The Outside World and Previous Actions
In Nemorland, elections are set to start soon and in a surprising, or unsurprising, turn of events the New Clear Visionaries are projected to win a number of seats over the conservative National Liberty Party and the liberal United Freedom Party in area's where the New Clear Visionaries are positioned. Naturally, both of the mainstay parties have started a number of advertisement campaigns and some attempts to discredit the new upstart party, yet despite the fairly moderate leaning of the New Clear Visionaries there's a decent chance they might manage to become the largest third party in Nemorland. Other than this, following Schwarzes Holz's method, Shirohon has merged fire and medical emergency calls to a 112 number, while reorganizing 113 for police matters, including calls for possible signs of corruption. On a related note, a number of arrests in Northern Shirohon involving Section 570, more commonly nicknamed the Shinobi Section. Further, it seems a number of arrests were tipped off by a single anonymous source, and all seem related in some way to the trafficking ring that was shut down. Lastly, the museum that was being built in Kalterhafen expects to open it's doors by the end of the month, and two media campaigns about it's art and Military history section have become prominent, including bringing together a number of famous generals, admirals and aces for it's opening. Some of the more famous of the latter category being Brunhilde and Nicholas von Rheinbach, Katherein Fladenschrot, Tabbart Friedrich Fuchs, and Clauwes Mutzhas. A notable exception however to this is Irma Raedler.
While it cost an arm and a leg, everything Dr.Stealey wanted and then some has been provided, and she has moved to the city and met with her proper employers. She seems to be fairly cold and direct, and more focused on what work is desired from her in any meeting than anything else. Though even before getting orders she has already started working on...something. It's probable that she has some sort of experiment in the works for her own personal desires already, though when asked it's merely tied to the field of biology and related to her trying to further her pre existing work alongside the work of those who upstaged her some time ago. Regardless she's ready for work, and seems quite diligent. Though it is probably best to keep her in scientific work than business, as she really doesn't seem interested in the latter. We hired her to be a research director of sorts in the first place after all...
Project: Scrap Happy Auto MechanicRolls: Effectiveness (5+1), Cost (3), Bugs (4)
To say Vinod is ecstatic about being in charge of the construction of the Scrap Happy Auto Mechanic is an understatement. Taking this to heart, he swiftly worked away on creating the business and the design of the garages and store, along with touching up on a number of business skills to actually do well, some of those being the kind he gained in his initial work under Feng. Still, the work on the project has gone shockingly quickly and well. There are a number of friends that Vinod knows working in the garage, and a lot of equipment and parts for any sort of vehicle is there and ready to go. Further, every day there is something planned, a single garage dedicated to special work so as to be able to disguise any sort of ride or touch up on it if there's any chases across the border. Regardless, the building is fully operational and capable of doing any and all work on a vehicle that would ever be needed. It can even fairly easily convert cars that we nick from people into perfectly legal vehicles, though this shouldn't be done to every old car to keep secrecy. It will require a few funds to operate, but it'll be able to make a profit to counteract that, and should be able to give us something extra if we work on any vehicles.
Engagement: Maybe this one?Given recent events, Feng has naturally worked to try and ensure the security of that which she works with of late. To others it's simply likely due to the close call she had at the bank, but that is merely just a grand cover. So, when she worked to make a deal with a number of different places for priceless arts for her collection and similar, security naturally was a priority, and it came at a double edge, for with her questions and the importance of the client, a number increased security compared to before. Though even so, it meant that they had what they needed to give to the ones doing the dirty work, who themselves inspected the building for entrances and similar to make their moves. And soon after they are ready, they make their strike at night...
Engagement: 10 Master Thieves VS 15 guards
Feng Security Check (3)
It is night.
10 Master Thieves arrive on foot through a hidden entrance (6+2)
10 Master Thieves succeed an intelligence check (5+2)
10 Master thieves split up and carefully utilize the patrol to take what they can swiftly
5 Master thieves take as much as they can carry while none are looking (6+2)
5 Master thieves search the back for anything worthwhile yet find little (3)
Guards nearby fail to detect the thieves. (2-2, 1-2, 2-2, 4-2)
5 master thieves start to leave as quietly as they can (5+2)
5 master thieves head to the Ming section to take whats left (5)
Guards still don't notice the nearby thieves (2-1, 3-1, 4-1, 1-1, 2-2, 4-2, 4-2)
Remaining thieves book it quietly (4+2)
Guards notice a bit too late (6, 5, 5, 6, 2-1, 4-1, 2-1, 5-2, 4-2, 6-2, 2-2, 1-2)
Police check? (3-2, 1-2)
The thieves have escaped the engagement undetected!
Unlike with the bank, having found a great entrance beforehand allowed the team to sneak in without any nasty surprises in the form of guards. Naturally, once in, the team split and utilized the guards patrols to strike fast and hard, one team already on their way to change outfits by the time the other team finished checking the backrooms for anything valuable. Of course, they did find a few things of value, however, it wasn't enough to fill everything, and there was plenty left in the Ming exhibit for them to take. Though, on the way out an alarm was raised. Luckily the few camera's that were in the building didn't watch the Ming exhibit, and the only one that did wasn't properly installed yet due to how quick the strike happened after Feng's discussions. Once they got the goods back the gallery shut down for a while while Feng was informed by someone quite nervous that some of the things she wanted were stolen. Naturally she acted in anger and annoyance, though calmed herself and apologized. Further, a few of her other deals have gone through as easily as they always do, and Feng now has quite the collection. Not including what she managed to get for free. Regardless, the news doesn't seem to be reporting on this, and the art gallery seems to be covering it up. Likely due to the fact of how easily and cleanly the robbery went off, though it's likely they won't be able to hide it for too long...
The Thieves have earned 4 crates of artifacts. One of these can be sold per turn utilizing Madame Dragon's Lucky Dry Cleaning for 5$ or influence and any variant in between that totals 5.
It is currently the Project and Research phase.
You may at this moment in time describe and start one project which you would like to work on. The full effects of a project will be known upon completion, and the price and time of a project will be known once it is started. Do note that once you start a project, you do not need to work on it in the deployment phase, though electing not to will not advance it closer to completion.
Status of the Cabal:Current Funds: 1 million $
Current Influence: 0 favors
Villain list:Name: Feng Zhelan
Gender: Female
Appearance and Background: Born in Hong Kong, Zhelan was one swift to realize their lack of opportunity there from a young age, and would, after learning English thanks to a factory manager she worked for temporarily, stow away on a ship to America, where she would find Chinese immigration was banned. While she originally had an idea of going to Canada through america and getting a permit there so that way they could loophole the system, they needed money for this and would resort to thievery for a time, eventually ending in her getting caught. However, she'd manage to escape before being deported and steal one last time before stowing herself away once more, and she would keep one of the amulets she stole, one she keeps to this day and believes has some good fortune, even if she knows such notions are silly. Once the second ship she stowed away upon docked, she'd find herself in Pren Gwyn, and would work slowly on getting money, which naturally she'd do through the way she knew best. However, after some time, she would meet a man named Shun who she would grow quite fond of, and after some time with enough money open up a restaurant named the White tiger of the West, or Xīfāng báihu, though she'd soon use it as a front for various other more...illicit businesses as she expanded her empire as it turned out that her restaurant struggled at first. And while her restaurant would get a profit as she learned, so too did her more illegal business, expanded later on by the purchase of a pharmaceutical's store. And, while she'd use plenty of funds to aid the local Asian community, she also would use those under her for less legal work to enforce a bit of...extrajudicial form of protection against other groups of organized crime...In part, due to her efforts, Pentrefsiapaneaidd is what it is now. Yet, this wasn't exactly enough...
Feng commonly wears fancy traditional dresses, though occasionally wears more western suits or clothing. She has Black hair and, oddly, green eyes.
HP: 200
Powers
No unnatural abilities at this time, as far as anyone knows.
Stats:
Combat, Melee: Lv 2
Combat, Ranged: Lv 2
Intellect: Lv 4
Traits:
Entrepreneur - Her business ventures provide a steady stream of Money and influence. It also makes it easier to acquire particular materials.
Public Figure - Feng is well known and liked by the Asian community in her Home in Pren Gwyn, and there is no proof of her criminal activities. Needless to say, it's more than likely any to actively harm her will face backlash.
Covered Tracks - Due to careful work, Feng is sure to cover her bases, and ensure that any potential accusations against her truly are that of slander with not a single bit of their evidence being true, even if they got to the right conclusion with the wrong answers.
Master of Slight of hand and Stealth - While certainly no longer one to steal, Feng has a good deal of skill in the art of blending in and hiding both her movements and herself. This needless to say makes it a lot harder for one to spot her.
Collector - Can swiftly determine the value of varying pieces of art, artifacts, and jewelry, if something is special about them, and generally can find said objects easier.
Relationships:
None greater than purely business terms since her husband Shun died.
Specializations:
None
Equipment
At the moment, all they have is traditional Chinese Liuyedao and Niuweidao, neither they can particularly take with them. Though, they do still have a cudgel from their older work.
Current Reputation - 33
Name: Vinod Ashtekar
Gender: Male
Appearance and Background: Born in India, Vinod and his story is mostly unknown to us until they arrived in Pren Gwyn, and Pentrefsiapaneaidd. Initially, they worked as a mechanic, surprisingly enough. Anyone else would say he worked hard and eventually managed to save up enough money to buy themselves a nice car which later they modified as a bit of a passion project. But in reality, they had always done a few jobs on the side of their main work. Often in the transportation of any illegal goods, no questions asked, followed by what made his passion for mechanics second in his mind. Racing. While he still would work on the transport of illegal and stolen goods, his focus became that of racing, and even at times working as a getaway driver. Regardless, he has gained the ire of some due to his lack of loyalty to anyone in any sort of gang conflicts and instead working akin to a mercenary who got hired by four gangs in particular fairly commonly, and he knows this. Still, as long as he has his car, he'll be safe.
He has tan skin and short, strait black hair and brown eyes, and commonly wears casual clothing along with sunglasses when driving, so long as it's not night.
HP: 200/200
Powers:
No notable Super powers
Stats:
Combat, Melee: Lv 0
Combat Ranged: Lv 0
Intellect: Lv 3
Traits:
Deja vu - This person can do ridiculous feats of driving and get away with it allowing them to escape in a vehicle much easier.
Mechanic - This person has some skill with maintenance and knows how to keep their larger equipment in superior condition, making them work as if they where brand new and meaning it can take a bit more punishment.
Amateur Businessman - This person is new to the field of business and has gotten a decent hang of it. Though they still have much to learn.
Relationships:
None at this time
Specializations:
Car Fu - This character gains bonuses to combat and evasion when in any kind of car.
Equipment:
A Green Cadillac Series 6200 Convertible with custom modifications, including decoy license plates.
Current Reputation - 0
Name: Doctor Stealey/Caitlyn Stealey
Gender: Female
Appearance and Background: Caitlyn was something of a child prodigy born in Cerrigydrudion who despite their rural background were destined to mental pursuits rather than physical ones. By the age of eight she was in secondary education, yet this caused her to face people picking on her, whether out of jealousy or simply seeing a young and easy target. Yet she was not so kind as to let them have their way. Slowly and subtly destroying them through finding their secrets and exposing them, alongside carefully provoking them to attack her when they would instantly be stopped and reprehended. She spent years in university in the field of biology, and she released a paper that furthered the field through her research on DNA, only to be eclipsed a mere few years later by a team who used her work as their basis and got much more attention.
She has long red hair and brownish red eyes. Often she wears a casual attire of a sweatshirt and pants unless working or it's summer.
HP: 100/100
Powers:
No notable Super powers
Stats:
Combat, Melee: Lv 0
Combat Ranged: Lv 1
Intellect: Lv 4
Traits:
Linguist - Can fit in any country with ease without raising suspicion and understand what someone is saying when they mutter it in their native tongue.
Information Broker - Can usually find out a few things about someone with just a little time and effort.
Spiteful - Can and usually will hold a grudge.
Relationships:
No current relationships
Specializations:
Biological Research - This person gains a bonus to research actions involving Biology.
Equipment:
A simple labcoat over a sweater some of their clothing and some medical gloves and similar things fit for scientific work.
Current Reputation - 0
Completed Projects:Madame Dragon's Lucky Dry Cleaning Grants space for 2 additional Villains, and 4 additional mook squads. Can also turn stolen artifacts, goods, and weapons into $
Pren Gwyn Youth program Grants access to recruiting Heist Squads in Pentrefsiapaneaidd, and in the future potentially the rest of Pren Gwyn. Each Heist Squad costs 2$, and gives a well equipped squad of 5 Master Thieves, with 75 HP each. Replacing losses costs 1 influence per two thieves, and none can be hired to replenish numbers unless somewhere where a similar youth program exists.
Sneaking Suits A advanced suit capable of resisting fire both the actual kind and to a lesser extent the gun kind. Has sound dampening shoes and has a device build in to scramble camera's and disables them. Naturally, such a high quality suit costs a lot. Costs 1.5 million per suit. If a Master thieves squad is upgraded with 5 of them it turns them into a Silent Heist Team.
Scrap Happy Auto Mechanic A Mechanic, scrap yard, and gas station that can convert vehicles to other appearances with ease and serves as a great rest stop between the Principality and the Empire. Grants a bonus to escape to and from the two nations and a +1 to all car, truck, and other ground vehicle designs, alongside a place to secure stolen vehicles, though that last part should be used sparingly.
Current Projects:Metahuman Unrest Reduction Delivers Extensive Recruiting Costs 3$ and 4 Influence per turn of research. Three Turns remaining.
Corrupt Heroes Costs 2$ and 2 Influence per turn of Research. Two turns remaining.
Temporary Involuntary Paralysis Serum Costs 2$ and 2 Influence per turn of research. Two turns remaining.