The Outside World and Previous Actions
The most important and noteworthy thing that has happened of late is the state in Messerbeißer has completely devolved even further and worse than anyone else can imagine. It has gotten so bad that the civilians are forming militias in order to protect themselves and their property from thievery and gangs, and the police have essentially been stretched so thin and taken so many casualties of late that the situation has gotten so bad that the actual army has been sent by the end of the month. Even then, the issues that plague the poor city continue to cause the place to falter and struggle, but at least some semblance of order if being held now. Even if the state of the city is still fairly bad. On the bright side a Pren Gwyn philanthropist has attempted to create a Youth program in the city similar to that in their hometown to potentially help with the situation. Other than this, further crackdowns on human trafficking has occurred in Shirohon thanks to the mysterious Jiyū, or are at least believed to be their doing, seeing as the injuries the criminals had are the same, and the general lack of knowledge as to what exactly happened somewhat similar to the first time they struck against crooks. Lastly, the Nemorland Elections are in full swing, and the final counting is to happen by the start of next month. Though it's quite likely that a number of parties will need to band together to form a proper majority.
Project: Wolfs LairAs 156 is oft to do, she has continued to go through the mess of paperwork and general work required to get our infrastructure up and running, this being one of the most important bits of work she has been set upon so as to be able to help with the country's defense. Well, everything except what is being called the "Messerbeißer" Problem. Still, the paperwork on the bunker is swiftly finalized as is the work for the insides to be reworked by contractors that are tied to our agency and aren't going to give away our little project. Still with the extra funding some extra space is allowed to be made inside and it should prove a good foundation to aid our operations in the future, at least in the capital. Further 156 has expertly maneuvered through all the red tape, which is nice to know...
Roll: 5=5 * 2.525 (253 renown spent) = 12.625, rounds up to 13
Utilizing MURMUR and a significant amount of influence, Agent 109 has managed to go out and search for a myriad of potential people who could be of use to our organization. First of all, in his work, he has managed to pin down the location of Irma and also allowed to meet Katherein along with permission to potentially recruit them. Further, he has found two other less noticeable people who are certified to 100% have powers that are active as potential recruits, one a recent immigrant named Michael, who is a scientist who has a very unique power and the other is a Farmer named Ezekiel who has control over plants and water. Further, due to the extensive search for a new operative, the possibility to get Agent 262 has also come and graced us after she had been cleared of any potential ties to Einherjar, as currently a major crackdown on all information and potential counter agents has just begun due to the extensive archive that our enemy has blackmailed us with. Still, the options we have available are quite extensive, and are all quite valuable. Though the issue is that some of them might be far more difficult to take with us than others...
Name: Michael Smith
Gender: Male
Appearance: Michael Smith is a down on his luck scientist from abroad who, in the advent of metahumans starting to pop up everywhere, grew to resent the fact of their existence making the work he learned and which had been touched upon by geniuses across centuries look like a sham. Regardless, he did a hefty bit of research into them, only to find out through his tests that they where, in fact, impossible to all known physics even though they oddly enough where still able to use their powers. However, an encounter with one showed he was one himself, as he explained to one how their capabilities broke all known scientific laws and that such things shouldn't exist, in which their powers actually ceased to work for some time. Ironically, this power actually can work on itself as he accidently nullified his own shortly after as well, shockingly.
He has short brown hair and blue eyes, and often wears clothing fitting for his work and whatever makes him look smart.
HP 300/300
Powers
Logic Nullification (If any normal Superpower breaks all known logic, this character can spend a turn to explain how such a power shouldn't have any right to work in the real world, resulting in it being nullified until the target or user disengages or dies. Has an few exceptions, however...)
Stats:
Combat, Melee: Lv 1
Combat, Ranged Lv 1
Intellect: Lv 4
Traits:
4 eyes - Despite any powers they may have, this character has glasses, and needs them to see. If they are knocked off, expect them to try and spend their time looking for them
Relationships
None at the moment
Specializations:
Physics Research - This person is a natural Physicist and has bonuses to researching such things.
Equipment:
A lab coat, clipboard, glasses, and some basic clothing. Nice and comfortable and good for lab work.
Name: Ezekiel Schimscheiner
Gender: Male
Appearance and Background: Ezekiel was a simple farmer for most of his life, and while he knew how to properly fight as his father taught him incase he had any issues with thieves and bar fights, he wasn't exceptionally dedicated to such a craft. However while he had lived a mostly peaceful life up until now, with everything that has recently happened he seemed to find his crop growing exceptionally well compared to before, and soon found out about his powers when he realized he could manipulate water. While he doesn't entirely know how best to utilize his skills, and is currently fairly inexperienced, he would quite easily be able to be taken and molded into a fine weapon against any criminals that seek to cause issues to our great nation, and luckily for us, he's quite patriotic and likely to listen to us.
He has blonde hair and green eyes, and often wears fairly casual clothing when he doesn't need to get his hands dirty.
HP 500/500
Powers: (Active)
Florakinesis - Can control plants, including tree's, and bend and manipulate them with ease to use as weapons and armor.
Hydrokinesis - Can control water, provided it is in liquid or gaseous form, though cannot change it's temperature with powers alone.
Stats:
Combat Melee: Lv 3
Combat Ranged: Lv 2
Intellect: Lv 2
Traits:
Rural - This person is right at home in rural environments, be they forests or farmland, and they work far better in such locations. This also includes the outdoors areas of secret bases that are in the middle of no where.
Patriot - This person is quite proud and loyal to their country. Naturally, they will protect it, and might refuse doing things that go directly against it's interests.
Relationships
?: Wife, ?
?: Son, ?
?: Daughter, ?
Specializations
None
Equipment:
Typical clothing fitting for gardening or farm work.
Name: Agent 262 AKA Lorena Geschwind
Gender: Female
Appearance and Background: Agent 262 was born to a rich family of noble blood, and yet despite this high born status she never really liked the life she was given, finding it far too dull and boring. Despite this, she carried on in it for some time, learning the ins and outs of high society and the social customs that came with it. However with it came her current skills, and it is what lead to her being hired by G.E.W.E.H.R ages ago. Why exactly is considered classified information even now, though rumors are abound whether she simply seduced someone who was high up the chain of command or if it was from some sort of plot by a few wealthy members of society that were arrested around the time she became a member of G.E.W.E.H.R. Usually she gets the enemies underlings to do her work for her rather than do it directly, but she is certainly still more than capable of doing things herself when she needs or wants to.
She has long black hair, blue eyes, and a physique pleasing to most.
HP: 300/300
Powers:
No notable powers
Stats:
Combat Melee: Lv 2
Combat, Ranged: Lv 3
Intellect: Lv 3
Traits:
Seductress - This character has a way of wrapping men around her finger and toying with their hearts to get what she needs utilizing a mix of looks and charm.
Socialite - This character has a way of making people get at ease in long conversations, especially those of high class.
Stealthy - This character due to powers or general skill is fairly sneaky.
Spiteful - Can and usually will hold a grudge.
Actor - This character is skilled at pretending they belong somewhere they don't.
Relationships:
No mooks or other such at this time.
Specializations:
Infiltration - This character is good at infiltrating well guarded complexes, either due to their powers, their skills, or both.
Equipment:
A simple Suit, earpeace, and black sunglasses, fitting of an agent.
Silenced Pistol - A pistol with a highly efficient silencer, still makes a sound when firing though, but its quiet.
Name: Katherein Fladenschrot
Gender: Female
Appearance and Background: Katherein Fladenschrot is a famous, or infamous for Pren Gwyn, pilot who served under the Kaiserliche Luftjäger in the Kriegsmäid squadron and quickly became an ace. Their extremely risky and aggressive actions in the air lead to them out maneuvering their enemies and in some cases caused them to crash without even having shot them, constantly getting stuck in the thick of it and having extreme situational awareness and skill in maneuvering their aircraft. This approach is the exact opposite of the other famed ace, Irma Raedler, who was something of a friendly rival they often challenged. In the end, they won the little rivalry by a single areal victory by the wars end. Though while they got kills faster than Irma, they also have been sent to the military hospital once and were forced to crash land due to damage thrice. Yet they never let anyone get away with doing such damage. After the war and some more time in the Luftjäger, they managed to meet Prinz Karl, and due to her already existent noble heritage and existing prestige was able to marry him without much issue once the two found they loved eachother. Since then, she has been the most public of the Kriegsmäid Three, though age is started to take it's toll some time ago.
She had brown hair that is now grey and eyes of a matching color. Her hair still is tied into braids that lead to a bun at the back of her hair though.
HP 600/600
Powers (Likely not active)
Super Strength?
Super Agility?
Super Durability?
Super Reflexes?
Stats:
Combat, Melee: Lv 3
Combat, Ranged: Lv 2
Intellect: Lv 3
Traits:
Reckless - This person tends to be a bit reckless in their actions and likely far to confident for their own good...
Ace - This person is very skilled when it comes to handling aircraft and can quickly get a feel of how particular aircraft work along with doing death defying maneuvers with it.
Old - This person is getting older, and will likely not be as strong or durable as they used to, nor heal as fast as normal.
Popular Noble Heroine - This person is extremely well liked by the public, and has direct connections to the monarchical dynasty of Schwarzes Holz. Needless to say, if something happened to her there would be consequences for those involved.
Relationships:
Karl Fladenschrot: Loving Husband - This person is happily married to this character.
Brunhilde von Rheinbach - Old Friend, This person sees this character as one of their old friends, and is generally favorable to them.
Irma Raedler - Old Friendly Rival, This person sees this character as one of their old competitors, although on favorable terms.
Specializations:
None
Equipment:
An ornate and fancy dress alongside expensive jewelry.
Name: Irma Raedler
Gender: Female
Appearance and Background: Irma Raedler is a famous, or infamous for Pren Gwyn, pilot who served under the Kaiserliche Luftjäger in the Kriegsmäid squadron and quickly became an ace. Their main method of dealing with an enemy was unusual for areal warfare at the time, focusing purely on killing the enemy from afar rather than up close, usually aiming for the body of an aircraft and even leading the target. This approach is the exact opposite of the other famed ace Katherein Fladenschrot, who was something of a friendly rival who they often challenged. In the end, Irma lost the little rivalry they had by a single areal victory by the wars end. Though, unlike Katherein, she was never shot down. After staying in the Luftjäger for ten years, she retired and used her money to buy a cabin in the forested mountains a fair way from Kalterhafen, where she has remained in peace ever since. What she has done since is unknown, even to us...
She had short red hair and blue eyes. If this has changed with age is unknown as no one's really seen her in ages...
HP 400/400
Powers (Likely not active)
Super Agility?
Super Sight?
Super Reflexes?
Stats:
Combat, Melee: Lv 1
Combat, Ranged: Lv 4
Intellect: Lv 3
Traits:
Hammer head Snark - This Person is a merciless and effective snark, always having a witty comment insulting their opponent for their mistakes, basic actions, and even when they do something successfully. Needless to say, this can distract people and leave them open.
Ace - This person is very skilled when it comes to handling aircraft and can quickly get a feel of how particular aircraft work along with doing death defying maneuvers with it.
Tired Veteran - This person is honestly tired with the strict nature of the military and just wants to live a peaceful life after their service.
Relationships:
?: ? - This person has a relationship with someone, but who and what is unknown.
?: ? - This person has a relationship with someone, but who and what is unknown.
Brunhilde von Rheinbach - Old Friend, This person sees this character as one of their old friends, and is generally favorable to them.
Katherein Fladenschrot - Old Friendly Rival, This person sees this character as one of their old competitors, although on favorable terms.
Specializations:
Hunter - This character is a hunter, and jobs requiring similar skills can easily be pulled off by them.
Equipment:
Fairly modern camo good for hunting, alongside a equally modern hunting rifle.
We also happened to find out just who was running that annoying paper by chance with the major amount of connections we have...Though we can't recruit them, and they currently have left the country, at least we know what we are up against and have gained a good deal of information on them in case they try meddling with our affairs again.
Name: Sussania "Gamayun" Mons
Gender: Female
Appearance And Background: Sister of the currently famed Caladrius. Why they haven't stuck with their younger sister is unknown, however they are the main writer and journalist for the paper named after them, alongside it's owner. So far, information on her other than this, her appearance and her capabilities are limited.
She has long light black hair and red eyes alongside two large feathered wings of matching color and a surprising height similar to her sister, though somewhat greater than her.
HP 700/700
Powers
Eagle Eyes - Can see things from far away much easier.
Super Durability - Can take a lot more punishment, attacks against her do less than they would for others.
High speed Flight - Due to large wings upon her back, Sussania can fly, and for some reason far faster than she should be able to.
Danger Reporter's Sense - Can sense when something newsworthy is about to happen, and tell if it's bad or good, along with if it is bad or good for her.
Stats:
Combat, Melee: Lv1
Combat, Ranged: Lv 2
Intellect: Lv 3
Traits:
Investigative Reporter: Can usually find out a few things about someone with just a little time and effort.
Lie detector: Can usually tell when someone is lying or hiding something from them.
Relationships:
Chelsea "Caladrius" Mons - Sister, Fairly close, or at least used to. If this has changed we don't know.
Specializations:
Journalism - Can write articles and investigate things far greater than most.
Equipment:
A modest dress of maroon and white. Would look normal if it wasn't for the wings.
Hiring Michael will cost money and take a turn for him to arrive. Hiring Ezekiel will cost Influence and nothing more. Hiring Agent 262 will cost influence and money, though will be available in the same city instantly. Hiring either of the Kriegsmäid Aces will have special requirements that will be found out upon attempt, and will take up a turn from 109 to hire.
It is currently the Project and Research phase.
You may at this moment in time describe and start one project which you would like to work on. The full effects of a project will be known upon completion, and the price and time of a project will be known once it is started. Do note that once you start a project, you do not need to work on it in the deployment phase, though electing not to will not advance it closer to completion.
Status of the Association:Current Funds: 17 million $
Current Influence: 12 favors
Heroes List:Name: Agent 109 AKA Jakob Stine
Gender: Male
Appearance and Background: Jakob is an elite secret agent of Schwarzes Holz trained to do a whole manner of spy work. They have been trained since the age of 6 for their job due to their parents and are very loyal to their nation partially because of this. Naturally, due to his parents job and their training, he swiftly was able to go through the hoops and requirements to gain the same job as his parents, and he swiftly would find himself a natural. While initially his work was far more mundane, as things went a bit more crazy, so too did his missions. Due to this, varying dangerous missions such as the assassination of General Merwyn Bunner, or the millionaire and evil genius Maxi Vahlen. He has been on many covert operations and has managed to get out of situations that honestly should have killed him. Despite this, he doesn't seem to be a super of any sort, just very skilled at his job due to his training, experience and luck.
He has blonde hair, green eyes, and commonly wears a snazy suit and tie.
HP 350/350
Powers
No notable powers
Stats:
Combat, Melee Lv 3
Combat, Ranged: Lv 3
Intellect: Lv 3
Traits:
Post Mortem Quips - This character will always say a fitting one liner after killing an important foe, taking up a single action. Meaningless on a one on one fight, but possibly deadly when fighting more...
Light and Agile - This character is much less likely to trip a trap and be harmed by it, and likewise can dodge a punch or shot easier than most.
Stealthy - This character due to powers or general skill is fairly sneaky.
Relationships:
None, he 'dealt' with all his evil rivals a while ago.
Specializations:
Infiltration - This character is good at infiltrating well guarded complexes, either due to their powers, their skills, or both.
Equipment:
A simple Suit, earpeace, and black sunglasses, fitting of an agent.
Silenced Pistol - A pistol with a highly efficient silencer, still makes a sound when firing though, but its quiet.
Current Reputation - 0
Name: Agent 156 AKA Katherine Kruspe
Gender: Female
Appearance and Background: Katherine Kruspe is not someone who ever thought they would be a actual spy. Born in Großerthron, they lived a fairly unassuming life until they got a ordinary office job, or at least what seemed like an ordinary one. In reality, they worked for one of the branch offices for G.E.W.E.H.R that managed a number of the more basic requisition needs for the HQ. Despite this, she actually managed to piece together what was going on through a number of conversations overheard, some of the work she had, and a bit of her curiosity. This, combined with the fact that she managed to actually trick a number of guards in her investigation was clear sign she was prime agent material. Of course, what she was able to piece together wasn't much in the grand scheme of things due to our security protocols, but the fact she was able to get any information at all is impressive in it's own right.
She has somewhat long brown hair, blue eyes. Commonly dresses as most agents at work, while on the field their clothing choice tends to vary.
HP: 150/150
Powers:
No Notable Powers
Stats:
Combat, Melee: Lv1
Combat, Ranged: Lv0
Intelligence: Lv3
Traits:
Light and Agile - This character is much less likely to trip a trap and be harmed by it, and likewise can dodge a punch or shot easier than most.
Stealthy - This character due to powers or general skill is fairly sneaky.
Actor - This character is skilled at pretending they belong somewhere they don't.
Bureaucratic Desk Jockey - This character is skilled at dealing with paperwork. Projects that involve a high amount of paperwork take three quarters the time they normally would when this character is working on them. Though, the soul crushing nature of the work is starting to get to them...
Relationships:
None at this time
Specializations:
True Spywork - This character is good at blending in and slowly infiltrating organizations and climbing through the ranks all while reporting on their activities.
Equipment:
A simple Suit, earpeace, and black sunglasses, fitting of an agent, along with a number of varying more casual or formal attire.
Current Reputation - 0
Completed Projects:779 Emergency Line An effective and simple method of being aware of crimes and potential meta humans who act overtly, and being able to respond swiftly. Passively increases the number of police NPC's to arrive in villain activities in Schwarzes Holz without a G.E.W.E.H.R office. With one, more covert actions have the chance of G.E.W.E.H.R agents interrupting them, and allow more detailed information of their activities available. G.E.W.E.H.R Emergency Offices cost 3 million per city. (Offices currently in all Schwarzes Holz cities.)
STORM Broadcasting Service A broadcasting service that reports on our overt agent's actions and can garner a far greater reputation for them. While it cannot report on our covert actions, some of their missions can be reported and grant us some greater influence though, and simply running it can allow us to manipulate some things with regards to public opinion and get a bit more funding from the government. Costs 1 million per two turns and produces 1 influence per the same amount of time.
MURMUR A organized list of all metahuman individuals in the country, both residents and foreign. While it has some gaps and missing people, it has a truly vast archive of people both with potential latent powers and those who have them active. It also allows easier accumulation of the powers or lack there of that other people hostile to our organization have. Funded by G.E.W.E.H.R, so it's free.
Current Projects:Stiletto Shoes with Spider Venom Costs 2$ and 2 Influence per turn. 2 Turns Remaining.
STORM Aviation Detachment Costs 2$ and 1 Influence per turn. 2 Turns Remaining.
Covert Armored Suit Costs 4$ and 1 Influence per turn. 3 Turns Remaining.
Refit & Repair Costs 1$ and 2 Influence per turn. 7 Turns of bureaucracy hell Remaining.
Wolf's Lair Costs 1$ and 2 Influence per turn. 1 Turn remaining. (+1)
SOF Support Facility “Nighthawk” Costs 2$ and 2 Influence per turn. 2 Turns remaining