The Outside World and Previous Actions
In Nemorland, further unrest seems to have been somewhat delayed due to there being a hung jury in the trial. Despite this controversy it seems that the New Clear Visionaries are still gaining members due to their so far peaceful activities and the actions of a so called 'Caladrius' saving people and lives. Partially related to the Caladrius situation, Sothweg has announced a new 'heroes of the red banner' program, which is believed to be a metahuman program related to their police force or military. Additionally, a new explosive newspaper seems to have started to be published, mainly shedding light on a major sandal involving the third son of Pren Gwyn's current prince, activities involving Schwarzes Holz's intelligence agency that go against the law and abuse it's loopholes, and reporting on the new and first 'superhero' of Nemorland. Due to the...nature of it's reporting, many in the governments of Pren Gwyn and Schwarzes Holz are none too pleased and are trying to get it shut down... Somewhat fittingly, a new news broadcasting station has started operating in Schwarze Holz as well, though far more government aligned than the recent newspaper. Lastly, a major robbery occurred in Pentrefsiapaneaidd. Details are sketchy, but it's believed that at least 5,650,000 in cash was stolen. Other than this everything else related to it is tied to rumors.
Project: STORM Broadcasting Service.
Rolls: Effectiveness (5+1), Cost (3), Bugs (2)With all the equipment bought and stored away or placed where it's needed, all the paperwork with the cable companies, and the janitorial staff partially hired, the last hurdle to actually getting a successful broadcasting service would finally be met, and thanks to 156's work, once again has that hurdle been jumped over successfully. Of course, it still took plenty of time and plenty of interviews before the right people for the job were hired but finally our deeds can be properly appreciated...Well, at least somewhat. It's not like we have some sort of overt super heroes or nonsense like that, but the results of our actions can at least be broadcast provided they don't breach operation security. Like the successful shutdown of S.I.N. spies and informants in the city. Though, something like Einherjar is likely to remain top secret, mainly because we honestly don't know who the hell they are or why they are. To put it simply, reporting on our agent's that aren't overt will be impossible, and a majority of their operations won't be able to be spoken to by the public. However if we got an overt agent we could easily spread the word of everything they did like some glorified celerity... Still, the first few broadcasts are scheduled for tomorrow morning, and 156 has yet another accomplishment under her belt. Though annoyingly it'll cost a bit to keep running. Paychecks, maintenance fee's, and so on.
For once, Agent 109 isn't out in the field, instead moving over to Messerbeißer due to the report that the agent that took the mission Agent 156 was originally to be assigned on had actually died. Still, arriving in the city, Agent 109 tragically has been only given a 4 star hotel to stay in, as the city lacks any establishments of greater level, along with any proper bases directly owned by us for him to actually sleep at. It'll make getting equipment to him harder, but at least he can still get orders well enough from the call centers.
Also something concerning to note, that new newspaper, The Gamayun's Stories, has operated in Schwarzes Holz and a few other places in the archipelago. Concerningly it has reported on a few of G.W.E.H.E.R's operations and a myriad of government officials. Given this newspaper seems to print news in English, German, and Welsh, along with the main stories it reports on, it's place of origin is likely here, Nemorland, or Pren Gwyn.
It is currently the Project and Research phase.
You may at this moment in time describe and start one project which you would like to work on. The full effects of a project will be known upon completion, and the price and time of a project will be known once it is started. Do note that once you start a project, you do not need to work on it in the deployment phase, though electing not to will not advance it closer to completion.
Status of the Association:Current Funds: 11 million $
Current Influence: 21 favors
Heroes List:Name: Agent 109 AKA Jakob Stine
Gender: Male
Appearance and Background: Jakob is an elite secret agent of Schwarzes Holz trained to do a whole manner of spy work. They have been trained since the age of 6 for their job due to their parents and are very loyal to their nation partially because of this. Naturally, due to his parents job and their training, he swiftly was able to go through the hoops and requirements to gain the same job as his parents, and he swiftly would find himself a natural. While initially his work was far more mundane, as things went a bit more crazy, so too did his missions. Due to this, varying dangerous missions such as the assassination of General Merwyn Bunner, or the millionaire and evil genius Maxi Vahlen. He has been on many covert operations and has managed to get out of situations that honestly should have killed him. Despite this, he doesn't seem to be a super of any sort, just very skilled at his job due to his training, experience and luck.
He has blonde hair, green eyes, and commonly wears a snazy suit and tie.
HP 350/350
Powers
No notable powers
Stats:
Combat, Melee Lv 3
Combat, Ranged: Lv 3
Intellect: Lv 3
Traits:
Post Mortem Quips - This character will always say a fitting one liner after killing an important foe, taking up a single action. Meaningless on a one on one fight, but possibly deadly when fighting more...
Light and Agile - This character is much less likely to trip a trap and be harmed by it, and likewise can dodge a punch or shot easier than most.
Stealthy - This character due to powers or general skill is fairly sneaky.
Relationships:
None, he 'dealt' with all his evil rivals a while ago.
Specializations:
Infiltration - This character is good at infiltrating well guarded complexes, either due to their powers, their skills, or both.
Equipment:
A simple Suit, earpeace, and black sunglasses, fitting of an agent.
Silenced Pistol - A pistol with a highly efficient silencer, still makes a sound when firing though, but its quiet.
Current Reputation - 35
Name: Agent 156 AKA Katherine Kruspe
Gender: Female
Appearance and Background: Katherine Kruspe is not someone who ever thought they would be a actual spy. Born in Großerthron, they lived a fairly unassuming life until they got a ordinary office job, or at least what seemed like an ordinary one. In reality, they worked for one of the branch offices for G.E.W.E.H.R that managed a number of the more basic requisition needs for the HQ. Despite this, she actually managed to piece together what was going on through a number of conversations overheard, some of the work she had, and a bit of her curiosity. This, combined with the fact that she managed to actually trick a number of guards in her investigation was clear sign she was prime agent material. Of course, what she was able to piece together wasn't much in the grand scheme of things due to our security protocols, but the fact she was able to get any information at all is impressive in it's own right.
She has somewhat long brown hair, blue eyes. Commonly dresses as most agents at work, while on the field their clothing choice tends to vary.
HP: 150/150
Powers:
No Notable Powers
Stats:
Combat, Melee: Lv1
Combat, Ranged: Lv0
Intelligence: Lv3
Traits:
Light and Agile - This character is much less likely to trip a trap and be harmed by it, and likewise can dodge a punch or shot easier than most.
Stealthy - This character due to powers or general skill is fairly sneaky.
Actor - This character is skilled at pretending they belong somewhere they don't.
Relationships:
None at this time
Specializations:
True Spywork - This character is good at blending in and slowly infiltrating organizations and climbing through the ranks all while reporting on their activities.
Equipment:
A simple Suit, earpeace, and black sunglasses, fitting of an agent, along with a number of varying more casual or formal attire.
Current Reputation - 0
Completed Projects:779 Emergency Line An effective and simple method of being aware of crimes and potential meta humans who act overtly, and being able to respond swiftly. Passively increases the number of police NPC's to arrive in villain activities in Schwarzes Holz without a G.E.W.E.H.R office. With one, more covert actions have the chance of G.E.W.E.H.R agents interrupting them, and allow more detailed information of their activities available. G.E.W.E.H.R Emergency Offices cost 3 million per city. (Offices currently in all Schwarzes Holz cities.)
STORM Broadcasting Service A broadcasting service that reports on our overt agent's actions and can garner a far greater reputation for them. While it cannot report on our covert actions, some of their missions can be reported and grant us some greater influence though, and simply running it can allow us to manipulate some things with regards to public opinion and get a bit more funding from the government. Costs 1 million per two turns and produces 1 influence per the same amount of time.
Current Projects:Project: MURMUR Costs 1$ and 1 Influence per turn. 3 Turns Remaining.
Stiletto Shoes with Spider Venom Costs 2$ and 2 Influence per turn. 2 Turns Remaining.
STORM Aviation Detachment Costs 2$ and 1 Influence per turn. 2 Turns Remaining.