Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 15 16 [17] 18

Author Topic: Refit and Repair 2. Veenland, Spring, 1896, Revision&Refit Phase.  (Read 18200 times)

Iris

  • Bay Watcher
  • A paradox of love and righteous sin
    • View Profile
Re: Refit and Repair 2. Veenland, Autumn, 1896, Production&Strategy Phase.
« Reply #240 on: June 04, 2022, 12:45:23 am »

Addendum: Our spy corps will look for technical documentation on the Lepidus-class cruiser. Of particular interest are the displacement and top speed.

Logged
Quote from: AseaHeru (on Discord), Monday, June 20, 2022 10:41 PM
I still want the D. The D is love, the D is life. The D is bully.
Rewind, can't keep going
My mind keeps replaying
That night when we dove in
But now I'm sinking

piratejoe

  • Bay Watcher
  • Obscure References and Danmaku everywhere.
    • View Profile
Re: Refit and Repair 2. Veenland, Summer, 1896, Revision & Refit Phase.
« Reply #241 on: June 08, 2022, 01:26:02 am »

Winter, 1896, Design Phase.

While our plans in the west have been disrupted, we gave the enemy a bloody nose both there and in the east! Further, due to halting the capitalists plan in the east, we are starting to regain the land they have unjustly taken from us. Yet the center is still held shakily. Further, it should be mentioned that once again the northern aggressors have falsely claimed the Lourens van Vilet as sunk. And further have mistakenly claimed the Gustaaf ten Donkelaar and Onderneming.

(5) Lastly, our spies have reported that the enemy ships displacement seems to be at least 4 thousand tons, give or take a thousand roughly, and is capable of over 24 knots. Though finer details have been impossible to get despite infiltration into one of the enemies shipyards. 

The Unions have granted an additional 4 PP to the Workers Navy. Productivity leads to progress!

(Noticed that the A class didn't progress last autumn despite the fact it should have and they didn't get delayed, so fixed that.)


It is now the Design phase of Winter, 1896. You have 6 dice remaining.

Spoiler: Projects (click to show/hide)

Spoiler: Technology (click to show/hide)

Spoiler: Ship Classes (click to show/hide)

Spoiler: Ship Class Cards (click to show/hide)

Spoiler: Unassigned captains (click to show/hide)

Spoiler: Ships (click to show/hide)

« Last Edit: June 09, 2022, 05:47:41 pm by piratejoe »
Logged
Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Refit and Repair 2. Veenland, Winter, 1896, Design Phase.
« Reply #242 on: June 08, 2022, 09:22:51 am »

 Allrighty, so, on with our current plan...


Quote from: Vote Box
Designs/Projects
Turret Design Principles | (1) : AseaHeru
Torpedo Launcher Improvements | () :
Doonrhaai Mk4 Torpedo | () :

Dice Allocation
Two Design Projects(six dice) | (1) : AseaHeru
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

Iris

  • Bay Watcher
  • A paradox of love and righteous sin
    • View Profile
Re: Refit and Repair 2. Veenland, Winter, 1896, Design Phase.
« Reply #243 on: June 08, 2022, 04:14:33 pm »

I am greatly afraid of their torpedoes. I am not quite sure whether the solution would be Doornhaai or a 21" torpedo, though, so I am tentatively putting my vote on Torpedo Launcher Improvements.

Also, SD&CR needs to come out fast. I have zero confidence in our ability to create next-generation designs without it.

Quote from: Vote Box
Designs/Projects
Turret Design Principles | (2) : AseaHeru, Iris
Torpedo Launcher Improvements | (1) : Iris
Doonrhaai Mk4 Torpedo | () :

Dice Allocation
Two Design Projects(six dice) | (2) : AseaHeru, Iris
Logged
Quote from: AseaHeru (on Discord), Monday, June 20, 2022 10:41 PM
I still want the D. The D is love, the D is life. The D is bully.
Rewind, can't keep going
My mind keeps replaying
That night when we dove in
But now I'm sinking

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Refit and Repair 2. Veenland, Winter, 1896, Design Phase.
« Reply #244 on: June 15, 2022, 09:02:45 am »

Quote from: Vote Box
Designs/Projects
Turret Design Principles | (2) : AseaHeru, Iris
Torpedo Launcher Improvements | (2) : Iris, AseaHeru
Doonrhaai Mk4 Torpedo | () :

Dice Allocation
Two Design Projects(six dice) | (2) : AseaHeru, Iris
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

Khang36

  • Bay Watcher
    • View Profile
Re: Refit and Repair 2. Veenland, Winter, 1896, Design Phase.
« Reply #245 on: June 19, 2022, 03:32:10 pm »


Quote from: Vote Box
Designs/Projects
Turret Design Principles | (3) : AseaHeru, Iris,khang
Torpedo Launcher Improvements | (3) : Iris, AseaHeru,khang
Doonrhaai Mk4 Torpedo | () :

Dice Allocation
Two Design Projects(six dice) | (2) : AseaHeru, Iris
Logged

piratejoe

  • Bay Watcher
  • Obscure References and Danmaku everywhere.
    • View Profile
Re: Refit and Repair 2. Veenland, Winter, 1896, Design Phase.
« Reply #246 on: June 30, 2022, 02:59:21 am »

Winter, 1896, Design Phase.
Quote from: Turret Design Principles
With ship designs being proposed mounting three or even four guns per turret, work needs to be put underway to provide the actual designs for said turrets and to improve existing designs of turrets and deck-and-hoist mountings. Hence, this project.
    Several lines of design inquiry are undergone, including “Turret mechanisms”, “Fire Control”, “Survivability”, “Range Improvements”, and finally “Actual Turret Designs”. Some of these routes of inquiry are pursued together, others are mutually exclusive.
    The turrets are designed with increased rotation speed and accuracy of turning, using improved hydraulic drives. Improvements are made for local fire control, with design integration of rangefinders and their linking to fire control centers and even for local fire control computers for larger turrets. Protection against blast effects are investigated for these features. The hoists of the vessel are built to be in a single section, which while necessitating more complex powder hoists and a larger rotating structure, also allows a smaller turret for the same range of elevation of the guns and less potential points of failure in case of enemy fire. Elevation of the guns in these turrets are intended to be capable of elevation angles in excess of 30 degrees, with a target number of 45 degrees for guns in excess of 8” and 70 for guns of 5” or less.
    Three main sizes of turret are to be designed: a two-gun, a three-gun, and a double two-gun. In each, guns are designed to be elevated and operated independently of the others. The double two-gun turret is essentially two two-gun turrets mounted together on a common barbette, akin in some ways to French practice.
Time: 5 | Progress: 6 | Expense: 6

Work on the various new designs for the turrets is expected to go swiftly and more importantly for once cheaply as well. In fact, already a major amount of progress has been done by the great engineers under our employ, the various principles being worked on swiftly, with some pursued in tandem reaching their closure even now. Needless to say this skilled and swift work ethic shown by our diligent engineers is only further proof of the power of the working class.

Turret Design Principles | 6/10 | 1 PP per die | Rushed 0 times | 1 PP invested

Effectiveness: 5 | Cost: 4 | Bugs: 4

The work on creating greater elevation for the guns, the faster speed and better hydraulics, and the plans for smaller turrets with three guns have gone quite well, as have the efforts to make a twin turret with one mount, although this last turret is quite heavy, likely far too much for our current ships. Though one might expect that given the number of guns and the nature of the turret design. Work on fire control has also been done, although more as a secondary focus. However greater linking of local fire control should be useful, especially in the case of secondary guns. Still, work has clearly gone quite well, and everything is certain to have at least a gradual improvement.

Quote from: Torpedo Launcher Improvements
    As has been shown before, work on torpedo launching systems is apparently extremely difficult to progress beyond a single tube. As a result, this project has been formed to expend significant energy on multi-tube launchers, the design of the tubes themselves, and in the development of larger torpedo tube designs; along with, should time permit, improving the methods of directing the fire of torpedoes in combat.
    At the end of this project, designs should exist for torpedo tube mountings of atleast three tubes and for launchers with tubes 21” in (internal) diameter of the same mass of an equivalent old-style 18” launcher. Ideally, it should be possible to replace a single-tube pivoting launcher with a twin-tube one with minimal effort or substantial increase of mass.
Time: 4 | Progress: 3 | Expense: 4

Unlike the work on the turrets, the work on the torpedo launcher is going to take a bit more time. Mainly due to it being considered a secondary focus. Still, the project isn't expected to take that much longer, though again, as a non primary focus the current progress in the research is...modest at best. Additionally, the project is expected to cost a bit more as well due to some extra union requirements for workers safety and comfort.

Torpedo Launcher Improvements | 3/14 | 2 PP per die | Rushed 0 times | 2 PP invested

Effectiveness: 5 | Cost: 4 | Bugs: 4

The torpedo launchers themseves are expected to be quite good. Weight saving measures have cut off a sizable amount of, well, weight and mass. Of course, this hasn't brought it to the level of a old 18" launcher as it is an increase in size and doubling the number of tubes, but it has been worked well enough to potentially be implemented in place of the old launchers, all be it at a cost of speed and additional top weight. Further, given our current torpedoes in order to utilize the new tubes we will need to make a new torpedo. That aside the work on new methods of directing the fire of torpedoes is currently met with no real progress outside what we already know. Which isn't really a bad thing to be fair. Still our work this season is quite promising, and not expected to cost an arm and a leg.



Revision phase will be skipped due to lack of dice. Feel free to discuss strategy and buy plans.

Spoiler: Projects (click to show/hide)

Spoiler: Technology (click to show/hide)

Spoiler: Ship Classes (click to show/hide)

Spoiler: Ship Class Cards (click to show/hide)

Spoiler: Unassigned captains (click to show/hide)

Spoiler: Ships (click to show/hide)

« Last Edit: July 01, 2022, 09:28:01 pm by piratejoe »
Logged
Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

TheRedwolf

  • Bay Watcher
  • Pagan Desert Bitch (she/they)
    • View Profile
Re: Refit and Repair 2. Veenland, Winter, 1896, Revision&Refit Phase.
« Reply #247 on: July 01, 2022, 05:54:38 pm »

If I may ask, what program do you use for the ship cards? It looks real cool
Logged

Khang36

  • Bay Watcher
    • View Profile
Re: Refit and Repair 2. Veenland, Winter, 1896, Revision&Refit Phase.
« Reply #248 on: July 01, 2022, 06:02:31 pm »

The cards are from the game rule the waves 2
Logged

piratejoe

  • Bay Watcher
  • Obscure References and Danmaku everywhere.
    • View Profile
Re: Refit and Repair 2. Veenland, Winter, 1896, Design Phase.
« Reply #249 on: July 04, 2022, 02:02:08 am »

Winter, 1896, Revision & Refit Phase.

Revision phase Skipped



It is now the Production&Strategy phase of Winter, 1896. You have 29 PP remaining should you pay for all maintenance and construction costs.

Spoiler: Projects (click to show/hide)

Spoiler: Technology (click to show/hide)

Spoiler: Ship Classes (click to show/hide)

Spoiler: Ship Class Cards (click to show/hide)

Spoiler: Unassigned captains (click to show/hide)

Spoiler: Ships (click to show/hide)

Logged
Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Refit and Repair 2. Veenland, Winter, 1896, Production&Strategy Phase.
« Reply #250 on: July 04, 2022, 02:11:04 am »

 For ship building, we have several options. We can afford four Resoluuts, and then have a point for working on something else. We can build three, and then have eight to, for example, start another zeerover and a A1(or three refits)

 Personally, my suggestion is to begin construction of four Resoluuts and preform a refit on the Eldert Schimmelpennink to MGR standards. I also propose that CDS9 be named Piet Bisschop.
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

Khang36

  • Bay Watcher
    • View Profile
Re: Refit and Repair 2. Veenland, Winter, 1896, Production&Strategy Phase.
« Reply #251 on: July 12, 2022, 09:25:00 am »

Quote from: Plan preparing for the storm
with the battering we received in the Battle of the Bloemblaadje Islands, the navy will be taking a more passive stance as we repair damaged ships and work up new ones.

Floatilla A: Zeerover ClassZeerover, Geest, Compromise ClassThe Union, Herman Van Veen, Hendrik-Jan Dangremond
Floatilla C:A1 Klasse  A-1, A-2, A-3, A-4,Zeerover Class Wraak, Vrijheid, Bevrijder

Floatilla A will be assigned to the Center islands focusing on escorting supply ships to to our forces there, if there are enemy presence the Floatilla is advised to avoid battle againt Magna capital ships and focus on sinking any enemy cruisers that tries to pursue. If no enemy ships Floatilla A will provide coastal bombardment support for the army.

Floatilla C will perform workup cruise and training around our home base Allenzeeburg.

Shopping
four Resoluuts and preform a refit on the Eldert Schimmelpennink to MGR standards. 
CDS9 be named Piet Bisschop.

Quote from: Vote
Plan preparing for the storm(1):Khang36
Logged

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Refit and Repair 2. Veenland, Winter, 1896, Production&Strategy Phase.
« Reply #252 on: July 19, 2022, 02:02:28 pm »

Quote from: Vote
Plan preparing for the storm(2):Khang36, AseaHeru
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

piratejoe

  • Bay Watcher
  • Obscure References and Danmaku everywhere.
    • View Profile
Re: Refit and Repair 2. Veenland, Winter, 1896, Design Phase.
« Reply #253 on: July 28, 2022, 12:07:27 pm »

Spring, 1896, Design Phase.

With the invaders in the east driven off of one of our islands, we will be better able to try and force them off the other in the coming months. Further, in the west, we can afford to abandon ground for the time being, at least that is the view from the Workers Army. They plan on concentrating their forces in the center of the island and will begin doing so this month, however naturally they need to have the cargo ships get to their destination. As such, the central front is a priority so that the most important area may be taken. This is due to the fact that the island is simply the largest and the most important from a resource and strategic perspective to the army. Of course, the other fronts should not be abandoned during all of this, however there should be some focus to put the worries some of the union heads have at ease, along with some of the workers. (1) Lastly for the time being our intel agency is silent, sadly.

We have been granted 4 more PP worth of funding from the unions. Use it wisely for the working class.



It is now the Design phase of spring, 1896. You have 6 dice remaining.

Spoiler: Projects (click to show/hide)

Spoiler: Technology (click to show/hide)

Spoiler: Ship Classes (click to show/hide)

Spoiler: Ship Class Cards (click to show/hide)

Spoiler: Unassigned captains (click to show/hide)

Spoiler: Ships (click to show/hide)

Logged
Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Refit and Repair 2. Veenland, Spring, 1896, Design Phase.
« Reply #254 on: July 28, 2022, 12:21:10 pm »

 Well, I think plan B is what should be gone for then. Mortars, while useful, can wait some, and making sure we get the ship design project would be critical.
(For reference for those who havent read the design document recently, plan B is ship-based observation balloons(the Resoluut is allready able to use the larger stationary ones) and work on three projects, which I suggest be ship design, turrets, and torpedo launchers, along with saving two dice for starting two ship design projects next turn)

On the topic of observation balloons, how widely deployed are they? Would it be possible to, for example, have most of our fleet ordered to be ready to react to fleet movements elsewhere as directed by shore-based observation balloons and telegraph networks?

-edit removing particularly egregious dumbness-
durr, AseaHeru forgot how game works
« Last Edit: July 28, 2022, 04:54:51 pm by Aseaheru »
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text
Pages: 1 ... 15 16 [17] 18