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Author Topic: S.T.O.R.M (Heroes VS Villains, Heroes, Turn 8, Project phase.)  (Read 8810 times)

Shadowclaw777

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Re: Association of Heroes.
« Reply #15 on: February 24, 2021, 10:25:35 am »

Long-term upgrades are OP :)

Quote from: McVoteyBox
MURMUR: (1) SC777
Metahuman Report:
Supercar mod-GEHEWR:
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Happerry

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Re: Association of Heroes.
« Reply #16 on: February 24, 2021, 02:50:53 pm »

Quote from: McVoteyBox
MURMUR: (2) SC777, Happerry
Metahuman Report:
Supercar mod-GEHEWR:
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Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

ConscriptFive

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Re: Association of Heroes.
« Reply #17 on: February 24, 2021, 03:21:38 pm »

Quote from: McVoteyBox
MURMUR: (2) SC777, Happerry
Metahuman Report:
Supercar mod-GEHEWR: (1) ConscriptFive

Chiefwaffles

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Re: Association of Heroes.
« Reply #18 on: February 24, 2021, 10:36:50 pm »

Quote from: McVoteyBox
MURMUR: (3) SC777, Happerry, Chiefwaffles
Metahuman Report:
Supercar mod-GEHEWR: (1) ConscriptFive
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Rockeater

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Re: Association of Heroes.
« Reply #19 on: February 25, 2021, 11:11:26 am »


Quote from: McVoteyBox
MURMUR: (4) SC777, Happerry, Chiefwaffles, Rockeater
Metahuman Report:
Supercar mod-GEHEWR: (1) ConscriptFive
Logged
Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

piratejoe

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Re: Association of Heroes.
« Reply #20 on: February 26, 2021, 02:24:07 am »

Project: MURMUR

Initial Rolls: Time (1) Cost (4)

The idea of setting up a branch dedicated to finding people who are metahumans and documenting them is a fairly simple thing in practice. Documentation of actors in our state and knowledge on their contacts and possible allegiance is a key part of our work, as annoyingly mundane and sometimes mind-numbing as it is. Still, using a few loopholes in law, along with simply getting informants or witnesses or just letting journalists do their thing, we should reasonably be able to get a good deal of information out of the program. The biggest issue with this is simply that the infrastructure, while already in place, is dedicated to counter espionage, not people with powers. And, being a separate branch of G.E.W.E.H.R that may have to deal with very angry people who can throw cars around like they were made of cardboard, well...The higher ups would much prefer us to make our own locations. On the bright side, we can convince them to cover a decent number of the costs and deal with the bureaucracy that is needed with the government while we just handle a fraction of the costs.

Sadly, even now before the project is fully finished, we can say the documents are all in paper form. While our agency prides itself on advanced things such as miniaturized radio communications in the form of earpieces, evolved over the years from hidden in suitcases, a room full of filing cabinets is still a better use of the space involved. And less likely to lose important information if it breaks, along with being much less likely to break at all. We likely would have a much better cutting edge computer system, potentially akin to what glimpses we have seen the Americans or Soviets have if it wasn't for the fact that the government has been fairly uncooperative when it comes to funding for the past few years...Ideally that will change in time.


It is currently the Deployment phase.

You may now assign a character to either work on one of you projects, recruit more heroes into the fold, move to another city, or lastly engage in the world for one action or another. In the case of the latter, it is best to devise a plan. Otherwise, they will simply do more generic actions that fit their character.


Status of the Association:

Heroes List:
Spoiler: Agent 109 (click to show/hide)
Current Reputation - 100

Current Projects:
Spoiler: Projects (click to show/hide)
« Last Edit: March 20, 2021, 07:04:36 pm by piratejoe »
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

ConscriptFive

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Re: Association of Heroes.
« Reply #21 on: February 26, 2021, 03:48:39 pm »

The A-Team
Send Agent 109 to recruit his team.  Have him leverage his entire professional reputation on this endeavor.  Assure him it will come back someday.
« Last Edit: February 26, 2021, 06:13:41 pm by ConscriptFive »
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BBBence1111

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Re: Association of Heroes.
« Reply #22 on: February 28, 2021, 01:51:15 pm »

[X] A Team
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Proud Juraki/Cannalan/Kasgyr/Ertexite/Karikhitan/Nogranian/Aratam Engineer.

Rockeater

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Re: Association of Heroes.
« Reply #23 on: March 01, 2021, 04:19:12 pm »

Quote
A-Team(3):ConscriptFive,BBBence1111, Rockeater
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

piratejoe

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Re: Association of Heroes.
« Reply #24 on: March 06, 2021, 10:42:34 pm »

Recruit A-Team Member:

Roll: 6=6 * 1.0 (100 renown spent) = 6, rounds up to...well...6...Lucky bar stewards...

While it is a bit of a bother to use all of the connections in G.E.W.E.H.R already and exhaust that which they can offer, it is a necessary sacrifice. Quickly searching into things, there are two potential people which might be of use to the new branch, the first of which is Richard Mutzhas. A retired war veteran of the second Schwarzes-Pren war, and nephew to the ace pilot Clauwes Mutzhas. We know about him due to a report involving a robbery at a bank he was unfortunate to be at where he ended up shot seventeen times in the chest, yet survived. This happened two years ago, back when supers were just starting to become a thing. Issue is, we don't exactly know where he is, just that he lives somewhere in Blitzsperre, partially owing to the fact he apparently is selling his old house. Further, he has a family and whether or not we can convince him to come out of retirement is another question. Luckily we have a good deal of information on him at this moment in time. Other than this, we have one other option. Agent 156, a woman named Katherine Kruspe. They are a relatively new field agent, a bit similar to the work Agent 109 does, however they handle things in a far more delicate manner than Agent 109, instead focused on long term projects and slipping information on enemy activities to us. Unlike Richard, we can get her to join our branch instantly by using some of our influence, but we can only go after one of the two, as we will potentially lose our lead on Richard, and Agent 156 will undoubtedly get an assignment if we don't take this opportunity.


Spoiler: Agent 156 (click to show/hide)

Please vote on who you wish to acquire. Gaining Weibel will take a dedicated mission next turn, getting 156 will cost favors, and will be available instantly next turn.
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

ConscriptFive

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Re: Association of Heroes.
« Reply #25 on: March 07, 2021, 10:19:57 am »

Hmm, I want to like the would-be commando, but tying down Agent 109 another turn is a high cost.  I also like him thematically, but his skills seem to rely on other heroes we don't have (yet).  We're not going to get another recruit for what, 2+ turns?

So let's just let the old soldier enjoy peace with his family:

https://www.youtube.com/watch?v=T4NBV7p3MhA

Agent 156 seems like a good early game pick.  Her Int is 3, so she can take over research duties from Agent 109.

ConscriptFive

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Re: Association of Heroes.
« Reply #26 on: March 12, 2021, 10:24:43 am »

So let's get those votes in.

Quote from: Votebox
(1) Recruit Agent 156 Immediately: ConscriptFive

Rockeater

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Re: Association of Heroes.
« Reply #27 on: March 12, 2021, 10:42:42 am »



Quote from: Votebox
(2) Recruit Agent 156 Immediately: ConscriptFive, Rockeater
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

piratejoe

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Re: Association of Heroes.
« Reply #28 on: March 14, 2021, 03:50:58 am »

The Outside World and Previous Actions
As those with strange, unnatural, and mostly unexplainable powers come to be more than just a handful of people, the governments of the world start to take a greater interest in these strange people with equally strange powers. Of course, in some nations and places, they are more common than others. In Nemorland, the New Clear Visionaries, a super/metahuman group recently set up in Forwit, has taken stage as a political party, and one that advocates a coexistance policy and government backed research into the possibility of granting powers to people. Their name is naturally a play on the word Nuclear, as most in Nemorland in Forwit with powers ended up breaking into the facilities there, much to the annoyance of medical professionals and the local government. In Pren Gwyn, a new ordinance was passed giving a grant to the mining and refining sector in the hopes of kickstarting the economy of the more industrial cities, and another ordinance requiring that all military personnel are to be checked for powers. Meanwhile, in Schwarzes Holz, a similar move has been done in regards to supers, requiring a census of all with powers to be taken by the end of the year, and also of interest is the opening of a grand new museum in Kalterhafen, scheduled to open in about a year's time. With the nations of Shirohon and Sothweg however, things are much more quiet...Though, in the case of the former that is to be expected, as information tends to rarely come out...

The recruitment of Agent 156 has gone smoothly, as has her reassignment. While she certainly wasn't expecting to be brought into such a specialized program and so soon, she is certainly eager to prove herself. Of course, pulling the strings necessary to hire her was a bit of a hassle. Mainly due to the fact that apparently she was supposed to go on some sort of mission to Messerbeißer as a rather bothersome group of thugs have recently been causing plenty of problems steeling refined and raw materials...Of course, we technically weren't supposed to learn this information, but when you have influence and are the head of a full branch of a intelligence agency, you aren't as restricted to a need to know basis as some bureaucrats might like. Still, this is no problem, and it will allow you to actually do things more than pencil pushing for a while by using her to do the stewardship for a bit. Though it likely would be wise to ensure she has basic training in fire arms and some field experience rather than keeping her little more than a glorified secretary...After all, a glorified secretary isn't the best combatant should our base of operations be found.



It is currently the Project and Research phase.

You may at this moment in time describe and start one project which you would like to work on. The full effects of a project will be known upon completion, and the price and time of a project will be known once it is started. Do note that once you start a project, you do not need to work on it in the deployment phase, though electing not to will not advance it closer to completion.

Also feel free to rename the faction name to something else if you'd like.


Status of the Association:

Heroes List:
Spoiler: Agent 109 (click to show/hide)
Current Reputation - 0

Spoiler: Agent 156 (click to show/hide)
Current Reputation - 0

Current Projects:
Spoiler: Projects (click to show/hide)
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

NRDL

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Re: Association of Heroes.
« Reply #29 on: March 14, 2021, 04:53:00 am »

PTW
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.
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