Summer, 1896, Design Phase.It has come to the attention of the Magna Mongadizafra Imperial College that a number of researchers in the homelands are working on ways to send telegraph messages via the electromagnetic spectrum. It's an experimental technology right now, but if we can entice these individuals to our island the product of their work will be a massive boon to our naval communications.
Time: 1 | Progress: 6 | Expense: 5
Work on a wireless telegraph is something that will revolutionize the face of communication in warfare! The advanced and new field of technology that has recently been worked on by the likes of Guglielmo Marconi back in Italia. Still, while we know a handful of things on the subject with what's publically avalible, there's a lot of work that will need to be done until we are anywhere close to making something that will work at the ranges needed to be useful for fleet combat, as three thousand and a half yards is far too short to be of any real use for the navy, or even the army for that matter. Still, it's not going to be that costly to do our own experiments, and we've already made decent progress.
Wireless Telegraphy Research Grant | 6/30 | 2 PP per die | Rushed 0 times | 2 PP invested
Effectiveness: 6 | Cost: 5 | Bugs: 2
Early work has shown quite a bit of promise, with the final hertzian wave wireless telegraph system projected to be capable of a sizable range of at least 20 miles, more than enough for communication in a fleet, provided they aren't split up into different taskforces. Further, despite the somewhat complex nature of the new electrical components, the actual cost of the thing isn't going to be all that much really. The only issue will be getting specialists to maintain or make the thing but that really isn't that drastic of an issue in all honesty. There is however one major issue that has cropped up early on. The early prototypes aren't reliable. At all. The receiver seems to have issues in actually accepting the desired frequency, or rather more accurately filtering the undesired ones out. And the quality of the output has suffered significantly from this. However, it's currently unknown if this is in part caused by the transmitter not producing the right bandwidth of frequency desired or something else. Further, the actual antenna for the transmitter seems to have issues in actually working in windy weather and has broken a few times from strong enough winds. This isn't helped by the fact that the internals of the device are delicate too and a powerful kick or smack will usually cause the more delicate parts to break and also likely cause a short circuit. Still, we have plenty of time to work out the problems, given the nature of the project.
Sevitava Motorworks SM1895 Torpedo (2 die spent. 0 rushed)
7+1+5=13
Work on the torpedo finishes just in time, although barely. Initial work was plagued with a few setbacks but thanks to extra allocated resources the project has managed to send it's designs off to the factories and businesses that will be providing the navy with it's new torpedoes. Needless to say, our engineers working on the project are relieved they no longer need to work on it, mainly due to the massive headache it gave them. Ideally more bugs won't crop up in it's use that we somehow missed, otherwise there likely will be quite a few engineers who will likely be in a livid burning rage at best.
It is now the Revision & Refit phase of Summer, 1896. You have 1 die remaining.
Wireless Telegraphy Research Grant | 6/30 | 2 PP per die | Rushed 0 times | 2 PP invested
Naval
Early 2/4/7/9/10 inch guns
QF 3/5/6 inch guns (Average price, rifling wears out quicker than normal. Very reliable. 19k max range estimate for 6 inch version, 9.5k effective range.)
Basic 12 Inch guns (Average price, rifling wears out quicker than normal. Very reliable. 24 max range estimate, 12k effective range.)
State Of The Art Parachute Flares (Faro Starshell)
Triple-expansion engines.
Early steam turbine engines.
Steel hull construction.
Single Casemates.
Single and Double gun turrets.
Decent Rangefinder
Composizione B Steel.
Montagne Acciaierie Armor Steel
Modest Damage control techniques.
Ballistite
SM1895 Torpedo (Torpedo with 2k yards range at a speed of 29 knots.)
Marines & Installations
Defensive guns (Uses same calibers as naval guns)
50mm, 75mm, 105mm, and 150mm Howitzers
Magdala N95 Fucile (Early Clip-fed Bolt Action Rifle)
Punto Nord M10 Carabina (Early Clip-fed Bolt Action Carbine)
Sette d'oro 87 Rivoltella (Basic Revolver)
Casciano P95 (Basic Semi-auto Pistol)
Punto Nord M6 Fucile da caccia (Basic Shotgun)
Bomba di latta (Extremely rudimentary makeshift hand grenade)
Lepidus class Light Cruiser: The Lepidus class is a blisteringly fast Light Armored Cruiser, or Light Cruiser, which has a good deal of armor that compliments it's speed. It's arguably undergunned but it's ability to pick it's fights, it's main prey being cargo ships, torpedo boat destroyers, and protected cruisers, should do enough to offset that. Especially with the addition of torpedoes. Costs 5/2, takes 4 seasons to build.
QF Refit (QFR): A simple replacement of the eligible smaller caliber guns to quick fire variants. Costs 1 PP to refit, takes 1 season to complete. Shipbuild cost same as original.
Armament Upgrade Refit (AUR): A upgrade that can be best defined as simply slapping more QF guns on the thing. Annoyingly, issues with regards to the fitting of the dual guns causes them to turn slower due to issues with the turntable and weight. Additionally, reduces the ships speed by roughly a knot. Costs 1 PP to refit, takes 1 season to complete. Shipbuild cost same as original.
Pompey Magnus Class Battleship:Arguably a miniature battleship, one that could be payed with whatever is in ones pocket compared to the price of true battleships, the Pompey Magnus class is...arguably mediocre. Yet, mediocracy in many numbers is a good thing. The ship is quite well armored and armed, though in part due to this it is slightly overweight, which could cause problems. Only costs 7/2, takes 6 seasons to build.
Refits of the Pompey Magnus Class:
Belt and Magazine Adjustments (BMA): Modification utilizing the overweight nature of the ship to cut down on the lower section of the belt in order to add a inch of armor to the rest of it, along with modification to the magazine in order to add another inch to the turret's armor.
QF Refit (QFR): A simple replacement of the eligible smaller caliber guns to quick fire variants. Costs 1 PP to refit, takes 1 season to complete. Shipbuild cost same as original.
Modernized (MOD): Modifications to the Belt and magazine, alongside the smaller caliber guns. Costs 1 PP to refit, takes 1 season to complete. Shipbuild cost same as original.
Lepidus Class
Pompey Magnus Class W BMA modification
Donatello Cortesi, Greenhorn, Cautious.
CL - Light Cruiser
Lepidus Class, 14 ships, 31 Maintenance
Lepidus | CL | QFR | Currently assigned to raiding in the center | Crew are Trained | Undamaged | Eginardo Marino is captain, Trained, Aggressive
Vettius | CL | QFR | Currently assigned to raiding in the center | Crew are Trained | Undamaged | Bindo Zocco is captain, Greenhorn, Aggressive
Curio | CL | QFR | Currently assigned to raiding in the center | Crew are Greenhorns | Undamaged | Verulo Di Miceli is captain, Greenhorn, Aggressive
Vitellius | CL | QFR | Currently assigned to raiding in the center | Crew are Greenhorns | Undamaged | Gianpietro Nocella is captain, Greenhorn, Aggressive
Bibulus | CL | No Refit | Currently assigned to raiding in the center | Crew are Greenhorns | Undamaged | Alessandro Ferro is captain, Greenhorn, Aggressive
Cato the Younger | CL | No Refit | Currently assigned to raiding in the center | Crew are Trained | Undamaged | Rodolfo Colasurdo is captain, Trained, Cautious
Brutus | CL | No Refit | Currently assigned to raiding in the center | Crew are Trained | Undamaged | Ildefonso Santoli is captain, Trained, Balanced
Labienus | CL | No Refit | Currently Unassigned | Crew are Trained | Undamaged | Azelio Guastella is captain, Greenhorn, Aggressive
Horatius | CL | No Refit | Currently assigned to Battlegroup Alaudae | Crew are Greenhorns | Heavy Damage, 1 season | Cremenzio Parziale is captain, Trained, Aggressive
Clodius | CL | No Refit | Currently assigned to raiding in the center | Crew are Trained | Undamaged | Euclide Iantosca is captain, Greenhorn, Balanced
Virgil | CL | No Refit | Currently assigned to Battlegroup Sabina | Crew are Trained | Medium Damage, 1 season | Ursmaro Battaglia is captain, Greenhorn, Balanced, (Wounded 1 season)
Cassius | CL | No Refit | Currently assigned to raiding in the center | Crew are Greenhorns | Undamaged | Bassiano Senatore is captain, Greenhorn, Balanced
Lucullus | CL | AUR | Currently assigned to raiding in the center | Crew are Trained | Undamaged | Spano De Toro is captain, Trained, Aggressive
Suetonius | CL | QFR | Currently Under construction, 1 season remaining, 5 PP per turn construction cost
B - Pre Dreadnaught Battleship
Pompey Magnus Class, 12 ships, 69 Maintenance
Pompey Magnus | B | MOD | Currently unassigned | Crew are Trained | Undamaged | Mattia Cason is captain, Trained, Aggressive
Marcus Antonius | B | MOD | Currently unassigned | Crew are Trained | Undamaged | Liberio Irene is captain, Greenhorn, Cautious
Germanicus | B | MOD | Currently Under construction, 1 season remaining, 7 PP per turn construction cost
Marcus Aurelius | B | MOD | Currently Under construction, 2 seasons remaining, 7 PP per turn construction cost
Basil | B | MOD | Currently Under construction, 2 seasons remaining, 7 PP per turn construction cost
Tiberius | B | MOD | Currently Under construction, 2 seasons remaining, 7 PP per turn construction cost
Trajan | B | MOD | Currently Under construction, 3 seasons remaining, 7 PP per turn construction cost
Constantine | B | MOD | Currently Under construction, 1 season remaining, 7 PP per turn construction cost
Hadrian | B | MOD | Currently Under construction, 2 seasons remaining, 7 PP per turn construction cost
Theodosius | B | MOD | Currently Under construction, 2 seasons remaining, 7 PP per turn construction cost
Justinian | B | MOD | Currently Under construction, 3 seasons remaining, 7 PP per turn construction cost
10,000 Displacement Dry docks. (2 more seasons upgrading)
(124) 116 remaining PP, 100 Maintenance.