Pregame Design Phase of Turn 1:'Diretta' Naval Turbine Powerplant
Recently, turbine-based steam engines have become all the rage in certain circles, as the ship Turbinia has been built to demonstrate their capability. So we've adopted them in a bid to gain an advantage over any potential adversaries. The new turbines are incredible for reliably running at full speed or close to it, and they're generally more compact and lighter than the old expansion engines. They've been in land use for a decade so experience is not all that hard to come by. A directed effort by our naval engineers to install these engines in ships has lead to direct-drive turbines being commonplace among our vessels. Not needing particularly long-distance sailing, our turbine research has been directed exclusively at high-speed turbines, with no concession for cruising turbines or gearing or what-have-you.
Effectiveness: 5 | Cost: 6 | Bugs: 5
As it turns out making a steam turbine engine to put into a boat is not that hard. Well, actually it is actually quite difficult as anyone working on a ship with one will tell you, but that goes for any engine, not just a turbine one. Regardless, for our engineers the task was a fairly simple and easy one. And we now have quite the good turbine system in place. Of course it isn't perfect, as it is more dedicated to speed than reliability, and as such limits the time that they realistically can be out at sea before something breaks and needs maintenance for, especially considering it'd mainly made to run at flank. But even so this shouldn't be too much of a problem unless we want to make a long range convoy raider that can remain out to sea in the enemies trade routes for months on end, and even then it can easily last long enough at sea to last at least a month. For our own protection it will be more than good enough to do the job, and other than needing regular maintenance every month and a half or so, it's more or less a good, high speed engine.
Composizione B Structural Steel
Naval investment in metallurgy has resulted in many helpful finds, but one of the most important is a means to formulate tougher structural steel. Adjustments to the materials in our steel alloy produce a mixture that is less prone to fractures and breaks under stress, while not losing the strength required of the ship's skeleton. We've also altered how we cool the steel ingots produced for our hulls, using water jets to reduce cooling stress and therefore reduce the number of crystalline pattern deformities that cause fracture points and increase the damage done to a component placed under stress. The improved strength of the most basic building block of our ships allows us to have more durable ships without gaining any weight. The altered behavior of our steel under stress, also known as "battle damage", reduces the size of holes and prevents damage from propagating as quickly when water or fire weakens the steel.
Effectiveness: 4 | Cost: 2 | Bugs: 6
Naturally, the internal walls of our ships are one of the key portions of them. Without them our ships wouldn't be able to reach the sizes they can possibly achieve. And, without them, flooding would be a much more prevalent issue with each and every hit. As such, it is only logical that we turn our attention to ensuring that the strength of the steel walls that separates the internals of our ship from flooded compartments or the ocean itself. Regardless, taking what we know of Krupp as a base, and making a number of changes to it's actual material make up has assisted in creating a strong steel that is much less likely to crack or send shrapnel flying at our crews when a ship is unfortunate enough to take a hit. Naturally, this is a good thing, however with it come some problems. Those problems specifically being the changes to the recipe itself. As while the new work on metallurgy has resulted in a harder, stronger steel. It's initial production process is a bit more lengthy and complex than before, and more importantly, it uses materials that cost more. Of course, this isn't so much of an issue with our massive budget, but it is a moderate annoyance that needs to be mentioned regardless.
It is now the Design Phase of Pre game Turn 2. You have 6 dice remaining to spend on Designs, ships, or simply Save for the next turn.
Naval
Early 2/3/4/5/6/7/9/10/12 inch guns
Triple-expansion engines.
Early steam turbine engines.
Steel hull construction.
Single Casemates.
Single and Double gun turrets.
Composizione B Steel.
Basic Damage control techniques.
Marines & Installations
Defensive guns (Uses same calibers as naval guns)
Magdala N90 Fucile (Basic Bolt Action Rifle)
Sette d'oro 87 Rivoltella (Basic Revolver)
10,000 Displacement Dry docks.