Spring, 1895, Design Phase.Top Turbine Technology
Turbines are great. They are the future. They are also, at present, very expensive (unless installed on a battleship?). This needs to change.
This project is not about making turbines faster or stronger. It is purely about making them more reliable (lower upkeep) and easier to produce (lower build cost). This is achieved by:
-Going over our prototypes and identifying components that could be strengthened, simplified, or even removed entirely. Any obvious performance-boosting changes will be applied as well, but this can be sacrificed if it will simplify the design (although the intention is to avoid lowering performance below current levels, only sacrificing any excess performance gained).
-Pushing existing prototypes to their breaking point, and then formulating the procedures needed to diagnose and repair the resultant damage, so that mechanics have reference material for field repairs. Once the new models of turbines are available, the same process should be performed with them (obviously the feedback from the more current turbines has greater weight, but it's worth keeping a record of issues with the old version, as more experience can't hurt)
-Coordinating with the relevant unions to acquire/develop the machinery needed to produce turbines effectively, and instruct workers in their usage. If given the choice between reducing production cost/time and increasing product quality, product quality has greater weight (so as to reduce upkeep costs), but ideally both will be improved.
Time: 6 | Progress: 1 | Expense: 3
Work on the turbines is likely not going to take too long to make something properly advanced and integrated with our existent advances adapted to our already fairly advanced engines. The only real issue is that the project is likely to cost a bit more than potentially desired due to the complexities involved in the design and integration with existent engine tech. Even so, this shouldn't be too difficult, though the project isn't off to a great start as a number of delays in production and transport has limited initial work outside of the basic paper designs, and even then there's a fair bit of debate on how to go forward, detailed below.
Top Turbine Technology | 1/10 | 2 PP per die | Rushed 0 times | 2 PP invested
Effectiveness: 6 | Cost: 1 | Bugs: 4
Somewhat ironically the design team has apparently gotten into a major debate over the idea of simplifying the designs and making the engines cheep. And by debate there's technically two separate projects going on. One by the people actually following the orders who have made extremely limited progress with what was requested of them, and the 'exceptional's' as they are being called who completely disregarded the part where cost was supposed to be minimized. These 'exceptional's' have at the very least proven themselves worthy of the name as a number of the extremely early tests has show their idea's for improving the integration of the engines are nothing short of revolutionary. The potential performance gained out of the things would be a massive boon not only to shipping but, provided it is granted over to the Army and civilian sector, also that of armored trains and normal civilian ones. They give far more fuel efficiency, are extremely effective at power generation, and will undoubtedly make our ships sail faster than even Magna's. However, there's a catch. It's extremely complex and some parts require a fair bit more material than desired. While this likely can be simplified, the early success has naturally won many of the original camp over to the exceptional's and has only furthered the idea in the minds of some that Veenland is quality over quantity and the workers would accept nothing less. Still, this can be rectified and we can potentially reap the benefits of both. It just will take more effort than originally anticipated.
Compromis Halverwege Zwaar Artillerieproject (2 die spent. 0 rushed)
3+4+8=15
Work on the artillery for our future big gun ships has gone at a smooth and steady pace. The guns are currently under the final stages of the prototype phase and it is likely the final measures that need to be put in place are simply the proper production and manufacturing retooling and the obvious contact needed with the unions to be able to make. Though chances are the thing will be highly effective at it's job in the near future once it is on our mighty ships. Whenever they get launched anyway. It will also be useful for any shore batteries created should heavier guns be desired. Still, it'll likely be just one more season with the current investment in the project.
It is now the Design phase of Spring, 1895. You have 1 die remaining to spend on Revisions and Refits, or save for next turn.
Resoluut-Class | 1/4 Seasons to Completion | Battleship | 7/2 PP cost | 6 Season Construction Time
Compromis Halverwege Zwaar Artillerieproject | 15/20 | 3 PP per die | Rushed 0 times | 12 PP invested
Top Turbine Technology | 1/10 | 2 PP per die | Rushed 0 times | 2 PP invested
Naval
Early 7/9/10/12 inch guns
QF 2/3/4/5/6 M1895 guns (Cheep price. Rifling wears out at an average pace. 20k max range estimate for 6 inch version, 10k effective range.)
Early Armor Piercing
Early High Explosive
Modern Parachute Flares
Smoke Rounds
Shrapnel Rounds
Basic Surface Single Torpedo Launchers
Early Prototype Double Torpedo Launchers (Basically useless in current form)
Advanced Triple-expansion engines.
Prototype Steam Turbine Engines.
Decent Boilers.
Early coal/oil hybrid firing.
Steel hull construction.
Prototype Hydrodynamic hulls.
Single Casemates.
Single and Double gun turrets.
Early Rangefinder.
Early Central Fire Control.
Möser-Fokker Cemented Armor.
Basic Damage control techniques.
Cordite Draadkruit Smokeless Powder. (Now cheaper and slightly less likely to copy the brits)
Zeeslang Mk3 Torpedo. (Somewhat reliable Torpedo with 37 knot speed and 3500 yard range)
Marines & Installations
Defensive guns (Uses same calibers as naval guns)
UVW T92G (Basic Bolt Action Rifle)
UVW T88R (Basic Revolver)
UVW T95MG "Stoommachine" (Early Machinegun)
Zeerover Speciale Kruiser: A modest high speed cruiser with a fairly sizable compliment of guns for dealing with any ships of equal size and armor along with anything smaller than it, and a few things above it. The submerged torpedo compliment also gives it a chance to punch well above it's weight, if it gets lucky. Fairly expensive though. Costs 5/2, 4 season construction time.
Compromise Class: An effective, slightly overweight shore defense ship with powerful guns and substantial, high quality armor. Quite fast for a ship of it's armor and armament, not far off from our cruisers. Costs 6/3, 5 season construction time.
A1-Klasse: A extremely fast Torpedo Boat Destroyer with a good compliment of guns and modest torpedo armament. The bridge is armored enough to be safe from splinters, barring a direct hit. It should be noted however the engine cannot run at full speed for much longer than a hour without running into issues. Costs 3/2, 3 season construction time.
Resoluut Class: A modest Battleship with a good armament of submerged torpedo mounts and 11.5 inch guns. The bridge isn't very armored unlike the rest of the ship, but that is fine, provided the tower isn't hit by any proper battleship shells. Though more cautious captains and officers can lead from rooms inside the ship rather than in the tower. Costs 7/2, 6 season construction time.
Zeerover Class
Compromise Class
A1-Klasse
Resoluut Class
Christiaan Mol. Trained, Aggressive
SK - Speciale Kruiser
Zeerover Class, 10 ships, 35 Maintenance
Zeerover | SK | No Refit | Currently unassigned | Crew are Trained | Undamaged | David Streithorst is captain, Trained, Balanced
Pirat | SK | No Refit | Currently under repair | Crew are Trained | Heavy damage, 2 seasons | Pieter-Jan Geurtse is captain, Trained, Aggressive
Avonturier | SK | No Refit | Currently under repair | Crew are Greenhorns | Heavy damage, 2 seasons | Thijn Seijnen is captain, Trained, Balanced
Geest | SK | No Refit | Currently assigned to Group B | Crew are Trained | Undamaged | Bartje Brugmans is captain, Trained, Balanced
SK 6 | SK | No Refit| Currently Under construction, 1 seasons remaining, 5 PP per turn construction cost
SK 7 | SK | No Refit | Currently Under construction, 1 seasons remaining, 5 PP per turn construction cost
SK 8 | SK | No Refit | Currently Under construction, 3 seasons remaining, 5 PP per turn construction cost
SK 9 | SK | No Refit | Currently Under construction, 3 seasons remaining, 5 PP per turn construction cost
SK 10 | SK | No Refit | Currently Under construction, 3 seasons remaining, 5 PP per turn construction cost
CDS - Costal Defense Ship
Compromise Class, 8 ships, 33 Maintenance
The Union | CDS | No Refit | Currently under repair | Crew are Trained | Undamaged | Kobus Zwakenberg is captain, Greenhorn, Aggressive
Herman Van Veen | CDS | No Refit | Currently assigned to Group C | Crew are Trained | Heavy damage, 2 seasons. | Egbert Hazenkamp is captain, Trained, Cautious
Lourens van Vilet | CDS | No Refit | Currently under repair | Crew are Greenhorns | Heavy damage, 1 season | Marlijn de Wal is captain, Trained, Balanced (Wounded, 1 season)
Eldert Schimmelpennink | CDS | No Refit | Currently assigned to Group D | Crew are Trained | Heavy damage, 2 seasons. | Lindert Knuif is captain, Trained, Cautious. Wounded 1 turn
Reinout van Diermen | CDS | No Refit | Currently under repair | Crew are Trained | Heavy damage, 1 season | Piet Bisschop is captain, Trained, Balanced
CDS 6 | CDS | No Refit | Currently Under construction, 2 seasons remaining, 6 PP per turn construction cost
CDS 7 | CDS | No Refit |Currently Under construction, 2 seasons remaining, 6 PP per turn construction cost
CDS 8 | CDS | No Refit | Currently Under construction, 2 seasons remaining, 6 PP per turn construction cost
Veenland National School of the Navy (Costs 15 PP to maintain)
One 6 inch battery at Buskruithof, Sparrendijkje, Berenberg, Diepput, Bloemenheide, Marvinsburg
7,000 Displacement Dry docks. (1 more season upgrading)
(94) 86 remaining PP, 68 Maintenance.