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Author Topic: Refit and Repair 2. Veenland, Spring, 1896, Revision&Refit Phase.  (Read 18210 times)

Sosoku234

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Re: Refit and Repair 2. Veenland, Winter, 1895, Production&Strategy Phase.
« Reply #180 on: January 03, 2022, 01:02:29 pm »

Quote from: vote
Plan
   A bit of everything (1): Sosoku234
   Blue (1): khang36

Intel
request intel on coastal defenses around Magna capital and main ship yards(2): Khang36, Sosoku234
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Aseaheru

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Re: Refit and Repair 2. Veenland, Winter, 1895, Production&Strategy Phase.
« Reply #181 on: January 03, 2022, 02:15:25 pm »

Quote from: vote
War Plan
   A bit of everything (1): Sosoku234
   Blue (2): khang36, AseaHeru

Shopping
   Shopping Plan One (1) | AseaHeru

Task Force Plans

Intel
request intel on coastal defenses around Magna capital and main ship yards(2): Khang36, Sosoku234
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Vostok

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Re: Refit and Repair 2. Veenland, Winter, 1895, Production&Strategy Phase.
« Reply #182 on: January 08, 2022, 02:47:39 am »

Quote from: vote
War Plan
   A bit of everything (1): Sosoku234
   Blue (3): khang36, AseaHeru, Vostok

Shopping
   Shopping Plan One (1) | AseaHeru

Task Force Plans

Intel
request intel on coastal defenses around Magna capital and main ship yards(2): Khang36, Sosoku234
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Khang36

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Re: Refit and Repair 2. Veenland, Winter, 1895, Production&Strategy Phase.
« Reply #183 on: January 08, 2022, 11:02:30 am »


Quote from: vote
War Plan
   A bit of everything (1): Sosoku234
   Blue (3): khang36, AseaHeru, Vostok

Shopping
   Shopping Plan One (2) | AseaHeru, khang36

Task Force Plans

Intel
request intel on coastal defenses around Magna capital and main ship yards(2): Khang36, Sosoku234
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Sosoku234

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Re: Refit and Repair 2. Veenland, Winter, 1895, Production&Strategy Phase.
« Reply #184 on: January 08, 2022, 11:04:52 am »

Quote from: vote
War Plan
   A bit of everything (1): Sosoku234
   Blue (3): khang36, AseaHeru, Vostok

Shopping
   Shopping Plan One (3) | AseaHeru, khang36, Sosoku234

Task Force Plans

Intel
request intel on coastal defenses around Magna capital and main ship yards(2): Khang36, Sosoku234
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piratejoe

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Re: Refit and Repair 2. Veenland, Winter, 1895, Revision & Refit Phase.
« Reply #185 on: January 09, 2022, 05:03:34 am »

Spring, 1895, Design Phase.

We have had a harsh battle with the numbers against us, but despite the heavy damage our ships have taken, we haven't lost a single one. All ships other than the Geest are heavily damaged, but not sunk. The Geest did take some light damage however. This is still fairly bad however, given that means we have only three ships capable of doing anything. And while we certainly can overpower our enemy in regards of raw firepower, their cruisers still outspeed us, and they still have plenty of them, even if all our claims are accurate. It is also important to note Egbert Hazenkamp was wounded during the fighting from burns.

We also must (3) sadly report that Navy Intel reports only a little on what we want to know right now. There's some information on steel and concrete shipments and some troop movements, and the capital seems to have a decent force of marines, but any proper estimation on defensive batteries or the number of enemy infantry is unknown.

We are far happier to announce however we have finished our work on the design for the A-1 Klasse, and construction may begin.

Due to the unions shifting more to war production, we have been allocated 8 additional PP of funding.



It is now the Design phase of Spring, 1895. You have 6 dice remaining

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« Last Edit: January 09, 2022, 05:11:02 am by piratejoe »
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Khang36

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Re: Refit and Repair 2. Veenland, Spring, 1895, Design Phase.
« Reply #186 on: January 10, 2022, 05:12:32 pm »

Quote from: Propulsion Refinement Project
Now that we have developed our turbine prototypes, this project works to not only refine our turbines into something fit for mass deployment in our navy, with focus placed on increased reliability and reduced production cost. Additionally the project will also aim to make further improvements to our boilers to better utilize our turbines, such improvements will include looking into making improvements to the boilers, increasing the power generated as well as making them more efficient.


Quote from: Doornhaai Mk4 Torpedo
The Doornhaai Mk4 Torpedo builds on the work we have made with the Zeeslang. With a diameter of 18” and a length of 17' it is designed to be able to fit in existing launchers currently equipped in our ships. The mk4 is designed two have two speed settings: a slow speed of 35knts for a range of 6000 yards and a fast speed of 45knts for a range of 3500 yards. Like the Zeeslang the Doornhaai has a design weight of around 1200 lbs but has a larger warhead of 300lbs. Like the Zeeslang propulsion is via two contra-rotating propellers powered by a wetheater turbine.

part of the design work on this torpedo is also to continue designing a series of reliable torpedo mounts, focusing on two-tube arrangements.


Quote from: plan steam and fire
spend 3 dice on PRP
spend 1 die to reroll time on the PRP project rolls
spend 1 die to progess CHZA

Quote from: plan speed
spend 3 dice on PRP
spend 1 die to reroll time on the PRP project rolls

Quote from: plan full broadside
spend 3 dice on progressing CHZA
Quote from: plan a bigger fish
spend 3 dice on Doornhaai Mk4 Torpedo project
adding an extra dice to ensure we get we do not end up having to spend 4+ die on the project

Quote from: vote
plan steam and fire()
plan speed(1):Khang36
plan full broadside()
plan a bigger fish()
« Last Edit: January 11, 2022, 11:27:09 am by Khang36 »
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Aseaheru

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Re: Refit and Repair 2. Veenland, Spring, 1895, Design Phase.
« Reply #187 on: January 10, 2022, 09:42:38 pm »

 I really, really dont like that torpedo, mostly in it rendering all current torpedo mounts obsolete and requiring refits to swap out(particularly the underwater launchers). Also, with the state of our navy being what it is, I wish to get working on either vessels that will (eventually) allow us to run their blockades without them noticing, or weapons that help keep them offshore(MTBs).

 So, down from the document,
Quote from: A Class Coastal Duikboot Ship Design
A new type of warship, the A Class Coastal Duikboot is a 20m long, 3.5m diameter ovoid missing some 120 tons surfaced. These boats are propelled by an electric motor turning a set of large, contra-rotating propellers; which is powered by a bank of batteries while submerged or by a hot-bulb engine(of the type being investigated for use with the HGSB). These can drive the vessel at speeds of ~10 knots while surfaced, or ~4 knots submerged, which the twin pressure hulls allow for depths to be achieved of some 30 meters.
Depth control in the water is provided by a series of ballast tanks, controlled by hydraulic systems and able to be blown by compressed gas, while sighting is done via a set of periscopes, one optimized for visibility and the other for plotting attacks made with the vessels torpedoes, of which are carried four(two external, one tube, and one reload for the tube). Additional weapons are provided in the form of small arms and a Stoommachine.
Underwater endurance is extended via an air circulation system, which passes air from the boat through several filters, including several containing substances that absorb carbon dioxide. This scrubbed air is then replenished to standard pressure by release of compressed air(or, if recently supplied by a ship, compressed oxygen). This system is designed to be powered from the vessel's batteries, but may be hand-cranked if desired. In case of emergency, canisters of Lithium Hydroxide are also provided to absorb carbon dioxide.
Range is minimal, with the vessels being intended to operate out from ports or from formerly-civilian "motherships". Despite this, crew are to be accommodated onboard the submarine, which is also to be considered to be a hazardous, volunteer-only posting, with treatment to represent this nature. Crews are also given first access to updated maps.
Quote from: Torpedoboot van de Havenwacht Design Project
Torpedoboot van de Havenwacht
This is a very light torpedo boat, designed to operate from ports to defend ports. Armaments consist of a 2" gun, two fixed 18" torpedo tubes pointing some 20° off of centerline(with one tube on each side of the boat), personal weapons, and a Stoommachine mounted on the rear transom. There is no form of armor. Propulsion is via four engines of the "hot bulb" type, each directly linked to a propeller shaft, bringing its speed to 30 knots. To achieve this speed, its range is limited to about four hours of operation and the boat is extremely lightly built, being mostly composed of laminated timber sheets. However, it should be noted that these vessels possess a double bottom, albeit as a side effect of fuel bunkerage more than anything.
Boats of this type are not named, being simply numbered. Mass of each craft is projected to be in the 23-35 ton range

Alternatively, if we do want a new torpedo, can we please make it the same size, for reverse compatibility?
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Khang36

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Re: Refit and Repair 2. Veenland, Spring, 1895, Design Phase.
« Reply #188 on: January 10, 2022, 09:55:11 pm »

done rewrote the design for reverse comparability

edit:

you know what i like the idea of getting torpedo boats.

Quote from: plan locusts
spend 3 dice on Torpedoboot van de Havenwacht Design Project
spend 1 die to reroll time on the TvdHDP project rolls

Quote from: vote
plan speed(0):
plan locusts(1):Khang36
« Last Edit: January 10, 2022, 10:08:54 pm by Khang36 »
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NUKE9.13

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Re: Refit and Repair 2. Veenland, Spring, 1895, Design Phase.
« Reply #189 on: January 11, 2022, 11:40:57 am »

Okay, so. I'm pretty sure putting a die into CHZA would be wise, regardless of our other choices. We need it done before the Resoluut, and putting in a die each turn will increase efficiency- we don't want to have 10 progress left on the last possible turn, since we'd have to invest 4 dice to be (reasonably) confident of getting it, yet might only need 2. Steady progress means being able to make better decisions about how many dice to invest. In fact, putting in two dice this turn wouldn't be a bad idea, if we don't have anything pressing.

I like both the torpedo boat and the turbine-refinement concepts. Of the two, I'd support the turbines first, although I could be convinced to go the other way. My reasoning is that the TB could be deployed very quickly if needed, whereas a hypothetical A2 designed to use new turbines would by necessity take quite a while to get to deployment, so it'd be better to start now rather than wait until the last minute.

For the turbines, though, I don't want to divide attention between reducing cost and improving performance, as the PRP proposal does. A simple, quick project to slash the cost is key. I'd take two cheap ships over one slightly better ship. We can revise better performance later, if needed.

Quote
Top Turbine Technology
Turbines are great. They are the future. They are also, at present, very expensive (unless installed on a battleship?). This needs to change.

This project is not about making turbines faster or stronger. It is purely about making them more reliable (lower upkeep) and easier to produce (lower build cost). This is achieved by:
-Going over our prototypes and identifying components that could be strengthened, simplified, or even removed entirely. Any obvious performance-boosting changes will be applied as well, but this can be sacrificed if it will simplify the design (although the intention is to avoid lowering performance below current levels, only sacrificing any excess performance gained).
-Pushing existing prototypes to their breaking point, and then formulating the procedures needed to diagnose and repair the resultant damage, so that mechanics have reference material for field repairs. Once the new models of turbines are available, the same process should be performed with them (obviously the feedback from the more current turbines has greater weight, but it's worth keeping a record of issues with the old version, as more experience can't hurt)
-Coordinating with the relevant unions to acquire/develop the machinery needed to produce turbines effectively, and instruct workers in their usage. If given the choice between reducing production cost/time and increasing product quality, product quality has greater weight (so as to reduce upkeep costs), but ideally both will be improved.

Quote from: Plan Cost
Spend 3 dice on Top Turbine Technology
Spend 2 dice on progressing Compromis Halverwege Zwaar Artillerieproject

Quote from: vote
plan speed(0):
plan locusts(1):Khang36
Plan Cost (1): NUKE9.13
« Last Edit: January 11, 2022, 02:48:15 pm by NUKE9.13 »
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Vostok

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Re: Refit and Repair 2. Veenland, Spring, 1895, Design Phase.
« Reply #190 on: January 13, 2022, 07:55:12 pm »

Quote from: vote
plan speed(0):
plan locusts(1):Khang36
Plan Cost (2): NUKE9.13, Vostok
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Aseaheru

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Re: Refit and Repair 2. Veenland, Spring, 1895, Design Phase.
« Reply #191 on: January 13, 2022, 07:59:18 pm »

Quote from: vote
plan speed(0):
plan locusts(1):Khang36
Plan Cost (2): NUKE9.13, Vostok
Plan Intended (1): AseaHeru


as its finally dawned on me that Khang's plan for the MTBs does not include working on the guns, have planIntended

Quote from: Plan Intended
Three dice on the Havenwacht Torpedoboots
Continue the dang guns with one die
« Last Edit: January 16, 2022, 01:02:34 pm by Aseaheru »
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Khang36

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Re: Refit and Repair 2. Veenland, Spring, 1895, Design Phase.
« Reply #192 on: January 16, 2022, 03:15:51 pm »

Quote from: vote
plan speed(0):
plan locusts(0):
Plan Cost (3): NUKE9.13, Vostok,khang36
Plan Intended (1): AseaHeru

« Last Edit: January 16, 2022, 09:04:01 pm by Khang36 »
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piratejoe

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Re: Refit and Repair 2. Veenland, Winter, 1895, Revision & Refit Phase.
« Reply #193 on: January 25, 2022, 02:22:54 am »

Spring, 1895, Design Phase.
Quote
Top Turbine Technology
Turbines are great. They are the future. They are also, at present, very expensive (unless installed on a battleship?). This needs to change.

This project is not about making turbines faster or stronger. It is purely about making them more reliable (lower upkeep) and easier to produce (lower build cost). This is achieved by:
-Going over our prototypes and identifying components that could be strengthened, simplified, or even removed entirely. Any obvious performance-boosting changes will be applied as well, but this can be sacrificed if it will simplify the design (although the intention is to avoid lowering performance below current levels, only sacrificing any excess performance gained).
-Pushing existing prototypes to their breaking point, and then formulating the procedures needed to diagnose and repair the resultant damage, so that mechanics have reference material for field repairs. Once the new models of turbines are available, the same process should be performed with them (obviously the feedback from the more current turbines has greater weight, but it's worth keeping a record of issues with the old version, as more experience can't hurt)
-Coordinating with the relevant unions to acquire/develop the machinery needed to produce turbines effectively, and instruct workers in their usage. If given the choice between reducing production cost/time and increasing product quality, product quality has greater weight (so as to reduce upkeep costs), but ideally both will be improved.

Time: 6 | Progress: 1 | Expense: 3

Work on the turbines is likely not going to take too long to make something properly advanced and integrated with our existent advances adapted to our already fairly advanced engines. The only real issue is that the project is likely to cost a bit more than potentially desired due to the complexities involved in the design and integration with existent engine tech. Even so, this shouldn't be too difficult, though the project isn't off to a great start as a number of delays in production and transport has limited initial work outside of the basic paper designs, and even then there's a fair bit of debate on how to go forward, detailed below.

Top Turbine Technology | 1/10 | 2 PP per die | Rushed 0 times | 2 PP invested

Effectiveness: 6 | Cost: 1 | Bugs: 4

Somewhat ironically the design team has apparently gotten into a major debate over the idea of simplifying the designs and making the engines cheep. And by debate there's technically two separate projects going on. One by the people actually following the orders who have made extremely limited progress with what was requested of them, and the 'exceptional's' as they are being called who completely disregarded the part where cost was supposed to be minimized. These 'exceptional's' have at the very least proven themselves worthy of the name as a number of the extremely early tests has show their idea's for improving the integration of the engines are nothing short of revolutionary. The potential performance gained out of the things would be a massive boon not only to shipping but, provided it is granted over to the Army and civilian sector, also that of armored trains and normal civilian ones. They give far more fuel efficiency, are extremely effective at power generation, and will undoubtedly make our ships sail faster than even Magna's. However, there's a catch. It's extremely complex and some parts require a fair bit more material than desired. While this likely can be simplified, the early success has naturally won many of the original camp over to the exceptional's and has only furthered the idea in the minds of some that Veenland is quality over quantity and the workers would accept nothing less. Still, this can be rectified and we can potentially reap the benefits of both. It just will take more effort than originally anticipated.

Compromis Halverwege Zwaar Artillerieproject (2 die spent. 0 rushed)

3+4+8=15

Work on the artillery for our future big gun ships has gone at a smooth and steady pace. The guns are currently under the final stages of the prototype phase and it is likely the final measures that need to be put in place are simply the proper production and manufacturing retooling and the obvious contact needed with the unions to be able to make. Though chances are the thing will be highly effective at it's job in the near future once it is on our mighty ships. Whenever they get launched anyway. It will also be useful for any shore batteries created should heavier guns be desired. Still, it'll likely be just one more season with the current investment in the project.



It is now the Design phase of Spring, 1895. You have 1 die remaining to spend on Revisions and Refits, or save for next turn.

Spoiler: Projects (click to show/hide)

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Spoiler: Ship Classes (click to show/hide)

Spoiler: Ship Class Cards (click to show/hide)

Spoiler: Unassigned captains (click to show/hide)

Spoiler: Ships (click to show/hide)

« Last Edit: January 25, 2022, 02:25:56 am by piratejoe »
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Khang36

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Re: Refit and Repair 2. Veenland, Spring, 1895, Revision&Refit Phase.
« Reply #194 on: January 25, 2022, 08:45:27 am »

Quote from: Marine arsenal modernization
With dreams of possibly enacting our own raid of medway we will need to improve our marine’s arsenal if we want to make it a reality.

Firstly we will look into modifying our rifles with the following changes
  • Barrel length of around 22 inches
  • internal magazine of at least 5 rounds
  • adding a charger bridge to allow quick an easy reload via stripper clips
  • aperture sights

additionally tacking queues from naval shell developments we will also be updating our rifle bullets to have pointed noses instead of round noses for better aerodynamics

Finally we will be staging competitions open to both domestic and foreign arms manufacture for the following:

1.if modifying our existing rifle for above changes is not possible than an RFQ for a rifle with the above spec is will be part of the the competition as well
2.A new side arm preferable a semi auto pistol to match against Magna’s own semi auto
3.A shotgun with integrated tube magazine for room clearing
4.Development of modern hand grenades using modern explosives, fuzes, and casings in smoke and HE versions
5.Modified version of bolt action rifle/carbine capable of launching modified hand grenades or lines.

All weapons selected will be manufactured locally non negotiable


In addition to these competitions we will also look into issuing our marines demolition charges to destroy enemy infrastructure.

Of course we will also invite army procurement staff to participate in the competition as well if they have not already selected new guns for themselves.

Quote from: cutback Turbine Technology
the TTT is beautiful, a marvel of what the free people of Veenland are capable of, perfection if one was so bold to claim, but what the navy needs is not perfection but good enough. The CTT calls for a total review of turbine design in collaboration with the relevant manufacturers unions to find cost saving measures, with the priority being; simplify the design as much as possible for better ease of maintenance, finding simpler alternatives to complex parts, getting better machining tools to make manufacturing complex components easier, finding cheaper manufacturing alternatives(stamped, cast parts vs milled)


Quote from: Mikken Fire Control System Mk2
As it is becoming more apparent that the navy will be constantly fighting at a numerical inferior position it is decided that we will have to compensate for numbers with better tech. While our fire control seems to have given us an edge in being able to lay effective fire further than the enemy ships, we can still do better.

The the MFCS mk2 will look into improving the CFC in two aspect

First the navy will invest into improving our glass making industry to not only produce better quality lenses for our range finders but also reduce the cost of their manufacture.

Secondly, further refinement of the mechanical calculator to not only reduce the cost but to also increase the precision of the calculator and speed in which it computes the calculations.


Quote from: vote
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Marine arsenal modernization(1)Khang36
« Last Edit: January 29, 2022, 12:23:30 pm by Khang36 »
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