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Author Topic: Exquisite Cops and Robbers II - Final Night  (Read 11543 times)

Tomasque

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Exquisite Cops and Robbers II - Final Night
« on: February 06, 2021, 10:39:20 pm »

Warning: This game is fueled by player input - game balance not included now (partially) included. You have been warned.

Exquisite Cops and Robbers II


Exquisite huh?
It's Mafia + Exquisite Corpse. I ran the first version of this a while ago.

How will this work?
During game setup, I'll give you prompts, and you'll provide responses:

1. I send you an Alignment. Come up with three separate Wincons for it.
2. I send you two Wincons. Come up with an Ability that matches one, an Ability that matches the other, and an Ability that matches both.
3. I send you three Abilities. Come up with three Rolenames, one for each pair of Abilities.
4. I send you two Rolenames. Come up with an Ability that matches one, an Ability that matches the other, and an Ability that matches both.

Each of the prompts you receive (except for the first) is someone else's response. Together you'll create the roles that will be in the game.

So no one knows what the roles will be?
Basically. I have some options of what role segments to choose for each role, but what I have to choose from will be completely up to you.

What do we know about the setup?
They'll be 7 players: 5 Town and 2 Mafia. Mafia gets a scumchat. In addition to their personal Wincon, each role wins if the opposing team is dead or if its death is inevitable.
The game will begin with a Night 1, but kill abilities (and the like) will be disabled that Night. Days last 72 hours, Nights last 24 hours at most. Hammers are in effect.
Oh, and something clarified from last time: If a Wincon doesn't say you have to be alive, you don't have to be alive.

Alright, let's roll.

Playerlist
Secretdorf
FallacyofUrist
IcyTea31
TricMagic
Caz
Toaster
notquitethere
« Last Edit: February 19, 2021, 03:27:21 pm by Tomasque »
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Secretdorf

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Re: Exquisite Cops and Robbers II - Signups!
« Reply #1 on: February 06, 2021, 10:49:22 pm »

Cool. In
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FallacyofUrist

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Re: Exquisite Cops and Robbers II - Signups!
« Reply #2 on: February 06, 2021, 11:28:51 pm »

Definitely, though you might still want to do 7 players. 4 town versus 2 mafia is rough.

In.
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Would you like to play a game of Mafia? The subforum is always open to new players.

Tomasque

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Re: Exquisite Cops and Robbers II - Signups!
« Reply #3 on: February 07, 2021, 01:49:44 am »

Definitely, though you might still want to do 7 players. 4 town versus 2 mafia is rough.

In.

Fair point. A mislynch and a kill would do the game in.
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The quantum cannonball hits you in the face and misses!
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GENERATION grisha5: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

IcyTea31

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Re: Exquisite Cops and Robbers II - Signups!
« Reply #4 on: February 07, 2021, 05:10:09 am »

I can already feel the headache this will give me, but in.
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TricMagic

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Re: Exquisite Cops and Robbers II - Signups!
« Reply #5 on: February 07, 2021, 08:23:40 am »

IN

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Caz

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Re: Exquisite Cops and Robbers II - Signups!
« Reply #6 on: February 07, 2021, 09:08:23 am »

<_< In.
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Toaster

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Re: Exquisite Cops and Robbers II - Signups!
« Reply #7 on: February 07, 2021, 10:57:40 am »

In, sure.  Totally not planning on stealing any ideas for Roguelike.   :D
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notquitethere

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Re: Exquisite Cops and Robbers II - Signups (6/7)
« Reply #8 on: February 07, 2021, 01:28:00 pm »

I like this concept, very much indeed!
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FallacyofUrist

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Re: Exquisite Cops and Robbers II - Signups (6/7)
« Reply #9 on: February 07, 2021, 02:24:58 pm »

Oh hey, NQT makes 7.
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A Thousand Treasures (And You).

Would you like to play a game of Mafia? The subforum is always open to new players.

Tomasque

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Re: Exquisite Cops and Robbers II - Setup
« Reply #10 on: February 07, 2021, 03:49:41 pm »

Sweet. Setup incoming.
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The quantum cannonball hits you in the face and misses!
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GENERATION grisha5: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Tomasque

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Re: Exquisite Cops and Robbers II - Setup
« Reply #11 on: February 07, 2021, 04:56:41 pm »

Make sure to read the What do we know about the setup? section of the first post. It has some important information that could affect your responses.
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The quantum cannonball hits you in the face and misses!
Money!
GENERATION grisha5: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

IcyTea31

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Re: Exquisite Cops and Robbers II - Setup
« Reply #12 on: February 07, 2021, 06:20:36 pm »

Is there a factional mafiakill?
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Tomasque

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Re: Exquisite Cops and Robbers II - Setup
« Reply #13 on: February 07, 2021, 08:32:04 pm »

If none of the mafia end up with a kill, they'll get a factional kill. But I don't think it's super likely for that to happen.
« Last Edit: February 07, 2021, 08:34:19 pm by Tomasque »
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The quantum cannonball hits you in the face and misses!
Money!
GENERATION grisha5: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Toaster

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Re: Exquisite Cops and Robbers II - Setup
« Reply #14 on: February 07, 2021, 09:53:11 pm »

Once the game starts, are we allowed to claim what we submitted?
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.
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