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Author Topic: Refit and Repair 2. Magna Mongadizafra, Spring, 1896, Revision&Refit Phase.  (Read 19520 times)

Madman198237

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Re: Refit and Repair 2. Magna Mongadizafra, 1st Pregame Design Phase.
« Reply #105 on: March 01, 2021, 01:50:56 am »

Quote
Monteriggioni Vetreria 15-foot 'Spyglass' Rangefinder
With so much of our national budget directed to the navy, naturally our glassworking would be excellent. Truly, we have the best of all the important industries in the world. Our glassworking experts have come up with glass precisely machined enough to produce rangefinders of large size and high precision and ease of use. Our rangefinders are made to a higher spec than the present standard, with clearer fields of view and better magnification, as well as having a longer-than-average width, which means a longer usable range. The superior machines also mean fewer failures when producing rangefinders and therefore less wasted material. Finally, we've standardized our rangefinders, so that all ships carry the same, standard, fifteen-foot-wide high-grade rangefinder. This one, in fact. This very one. This rather expensive, but very impressive, rangefinder.

What? The marketing campaign was really good.

Quote
Tre Montagne Acciaierie Armor Steel
Fundamentally, the best way to not die is to not get hit. However, sometimes you get hit anyway. In fact, a lot of the time you get hit anyway, because your enemy is doing their best to try and hit you. Dodging isn't always good enough, so surviving the hit is the next best thing. And the best way to survive the hit is to keep the projectile on the outside of the ship, through possessing sufficient armor. And the less mass of steel gets you to the "sufficient" mark, the better your ship can be at doing other ship things, like dodging incoming fire or carrying bigger guns to shoot the enemy with. To that end, we've invested heavily into the armor industry, which is important because very few people outside of a navy have reason to order hundred-ton ingots of steel and the hammers necessary to beat them into eighteen-inch-thick plates several meters long and a couple tall.

One particular steelworks, in the scenic mining town of Tre Montagne, has hit upon a combination of factors that work quite well for us. They produce armor steel of the Krupp type, using water-jet cooling and extremely long periods of heating and carbonizing and annealing and so on. To make the long story not nearly as long, they are pretty darned good at armor plate, and are capable of achieving an impressive depth of the hardened face of the armor plating, at least by 1890s standards. This gives added resistance to armor-piercing shells, particularly for thinner armor plates.

Reworked both proposals at least slightly and, well, here, they're new now and the armor one, at least, is substantially better. The rangefinder one is much less inspired but much better at explaining what it's trying to make.


Quote from: Votebox
Monteriggioni Vetreria Improved Rangefinders (2) : Happerry, UristMcRiley
Improved Armor Steel (2) : Happerry, UristMcRiley
Monteriggioni Vetreria 15-foot 'Spyglass' Rangefinder: (1) Madman
Tre Montagne Acciaierie Armor Steel: (1) Madman

Quote from: Substantially Less Weird Flag Vote Box Title
SkecthyKeeps' Flag: (3) TricMagic, Happerry, UristMcRiley
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TricMagic

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Re: Refit and Repair 2. Magna Mongadizafra, 2nd Pregame Design Phase.
« Reply #106 on: March 01, 2021, 08:29:11 am »


Quote from: Votebox
Monteriggioni Vetreria Improved Rangefinders (2) : Happerry, UristMcRiley
Improved Armor Steel (2) : Happerry, UristMcRiley
Monteriggioni Vetreria 15-foot 'Spyglass' Rangefinder: (2) Madman, TricMagic
Tre Montagne Acciaierie Armor Steel: (2) Madman, TricMagic

Quote from: Maiden Battle Flags of Glorious Pasta
SkecthyKeeps' Flag: (3) TricMagic, Happerry, UristMcRiley
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Jilladilla

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Re: Refit and Repair 2. Magna Mongadizafra, 2nd Pregame Design Phase.
« Reply #107 on: March 01, 2021, 02:29:10 pm »

Quote from: Votebox
Monteriggioni Vetreria Improved Rangefinders (2) : Happerry, UristMcRiley
Improved Armor Steel (2) : Happerry, UristMcRiley
Monteriggioni Vetreria 15-foot 'Spyglass' Rangefinder: (3) Madman, TricMagic, Nemonole
Tre Montagne Acciaierie Armor Steel: (3) Madman, TricMagic, Nemonole

Quote from: Maiden Battle Flags of Glorious Pasta
SkecthyKeeps' Flag: (3) TricMagic, Happerry, UristMcRiley
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Kashyyk

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Re: Refit and Repair 2. Magna Mongadizafra, 2nd Pregame Design Phase.
« Reply #108 on: March 02, 2021, 03:23:53 am »

Quote from: Votebox
Monteriggioni Vetreria Improved Rangefinders (2) : Happerry, UristMcRiley
Improved Armor Steel (2) : Happerry, UristMcRiley
Monteriggioni Vetreria 15-foot 'Spyglass' Rangefinder: (4) Madman, TricMagic, Nemonole, Kashyyk
Tre Montagne Acciaierie Armor Steel: (3) Madman, TricMagic, Nemonole
Centralised Targeting System 'Nimrod': (1) Kashyyk

Quote from: Maiden Battle Flags of Glorious Pasta
SkecthyKeeps' Flag: (4) TricMagic, Happerry, UristMcRiley, Kashyyk


I don't think we need more Steel work yet, so have an alternative:

Quote from: Centralised Targeting System 'Nimrod'
Knowing exactly how far away target is, is useless if you don't know what firing angles and how many powder charges to use to hit it. Enter, the 'Nimrod'.

Situated near to the Rangefinder for ease of communication, the Nimrod is a large, mechanical, calculating machine, based on the earlier works of Mr Babbage. Using preset gearing based on the ship's armament, range, direction and velocity of a target can be input and the 'Nimrod' will output a firing solution.

Using a handy set of conversion tables, this solution can be adjusted for each of the guns in a battery, before the result is sent via telegram to the individual guns for laying.
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piratejoe

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Re: Refit and Repair 2. Magna Mongadizafra, 2nd Pregame Design Phase.
« Reply #109 on: March 04, 2021, 08:39:04 am »

Pregame Design Phase of Turn 2:
Quote
Monteriggioni Vetreria 15-foot 'Spyglass' Rangefinder
With so much of our national budget directed to the navy, naturally our glassworking would be excellent. Truly, we have the best of all the important industries in the world. Our glassworking experts have come up with glass precisely machined enough to produce rangefinders of large size and high precision and ease of use. Our rangefinders are made to a higher spec than the present standard, with clearer fields of view and better magnification, as well as having a longer-than-average width, which means a longer usable range. The superior machines also mean fewer failures when producing rangefinders and therefore less wasted material. Finally, we've standardized our rangefinders, so that all ships carry the same, standard, fifteen-foot-wide high-grade rangefinder. This one, in fact. This very one. This rather expensive, but very impressive, rangefinder.

What? The marketing campaign was really good.
Effectiveness: 6 | Cost: 6 | Bugs: 6

The Monteriggioni Vetreria "Spyglass" is a magnum opus. Really, it is, and there is not a better word to describe the rangefinder. It is one of if not the largest in the world and, honestly gives far more than we ever could need or want, able to get a good view of ships and shot with extreme detail even that which is merely peaking over the horizon. Of course, it is unrealistic to believe our guns will actually be able to fire at such extreme range that the spyglass offers at this moment in time, but even then, it is quite good. Despite this, it is fairly costly and intricate, though even then a good deal of clever cost cutting measures have been put in place without harming quality. Needless to say, it is quite likely this will be with us for a while...

Quote
Tre Montagne Acciaierie Armor Steel
Fundamentally, the best way to not die is to not get hit. However, sometimes you get hit anyway. In fact, a lot of the time you get hit anyway, because your enemy is doing their best to try and hit you. Dodging isn't always good enough, so surviving the hit is the next best thing. And the best way to survive the hit is to keep the projectile on the outside of the ship, through possessing sufficient armor. And the less mass of steel gets you to the "sufficient" mark, the better your ship can be at doing other ship things, like dodging incoming fire or carrying bigger guns to shoot the enemy with. To that end, we've invested heavily into the armor industry, which is important because very few people outside of a navy have reason to order hundred-ton ingots of steel and the hammers necessary to beat them into eighteen-inch-thick plates several meters long and a couple tall.

One particular steelworks, in the scenic mining town of Tre Montagne, has hit upon a combination of factors that work quite well for us. They produce armor steel of the Krupp type, using water-jet cooling and extremely long periods of heating and carbonizing and annealing and so on. To make the long story not nearly as long, they are pretty darned good at armor plate, and are capable of achieving an impressive depth of the hardened face of the armor plating, at least by 1890s standards. This gives added resistance to armor-piercing shells, particularly for thinner armor plates.
Effectiveness: 2 | Cost: 3 | Bugs: 1

Unlike our amazing glasswork, it seems our steelwork is much to be desired, the Tre Montagne Acciaierie Armor Steel is...lacking in a number of factors. While the production process is noticeably cheaper compared to our structural grade steel, the actual quality is certainly not equivalent. First of all, it is noticeably brittle and prone to cracking when hit, and with this comes splinters. In fact, all it's issues revolve around that one issue. It was made specifically to be hard and durable, yet something in the production process continuously makes it so hard that it weakens the material by making it far to brittle to effectively work as armor. Furthermore, the plates have a weak spot where they meet another plate, and a strike along the area's that individual plates of armor meet will damage both just as badly if it was to only hit one...If these issues were fixed, it'd probably be useful, but until then, all it has going for it is how it's cheaper, and even then it's not enough to really weren't it...To say we were disappointed with theses findings is an understatement.



It is now the Design Phase of Pre game Turn 3. You have 6 dice remaining to spend on Designs, ships, or simply Save for the next turn.

Spoiler: Projects (click to show/hide)

Spoiler: Technology (click to show/hide)

Spoiler: Ship Classes (click to show/hide)

Spoiler: Ships (click to show/hide)

« Last Edit: March 26, 2021, 12:36:23 am by piratejoe »
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TricMagic

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Re: Refit and Repair 2. Magna Mongadizafra, 1st Pregame Design Phase.
« Reply #110 on: March 04, 2021, 09:13:49 am »


Quote
Tre Montagne Acciaierie Armor Steel
Fundamentally, the best way to not die is to not get hit. However, sometimes you get hit anyway. In fact, a lot of the time you get hit anyway, because your enemy is doing their best to try and hit you. Dodging isn't always good enough, so surviving the hit is the next best thing. And the best way to survive the hit is to keep the projectile on the outside of the ship, through possessing sufficient armor. And the less mass of steel gets you to the "sufficient" mark, the better your ship can be at doing other ship things, like dodging incoming fire or carrying bigger guns to shoot the enemy with. To that end, we've invested heavily into the armor industry, which is important because very few people outside of a navy have reason to order hundred-ton ingots of steel and the hammers necessary to beat them into eighteen-inch-thick plates several meters long and a couple tall.

One particular steelworks, in the scenic mining town of Tre Montagne, has hit upon a combination of factors that work quite well for us. They produce armor steel of the Krupp type, using water-jet cooling and extremely long periods of heating and carbonizing and annealing and so on. To make the long story not nearly as long, they are pretty darned good at armor plate, and are capable of achieving an impressive depth of the hardened face of the armor plating, at least by 1890s standards. This gives added resistance to armor-piercing shells, particularly for thinner armor plates.


Quote from: Votebox
Tre Montagne Acciaierie Armor Steel Rerolling: (1) TricMagic

Rather than spending two-three revisions on one tech, which will take time, I say just reroll the steel armor. It really can't get that much worse.
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Kashyyk

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Re: Refit and Repair 2. Magna Mongadizafra, 3rd Pregame Design Phase.
« Reply #111 on: March 11, 2021, 04:16:54 am »

I am firmly of the opinion that we need three ship design. One for the Battle Line, one for Commerce raids/escorting and a torpedo boat.  These two are the most important imo.

Quote from: Crociera-Class Protected Cruiser
Weighing in at about 4,000 tons displacement, the Crociera is about 345 feet long and has a full complement of 380 men. It features the now global-standard of a single armored deck of 3 inches of steel, sloped at the sides, and surrounded by coal bunkers to protect the double bottom hull and engineering below.

It is armed with 6 pairs of 6-inch cannons placed in double mounts and protected by 2-inch gun shields, one pair at the bow and at the stern, and then three along each side, allowing for chase and astern fire from eight guns, and broadsides from eight.

It should be capable of extended missions on the water, accompanying civilian convoys and raiding hostile commerce.

Quote from: Corazzata-Class Battleship
Weighing in at a full 10,000 tons displacement, the Corazzara is 345 feet long and crewed by 550. It has a 20 inch belt, with bulkheads, turrets and citadel at 16 inch.

It is armed with four 12-inch guns, in two double turrets at the bow and stern. Along each side of the citadel are four 2-inch guns in casemate (eight in total), for dealing with light craft.

This ship is not expected to go far, or fast, without support, but it should dominate any engagement it is involved in.
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Madman198237

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Re: Refit and Repair 2. Magna Mongadizafra, 3rd Pregame Design Phase.
« Reply #112 on: March 12, 2021, 10:55:39 pm »

We're using some form of early Krupp steel to my understanding, so that 20in belt on the battleship should look more like 12-15 inches. Also how well are the turrets protected, and what engines is it using? What is its desired top speed, how many rangefinders does it have, and where are they located?

For the cruiser, twelve 6" guns is a ridiculously huge armament for a protected cruiser.

Quote
QF 5"/50 caliber Naval Rifle
Quick-firing guns are now an essential weapon for ships of all sizes, used to defend large ones from lighter vessels while also making up the main armament of protected cruisers and other relatively small warships. We've created a powerful, long-range 5" gun with a barrel length of 50 calibers, giving it exceptional per-shot energy. The gun packs all the modern quick-firing adaptations possible to increase its rate of fire and uses a relatively heavy shell for superior accuracy. The gun's standard mounting is built for superior elevation compared to other comparable weapons, giving it greater range than it might otherwise have, a useful trait given our superior rangefinders.

This weapon would give us a useful enough light cruiser-grade/destroyer-grade weapon that would allow us to maintain a range advantage.
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Happerry

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Re: Refit and Repair 2. Magna Mongadizafra, 3rd Pregame Design Phase.
« Reply #113 on: March 13, 2021, 02:18:49 am »

Quote from: vote
Tre Montagne Acciaierie Armor Steel Rerolling: (1) TricMagic
QF 5"/50 caliber Naval Rifle: (1) Happerry
« Last Edit: March 14, 2021, 04:33:20 am by Happerry »
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Kashyyk

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Re: Refit and Repair 2. Magna Mongadizafra, 3rd Pregame Design Phase.
« Reply #114 on: March 14, 2021, 04:58:06 am »

I've inferred some opinions on votes here, so please fix it if I'm wrong, but I do not want to risk doing two techs and having no dice left for revisions.


Quote from: vote
Techs:
Tre Montagne Acciaierie Armor Steel Rerolling: (1) TricMagic
QF 5"/50 caliber Naval Rifle: (1) Happerry

Ships:
Crociera-Class Protected Cruiser: (1) Kashyyk
Corazzata-Class Battleship: (1) Kashyyk

Actions:
1 Tech only: (2) TricMagic, Happerry
2 Ships:  (1) Kashyyk
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Jilladilla

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Re: Refit and Repair 2. Magna Mongadizafra, 3rd Pregame Design Phase.
« Reply #115 on: March 14, 2021, 06:04:17 am »

Something of note, Kashyyk; is that we do not currently have the dice to do 2 ship designs.
But yeah, we absolutely cannot afford to do two techs; we would be forced to roll with only 1 ship design during the pregame if we did, and we can't fit enough of the roles that we need into only 1 ship.

Other than that, as much as I utterly hate rerolling for a project without any update to the fluff... It's significantly easier, faster, and cheaper to install a new gun than it is to replace the armor... This is merely my initial leaning, mind.

Quote from: vote
Techs:
Tre Montagne Acciaierie Armor Steel Rerolling: (2) TricMagic, Nemonole
QF 5"/50 caliber Naval Rifle: (1) Happerry

Ships:
Crociera-Class Protected Cruiser: (1) Kashyyk
Corazzata-Class Battleship: (1) Kashyyk

Actions:
1 Tech only: (2) TricMagic, Happerry
At Most 1 Tech: (1) Nemonole
2 Ships:  (1) Kashyyk
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m1895

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Re: Refit and Repair 2. Magna Mongadizafra, 3rd Pregame Design Phase.
« Reply #116 on: March 14, 2021, 06:06:37 pm »

Quote from: vote
Techs:
Tre Montagne Acciaierie Armor Steel Rerolling: (2) TricMagic, Nemonole
QF 5"/50 caliber Naval Rifle: (2) Happerry, m1895

Ships:
Crociera-Class Protected Cruiser: (1) Kashyyk
Corazzata-Class Battleship: (1) Kashyyk

Actions:
1 Tech only: (3) TricMagic, Happerry, m1895
At Most 1 Tech: (1) Nemonole
2 Ships:  (1) Kashyyk
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Madman198237

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Re: Refit and Repair 2. Magna Mongadizafra, 3rd Pregame Design Phase.
« Reply #117 on: March 14, 2021, 10:40:49 pm »

I don't disagree with that, Nem, I just really wish that we didn't have to outright reroll the darn thing.

I won't invalidate Kashyyk's votes since they're losing anyway but, as expressed, they're not valid because we only have 6 dice right now.

Quote from: vote
Techs:
Tre Montagne Acciaierie Armor Steel Rerolling: (3) TricMagic, Nemonole, Madman
QF 5"/50 caliber Naval Rifle: (2) Happerry, m1895

Ships:
Crociera-Class Protected Cruiser: (1) Kashyyk
Corazzata-Class Battleship: (1) Kashyyk

Actions:
1 Tech only: (3) TricMagic, Happerry, m1895
At Most 1 Tech: (2) Nemonole, Madman
2 Ships:  (1) Kashyyk

I don't know if "at most one tech" is actually different from "one tech only" but whatever.
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piratejoe

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Re: Refit and Repair 2. Magna Mongadizafra, 3rd Pregame Design Phase.
« Reply #118 on: March 22, 2021, 01:52:33 am »

Pregame Design Phase of Turn 3:
Quote
Tre Montagne Acciaierie Armor Steel
Fundamentally, the best way to not die is to not get hit. However, sometimes you get hit anyway. In fact, a lot of the time you get hit anyway, because your enemy is doing their best to try and hit you. Dodging isn't always good enough, so surviving the hit is the next best thing. And the best way to survive the hit is to keep the projectile on the outside of the ship, through possessing sufficient armor. And the less mass of steel gets you to the "sufficient" mark, the better your ship can be at doing other ship things, like dodging incoming fire or carrying bigger guns to shoot the enemy with. To that end, we've invested heavily into the armor industry, which is important because very few people outside of a navy have reason to order hundred-ton ingots of steel and the hammers necessary to beat them into eighteen-inch-thick plates several meters long and a couple tall.

One particular steelworks, in the scenic mining town of Tre Montagne, has hit upon a combination of factors that work quite well for us. They produce armor steel of the Krupp type, using water-jet cooling and extremely long periods of heating and carbonizing and annealing and so on. To make the long story not nearly as long, they are pretty darned good at armor plate, and are capable of achieving an impressive depth of the hardened face of the armor plating, at least by 1890s standards. This gives added resistance to armor-piercing shells, particularly for thinner armor plates.
Effectiveness: 4 | Cost: 5 | Bugs: 6

As it turns out, our efforts on creating a solid armor originally were not in vain. Apparently, our original attempt was so bad due to major differences in the production of steel plate in Tre Montagne and the production of steel plate in some of our major seaside cities. Turns out the equipment in our factories along the coast are made for more traditional refinery, and compounds not in the original mix of the steel got into the mix that ruined the delicate balance that made it so good in the early testing with plate from Tre Montagne. In other words, it wasn't actually a scam or screw up by our scientists and engineers, but rather our factories and production. Luckily, retooling of the local factories to account for the more refined processes, along with further instructions to our shipwrights fixes this problem, and, with it, we have hardy steel to protect our ships, both on the outside hull and on the inside to minimize what does get through. It also should be mentioned that, other than the early work retooling a few factories, the cost will be minimal, and there are no major faults with it unlike the original, contaminated version of the steel. Needless to say, the people at the refineries back at Tri Montagne were quite pleased to hear the news that any and all issues weren't their fault, and that they wouldn't be sued into oblivion by the government or forced to pay any sort of fine for this little mess.



It is now the Revision Phase of Pre game Turn 3. You have 3 dice remaining to spend on Designs, ships, or simply Save for the next turn.

Spoiler: Projects (click to show/hide)

Spoiler: Technology (click to show/hide)

Spoiler: Ship Classes (click to show/hide)

Spoiler: Ships (click to show/hide)

« Last Edit: March 26, 2021, 12:36:53 am by piratejoe »
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Kashyyk

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Re: Refit and Repair 2. Magna Mongadizafra, 3rd Pregame Revision Phase.
« Reply #119 on: March 22, 2021, 08:32:35 am »

We have decent armour now. Let's save these dice for some boats, and their inevitable revisions.

Quote from: Boatvox
(1) Save 3 dice: Kashyyk
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