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Author Topic: Adventure mode building  (Read 1530 times)

Demandro

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Adventure mode building
« on: January 30, 2021, 04:31:13 am »

The question is simple, is it possible to add new workshops/buildings for adventure mode, is there any token which I don't know about which let's you do it or do you have to start Fortress mode, build a fortress, abandon it and settle in with your adventurer?
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I bet even Armok can't make and anvil without having one already, the true god is Anvil, and Armok is just a mere pawn in it's wicked game, a slave whose sole purpose is to make and destroy worlds for his superiors amusement...
EDIT: Forget the anvil, you can't mine ore without pickaxe therefore you can't make neither anvil or pickaxe.

Urlance Woolsbane

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Re: Adventure mode building
« Reply #1 on: February 01, 2021, 04:09:09 am »

As far as I know, the carpenter's workshop, itself hardcoded, is the only workshop you can build; player fortresses are a different type of site than player camps, and cannot be controlled by adventurers. If there is a solution to your request, I suspect it lies in DFhack.
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Atkana

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Re: Adventure mode building
« Reply #2 on: February 01, 2021, 10:27:28 am »

There's no raw way to add more workshops to the adventure mode build menu. DFhack-wise, you can use gui/adv-fort to perform most fort mode jobs as an adventurer, including building and using whatever workshops / constructions you want.

Demandro

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Adventure mode building
« Reply #3 on: February 01, 2021, 11:33:35 am »

I see, thanks for replies.
Logged
I bet even Armok can't make and anvil without having one already, the true god is Anvil, and Armok is just a mere pawn in it's wicked game, a slave whose sole purpose is to make and destroy worlds for his superiors amusement...
EDIT: Forget the anvil, you can't mine ore without pickaxe therefore you can't make neither anvil or pickaxe.