The Outside World and Previous Actions
In the Archipelago's there are three major things that come to the attention of it's inhabitance. Firstly, Pren Gwyn has started to create a youth program. Originally, it started in Pentrefsiapaneaidd, however, with it's great early success a number of other cities and towns are considering setting up their own. Though, it would likely take some time before it spreads. Due to the nature of the program and the fact it's half leisure, half practical skills, there is some hopes that it will allow more people with trades to work, and help revitalize the economy. Elsewhere, in Shirohon, a new branch of the police would be created, dedicated to striking against any sort of organized crime and capturing their leaders. While not officially called such, they are often referred to as the Shinobi section, though some find this nickname insulting. Lastly, in Nemorland, the New Clear Visionaries have seem to run into hot water with the government, and a number of prominent members arrested. Why exactly this is happening is unknown at the moment, and there are a lot of conflicting reports, but what is clear is that this action is being seen as a direct attack against meta humans, no matter how much the government tries to deny it. And, naturally, meta humans in Nemorland aren't taking kindly to this...It's expected there might be some unrest for the near future...
Project: Pren Gwyn Youth ProgramRolls Effectiveness (6+1), Cost (4), Bugs (6)
While Vinod still isn't exactly a businessman, nor particularly charismatic, he has a rugged down to earth directness that seems to help him with his deals to get the project done. This, combined with the efforts and more practical things, he's seemed to manage himself fairly well, either by luck or judgement. Still, the result is finally, the first facility has been made. And the results? Flawless. The Youth Program has had a few extensions that weren't originally planned for, though now it is much much more subtle in it's true origin. The place has a number of activities and skills that people signing up can take, and these can be anything from acrobatics and archery to carpentry and electronics. Naturally, with such a wide variety, and different classes or activities done on different days of the week, it's quite easy to disguise the place as purely for the training of new skills or recreational activities, and all for practically no cost at all for the person utilizing it. Of course, it doesn't exactly make a profit, but thanks to a few other deals, donors and media attention get attention enough that funding isn't too much of an issue.
Regardless, for the more...important part. The gathering of those who show great acrobatic feats, masterful locksmithing and electronic skills, or even just are naturals at martial arts are swiftly noticed, and are observed. Those who are poor enough, or are morally lax enough are quietly screened, and are given an offer to join our little thievery squads, along with given further training in various locations around the city. Further, the recruits are expected and encouraged to help train their fellow heistmates who aren't as skilled in certain area's, and are able to better improve their overall quality of every last member. Still, this quality comes at a price, both for their equipment and wages, and their skill isn't something that often comes by.
Heist Squads are now available.
Project: Sneaking SuitsWork cannot begin without much in the way of materials to work with. And, likewise, one needs to process these materials into proper equipment and goods to test for work to advance. Much of the early groundwork of the project is getting materials and testing a myriad of different designs and combinations of materials based on what seems like it would work. A lot fail naturally, as is part of the testing process, and in fact, the ones that don't still aren't exactly that good. Still, this is fine. Taking the knowledge from the failures, and recording what worked and what didn't is key to understanding how to make everything click together satisfyingly and properly get a working suit that will be able to give everyone quality clothing that will make their jobs oh so easier. And the best part? Those working under Feng for this project don't actually know who they are truely working for! For now though, it is time to slowly but surely wait until we get what we need from this.
It is currently the Project and Research phase.
You may at this moment in time describe and start one project which you would like to work on. The full effects of a project will be known upon completion, and the price and time of a project will be known once it is started. Do note that once you start a project, you do not need to work on it in the deployment phase, though electing not to will not advance it closer to completion.
Status of the Cabal:Current Funds: 7 million $
Current Influence: 13 favors
Villain list:Name: Feng Zhelan
Gender: Female
Appearance and Background: Born in Hong Kong, Zhelan was one swift to realize their lack of opportunity there from a young age, and would, after learning English thanks to a factory manager she worked for temporarily, stow away on a ship to America, where she would find Chinese immigration was banned. While she originally had an idea of going to Canada through america and getting a permit there so that way they could loophole the system, they needed money for this and would resort to thievery for a time, eventually ending in her getting caught. However, she'd manage to escape before being deported and steal one last time before stowing herself away once more, and she would keep one of the amulets she stole, one she keeps to this day and believes has some good fortune, even if she knows such notions are silly. Once the second ship she stowed away upon docked, she'd find herself in Pren Gwyn, and would work slowly on getting money, which naturally she'd do through the way she knew best. However, after some time, she would meet a man named Shun who she would grow quite fond of, and after some time with enough money open up a restaurant named the White tiger of the West, or Xīfāng báihu, though she'd soon use it as a front for various other more...illicit businesses as she expanded her empire as it turned out that her restaurant struggled at first. And while her restaurant would get a profit as she learned, so too did her more illegal business, expanded later on by the purchase of a pharmaceutical's store. And, while she'd use plenty of funds to aid the local Asian community, she also would use those under her for less legal work to enforce a bit of...extrajudicial form of protection against other groups of organized crime...In part, due to her efforts, Pentrefsiapaneaidd is what it is now. Yet, this wasn't exactly enough...
Feng commonly wears fancy traditional dresses, though occasionally wears more western suits or clothing. She has Black hair and, oddly, green eyes.
HP: 200
Powers
No unnatural abilities at this time, as far as anyone knows.
Stats:
Combat, Melee: Lv 2
Combat, Ranged: Lv 2
Intellect: Lv 4
Traits:
Entrepreneur - Her business ventures provide a steady stream of Money and influence. It also makes it easier to acquire particular materials.
Public Figure - Feng is well known and liked by the Asian community in her Home in Pren Gwyn, and there is no proof of her criminal activities. Needless to say, it's more than likely any to actively harm her will face backlash.
Covered Tracks - Due to careful work, Feng is sure to cover her bases, and ensure that any potential accusations against her truly are that of slander with not a single bit of their evidence being true, even if they got to the right conclusion with the wrong answers.
Master of Slight of hand and Stealth - While certainly no longer one to steal, Feng has a good deal of skill in the art of blending in and hiding both her movements and herself. This needless to say makes it a lot harder for one to spot her.
Collector - Can swiftly determine the value of varying pieces of art, artifacts, and jewelry, if something is special about them, and generally can find said objects easier.
Relationships:
None greater than purely business terms since her husband Shun died.
Specializations:
None
Equipment
At the moment, all they have is traditional Chinese Liuyedao and Niuweidao, neither they can particularly take with them. Though, they do still have a cudgel from their older work.
Current Reputation - 33
Name: Vinod Ashtekar
Gender: Male
Appearance and Background: Born in India, Vinod and his story is mostly unknown to us until they arrived in Pren Gwyn, and Pentrefsiapaneaidd. Initially, they worked as a mechanic, surprisingly enough. Anyone else would say he worked hard and eventually managed to save up enough money to buy themselves a nice car which later they modified as a bit of a passion project. But in reality, they had always done a few jobs on the side of their main work. Often in the transportation of any illegal goods, no questions asked, followed by what made his passion for mechanics second in his mind. Racing. While he still would work on the transport of illegal and stolen goods, his focus became that of racing, and even at times working as a getaway driver. Regardless, he has gained the ire of some due to his lack of loyalty to anyone in any sort of gang conflicts and instead working akin to a mercenary who got hired by four gangs in particular fairly commonly, and he knows this. Still, as long as he has his car, he'll be safe.
He has tan skin and short, strait black hair and brown eyes, and commonly wears casual clothing along with sunglasses when driving, so long as it's not night.
HP: 200/200
Powers:
No notable Super powers
Stats:
Combat, Melee: Lv 0
Combat Ranged: Lv 0
Intellect: Lv 3
Traits:
Deja vu - This person can do ridiculous feats of driving and get away with it allowing them to escape in a vehicle much easier.
Mechanic - This person has some skill with maintenance and knows how to keep their larger equipment in superior condition, making them work as if they where brand new and meaning it can take a bit more punishment.
Relationships:
None at this time
Specializations:
Car Fu - This character gains bonuses to combat and evasion when in any kind of car.
Equipment:
A Green Cadillac Series 6200 Convertible with custom modifications, including decoy license plates.
Current Reputation - 0
Completed Projects:Madame Dragon's Lucky Dry Cleaning Grants space for 2 additional Villains, and 4 additional mook squads. Can also turn stolen artifacts, goods, and weapons into $
Pren Gwyn Youth program Grants access to recruiting Heist Squads in Pentrefsiapaneaidd, and in the future potentially the rest of Pren Gwyn. Each Heist Squad costs 2$, and gives a well equipped squad of 5 Master Thieves, with 75 HP each. Replacing losses costs 1 influence per two thieves, and none can be hired to replenish numbers unless somewhere where a similar youth program exists.
Current Projects:Sneaking Suits Costs 2$ and 2 Influence per turn of research. Three turns remaining.