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Author Topic: C.A.L.M (Heroes VS Villains, Villains, Turn 9, Project phase.)  (Read 13749 times)

Doomblade187

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Re: C.A.L.M (Heroes VS Villains, Villains, Turn 8, Project phase.)
« Reply #180 on: October 27, 2021, 11:18:33 pm »

So, I do like MYP, but I do want to propose some alternatives.

Quote
Expanded Connections

The recent spate of industrial robberies presents an opportunity for growth and expansion. As they already trust Vinod, we can have him each out and offer a collaboration opportunity for the two organizations. While alliances between organizations are always rough to organize, the collaboration and diverse business spheres hold much promise for our organization.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Man of Paper

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Re: C.A.L.M (Heroes VS Villains, Villains, Turn 8, Project phase.)
« Reply #181 on: October 28, 2021, 06:09:24 am »

I don’t want to use a design on that. I think that’s something Vinod can do during the deployment phase
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piratejoe

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Re: C.A.L.M (Heroes VS Villains, Villains, Turn 8, Project phase.)
« Reply #182 on: October 30, 2021, 02:27:12 pm »

Project: Messerbeißer Youth Program
Initial Rolls:
Initial Rolls: Time (4) Cost (6)

Setting up a Youth Program in Messerbeißer is something that seems deceptively easy. Sure there's some legal things that need to be done in order to ensure that the project can be approved, but given the situation in Messerbeißer there are actually many more issues than what was first expected that might increase the time till we can work on the project, and it all boils down to bureaucracy and an annoying distrust that the nation of Schwarzes Holz has for anything coming from Pren Gwyn. Still, other than also hiring some security it should be fairly easy to set up a place in Messerbeißer, especially given how much property exists inside the city for cheep given the more...recent situation with crime in the industrial sector. Though even then the buildings still will need a fair bit of reworking. Regardless this shouldn't be too costly to do.



It is currently the Deployment phase.

You may now assign a character to either work on one of you projects, recruit more villains into the fold, move to another city, or lastly engage in the world for one action or another. In the case of the latter, it is best to devise a plan. Otherwise, they will simply do more generic actions that fit their character.



Status of the Cabal:
Spoiler: Status of the Cabal (click to show/hide)

Villain list:
Spoiler: Feng Zhelan (click to show/hide)
Current Reputation - 47

Spoiler: Vinod Ashtekar (click to show/hide)
Current Reputation - 0

Spoiler: Dr.Stealey (click to show/hide)
Current Reputation - 0

Completed Projects:
Spoiler: Projects (click to show/hide)

Current Projects:
Spoiler: Projects (click to show/hide)
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Man of Paper

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Re: C.A.L.M (Heroes VS Villains, Villains, Turn 8, Deployment phase.)
« Reply #183 on: October 30, 2021, 03:07:00 pm »

Quote from: Gazing Outward
Trade one Loot Box for $1 Million and 4 Influence

Dr. Stealey finishes TIPS

Feng Zhelan travels to Messerbeißer to work on progressing the Messerbeißer Youth Program

Vinod is equipped with a Sneaking Suit and aims to embed himself with the group of Industrial Thieves to foment a positive relationship between them and CALM. His aim is to convince them we have shared interests, through action if need be, and that both parties can benefit from a partnership.


Quote from: Reflecting Inward
Trade one Loot Box for $3 Million and 2 Influence

Dr. Stealey finishes TIPS

Feng Zhelan continues her charity work with the Pren Gwyn Youth Program in order to continue bolstering her public image and increase her reputation further.

Vinod offers to work with the Industrial Thieves for a time in order to build a relationship between them and CALM. His aim is to convince them we have shared interests, through action if need be, and that both parties can benefit from a partnership.

Five Sneaking Suits are purchased and used to upgrade the squad with the thief we've got our eye on, turning it into a Silent Heist Team.
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TricMagic

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Re: C.A.L.M (Heroes VS Villains, Villains, Turn 8, Deployment phase.)
« Reply #184 on: October 30, 2021, 03:17:21 pm »

Quote from: Votebox
GO (1): TricMagic
RI (0):
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A_Curious_Cat

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Re: C.A.L.M (Heroes VS Villains, Villains, Turn 8, Deployment phase.)
« Reply #185 on: October 30, 2021, 04:23:24 pm »

Boy… it’s so hard to choose between those two…

Oh, wait.  TricMagic voted for GO.

Quote from: Votebox
GO (1): TricMagic
RI (1):  A_Curious_Cat
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Man of Paper

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Re: C.A.L.M (Heroes VS Villains, Villains, Turn 8, Deployment phase.)
« Reply #186 on: November 01, 2021, 06:32:08 am »

Oof letting someone else control your vote I see
Quote from: Votebox
GO (2): TricMagic, MoP
RI (1):  A_Curious_Cat
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A_Curious_Cat

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Re: C.A.L.M (Heroes VS Villains, Villains, Turn 8, Deployment phase.)
« Reply #187 on: November 01, 2021, 10:41:00 am »

Oof letting someone else control your vote I see
Quote from: Votebox
GO (2): TricMagic, MoP
RI (1):  A_Curious_Cat

What are you doing voting with the mole?!!

He’s with the heroes!!  He wants to destroy the villains!
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Doomblade187

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Re: C.A.L.M (Heroes VS Villains, Villains, Turn 8, Deployment phase.)
« Reply #188 on: November 03, 2021, 10:49:51 am »

Quote from: Votebox
GO (3): TricMagic, MoP, Doomblade
RI (1):  A_Curious_Cat

#molemanlyfe
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

piratejoe

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Re: C.A.L.M (Heroes VS Villains, Villains, Turn 8, Project phase.)
« Reply #189 on: November 07, 2021, 06:35:15 am »

The Outside World and Previous Actions

The most important and noteworthy thing that has happened of late is the state in Messerbeißer has completely devolved even further and worse than anyone else can imagine. It has gotten so bad that the civilians are forming militias in order to protect themselves and their property from thievery and gangs, and the police have essentially been stretched so thin and taken so many casualties of late that the situation has gotten so bad that the actual army has been sent by the end of the month. Even then, the issues that plague the poor city continue to cause the place to falter and struggle, but at least some semblance of order if being held now. Even if the state of the city is still fairly bad. On the bright side a Pren Gwyn philanthropist has attempted to create a Youth program in the city similar to that in their hometown to potentially help with the situation. Other than this, further crackdowns on human trafficking has occurred in Shirohon thanks to the mysterious Jiyū, or are at least believed to be their doing, seeing as the injuries the criminals had are the same, and the general lack of knowledge as to what exactly happened somewhat similar to the first time they struck against crooks. Lastly, the Nemorland Elections are in full swing, and the final counting is to happen by the start of next month. Though it's quite likely that a number of parties will need to band together to form a proper majority.


Project: TIPS

Rolls: Effectiveness (5+1), Cost (4+1), Bugs (4+1)

Work on the TIPS has come to a close with a myriad of substances tested and their effect on any biological organism that is in contact with the gas or inhales it. The full report that Dr Stealey has given is extremely long and detailed about all the different effects and how long it takes to effect a subject, along with details on how different physical condition of a subject would react to the gas. It was quite difficult it seems to make it not kill people who breath it while still retaining it's effectiveness yet the good doctor has managed to find a solution expertly and swiftly. Still, in it's current form, it's fairly easy to equip a squad with it and not cost too much, relatively speaking. Furthermore, Stealey also made a highly Lethal version of the gas that can be utilized as well, which also costs an equal amount of money to purchase, though likely will draw more attention from the law considering it kills people. Still, we got everything desired and then some. Also it should be noted that the effects of the gas depend on exposure, and generally takes an hour to wear off. Though, it should be noted due to it's nature it is best to utilize it with caution, as we have no equipment that protects an individual from it's own effects.

Messerbeißer Youth Program

Feng has gone to Messerbeißer itself and has quite clearly seen the sorry state the city is in. Crime is rampant to such a level that the military itself has come in to restore order. How the situation devolved so quickly is honestly a shock, but at least things can progress at modest pace with some semblance of order and the current state of the city leaves there to be a lot of PR that can be gained through further philanthropist actions, even if she doesn't particularly care for the people of Messerbeißer unlike most of those in her home city. Still, first thing's first and that's getting the Youth Program up and running, and the paperwork is fairly harsh, what with the Pren Gwyn citizenship causing issues, but luckily the sorry state of the city helps ease things, especially considering this is clearly an act of charity...



Meeting Einherjar

When Vinod next met the industrial thieves, and requested to join them, he was swiftly asked to show off what he was capable of, and utilizing the suit that he had recently acquired and also some of his driving skills, the leader of the group after this approached and spoke to him, handing him a black patch similar in the style to the one the others had. When asked, the leader of sorts would say "We run on a color coded ranking system based on the visual spectrum. New initiates are infrared. Though given what you have done for us and your skill and equipment, I fully expect you to skip past red and maybe even orange once you are properly integrated. And before you ask any further questions, the highest rank you'll often see on the field is yellow or green. If anyone higher is there then that means shit's really hit the fan or the higher ups really need something dealt with." After this, he'd extend a hand to shake on it with Vinod, and after say "Welcome to Einherjar. If you have any further questions you'll find out eventually." 

The time working for them would be surprisingly peaceful, well as peaceful as it could be. Vinod took one of their vehicles, worked on it to get it good to go, and drove off to the city to take part in some of their work. Really, it was mostly quite a lot of waiting on them while remaining on lookout and trying to remain unseen. Though after a while, the machinery they were looting would be stowed away and Vinod drove off without much problems, any sirens being heard long after they had ditched the scene. And after he simply would be directed to one of the warehouses that the organization seemed to own a fair distance away. Still, there would be a number of close calls later in the month as the military started cracking down on things, but Vinod's skill and the surprising skill of these Einherjar thieves would swiftly prove themselves. By the end of the month, a letter would be delivered to Vinod's business, directed to him. Inside was a Yellow patch to replace the old one he had, and a note congratulating him on his work and skill, along with a bit of information, alongside a nice amount of cash and of a place to meet 'superiors' when called upon once more, though it'd also say that at the moment is was deemed more important he continue his mechanic work rather than join them as their work in Messerbeißer was almost done. The last part of the letter was odd however. Apparently, should any G.W.E.H.E.R agent's interfere with their work, they are to send a report immediately, and also if any of their agents are killed in their attempt to disrupt operations that they are to be handed over...



It is currently the Project and Research phase.

You may at this moment in time describe and start one project which you would like to work on. The full effects of a project will be known upon completion, and the price and time of a project will be known once it is started. Do note that once you start a project, you do not need to work on it in the deployment phase, though electing not to will not advance it closer to completion.



Status of the Cabal:
Spoiler: Status of the Cabal (click to show/hide)

Villain list:
Spoiler: Feng Zhelan (click to show/hide)
Current Reputation - 47

Spoiler: Vinod Ashtekar (click to show/hide)
Current Reputation - 0

Spoiler: Dr.Stealey (click to show/hide)
Current Reputation - 0

Completed Projects:
Spoiler: Projects (click to show/hide)

Current Projects:
Spoiler: Projects (click to show/hide)
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

TricMagic

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Re: C.A.L.M (Heroes VS Villains, Villains, Turn 9, Project phase.)
« Reply #190 on: November 07, 2021, 09:04:02 am »

CAN- Counter Agent Neurotoxin

Now that we've developed TIPS, we should also work on a counteragent. There are promising leads in creating something that works within the neurvo system when applied to stop a wide malady of poisons that affect that, though more research would need to be done. The goals for the project is a long-lasting agent that does not interfere in activity while within the body, but can swiftly and cleanly counteract TIPS and more common neurotoxins. Whether this takes the form of a single treatment or a prescribed dose that last for the hours will depend on how the lead pans out.
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A_Curious_Cat

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Re: C.A.L.M (Heroes VS Villains, Villains, Turn 9, Project phase.)
« Reply #191 on: November 07, 2021, 05:24:18 pm »

Sealed Environment compleX

The Sealed Environment compleX consists of three parts.  The first is a special suit designed to protects the wearer from contact exposure to TIPS and other similar toxins, that is designed to be worn under a Sneaking Suit.  The second is a flexible hood with an integral air filter designed to protect against TIPS and other toxins.  The hood is collapsible so that it can easily be stored and hidden away when not in use, and also incorporates features from the sneaking suit so as to not detract from the functioning of the sneaking suit.  The third is a pair of gloves that may be connected to the special suit via airtight seals, and is designed to provide protection for the hands similar to the special suit while not degrading the effectiveness of the sneaking suit.
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A_Curious_Cat

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Re: C.A.L.M (Heroes VS Villains, Villains, Turn 9, Project phase.)
« Reply #192 on: November 07, 2021, 06:35:50 pm »

Super Happy Inhalation Toxin.

The Super Happy Inhalation Toxin is a chemical substance that, when inhaled, produces incapacitating laughter and giddiness in the victim.  The substance is dispensed from a grenade (similar to TIPS) and normally produces no lasting effects (although long enough exposure to an atmosphere consisting of high amounts of the substance can cause death from asphyxiation).  The Super Happy Inhalation Toxin is mainly intended to be used against pursuers.
« Last Edit: November 11, 2021, 08:25:20 pm by A_Curious_Cat »
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TricMagic

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Re: C.A.L.M (Heroes VS Villains, Villains, Turn 9, Project phase.)
« Reply #193 on: November 13, 2021, 07:26:23 pm »

Quote from: Votebox in a Can(Also, those other two names are horrid)
CAN: (1) TricMagic
Sealed Environment Complex: (0)
SHI Toxin: (0)

Mop, got a change to mine that would make it better? You seemed to have issue with me making the usual mistake of focusing on something, but I don't know what at a thought.

Also, that second design is a horrid acronym for a Suit. Sounds more like a lab.
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A_Curious_Cat

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Re: C.A.L.M (Heroes VS Villains, Villains, Turn 9, Project phase.)
« Reply #194 on: November 13, 2021, 07:43:33 pm »

Quote from: Votebox in a Can(Fixed the name of the second design…)
CAN: (1) TricMagic
Sealed Environment compleX: (0)
SHI Toxin: (1) A_Curious_Cat

I can probably be convinced to change my vote with proper arguments/reasoning.  Both of the first two designs provide the exact same benefit while requiring the purchase of a separate item from TIPS and being necessary to work with the same…

Edit:  forgot to delete a line…
« Last Edit: November 13, 2021, 07:46:03 pm by A_Curious_Cat »
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