Heroes, Turn 8, Deployment phase.)
« Reply #104 on: October 30, 2021, 11:02:40 pm »

Wow, plenty of quick cheap projects to run.  Still the priority is to build out the roster...

Plan: The Great Investment

Quote from: The Great Investment
Now established in Kalterhafen, Agent 109 pulls A LOT of strings to locate quality metahuman prospects catalogued by MURMUR. (Spend all 65 personal reputation, plus 25 inf/favor for a 253% multiplier to our recruiting roll.)

Agent 156 oversees renovation of the Wolf's Lair.  She is given additional resources to ensure success. (+2 cash and +4 inf/favor)

So the rationale here is that a 253% multiplier will round up a 1 roll to 3, 2 to a 5, 3 to an 8, etc.  2/3 chance to roll an 8 or better, which should get us somebody super impressive.  I could live with the 1/6 chance of a five.  And mitigating the 1/6 chance of a crit fail up to a three roll is quite the insurance policy.

True, we could go higher, but we might have to make cuts elsewhere.  This is still enough inf/favor to bonus the Wolf's Lair.  It also leaves enough of a cushion in inf/favor to keep research rolling even with 109 sitting out a turn recruiting, or ends up having burn a second turn doing a special recruiting mission.  Note that we even had to spend 2 inf/favors to recruit Agent 156 way back on Turn 2.

Here's a spreadsheet if you want to pick at the numbers yourself.

Code: [Select]
Inf Mult 1 2 3 4 5 6
0 0.65 0.65 1.3 1.95 2.6 3.25 3.9
1 0.725 0.725 1.45 2.175 2.9 3.625 4.35
2 0.8 0.8 1.6 2.4 3.2 4 4.8
3 0.875 0.875 1.75 2.625 3.5 4.375 5.25
4 0.95 0.95 1.9 2.85 3.8 4.75 5.7
5 1.025 1.025 2.05 3.075 4.1 5.125 6.15
6 1.1 1.1 2.2 3.3 4.4 5.5 6.6
7 1.175 1.175 2.35 3.525 4.7 5.875 7.05
8 1.25 1.25 2.5 3.75 5 6.25 7.5
9 1.325 1.325 2.65 3.975 5.3 6.625 7.95
10 1.4 1.4 2.8 4.2 5.6 7 8.4
11 1.475 1.475 2.95 4.425 5.9 7.375 8.85
12 1.55 1.55 3.1 4.65 6.2 7.75 9.3
13 1.625 1.625 3.25 4.875 6.5 8.125 9.75
14 1.7 1.7 3.4 5.1 6.8 8.5 10.2
15 1.775 1.775 3.55 5.325 7.1 8.875 10.65
16 1.85 1.85 3.7 5.55 7.4 9.25 11.1
17 1.925 1.925 3.85 5.775 7.7 9.625 11.55
18 2 2 4 6 8 10 12
19 2.075 2.075 4.15 6.225 8.3 10.375 12.45
20 2.15 2.15 4.3 6.45 8.6 10.75 12.9
21 2.225 2.225 4.45 6.675 8.9 11.125 13.35
22 2.3 2.3 4.6 6.9 9.2 11.5 13.8
23 2.375 2.375 4.75 7.125 9.5 11.875 14.25
24 2.45 2.45 4.9 7.35 9.8 12.25 14.7
25 2.525 2.525 5.05 7.575 10.1 12.625 15.15
26 2.6 2.6 5.2 7.8 10.4 13 15.6
27 2.675 2.675 5.35 8.025 10.7 13.375 16.05
28 2.75 2.75 5.5 8.25 11 13.75 16.5
29 2.825 2.825 5.65 8.475 11.3 14.125 16.95
30 2.9 2.9 5.8 8.7 11.6 14.5 17.4

Quote from: Votebox
(1) The Great Investment: ConscriptFive
« Last Edit: October 31, 2021, 07:43:11 pm by ConscriptFive »
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